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forked from cgvr/DeltaVR

Cube that starts generation pipeline on collision

This commit is contained in:
2025-10-24 12:00:27 +03:00
parent 2971027af2
commit c5c40f58ab
9 changed files with 393 additions and 4 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
using System.Threading.Tasks;
public class ModelGenerationPipelineStarter : MonoBehaviour
{
public Material activeMaterial;
public Material inactiveMaterial;
private MeshRenderer meshRenderer;
// Start is called before the first frame update
void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
if (controller != null)
{
meshRenderer.material = activeMaterial;
StartModeGenerationPipeline();
}
}
private void OnTriggerExit(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
if (controller != null)
{
meshRenderer.material = inactiveMaterial;
}
}
private async void StartModeGenerationPipeline()
{
await Task.Run(() =>
{
string inputPrompt = "Uhm I want I think an epic broadsword with a fancy golden pommel";
// Path to your virtual environment's python.exe
string pythonExe = @"D:\users\henrisel\DeltaVR3DModelGeneration\3d-generation-pipeline\.venv\Scripts\python.exe";
// Path to your Python script
string scriptPath = @"D:\users\henrisel\DeltaVR3DModelGeneration\3d-generation-pipeline\start_pipeline.py";
// Arguments to pass to the script
string arguments = $"{scriptPath} --prompt \"{inputPrompt}\"";
ProcessStartInfo psi = new ProcessStartInfo
{
FileName = pythonExe,
Arguments = arguments,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
CreateNoWindow = true
};
using (Process process = new Process())
{
process.StartInfo = psi;
process.OutputDataReceived += (sender, e) => UnityEngine.Debug.Log(e.Data);
process.ErrorDataReceived += (sender, e) => UnityEngine.Debug.LogError(e.Data);
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
}
});
UnityEngine.Debug.Log("Python script finished!");
}
}

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