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forked from cgvr/DeltaVR
Commit Graph

94 Commits

Author SHA1 Message Date
b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
011d9dfdda Restore Defaults button to restore the default settings. 2026-02-03 22:56:01 +02:00
2e7dc403ad Restore Defaults button images. 2026-02-03 22:55:29 +02:00
ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). 2026-02-03 21:47:16 +02:00
57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. 2026-02-02 19:36:00 +02:00
768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. 2026-02-02 19:35:01 +02:00
901334b6bf Fix for the Lexus normal map. 2026-02-02 19:30:25 +02:00
a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. 2026-02-02 19:26:28 +02:00
15b92e92b4 enable continuous movement by default, move config.json to game folder 2026-01-27 17:25:33 +02:00
24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
Timur Nizamov
aeee055e18 voiceover vca and volume slider added to Unity and FMOD 2026-01-21 15:51:17 +02:00
Timur Nizamov
641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks 2026-01-15 22:25:02 +02:00
3097c404ba set up shape detection minigame pieces 2026-01-13 16:06:13 +02:00
997bb457ba archery range glass display tank + wire 2026-01-11 12:04:21 +02:00
Timur Nizamov
e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start 2026-01-11 04:14:27 +02:00
ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00
bd913ae549 Merge branch 'SamWorkset' 2026-01-03 13:46:54 +02:00
Timur Nizamov
a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved 2025-12-27 17:59:09 +02:00
Timur Nizamov
23e453de77 fire alarm done, but the button will restart it after initial pressing 2025-12-26 19:57:14 +02:00
Timur Nizamov
34d102bcf4 Some FMOD events changed 2025-12-23 18:03:10 +02:00
7bc58a48d0 add TrellisClient, use it for model generation 2025-12-22 15:07:23 +02:00
236f0758df make NPC character prefab + fix arrow hit detection 2025-12-22 10:59:07 +02:00
Timur Nizamov
50dba2cd81 Some fixes made, object picking logic added 2025-12-21 00:01:28 +02:00
39b4a24ef3 add character sprites, mouth moving open closed 2025-12-19 11:00:22 +02:00
Timur Nizamov
27d5fdd68c klaviatuur parandatud 2025-12-17 20:04:12 +02:00
Timur Nizamov
c5c8fe1259 Deleted MetaXR, fire alarm is still in progress 2025-12-17 16:06:08 +02:00
b424c6467b Unity pipeline scripts cleanup + enable dev build 2025-12-17 15:46:57 +02:00
c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. 2025-12-16 15:50:55 +02:00
90781191b7 manage spawned object node hierarchy better 2025-12-16 13:30:08 +02:00
5796887f79 properly replace archery target object's child with generated object 2025-12-16 11:56:56 +02:00
0cb92b2442 use voice transcription box and model gen box in archery range 2025-12-16 11:22:09 +02:00
98526fd582 improved door grabbing. Sometimes leaves ghost hands. 2025-12-15 21:16:03 +02:00
5956b9508d test boxes collide with player in VR mode, too 2025-12-15 16:57:30 +02:00
Timur Nizamov
252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed 2025-12-14 20:32:59 +02:00
Timur Nizamov
1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
Timur Nizamov
647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
Timur Nizamov
f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
0b4854373b Updated elevator, added audio master slider 2025-12-02 18:12:02 +02:00
408949e5c2 WIP: spawn generated model as archery range target 2025-12-01 17:19:31 +02:00
40e273f51e refactored model generation code out of test box into separate pipeline manager 2025-12-01 17:06:42 +02:00
dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov
bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
Timur Nizamov
b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00
Timur Nizamov
ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00
47d37f2b7f Fixed the elevator for multiplayer 2025-11-17 22:13:37 +02:00
Timur Nizamov
ef3b4c363e some sound bug fixes 2025-11-16 16:01:23 +02:00
Timur Nizamov
e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) 2025-11-11 21:18:49 +02:00