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forked from cgvr/DeltaVR
Commit Graph

397 Commits

Author SHA1 Message Date
henrisel 2ecda2b9a0 rebuild FishNetworking scene ids to fix build 2026-02-07 12:43:19 +02:00
henrisel 0fbfaed5c3 fix problems from merging with upstream 2026-02-07 12:29:59 +02:00
henrisel b1d5b73df4 Merge remote-tracking branch 'upstream/master' 2026-02-07 11:51:41 +02:00
henrisel 52902b4e0b convert file to lfs pointer ? 2026-02-07 11:51:33 +02:00
henrisel de7e9e96e7 make copy of main scene 2026-02-07 11:39:49 +02:00
henrisel a682e7245e add separate sprites for animatable mouths for characters, improve animating params 2026-02-07 11:37:45 +02:00
jee7 30c0652453 Project Settings file. I don't know what change is this... 2026-02-03 23:00:57 +02:00
jee7 85beb73f51 Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo. 2026-02-03 22:59:02 +02:00
jee7 011d9dfdda Restore Defaults button to restore the default settings. 2026-02-03 22:56:01 +02:00
jee7 2e7dc403ad Restore Defaults button images. 2026-02-03 22:55:29 +02:00
jee7 4bda55baca Locomotion speed default value fix. 2026-02-03 22:55:03 +02:00
jee7 ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). 2026-02-03 21:47:16 +02:00
jee7 415484c1f0 Removed unused namespaces that hindered building. 2026-02-03 21:44:40 +02:00
jee7 2347d27c62 For some reason Unity changed something in the font asset... Maybe it is the glow effect. 2026-02-03 21:43:50 +02:00
henrisel 1a4e932b1e add archery range and shape detection npc voiceline timelines 2026-02-03 12:45:41 +02:00
henrisel 3bae534a61 complete animating mouth scale based on amplitude timeline 2026-02-03 12:26:31 +02:00
jee7 74c2ca6a98 Managers folder meta file. 2026-02-02 22:45:06 +02:00
jee7 f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
jee7 f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors. 2026-02-02 21:30:45 +02:00
jee7 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
jee7 91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it. 2026-02-02 20:35:25 +02:00
jee7 216e2660df Hide FMOD setup wizard by default. 2026-02-02 19:54:17 +02:00
jee7 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. 2026-02-02 19:36:00 +02:00
jee7 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. 2026-02-02 19:35:01 +02:00
jee7 89b9b5bd7a Scan only the project assets, not the entire folder, to build the Asset Database. 2026-02-02 19:32:32 +02:00
jee7 901334b6bf Fix for the Lexus normal map. 2026-02-02 19:30:25 +02:00
jee7 1885b1fbe8 Added some debug logs. 2026-02-02 19:29:49 +02:00
jee7 f81bc2f7fd The last Interaction Layer name must be "Teleport" not "Player Only". 2026-02-02 19:28:40 +02:00
jee7 a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. 2026-02-02 19:26:28 +02:00
henrisel 5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines 2026-02-02 19:15:31 +02:00
henrisel a0d1ee35cd fix FirstPersonOcclusion invalid event handle error 2026-01-29 19:26:16 +02:00
henrisel 4c6fbb30bc cafe waiter generates model and spawns it on top of plate 2026-01-29 18:47:32 +02:00
henrisel e9df211610 cafe waiter NPC goes and brings food after dialogue 2026-01-29 18:12:39 +02:00
henrisel ceee57f808 mic stand doesnt show BLANK_AUDIO 2026-01-29 17:40:05 +02:00
henrisel 61a81d2728 NPC doesnt process player speech when its too soon after last processing 2026-01-29 17:31:59 +02:00
henrisel 876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore 2026-01-28 16:14:27 +02:00
henrisel e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to 2026-01-28 15:33:14 +02:00
henrisel a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC 2026-01-28 14:23:16 +02:00
henrisel eb8e33bb3d fix voiceline occlusion 2026-01-27 18:44:33 +02:00
henrisel af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated 2026-01-27 18:38:20 +02:00
henrisel 77fc43bebd fix bug with player colliding with spawned model when holding it 2026-01-27 17:50:13 +02:00
henrisel 15b92e92b4 enable continuous movement by default, move config.json to game folder 2026-01-27 17:25:33 +02:00
henrisel 24000ec80c add some voicelines to archery range minigame 2026-01-25 16:11:08 +02:00
henrisel ec45c402af add sound effects to button, mic stand, model generation, shape scanner 2026-01-25 15:10:42 +02:00
henrisel 75bd66fc36 add back minigames after merge 2026-01-25 13:11:58 +02:00
henrisel 19f8efc6a7 Merge remote-tracking branch 'upstream/master' 2026-01-25 12:31:58 +02:00
henrisel 48b9f12802 make copy of main scene 2026-01-25 12:11:53 +02:00
rannosam 14c85c83a7 forgot to assign a variable 2026-01-21 19:35:54 +02:00
rannosam ca0a7dcc21 fixing merge issue 2026-01-21 19:33:40 +02:00
rannosam c620b9000d forgot to build the zip 2026-01-21 19:30:17 +02:00