2 Commits

Author SHA1 Message Date
5a83699fd1 fixes to slime death, attack function has proper timings 2022-04-25 18:05:53 +03:00
a748b342a8 wandering implemented 2022-04-25 17:41:22 +03:00
52 changed files with 1439 additions and 27231 deletions

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@@ -217,7 +217,6 @@ MonoBehaviour:
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@@ -46,7 +46,6 @@ GameObject:
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m_Layer: 0
m_Name: shield_spell
m_TagString: Untagged
@@ -64,7 +63,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0.7071068, z: 0.7071068, w: 0}
m_LocalPosition: {x: 26.388, y: 4.077, z: 49.415}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 0}
@@ -148,23 +147,6 @@ MonoBehaviour:
health: 5
startColor: {r: 0.019607844, g: 0.77254903, b: 0.77254903, a: 0}
endColor: {r: 0.8666667, g: 0.43137255, b: 0.13333334, a: 0}
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View File

@@ -11,7 +11,7 @@ public class SlimeAI : MonoBehaviour
GameObject player;
int HP;
public float moveSpeed = 3f;
public float moveSpeed = 4f;
public float rotSpeed = 100f;
private bool isWandering = false;
@@ -19,6 +19,8 @@ public class SlimeAI : MonoBehaviour
private bool isRotatingRight = false;
private bool isWalking = false;
private bool isAttacking = false;
private float attackStartTime;
//[SerializeField]
//private UnityEvent onAttack;
@@ -27,22 +29,31 @@ public class SlimeAI : MonoBehaviour
{
animator = GetComponent<Animator>();
player = GameObject.FindWithTag("Player");
HP = 10;
HP = 0;
}
// Update is called once per frame
void Update()
{
playerDistance = Vector3.Distance(player.transform.position, transform.position);
if (HP <= 0)
{
animator.Play("Die");
}
if (playerDistance < 1.5) //Attack
{
animator.SetBool("Wandering", false);
animator.SetBool("EnemyInAttackRange", true);
animator.SetBool("EnemyInAggroRange", true);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
Attack();
}
else if (playerDistance < 10) //Chase
{
animator.SetBool("Wandering", false);
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", true);
animator.SetBool("EnemyInVisionRange", true);
@@ -51,43 +62,44 @@ public class SlimeAI : MonoBehaviour
}
else if (playerDistance < 18) //Stare
{
animator.SetBool("Wandering", false);
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
StopCoroutine("Wandering");
}
else //Idle
else
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", false);
}
if (!isWandering)
{
//Idle
StartCoroutine("Wander");
if (isRotatingRight == true)
{
gameObject.GetComponent<Animator>().Play("IdleNormal");
transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
}
if (isRotatingLeft == true)
{
gameObject.GetComponent<Animator>().Play("IdleNormal");
transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
}
if (isWalking == true)
{
gameObject.GetComponent<Animator>().Play("WalkFWD");
transform.position += transform.forward * moveSpeed * Time.deltaTime;
}
}
if (HP <= 0)
Debug.Log(isWandering);
Debug.Log(isRotatingLeft);
Debug.Log(isRotatingRight);
if (isRotatingRight == true)
{
animator.SetBool("Dead", true);
animator.SetBool("Wandering", false);
transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
}
if (animator.GetBool("DeathComplete"))
if (isRotatingLeft == true)
{
print("asd");
Destroy(this.gameObject);
animator.SetBool("Wandering", false);
transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
}
if (isWalking == true)
{
animator.SetBool("Wandering", true);
transform.position += transform.forward * moveSpeed * Time.deltaTime;
}
}
@@ -108,14 +120,37 @@ public class SlimeAI : MonoBehaviour
{
HP -= dmg;
}
void Attack()
{
if (!isAttacking)
{
isAttacking = true;
attackStartTime = Time.time;
StartCoroutine(DelayedAttack());
}
else if (Time.time - attackStartTime > 0.833)
{
isAttacking = false;
attackStartTime = 0.0f;
}
}
IEnumerator DelayedAttack()
{
yield return new WaitForSeconds(0.2f);
Debug.Log("Attack");
//do attack e.g check for player in range/hit collider
}
IEnumerator Wander()
{
int rotTime = Random.Range(1, 3);
int rotateWait = Random.Range(1, 4);
int rotateWait = Random.Range(1, 5);
int rotateLorR = Random.Range(1, 2);
int walkWait = Random.Range(1, 5);
int walkTime = Random.Range(1, 6);
int walkTime = Random.Range(1, 20);
isWandering = true;

View File

@@ -35,7 +35,6 @@ public class ActionGestureInteraction : MonoBehaviour
{
holdingWand = true;
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element;
}
}
@@ -194,7 +193,6 @@ public class ActionGestureInteraction : MonoBehaviour
Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
projectileObj.GetComponent<Projectile>().element = wandElement;
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
}
}

View File

@@ -8,7 +8,6 @@ public class Projectile : MonoBehaviour
Vector3 oldEulerAngles;
public float damage;
public string element = null;
private void Start()
{
@@ -29,19 +28,10 @@ public class Projectile : MonoBehaviour
private void OnCollisionEnter(Collision collision)
{
Debug.LogWarning(collision.gameObject.name);
GameObject obj = collision.gameObject;
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
{
collided = true;
if (obj.CompareTag("Slime"))
{
//Enemy element check!
//Null element = damage * 0.75
//Weak against enemy element = damage * 0.5
// Strong against enemy element = damage * 2
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
}
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
Destroy(gameObject);
}

View File

@@ -29,7 +29,7 @@ public class SlimeSpawner : MonoBehaviour
{
float slimeRandom = Random.Range(0, slimeTypes.Count);
float spawnRandom = Random.Range(0, spawnLocations.Count);
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.identity);
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.Euler(0f, Random.Range(0f, 360f), 0f));
}
}

View File

@@ -68,49 +68,6 @@ public class CraftingTable : MonoBehaviour
item1 = null;
}
}
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
if (item2.name.StartsWith("Crystal"))
{
WandData data = item1.GetComponent<WandData>();
switch (item2.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
switch (item1.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item1.gameObject);
item1 = null;
}
}
}
Debug.LogError("Invalid Recipe!");

View File

@@ -14,28 +14,24 @@ public class PlayerInfo : MonoBehaviour
private GameObject rightHandHeld;
private GameObject leftHandHeld;
public Transform spawnLocation;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 1;
essence_basic = 0;
rightHandHeld = null;
leftHandHeld = null;
}
public void AddHealth(int value)
public bool AddHealth(int value)
{
health += value;
if (health <= 0)
{
transform.position = spawnLocation.position;
health = 5;
Debug.Log("NO HEALTH REMAINING");
return false;
}
return true;
}
public bool AddEssenceBasic(int value)

View File

@@ -13,7 +13,7 @@ public class ShieldController : MonoBehaviour
// Start is called before the first frame update
void Start()
{
GetComponent<Animation>().Play("Shield_init_anim");
}
// Update is called once per frame
@@ -21,10 +21,6 @@ public class ShieldController : MonoBehaviour
{
health -= Time.deltaTime;
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
if (health <= 0)
{
GetComponent<Animation>().Play("Shield_exit_anim");
Destroy(gameObject, 0.25f);
}
if (health <= 0) Destroy(gameObject);
}
}

View File

@@ -6,9 +6,14 @@ public class WandData : MonoBehaviour
{
public float power = 1f;
public string element = null;
//public string element = "water";
private void Awake()
{
}
public void SetPower(float pow)
{
power = pow;

View File

@@ -24,7 +24,7 @@ MonoBehaviour:
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smoothness:
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rounded:
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value: Lever
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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objectReference: {fileID: 48807395}
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@@ -21,7 +21,7 @@ MonoBehaviour:
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@@ -90,19 +90,19 @@ Material:
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- _HorizonCloudStartPosition: -0.1
- _HorizonCloudStep: 25
- _HorizonExponent: 3.448133
- _HorizonExponent: 3.3921747
- _HorizonStep: 500
- _HorizonThickness: 1
- _MoonGlow: 0
- _MoonLightIntensity: 0.000015899539
- _MoonLightIntensity: 0.00034078956
- _MoonSize: 0
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- _OverheadCloudAltitude: 1000
- _OverheadCloudAnimationSpeed: 50
- _OverheadCloudFlowDirectionX: 1
- _OverheadCloudFlowDirectionZ: 1
- _OverheadCloudRemapMax: 1.0972334
- _OverheadCloudRemapMin: 0.12990488
- _OverheadCloudRemapMax: 1.074074
- _OverheadCloudRemapMin: 0.111940965
- _OverheadCloudSize: 10
- _OverheadCloudStep: 2
- _StarsDensity0: 0.4
@@ -112,7 +112,7 @@ Material:
- _StarsGlow0: 0.01
- _StarsGlow1: 0.01
- _StarsGlow2: 0.01
- _StarsOpacity: 0
- _StarsOpacity: 0.0009148121
- _StarsSize0: 0.42
- _StarsSize1: 0.53
- _StarsSize2: 0.46
@@ -121,25 +121,25 @@ Material:
- _StarsTwinkle1: 6
- _StarsTwinkle2: 2
- _SunGlow: 0.45
- _SunLightIntensity: 0.25083867
- _SunLightIntensity: 0.22252172
- _SunSize: 0.1
- _SunSoftEdge: 0.5
m_Colors:
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- _FogColor: {r: 0, g: 0, b: 0, a: 0}
- _GroundColor: {r: 0.41291976, g: 0.39312416, b: 0.4314673, a: 1}
- _GroundColor: {r: 0.4100945, g: 0.38965663, b: 0.42924377, a: 1}
- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
- _HorizonColor: {r: 0.90433806, g: 0.85606474, b: 0.74898267, a: 1}
- _HorizonColor: {r: 0.9055729, g: 0.85231304, b: 0.741789, a: 1}
- _MoonColor: {r: 1, g: 1, b: 1, a: 0}
- _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
- _MoonLightColor: {r: 0, g: 0, b: 0, a: 0}
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.96808887}
- _SkyColor: {r: 0.21055394, g: 0.36771357, b: 0.60376364, a: 1}
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.9640542}
- _SkyColor: {r: 0.20533016, g: 0.35421106, b: 0.5882197, a: 1}
- _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
- _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
- _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
- _SunColor: {r: 0.97367364, g: 0.9302338, b: 0.85855806, a: 1}
- _SunDirection: {r: 0, g: -0.29832366, b: 0.9544648, a: 0}
- _SunColor: {r: 0.9742516, g: 0.93176544, b: 0.86166334, a: 1}
- _SunDirection: {r: 0, g: -0.258819, b: 0.9659258, a: 0}
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@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class death : StateMachineBehaviour
public class SlimeDeath : StateMachineBehaviour
{
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
@@ -17,10 +17,10 @@ public class death : StateMachineBehaviour
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
Destroy(animator.gameObject);
}
// OnStateMove is called right after Animator.OnAnimatorMove()
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)

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