1
0
forked from cgvr/DeltaVR

npcs turn towards the player separately from being aggroed

This commit is contained in:
2026-03-12 18:57:30 +02:00
parent a6a6b036ca
commit fc083e7d81
9 changed files with 100 additions and 15 deletions

View File

@@ -195,6 +195,7 @@ GameObject:
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m_Layer: 0
m_Name: CafeWaiterNPC
m_TagString: Untagged
@@ -270,7 +271,7 @@ MonoBehaviour:
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m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 1
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MonoBehaviour:
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@@ -569,6 +570,27 @@ MonoBehaviour:
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Z: 0
--- !u!135 &8270600859684143550
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4663194936290788516}
m_Material: {fileID: 0}
m_IncludeLayers:
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m_Bits: 0
m_ExcludeLayers:
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m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
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serializedVersion: 3
m_Radius: 5
m_Center: {x: 0, y: 0, z: 0}
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GameObject:
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