This website requires JavaScript.
Explore
Help
Sign In
henrisel
/
DeltaVR3DModelGeneration
Watch
1
Star
0
Fork
0
You've already forked DeltaVR3DModelGeneration
forked from
cgvr/DeltaVR
Code
Pull Requests
Activity
Files
47d37f2b7f87cd24f1230f8d45940fb56aaf07e8
DeltaVR3DModelGeneration
/
Assets
/
_PROJECT
History
mxssw
47d37f2b7f
Fixed the elevator for multiplayer
2025-11-17 22:13:37 +02:00
..
Animations
…
Blueprints
…
CINEMACHINE
…
Components
Fixed the elevator for multiplayer
2025-11-17 22:13:37 +02:00
Materials
…
Models
added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
2025-10-29 21:32:26 +02:00
Multiplayer
glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
2025-11-11 21:18:49 +02:00
Other
glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
2025-11-11 21:18:49 +02:00
Prefabs
occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
2025-11-09 22:38:07 +02:00
Resources
…
Scenes
Fixed the elevator for multiplayer
2025-11-17 22:13:37 +02:00
Scripts
Fixed the elevator for multiplayer
2025-11-17 22:13:37 +02:00
Shaders
…
Tree_Textures
…
URP
glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
2025-11-11 21:18:49 +02:00
Animations.meta
…
Blueprints.meta
…
CINEMACHINE.meta
…
Components.meta
…
InputSystem.inputsettings.asset
…
InputSystem.inputsettings.asset.meta
…
Materials.meta
…
Models.meta
…
Multiplayer.meta
…
Other.meta
…
Prefabs.meta
…
Resources.meta
…
Scenes.meta
…
Scripts.meta
…
Shaders.meta
…
TransformExtensions.cs
…
TransformExtensions.cs.meta
…
Tree_Textures.meta
…
URP.meta
…
VRControls.cs
…
VRControls.cs.meta
…
VRControls.inputactions
…
VRControls.inputactions.meta
…