forked from cgvr/DeltaVR
professor has his own radio
This commit is contained in:
@@ -10,7 +10,6 @@
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* eraldi trigger kust hakkab pöörama mängija poole, aga pole veel "aggro range'is"
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* eraldi trigger kust hakkab pöörama mängija poole, aga pole veel "aggro range'is"
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* klaas on näha temast eespool
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* klaas on näha temast eespool
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* shape detection:
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* shape detection:
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* professor võiks suu ees hoida samasugust raadiot
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* professor võiks öelda "good job, continue..." pärast esimest successi
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* professor võiks öelda "good job, continue..." pärast esimest successi
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* kui kõik configurationid tehtud, siis professor ütleb "thank you"
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* kui kõik configurationid tehtud, siis professor ütleb "thank you"
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* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
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* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
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@@ -12,6 +12,7 @@ public class ShapeDetectionNPC : NPCController
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public Printer3DInputHole printerInsertionHole;
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public Printer3DInputHole printerInsertionHole;
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public ComputerPrinter computerPrinter;
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public ComputerPrinter computerPrinter;
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public ShapeScanner shapeScanner;
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public ShapeScanner shapeScanner;
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public GameObject staticRadio;
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public Transform questMarkerPoint;
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public Transform questMarkerPoint;
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public float radioAmount = 1f;
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public float radioAmount = 1f;
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public Transform[] movementPath;
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public Transform[] movementPath;
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@@ -155,6 +156,7 @@ public class ShapeDetectionNPC : NPCController
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if (state == 6)
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if (state == 6)
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{
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{
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state = 7;
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state = 7;
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staticRadio.SetActive(false);
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questMarker.gameObject.SetActive(false);
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questMarker.gameObject.SetActive(false);
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await Task.Delay(2500);
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await Task.Delay(2500);
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MoveToNextPoint(0);
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MoveToNextPoint(0);
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