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forked from cgvr/DeltaVR
Commit Graph

61 Commits

Author SHA1 Message Date
46400bc1f0 printer input hole animation 2026-02-15 12:07:34 +02:00
17c9122a14 can insert printable into 3d printer, 3d printer starts printing 2026-02-14 16:08:13 +02:00
884459842e computer screen shows text, pressing enter key prints out image 2026-02-14 15:22:37 +02:00
4c7e0bfbee add models and use them in archery range minigame 2026-02-14 13:48:13 +02:00
3d804dfdaf quest marker that floats up and down and turns towards player 2026-02-12 15:23:54 +02:00
d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it 2026-02-12 12:22:23 +02:00
dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines 2026-02-08 12:28:59 +02:00
53295a60ed Merge branch 'cgvr-master' 2026-02-08 10:49:43 +02:00
9542432701 fix colour in robert main image and moustache 2026-02-08 10:31:16 +02:00
2ba8b4d1b5 Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder. 2026-02-07 15:11:12 +02:00
9fd4188d55 fix most of FMOD errors in console 2026-02-07 13:27:46 +02:00
0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines 2026-02-02 19:15:31 +02:00
e9df211610 cafe waiter NPC goes and brings food after dialogue 2026-01-29 18:12:39 +02:00
e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to 2026-01-28 15:33:14 +02:00
a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
eb8e33bb3d fix voiceline occlusion 2026-01-27 18:44:33 +02:00
af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
15b92e92b4 enable continuous movement by default, move config.json to game folder 2026-01-27 17:25:33 +02:00
19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
cb4d4036e7 microphone recording working with FMOD!!! 2026-01-14 18:02:41 +02:00
96839e0e82 ShapeScanner multiple configurations, configurable in editor 2026-01-14 14:02:10 +02:00
1cd97e4d0a shape checker nice materials, generated object grabbable 2026-01-13 17:17:59 +02:00
d2ac917db3 implemented shape scanner 2026-01-11 17:48:58 +02:00
ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00
46b1c7e1de fix FishNetworking problems from merging 2026-01-10 11:53:56 +02:00
e4d61a6648 make sprite NPC look at player 2026-01-06 18:43:59 +02:00
Timur Nizamov
27fc11f8b2 A few reverb additions 2026-01-05 16:01:07 +02:00
5074d688f7 fixing problems from merging 2026-01-03 17:23:23 +02:00
bd913ae549 Merge branch 'SamWorkset' 2026-01-03 13:46:54 +02:00
7bc58a48d0 add TrellisClient, use it for model generation 2025-12-22 15:07:23 +02:00
1b3b3db1bf port InvokeAI API client to Unity, use it in ImageGenerationBox 2025-12-22 13:19:28 +02:00
236f0758df make NPC character prefab + fix arrow hit detection 2025-12-22 10:59:07 +02:00
Timur Nizamov
50dba2cd81 Some fixes made, object picking logic added 2025-12-21 00:01:28 +02:00
Timur Nizamov
27d5fdd68c klaviatuur parandatud 2025-12-17 20:04:12 +02:00
b424c6467b Unity pipeline scripts cleanup + enable dev build 2025-12-17 15:46:57 +02:00
c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. 2025-12-16 15:50:55 +02:00
90781191b7 manage spawned object node hierarchy better 2025-12-16 13:30:08 +02:00
5796887f79 properly replace archery target object's child with generated object 2025-12-16 11:56:56 +02:00
0cb92b2442 use voice transcription box and model gen box in archery range 2025-12-16 11:22:09 +02:00
98526fd582 improved door grabbing. Sometimes leaves ghost hands. 2025-12-15 21:16:03 +02:00
4bf99dd820 Improved doors. Needs additional work 2025-12-13 23:15:27 +02:00
Timur Nizamov
647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
Timur Nizamov
f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
Timur Nizamov
02f640218c occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved 2025-11-09 22:38:07 +02:00
50f758cc28 Finished up improving static object colliders. Added network improvements to interactions, still half-baked. 2025-11-08 21:52:54 +02:00
ee6e8d21ac improved collisions of models 2025-11-06 18:49:58 +02:00