diff --git a/3d-generation-pipeline/README.md b/3d-generation-pipeline/README.md index 5d0a4224..8ca24346 100644 --- a/3d-generation-pipeline/README.md +++ b/3d-generation-pipeline/README.md @@ -10,7 +10,6 @@ * eraldi trigger kust hakkab pöörama mängija poole, aga pole veel "aggro range'is" * klaas on näha temast eespool * shape detection: - * professor võiks suu ees hoida samasugust raadiot * professor võiks öelda "good job, continue..." pärast esimest successi * kui kõik configurationid tehtud, siis professor ütleb "thank you" * peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte diff --git a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity index af1de5fb..2d32ba15 100644 --- a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity +++ b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:308ad228cb449be9a242db2ee06918a21755f134e6694e2e27fcddd81adb2588 -size 68695027 +oid sha256:223a4c7cd234d1ba8386862744a6fd043f91cf9eaf7979ecc6f672482013b126 +size 68699195 diff --git a/Assets/_PROJECT/Scripts/ModeGeneration/NPCs/ShapeDetectionNPC.cs b/Assets/_PROJECT/Scripts/ModeGeneration/NPCs/ShapeDetectionNPC.cs index dd72af33..267b2687 100644 --- a/Assets/_PROJECT/Scripts/ModeGeneration/NPCs/ShapeDetectionNPC.cs +++ b/Assets/_PROJECT/Scripts/ModeGeneration/NPCs/ShapeDetectionNPC.cs @@ -12,6 +12,7 @@ public class ShapeDetectionNPC : NPCController public Printer3DInputHole printerInsertionHole; public ComputerPrinter computerPrinter; public ShapeScanner shapeScanner; + public GameObject staticRadio; public Transform questMarkerPoint; public float radioAmount = 1f; public Transform[] movementPath; @@ -155,6 +156,7 @@ public class ShapeDetectionNPC : NPCController if (state == 6) { state = 7; + staticRadio.SetActive(false); questMarker.gameObject.SetActive(false); await Task.Delay(2500); MoveToNextPoint(0);