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1471722ed4
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use cable models in archery range
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2026-02-26 11:24:14 +02:00 |
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8a3f10a9a2
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cafe waiter npc and mic detect speech more
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2026-02-21 22:06:23 +02:00 |
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dbd2cdca0d
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fix target ufo prefab
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2026-02-21 20:46:24 +02:00 |
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1a29f785b8
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improve fmod whisper bridge and radio button using it
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2026-02-21 20:25:12 +02:00 |
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c968e6bed4
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added cheat keys to teleport player to minigames
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2026-02-21 19:40:08 +02:00 |
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efd42d3907
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increase npc collider heights + minor fixes
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2026-02-21 08:47:33 +02:00 |
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d206502ab3
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fix radio button flakiness
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2026-02-18 14:55:31 +02:00 |
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255f3c1696
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rename prefabs
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2026-02-17 19:14:14 +02:00 |
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4e5cee129d
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put shape scanner model and rays into game
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2026-02-17 19:09:32 +02:00 |
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dfcce63371
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quest marker slowly moves towards next target position
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2026-02-17 17:50:10 +02:00 |
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5c7103a79b
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radio button can be released
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2026-02-17 17:40:46 +02:00 |
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8e606782ab
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added Radio model, npc correctly speaks when interacting with elements
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2026-02-15 13:57:13 +02:00 |
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85df2ce45d
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import new improved models
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2026-02-15 12:46:18 +02:00 |
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bd8a3d90ca
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printer spawns object in correct place, size, and plays sound
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2026-02-15 12:38:13 +02:00 |
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46400bc1f0
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printer input hole animation
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2026-02-15 12:07:34 +02:00 |
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17c9122a14
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can insert printable into 3d printer, 3d printer starts printing
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2026-02-14 16:08:13 +02:00 |
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884459842e
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computer screen shows text, pressing enter key prints out image
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2026-02-14 15:22:37 +02:00 |
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4c7e0bfbee
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add models and use them in archery range minigame
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2026-02-14 13:48:13 +02:00 |
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60951161ed
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quest marker hovers above specified target
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2026-02-13 17:40:37 +02:00 |
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1f632c60bc
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shape detection npc speaks from radio, avoid interrupting voicelines
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2026-02-13 17:01:16 +02:00 |
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cf709f4dc9
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NPCs move quest marker around to next objectives
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2026-02-12 15:54:01 +02:00 |
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3d804dfdaf
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quest marker that floats up and down and turns towards player
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2026-02-12 15:23:54 +02:00 |
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d0b909a1ab
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created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it
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2026-02-12 12:22:23 +02:00 |
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dc55e8d884
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moved archery range model generation logic to npc script, added corresponding voicelines
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2026-02-08 12:28:59 +02:00 |
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53295a60ed
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Merge branch 'cgvr-master'
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2026-02-08 10:49:43 +02:00 |
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c9494f2d69
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cafe waiter npc always hides notebook when player leaves
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2026-02-08 10:46:00 +02:00 |
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9542432701
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fix colour in robert main image and moustache
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2026-02-08 10:31:16 +02:00 |
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449953b393
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Removed unused namespaces from ConfigManager.
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2026-02-07 16:45:20 +02:00 |
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95ea7a2625
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Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming).
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2026-02-07 15:14:26 +02:00 |
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2f12ef4aff
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Formatting fix. C# functions start with a uppercase letter.
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2026-02-07 15:13:03 +02:00 |
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2ba8b4d1b5
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Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder.
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2026-02-07 15:11:12 +02:00 |
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7384a21d58
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scale spawned object to match given bounding sphere diameter
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2026-02-07 14:10:12 +02:00 |
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9fd4188d55
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fix most of FMOD errors in console
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2026-02-07 13:27:46 +02:00 |
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32d0686cd2
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npcs turn smoothly towards player
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2026-02-07 12:54:27 +02:00 |
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2ecda2b9a0
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rebuild FishNetworking scene ids to fix build
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2026-02-07 12:43:19 +02:00 |
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0fbfaed5c3
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fix problems from merging with upstream
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2026-02-07 12:29:59 +02:00 |
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b1d5b73df4
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Merge remote-tracking branch 'upstream/master'
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2026-02-07 11:51:41 +02:00 |
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de7e9e96e7
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make copy of main scene
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2026-02-07 11:39:49 +02:00 |
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a682e7245e
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add separate sprites for animatable mouths for characters, improve animating params
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2026-02-07 11:37:45 +02:00 |
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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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4bda55baca
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Locomotion speed default value fix.
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2026-02-03 22:55:03 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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415484c1f0
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Removed unused namespaces that hindered building.
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2026-02-03 21:44:40 +02:00 |
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1a4e932b1e
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add archery range and shape detection npc voiceline timelines
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2026-02-03 12:45:41 +02:00 |
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3bae534a61
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complete animating mouth scale based on amplitude timeline
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2026-02-03 12:26:31 +02:00 |
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74c2ca6a98
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Managers folder meta file.
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2026-02-02 22:45:06 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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91e44c5dae
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Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
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2026-02-02 20:35:25 +02:00 |
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