forked from cgvr/DeltaVR
use cable models in archery range
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@@ -13,7 +13,7 @@ public class PushableButton : MonoBehaviour
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public float moveDuration = 0.25f;
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public float moveAmount = 0.05f;
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public Transform wire;
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public MeshRenderer[] wires;
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public Material wireActiveMaterial;
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public Material wireInactiveMaterial;
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@@ -60,9 +60,9 @@ public class PushableButton : MonoBehaviour
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isButtonDown = true;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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if (wire != null)
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if (wires != null)
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{
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foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
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foreach (MeshRenderer meshRenderer in wires)
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{
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meshRenderer.material = wireActiveMaterial;
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}
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@@ -75,9 +75,9 @@ public class PushableButton : MonoBehaviour
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isButtonDown = false;
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject);
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if (wire != null)
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if (wires != null)
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{
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foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren<MeshRenderer>())
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foreach (MeshRenderer meshRenderer in wires)
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{
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meshRenderer.material = wireInactiveMaterial;
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}
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