forked from cgvr/DeltaVR
made shape scanner ray colliders higher
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@@ -29,7 +29,7 @@ Transform:
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m_GameObject: {fileID: 1659788510314838016}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.4, y: 0.35, z: 0.4}
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m_LocalScale: {x: 0.4, y: 0.38386, z: 0.4}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4211436824399037528}
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@@ -149,7 +149,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4039766663692926199}
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m_LocalRotation: {x: -0, y: 0.000000014901158, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: -0.36, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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