Heroes_of_Hiis/Assets/Project Files/Scripts/JoonasP
joonasp 86d16e0cf2 small fixes 2022-05-16 17:47:54 +03:00
..
CraftingTable.cs crafting tweaks 2022-04-25 16:06:41 +03:00
CraftingTable.cs.meta sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up) 2022-04-25 11:46:51 +03:00
EssenceNodeController.cs small fixes 2022-05-16 17:47:54 +03:00
EssenceNodeController.cs.meta Initial minigame testing in scene 2022-03-17 17:24:46 +02:00
FlyWand.cs Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge) 2022-03-12 21:38:42 +02:00
FlyWand.cs.meta Grabbing object and initial flying locomotion 2022-03-09 21:37:11 +02:00
LeverController.cs sounds for prefabs 2022-03-21 17:52:47 +02:00
LeverController.cs.meta initial lever system 2022-03-15 20:07:59 +02:00
LeverEventTest.cs initial lever system 2022-03-15 20:07:59 +02:00
LeverEventTest.cs.meta initial lever system 2022-03-15 20:07:59 +02:00
PlayerInfo.cs small fixes 2022-05-16 17:47:54 +03:00
PlayerInfo.cs.meta merge joonasp joonasty 2022-04-11 18:56:51 +03:00
ShieldController.cs shield color change on lifetime 2022-04-18 14:14:48 +03:00
ShieldController.cs.meta shield costs 1 essence, sound played if trying with 0 essence, shield despawns in 5 sec 2022-04-18 11:52:14 +03:00
VignetteController.cs Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge) 2022-03-12 21:38:42 +02:00
VignetteController.cs.meta Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge) 2022-03-12 21:38:42 +02:00
WandData.cs crafting tweaks 2022-04-25 16:06:41 +03:00
WandData.cs.meta sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up) 2022-04-25 11:46:51 +03:00
WellController.cs minigame node particles and despawn timer 2022-03-28 12:52:41 +03:00
WellController.cs.meta Initial minigame testing in scene 2022-03-17 17:24:46 +02:00