From 1471722ed460f5da0ca51de8653f7c7156608f1c Mon Sep 17 00:00:00 2001 From: henrisel Date: Thu, 26 Feb 2026 11:24:14 +0200 Subject: [PATCH] use cable models in archery range --- Assets/_PROJECT/Scenes/DeltaBuilding_base.unity | 4 ++-- .../_PROJECT/Scripts/ModeGeneration/PushableButton.cs | 10 +++++----- ProjectSettings/ProjectSettings.asset | 4 ++-- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity index ebdda0fe..cab2e9f9 100644 --- a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity +++ b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:53285491147fecd2b93e5c047688195eae2aefa6731e22d27e4577d7f4ab4c0c -size 68499163 +oid sha256:6664cdb58987d8cf365d50007e620290c012930738b0f0a80728f27470d58859 +size 68589990 diff --git a/Assets/_PROJECT/Scripts/ModeGeneration/PushableButton.cs b/Assets/_PROJECT/Scripts/ModeGeneration/PushableButton.cs index 317bdaba..f30fcb9a 100644 --- a/Assets/_PROJECT/Scripts/ModeGeneration/PushableButton.cs +++ b/Assets/_PROJECT/Scripts/ModeGeneration/PushableButton.cs @@ -13,7 +13,7 @@ public class PushableButton : MonoBehaviour public float moveDuration = 0.25f; public float moveAmount = 0.05f; - public Transform wire; + public MeshRenderer[] wires; public Material wireActiveMaterial; public Material wireInactiveMaterial; @@ -60,9 +60,9 @@ public class PushableButton : MonoBehaviour isButtonDown = true; AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); - if (wire != null) + if (wires != null) { - foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren()) + foreach (MeshRenderer meshRenderer in wires) { meshRenderer.material = wireActiveMaterial; } @@ -75,9 +75,9 @@ public class PushableButton : MonoBehaviour isButtonDown = false; AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, gameObject); - if (wire != null) + if (wires != null) { - foreach (MeshRenderer meshRenderer in wire.GetComponentsInChildren()) + foreach (MeshRenderer meshRenderer in wires) { meshRenderer.material = wireInactiveMaterial; } diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 982ff64b..558f4158 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:69667d5279fb448c3347888d340da965b1e2acd14f1bef8f84a74d290ff6970f -size 26836 +oid sha256:7d0812577ef673b87b04aba8d878bfe8a84068278b9368bcbe0700a93d87ad50 +size 26527