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0fbfaed5c3
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fix problems from merging with upstream
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2026-02-07 12:29:59 +02:00 |
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b1d5b73df4
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Merge remote-tracking branch 'upstream/master'
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2026-02-07 11:51:41 +02:00 |
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52902b4e0b
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convert file to lfs pointer ?
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2026-02-07 11:51:33 +02:00 |
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de7e9e96e7
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make copy of main scene
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2026-02-07 11:39:49 +02:00 |
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a682e7245e
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add separate sprites for animatable mouths for characters, improve animating params
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2026-02-07 11:37:45 +02:00 |
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30c0652453
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Project Settings file. I don't know what change is this...
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2026-02-03 23:00:57 +02:00 |
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85beb73f51
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Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo.
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2026-02-03 22:59:02 +02:00 |
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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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4bda55baca
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Locomotion speed default value fix.
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2026-02-03 22:55:03 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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415484c1f0
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Removed unused namespaces that hindered building.
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2026-02-03 21:44:40 +02:00 |
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2347d27c62
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For some reason Unity changed something in the font asset... Maybe it is the glow effect.
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2026-02-03 21:43:50 +02:00 |
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1a4e932b1e
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add archery range and shape detection npc voiceline timelines
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2026-02-03 12:45:41 +02:00 |
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3bae534a61
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complete animating mouth scale based on amplitude timeline
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2026-02-03 12:26:31 +02:00 |
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74c2ca6a98
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Managers folder meta file.
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2026-02-02 22:45:06 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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f9b2084876
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Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors.
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2026-02-02 21:30:45 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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91e44c5dae
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Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
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2026-02-02 20:35:25 +02:00 |
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216e2660df
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Hide FMOD setup wizard by default.
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2026-02-02 19:54:17 +02:00 |
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57222f0bb0
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The arrow server can only be created after the bow server's ownership is done. Should be tested.
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2026-02-02 19:36:00 +02:00 |
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768ed39abe
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Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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2026-02-02 19:35:01 +02:00 |
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89b9b5bd7a
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Scan only the project assets, not the entire folder, to build the Asset Database.
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2026-02-02 19:32:32 +02:00 |
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901334b6bf
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Fix for the Lexus normal map.
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2026-02-02 19:30:25 +02:00 |
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1885b1fbe8
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Added some debug logs.
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2026-02-02 19:29:49 +02:00 |
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f81bc2f7fd
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The last Interaction Layer name must be "Teleport" not "Player Only".
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2026-02-02 19:28:40 +02:00 |
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a4a6535779
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Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
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2026-02-02 19:26:28 +02:00 |
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5a3f566541
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WIP animate mouth scale based on precalculated voiceline amplitude timelines
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2026-02-02 19:15:31 +02:00 |
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a0d1ee35cd
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fix FirstPersonOcclusion invalid event handle error
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2026-01-29 19:26:16 +02:00 |
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4c6fbb30bc
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cafe waiter generates model and spawns it on top of plate
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2026-01-29 18:47:32 +02:00 |
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e9df211610
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cafe waiter NPC goes and brings food after dialogue
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2026-01-29 18:12:39 +02:00 |
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ceee57f808
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mic stand doesnt show BLANK_AUDIO
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2026-01-29 17:40:05 +02:00 |
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61a81d2728
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NPC doesnt process player speech when its too soon after last processing
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2026-01-29 17:31:59 +02:00 |
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876306a2af
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improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore
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2026-01-28 16:14:27 +02:00 |
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e0d68454c7
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cafe waiter npc has states, rotates notepad when spoken to
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2026-01-28 15:33:14 +02:00 |
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a8e65514f4
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refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC
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2026-01-28 14:23:16 +02:00 |
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eb8e33bb3d
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fix voiceline occlusion
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2026-01-27 18:44:33 +02:00 |
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af27bb0230
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shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
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2026-01-27 18:38:20 +02:00 |
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77fc43bebd
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fix bug with player colliding with spawned model when holding it
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2026-01-27 17:50:13 +02:00 |
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15b92e92b4
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enable continuous movement by default, move config.json to game folder
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2026-01-27 17:25:33 +02:00 |
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24000ec80c
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add some voicelines to archery range minigame
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2026-01-25 16:11:08 +02:00 |
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ec45c402af
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add sound effects to button, mic stand, model generation, shape scanner
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2026-01-25 15:10:42 +02:00 |
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75bd66fc36
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add back minigames after merge
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2026-01-25 13:11:58 +02:00 |
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19f8efc6a7
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Merge remote-tracking branch 'upstream/master'
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2026-01-25 12:31:58 +02:00 |
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48b9f12802
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make copy of main scene
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2026-01-25 12:11:53 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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ca0a7dcc21
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fixing merge issue
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2026-01-21 19:33:40 +02:00 |
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c620b9000d
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forgot to build the zip
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2026-01-21 19:30:17 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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