27 lines
568 B
C#
27 lines
568 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShieldController : MonoBehaviour
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{
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public float health = 5;
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public Color startColor;
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public Color endColor;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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health -= Time.deltaTime;
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GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
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if (health <= 0) Destroy(gameObject);
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}
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}
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