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30c0652453
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Project Settings file. I don't know what change is this...
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2026-02-03 23:00:57 +02:00 |
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85beb73f51
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Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo.
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2026-02-03 22:59:02 +02:00 |
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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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4bda55baca
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Locomotion speed default value fix.
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2026-02-03 22:55:03 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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415484c1f0
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Removed unused namespaces that hindered building.
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2026-02-03 21:44:40 +02:00 |
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2347d27c62
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For some reason Unity changed something in the font asset... Maybe it is the glow effect.
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2026-02-03 21:43:50 +02:00 |
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74c2ca6a98
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Managers folder meta file.
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2026-02-02 22:45:06 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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f9b2084876
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Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors.
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2026-02-02 21:30:45 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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91e44c5dae
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Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
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2026-02-02 20:35:25 +02:00 |
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216e2660df
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Hide FMOD setup wizard by default.
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2026-02-02 19:54:17 +02:00 |
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57222f0bb0
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The arrow server can only be created after the bow server's ownership is done. Should be tested.
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2026-02-02 19:36:00 +02:00 |
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768ed39abe
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Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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2026-02-02 19:35:01 +02:00 |
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89b9b5bd7a
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Scan only the project assets, not the entire folder, to build the Asset Database.
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2026-02-02 19:32:32 +02:00 |
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901334b6bf
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Fix for the Lexus normal map.
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2026-02-02 19:30:25 +02:00 |
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1885b1fbe8
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Added some debug logs.
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2026-02-02 19:29:49 +02:00 |
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f81bc2f7fd
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The last Interaction Layer name must be "Teleport" not "Player Only".
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2026-02-02 19:28:40 +02:00 |
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a4a6535779
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Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
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2026-02-02 19:26:28 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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ca0a7dcc21
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fixing merge issue
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2026-01-21 19:33:40 +02:00 |
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c620b9000d
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forgot to build the zip
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2026-01-21 19:30:17 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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36d6ff6d9b
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Merging into master
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2026-01-21 19:21:36 +02:00 |
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52701f3231
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Erased debug element
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2026-01-21 19:00:38 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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Timur Nizamov
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389707b5f7
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added some sound in FMOD
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2026-01-16 22:40:02 +02:00 |
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Timur Nizamov
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6def60df98
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More voicelines added, PlayDialogue function updated
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2026-01-16 17:37:42 +02:00 |
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Timur Nizamov
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641fe43472
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Voiceline adding logic, fmod asset folder cleaning, fmod tweaks
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2026-01-15 22:25:02 +02:00 |
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31145f9735
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Update README.md
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2026-01-13 14:46:41 +00:00 |
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91275418e4
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fixed backwards doors issue
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2026-01-11 18:08:49 +02:00 |
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85edf6b43f
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fixed elevator buttons issue
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2026-01-11 17:10:44 +02:00 |
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Timur Nizamov
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e6db72778b
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Colliders with Probuilder, FMOD Programmer Instrument API code start
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2026-01-11 04:14:27 +02:00 |
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Timur Nizamov
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27fc11f8b2
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A few reverb additions
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2026-01-05 16:01:07 +02:00 |
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a8bec4f5ff
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Update README.md
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2026-01-03 14:50:22 +00:00 |
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fe2f08f7a3
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fixed a typo
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2025-12-31 15:17:14 +02:00 |
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Timur Nizamov
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50b043bad5
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fixing git
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2025-12-27 18:12:45 +02:00 |
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Timur Nizamov
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a65562e701
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Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved
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2025-12-27 17:59:09 +02:00 |
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13c1e8a0f6
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Changes in sound attributions
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2025-12-27 12:17:15 +00:00 |
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1a9746bb3c
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Merge branch 'SamWorkset' of https://cgvrgit.ulno.net/cgvr/DeltaVR into SamWorkset
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2025-12-27 13:57:09 +02:00 |
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Timur Nizamov
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23e453de77
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fire alarm done, but the button will restart it after initial pressing
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2025-12-26 19:57:14 +02:00 |
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Timur Nizamov
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6a90182014
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Added 1 FMOD event
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2025-12-23 18:17:29 +02:00 |
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Timur Nizamov
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34d102bcf4
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Some FMOD events changed
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2025-12-23 18:03:10 +02:00 |
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174582e56e
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fixed wierd hand offset issue, needs testing.
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2025-12-22 00:39:36 +02:00 |
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Timur Nizamov
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50dba2cd81
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Some fixes made, object picking logic added
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2025-12-21 00:01:28 +02:00 |
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Timur Nizamov
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27d5fdd68c
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klaviatuur parandatud
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2025-12-17 20:04:12 +02:00 |
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Timur Nizamov
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c5c8fe1259
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Deleted MetaXR, fire alarm is still in progress
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2025-12-17 16:06:08 +02:00 |
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24543cce38
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Upload files to "Doc/designs"
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2025-12-16 13:59:03 +00:00 |
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