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forked from cgvr/DeltaVR
Commit Graph

94 Commits

Author SHA1 Message Date
henrisel b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
jee7 011d9dfdda Restore Defaults button to restore the default settings. 2026-02-03 22:56:01 +02:00
jee7 2e7dc403ad Restore Defaults button images. 2026-02-03 22:55:29 +02:00
jee7 ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). 2026-02-03 21:47:16 +02:00
jee7 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. 2026-02-02 19:36:00 +02:00
jee7 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. 2026-02-02 19:35:01 +02:00
jee7 901334b6bf Fix for the Lexus normal map. 2026-02-02 19:30:25 +02:00
jee7 a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. 2026-02-02 19:26:28 +02:00
henrisel 15b92e92b4 enable continuous movement by default, move config.json to game folder 2026-01-27 17:25:33 +02:00
henrisel 24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
henrisel 19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
Timur Nizamov aeee055e18 voiceover vca and volume slider added to Unity and FMOD 2026-01-21 15:51:17 +02:00
Timur Nizamov 641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks 2026-01-15 22:25:02 +02:00
henrisel 3097c404ba set up shape detection minigame pieces 2026-01-13 16:06:13 +02:00
henrisel 997bb457ba archery range glass display tank + wire 2026-01-11 12:04:21 +02:00
Timur Nizamov e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start 2026-01-11 04:14:27 +02:00
henrisel ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range 2026-01-10 17:00:45 +02:00
henrisel bd913ae549 Merge branch 'SamWorkset' 2026-01-03 13:46:54 +02:00
Timur Nizamov a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved 2025-12-27 17:59:09 +02:00
Timur Nizamov 23e453de77 fire alarm done, but the button will restart it after initial pressing 2025-12-26 19:57:14 +02:00
Timur Nizamov 34d102bcf4 Some FMOD events changed 2025-12-23 18:03:10 +02:00
henrisel 7bc58a48d0 add TrellisClient, use it for model generation 2025-12-22 15:07:23 +02:00
henrisel 236f0758df make NPC character prefab + fix arrow hit detection 2025-12-22 10:59:07 +02:00
Timur Nizamov 50dba2cd81 Some fixes made, object picking logic added 2025-12-21 00:01:28 +02:00
henrisel 39b4a24ef3 add character sprites, mouth moving open closed 2025-12-19 11:00:22 +02:00
Timur Nizamov 27d5fdd68c klaviatuur parandatud 2025-12-17 20:04:12 +02:00
Timur Nizamov c5c8fe1259 Deleted MetaXR, fire alarm is still in progress 2025-12-17 16:06:08 +02:00
henrisel b424c6467b Unity pipeline scripts cleanup + enable dev build 2025-12-17 15:46:57 +02:00
rannosam c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. 2025-12-16 15:50:55 +02:00
henrisel 90781191b7 manage spawned object node hierarchy better 2025-12-16 13:30:08 +02:00
henrisel 5796887f79 properly replace archery target object's child with generated object 2025-12-16 11:56:56 +02:00
henrisel 0cb92b2442 use voice transcription box and model gen box in archery range 2025-12-16 11:22:09 +02:00
rannosam 98526fd582 improved door grabbing. Sometimes leaves ghost hands. 2025-12-15 21:16:03 +02:00
henrisel 5956b9508d test boxes collide with player in VR mode, too 2025-12-15 16:57:30 +02:00
Timur Nizamov 252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed 2025-12-14 20:32:59 +02:00
Timur Nizamov 1f500f31d4 meta xr, auto fix, occlusion additions 2025-12-09 21:37:52 +02:00
Timur Nizamov 647d247c81 fixes, portal sound changed, faders 2025-12-08 00:06:28 +02:00
Timur Nizamov f414e10d94 added initial logic for the volume sliders 2025-12-02 22:40:17 +02:00
rannosam 0b4854373b Updated elevator, added audio master slider 2025-12-02 18:12:02 +02:00
henrisel 408949e5c2 WIP: spawn generated model as archery range target 2025-12-01 17:19:31 +02:00
henrisel 40e273f51e refactored model generation code out of test box into separate pipeline manager 2025-12-01 17:06:42 +02:00
rannosam dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. 2025-11-30 22:05:25 +02:00
Timur Nizamov bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script 2025-11-29 18:53:11 +02:00
rannosam 1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism 2025-11-29 14:14:38 +02:00
rannosam 187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. 2025-11-29 00:04:17 +02:00
Timur Nizamov b25bde77fc Steam Audio tryout 2025-11-21 22:37:24 +02:00
Timur Nizamov ab737e016c car occlusion, space ambience done 2025-11-18 22:29:02 +02:00
rannosam 47d37f2b7f Fixed the elevator for multiplayer 2025-11-17 22:13:37 +02:00
Timur Nizamov ef3b4c363e some sound bug fixes 2025-11-16 16:01:23 +02:00
Timur Nizamov e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) 2025-11-11 21:18:49 +02:00