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2 Commits
projectile
...
5a83699fd1
| Author | SHA1 | Date | |
|---|---|---|---|
| 5a83699fd1 | |||
| a748b342a8 |
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@@ -148,23 +147,6 @@ MonoBehaviour:
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health: 5
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GameObject:
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@@ -11,7 +11,7 @@ public class SlimeAI : MonoBehaviour
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GameObject player;
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int HP;
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public float moveSpeed = 3f;
|
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public float moveSpeed = 4f;
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public float rotSpeed = 100f;
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private bool isWandering = false;
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@@ -19,6 +19,8 @@ public class SlimeAI : MonoBehaviour
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private bool isRotatingRight = false;
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private bool isWalking = false;
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private bool isAttacking = false;
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private float attackStartTime;
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//[SerializeField]
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//private UnityEvent onAttack;
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@@ -27,22 +29,31 @@ public class SlimeAI : MonoBehaviour
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{
|
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animator = GetComponent<Animator>();
|
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player = GameObject.FindWithTag("Player");
|
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HP = 10;
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HP = 0;
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}
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// Update is called once per frame
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void Update()
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{
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playerDistance = Vector3.Distance(player.transform.position, transform.position);
|
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|
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if (HP <= 0)
|
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{
|
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animator.Play("Die");
|
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}
|
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if (playerDistance < 1.5) //Attack
|
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{
|
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animator.SetBool("Wandering", false);
|
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animator.SetBool("EnemyInAttackRange", true);
|
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animator.SetBool("EnemyInAggroRange", true);
|
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animator.SetBool("EnemyInVisionRange", true);
|
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Rotate();
|
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Attack();
|
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}
|
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else if (playerDistance < 10) //Chase
|
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{
|
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animator.SetBool("Wandering", false);
|
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animator.SetBool("EnemyInAttackRange", false);
|
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animator.SetBool("EnemyInAggroRange", true);
|
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animator.SetBool("EnemyInVisionRange", true);
|
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@@ -51,43 +62,44 @@ public class SlimeAI : MonoBehaviour
|
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}
|
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else if (playerDistance < 18) //Stare
|
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{
|
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animator.SetBool("Wandering", false);
|
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animator.SetBool("EnemyInAttackRange", false);
|
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animator.SetBool("EnemyInAggroRange", false);
|
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animator.SetBool("EnemyInVisionRange", true);
|
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Rotate();
|
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StopCoroutine("Wandering");
|
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}
|
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else //Idle
|
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else
|
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{
|
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animator.SetBool("EnemyInAttackRange", false);
|
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animator.SetBool("EnemyInAggroRange", false);
|
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animator.SetBool("EnemyInVisionRange", false);
|
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}
|
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|
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if (!isWandering)
|
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{
|
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//Idle
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StartCoroutine("Wander");
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if (isRotatingRight == true)
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{
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gameObject.GetComponent<Animator>().Play("IdleNormal");
|
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transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
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}
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if (isRotatingLeft == true)
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{
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gameObject.GetComponent<Animator>().Play("IdleNormal");
|
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transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
|
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}
|
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if (isWalking == true)
|
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{
|
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gameObject.GetComponent<Animator>().Play("WalkFWD");
|
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transform.position += transform.forward * moveSpeed * Time.deltaTime;
|
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}
|
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}
|
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if (HP <= 0)
|
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Debug.Log(isWandering);
|
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Debug.Log(isRotatingLeft);
|
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Debug.Log(isRotatingRight);
|
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if (isRotatingRight == true)
|
||||
{
|
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animator.SetBool("Dead", true);
|
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animator.SetBool("Wandering", false);
|
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transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
|
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}
|
||||
if (animator.GetBool("DeathComplete"))
|
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if (isRotatingLeft == true)
|
||||
{
|
||||
print("asd");
|
||||
Destroy(this.gameObject);
|
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animator.SetBool("Wandering", false);
|
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transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
|
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}
|
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if (isWalking == true)
|
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{
|
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animator.SetBool("Wandering", true);
|
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transform.position += transform.forward * moveSpeed * Time.deltaTime;
|
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}
|
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|
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|
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|
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}
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@@ -108,14 +120,37 @@ public class SlimeAI : MonoBehaviour
|
||||
{
|
||||
HP -= dmg;
|
||||
}
|
||||
|
||||
void Attack()
|
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{
|
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if (!isAttacking)
|
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{
|
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isAttacking = true;
|
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attackStartTime = Time.time;
|
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StartCoroutine(DelayedAttack());
|
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}
|
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else if (Time.time - attackStartTime > 0.833)
|
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{
|
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isAttacking = false;
|
||||
attackStartTime = 0.0f;
|
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}
|
||||
|
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}
|
||||
|
||||
IEnumerator DelayedAttack()
|
||||
{
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
Debug.Log("Attack");
|
||||
//do attack e.g check for player in range/hit collider
|
||||
}
|
||||
|
||||
IEnumerator Wander()
|
||||
{
|
||||
int rotTime = Random.Range(1, 3);
|
||||
int rotateWait = Random.Range(1, 4);
|
||||
int rotateWait = Random.Range(1, 5);
|
||||
int rotateLorR = Random.Range(1, 2);
|
||||
int walkWait = Random.Range(1, 5);
|
||||
int walkTime = Random.Range(1, 6);
|
||||
int walkTime = Random.Range(1, 20);
|
||||
|
||||
isWandering = true;
|
||||
|
||||
|
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@@ -35,7 +35,6 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
{
|
||||
holdingWand = true;
|
||||
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
|
||||
wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element;
|
||||
}
|
||||
|
||||
}
|
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@@ -194,7 +193,6 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
Debug.LogWarning("INSTANTIATE BOLT");
|
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var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
||||
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
|
||||
projectileObj.GetComponent<Projectile>().element = wandElement;
|
||||
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
|
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}
|
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}
|
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|
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@@ -8,7 +8,6 @@ public class Projectile : MonoBehaviour
|
||||
Vector3 oldEulerAngles;
|
||||
|
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public float damage;
|
||||
public string element = null;
|
||||
|
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private void Start()
|
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{
|
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@@ -29,19 +28,10 @@ public class Projectile : MonoBehaviour
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
Debug.LogWarning(collision.gameObject.name);
|
||||
GameObject obj = collision.gameObject;
|
||||
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
|
||||
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
|
||||
{
|
||||
collided = true;
|
||||
if (obj.CompareTag("Slime"))
|
||||
{
|
||||
//Enemy element check!
|
||||
//Null element = damage * 0.75
|
||||
//Weak against enemy element = damage * 0.5
|
||||
// Strong against enemy element = damage * 2
|
||||
|
||||
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
|
||||
}
|
||||
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
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|
||||
@@ -29,7 +29,7 @@ public class SlimeSpawner : MonoBehaviour
|
||||
{
|
||||
float slimeRandom = Random.Range(0, slimeTypes.Count);
|
||||
float spawnRandom = Random.Range(0, spawnLocations.Count);
|
||||
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.identity);
|
||||
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.Euler(0f, Random.Range(0f, 360f), 0f));
|
||||
}
|
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}
|
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@@ -68,49 +68,6 @@ public class CraftingTable : MonoBehaviour
|
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item1 = null;
|
||||
}
|
||||
}
|
||||
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
|
||||
{
|
||||
if (item2.name.StartsWith("Crystal"))
|
||||
{
|
||||
WandData data = item1.GetComponent<WandData>();
|
||||
switch (item2.name.Split("_")[1])
|
||||
{
|
||||
case "Earth":
|
||||
data.element = "Earth";
|
||||
break;
|
||||
case "Water":
|
||||
data.element = "Water";
|
||||
break;
|
||||
case "Fire":
|
||||
data.element = "Fire";
|
||||
break;
|
||||
|
||||
}
|
||||
Destroy(item2.gameObject);
|
||||
item2 = null;
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
WandData data = item2.GetComponent<WandData>();
|
||||
switch (item1.name.Split("_")[1])
|
||||
{
|
||||
case "Earth":
|
||||
data.element = "Earth";
|
||||
break;
|
||||
case "Water":
|
||||
data.element = "Water";
|
||||
break;
|
||||
case "Fire":
|
||||
data.element = "Fire";
|
||||
break;
|
||||
|
||||
}
|
||||
Destroy(item1.gameObject);
|
||||
item1 = null;
|
||||
}
|
||||
}
|
||||
|
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}
|
||||
Debug.LogError("Invalid Recipe!");
|
||||
|
||||
@@ -14,28 +14,24 @@ public class PlayerInfo : MonoBehaviour
|
||||
private GameObject rightHandHeld;
|
||||
private GameObject leftHandHeld;
|
||||
|
||||
public Transform spawnLocation;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
health = 5;
|
||||
essence_basic = 1;
|
||||
essence_basic = 0;
|
||||
rightHandHeld = null;
|
||||
leftHandHeld = null;
|
||||
}
|
||||
|
||||
public void AddHealth(int value)
|
||||
public bool AddHealth(int value)
|
||||
{
|
||||
health += value;
|
||||
if (health <= 0)
|
||||
{
|
||||
transform.position = spawnLocation.position;
|
||||
health = 5;
|
||||
Debug.Log("NO HEALTH REMAINING");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddEssenceBasic(int value)
|
||||
|
||||
@@ -13,7 +13,7 @@ public class ShieldController : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GetComponent<Animation>().Play("Shield_init_anim");
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -21,10 +21,6 @@ public class ShieldController : MonoBehaviour
|
||||
{
|
||||
health -= Time.deltaTime;
|
||||
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
|
||||
if (health <= 0)
|
||||
{
|
||||
GetComponent<Animation>().Play("Shield_exit_anim");
|
||||
Destroy(gameObject, 0.25f);
|
||||
}
|
||||
if (health <= 0) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,14 @@ public class WandData : MonoBehaviour
|
||||
{
|
||||
public float power = 1f;
|
||||
|
||||
public string element = null;
|
||||
//public string element = "water";
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetPower(float pow)
|
||||
{
|
||||
power = pow;
|
||||
|
||||
@@ -24,7 +24,7 @@ MonoBehaviour:
|
||||
m_Value: 0.75
|
||||
smoothness:
|
||||
m_OverrideState: 1
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||||
m_Value: 0.543
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||||
m_Value: 0.4
|
||||
rounded:
|
||||
m_OverrideState: 0
|
||||
m_Value: 0
|
||||
|
||||
8
Assets/Scenes/CombatScene.meta
Normal file
8
Assets/Scenes/CombatScene.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9e3cc957f00ba754196d033975851083
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because one or more lines are too long
BIN
Assets/Scenes/CombatScene/NavMesh.asset
Normal file
BIN
Assets/Scenes/CombatScene/NavMesh.asset
Normal file
Binary file not shown.
@@ -1,8 +1,8 @@
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fileFormatVersion: 2
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guid: 23150fe44169b164cb20023a6fe36bd4
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NativeFormatImporter:
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mainObjectFileID: 23800000
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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m_Father: {fileID: 0}
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m_RootOrder: 17
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m_RootOrder: 16
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &407110722 stripped
|
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Transform:
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@@ -706,7 +706,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &629412355
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -737,7 +737,7 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 12
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m_RootOrder: 11
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &629412357
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MonoBehaviour:
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@@ -1120,7 +1120,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 15
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m_RootOrder: 14
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &913183357
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GameObject:
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@@ -1187,7 +1187,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
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m_RootOrder: 10
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &953161746
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PrefabInstance:
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@@ -1435,7 +1435,7 @@ Transform:
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 16
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m_RootOrder: 14
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1479875001
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GameObject:
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@@ -1550,6 +1550,11 @@ PrefabInstance:
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propertyPath: m_Name
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value: Lever
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objectReference: {fileID: 0}
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- target: {fileID: 7543052554475355072, guid: cb8b19b563b3d224897e3b3d94c353aa,
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type: 3}
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propertyPath: m_RootOrder
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7543052554475355072, guid: cb8b19b563b3d224897e3b3d94c353aa,
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type: 3}
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propertyPath: m_RootOrder
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@@ -1990,7 +1995,7 @@ PrefabInstance:
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type: 3}
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propertyPath: onDown.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: 0}
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objectReference: {fileID: 48807395}
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- target: {fileID: 7543052554150911968, guid: cb8b19b563b3d224897e3b3d94c353aa,
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type: 3}
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propertyPath: onDown.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
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@@ -21,7 +21,7 @@ MonoBehaviour:
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m_Value: {x: 0.5, y: 0.5}
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intensity:
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||||
m_OverrideState: 1
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m_Value: 0.304
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m_Value: 0
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smoothness:
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m_OverrideState: 1
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m_Value: 1
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@@ -1,6 +1,6 @@
|
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fileFormatVersion: 2
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guid: bb536ec79df408e41b0f5488eaf78cc4
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PrefabImporter:
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guid: 3829f2d229e9f9b44b6d3f85cb2d6653
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 2dc48376fb0fbaa4f93eb47a43ad6560
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -90,19 +90,19 @@ Material:
|
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- _HorizonCloudSize: 4.91
|
||||
- _HorizonCloudStartPosition: -0.1
|
||||
- _HorizonCloudStep: 25
|
||||
- _HorizonExponent: 3.448133
|
||||
- _HorizonExponent: 3.3921747
|
||||
- _HorizonStep: 500
|
||||
- _HorizonThickness: 1
|
||||
- _MoonGlow: 0
|
||||
- _MoonLightIntensity: 0.000015899539
|
||||
- _MoonLightIntensity: 0.00034078956
|
||||
- _MoonSize: 0
|
||||
- _MoonSoftEdge: 0
|
||||
- _OverheadCloudAltitude: 1000
|
||||
- _OverheadCloudAnimationSpeed: 50
|
||||
- _OverheadCloudFlowDirectionX: 1
|
||||
- _OverheadCloudFlowDirectionZ: 1
|
||||
- _OverheadCloudRemapMax: 1.0972334
|
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- _OverheadCloudRemapMin: 0.12990488
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- _OverheadCloudRemapMax: 1.074074
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||||
- _OverheadCloudRemapMin: 0.111940965
|
||||
- _OverheadCloudSize: 10
|
||||
- _OverheadCloudStep: 2
|
||||
- _StarsDensity0: 0.4
|
||||
@@ -112,7 +112,7 @@ Material:
|
||||
- _StarsGlow0: 0.01
|
||||
- _StarsGlow1: 0.01
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||||
- _StarsGlow2: 0.01
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||||
- _StarsOpacity: 0
|
||||
- _StarsOpacity: 0.0009148121
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||||
- _StarsSize0: 0.42
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||||
- _StarsSize1: 0.53
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||||
- _StarsSize2: 0.46
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@@ -121,25 +121,25 @@ Material:
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||||
- _StarsTwinkle1: 6
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||||
- _StarsTwinkle2: 2
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||||
- _SunGlow: 0.45
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||||
- _SunLightIntensity: 0.25083867
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||||
- _SunLightIntensity: 0.22252172
|
||||
- _SunSize: 0.1
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||||
- _SunSoftEdge: 0.5
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m_Colors:
|
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- _DetailOverlayTintColor: {r: 0, g: 0, b: 0, a: 0}
|
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- _FogColor: {r: 0, g: 0, b: 0, a: 0}
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- _GroundColor: {r: 0.41291976, g: 0.39312416, b: 0.4314673, a: 1}
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||||
- _GroundColor: {r: 0.4100945, g: 0.38965663, b: 0.42924377, a: 1}
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- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
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- _HorizonColor: {r: 0.90433806, g: 0.85606474, b: 0.74898267, a: 1}
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- _HorizonColor: {r: 0.9055729, g: 0.85231304, b: 0.741789, a: 1}
|
||||
- _MoonColor: {r: 1, g: 1, b: 1, a: 0}
|
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- _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
|
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- _MoonLightColor: {r: 0, g: 0, b: 0, a: 0}
|
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- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.96808887}
|
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- _SkyColor: {r: 0.21055394, g: 0.36771357, b: 0.60376364, a: 1}
|
||||
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.9640542}
|
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- _SkyColor: {r: 0.20533016, g: 0.35421106, b: 0.5882197, a: 1}
|
||||
- _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
|
||||
- _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
|
||||
- _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
|
||||
- _SunColor: {r: 0.97367364, g: 0.9302338, b: 0.85855806, a: 1}
|
||||
- _SunDirection: {r: 0, g: -0.29832366, b: 0.9544648, a: 0}
|
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- _SunColor: {r: 0.9742516, g: 0.93176544, b: 0.86166334, a: 1}
|
||||
- _SunDirection: {r: 0, g: -0.258819, b: 0.9659258, a: 0}
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- _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &11400000
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||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class death : StateMachineBehaviour
|
||||
public class SlimeDeath : StateMachineBehaviour
|
||||
{
|
||||
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
|
||||
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
@@ -17,10 +17,10 @@ public class death : StateMachineBehaviour
|
||||
//}
|
||||
|
||||
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
|
||||
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
{
|
||||
Destroy(animator.gameObject);
|
||||
}
|
||||
|
||||
// OnStateMove is called right after Animator.OnAnimatorMove()
|
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//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -27,17 +27,17 @@ Material:
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m_Texture: {fileID: -1194533861416839154, guid: b6bbea2e1167a7346822545139402874,
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type: 2}
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m_Texture: {fileID: 6125799598916057514, guid: b6bbea2e1167a7346822545139402874,
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m_Texture: {fileID: 4148794505670020756, guid: b6bbea2e1167a7346822545139402874,
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type: 2}
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m_Texture: {fileID: 9206949218771078510, guid: b6bbea2e1167a7346822545139402874,
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m_Texture: {fileID: -8934127479932439888, guid: 726ce83d589353742be6b48ff467fc48,
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m_Texture: {fileID: -1638983025302772359, guid: 726ce83d589353742be6b48ff467fc48,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: -1855763798676332792, guid: 726ce83d589353742be6b48ff467fc48,
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m_Texture: {fileID: 5693894473929199623, guid: 726ce83d589353742be6b48ff467fc48,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: -4675251007966098766, guid: 726ce83d589353742be6b48ff467fc48,
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m_Texture: {fileID: 1037727246875307785, guid: 726ce83d589353742be6b48ff467fc48,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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@@ -40,17 +40,17 @@ Material:
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m_Texture: {fileID: -5980367444381717797, guid: 7f589c682d367b442b8cf75918f5aa55,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ColorByHeight:
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m_Texture: {fileID: 7890751047339745244, guid: 7f589c682d367b442b8cf75918f5aa55,
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m_Texture: {fileID: 1925041048746766459, guid: 7f589c682d367b442b8cf75918f5aa55,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ColorByNormal:
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m_Texture: {fileID: 2157036223387729760, guid: 7f589c682d367b442b8cf75918f5aa55,
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m_Texture: {fileID: -1661191792390972591, guid: 7f589c682d367b442b8cf75918f5aa55,
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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Reference in New Issue
Block a user