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7384a21d58
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scale spawned object to match given bounding sphere diameter
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2026-02-07 14:10:12 +02:00 |
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9fd4188d55
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fix most of FMOD errors in console
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2026-02-07 13:27:46 +02:00 |
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32d0686cd2
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npcs turn smoothly towards player
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2026-02-07 12:54:27 +02:00 |
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2ecda2b9a0
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rebuild FishNetworking scene ids to fix build
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2026-02-07 12:43:19 +02:00 |
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0fbfaed5c3
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fix problems from merging with upstream
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2026-02-07 12:29:59 +02:00 |
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b1d5b73df4
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Merge remote-tracking branch 'upstream/master'
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2026-02-07 11:51:41 +02:00 |
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de7e9e96e7
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make copy of main scene
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2026-02-07 11:39:49 +02:00 |
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a682e7245e
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add separate sprites for animatable mouths for characters, improve animating params
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2026-02-07 11:37:45 +02:00 |
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011d9dfdda
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Restore Defaults button to restore the default settings.
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2026-02-03 22:56:01 +02:00 |
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2e7dc403ad
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Restore Defaults button images.
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2026-02-03 22:55:29 +02:00 |
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4bda55baca
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Locomotion speed default value fix.
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2026-02-03 22:55:03 +02:00 |
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ba1f0c855d
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Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc).
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2026-02-03 21:47:16 +02:00 |
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415484c1f0
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Removed unused namespaces that hindered building.
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2026-02-03 21:44:40 +02:00 |
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1a4e932b1e
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add archery range and shape detection npc voiceline timelines
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2026-02-03 12:45:41 +02:00 |
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3bae534a61
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complete animating mouth scale based on amplitude timeline
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2026-02-03 12:26:31 +02:00 |
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74c2ca6a98
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Managers folder meta file.
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2026-02-02 22:45:06 +02:00 |
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f3d0f206af
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Config manager. Just creating, reading and writing the config file for now.
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2026-02-02 22:44:17 +02:00 |
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53c6b04d23
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Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
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2026-02-02 20:36:34 +02:00 |
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91e44c5dae
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Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
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2026-02-02 20:35:25 +02:00 |
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57222f0bb0
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The arrow server can only be created after the bow server's ownership is done. Should be tested.
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2026-02-02 19:36:00 +02:00 |
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768ed39abe
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Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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2026-02-02 19:35:01 +02:00 |
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901334b6bf
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Fix for the Lexus normal map.
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2026-02-02 19:30:25 +02:00 |
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a4a6535779
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Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log.
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2026-02-02 19:26:28 +02:00 |
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5a3f566541
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WIP animate mouth scale based on precalculated voiceline amplitude timelines
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2026-02-02 19:15:31 +02:00 |
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a0d1ee35cd
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fix FirstPersonOcclusion invalid event handle error
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2026-01-29 19:26:16 +02:00 |
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4c6fbb30bc
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cafe waiter generates model and spawns it on top of plate
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2026-01-29 18:47:32 +02:00 |
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e9df211610
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cafe waiter NPC goes and brings food after dialogue
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2026-01-29 18:12:39 +02:00 |
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ceee57f808
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mic stand doesnt show BLANK_AUDIO
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2026-01-29 17:40:05 +02:00 |
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61a81d2728
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NPC doesnt process player speech when its too soon after last processing
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2026-01-29 17:31:59 +02:00 |
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876306a2af
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improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore
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2026-01-28 16:14:27 +02:00 |
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e0d68454c7
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cafe waiter npc has states, rotates notepad when spoken to
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2026-01-28 15:33:14 +02:00 |
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a8e65514f4
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refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC
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2026-01-28 14:23:16 +02:00 |
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eb8e33bb3d
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fix voiceline occlusion
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2026-01-27 18:44:33 +02:00 |
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af27bb0230
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shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
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2026-01-27 18:38:20 +02:00 |
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77fc43bebd
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fix bug with player colliding with spawned model when holding it
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2026-01-27 17:50:13 +02:00 |
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15b92e92b4
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enable continuous movement by default, move config.json to game folder
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2026-01-27 17:25:33 +02:00 |
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24000ec80c
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add some voicelines to archery range minigame
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2026-01-25 16:11:08 +02:00 |
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ec45c402af
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add sound effects to button, mic stand, model generation, shape scanner
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2026-01-25 15:10:42 +02:00 |
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75bd66fc36
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add back minigames after merge
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2026-01-25 13:11:58 +02:00 |
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19f8efc6a7
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Merge remote-tracking branch 'upstream/master'
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2026-01-25 12:31:58 +02:00 |
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48b9f12802
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make copy of main scene
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2026-01-25 12:11:53 +02:00 |
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14c85c83a7
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forgot to assign a variable
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2026-01-21 19:35:54 +02:00 |
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4ee6dbb92d
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Final changes
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2026-01-21 19:29:02 +02:00 |
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52701f3231
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Erased debug element
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2026-01-21 19:00:38 +02:00 |
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Timur Nizamov
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aeee055e18
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voiceover vca and volume slider added to Unity and FMOD
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2026-01-21 15:51:17 +02:00 |
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ad6954884b
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trellis and invokeAI urls configurable in config
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2026-01-19 18:55:25 +02:00 |
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Timur Nizamov
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389707b5f7
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added some sound in FMOD
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2026-01-16 22:40:02 +02:00 |
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afb8af4ee2
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unique seed for model generation
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2026-01-16 18:35:00 +02:00 |
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16a621c2b9
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include gltf shader in build + add TODO list
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2026-01-16 18:26:37 +02:00 |
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Timur Nizamov
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6def60df98
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More voicelines added, PlayDialogue function updated
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2026-01-16 17:37:42 +02:00 |
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