5 Commits

50 changed files with 27509 additions and 1322 deletions

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@@ -147,6 +148,23 @@ MonoBehaviour:
health: 5
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View File

@@ -11,6 +11,14 @@ public class SlimeAI : MonoBehaviour
GameObject player;
int HP;
public float moveSpeed = 3f;
public float rotSpeed = 100f;
private bool isWandering = false;
private bool isRotatingLeft = false;
private bool isRotatingRight = false;
private bool isWalking = false;
//[SerializeField]
//private UnityEvent onAttack;
@@ -33,7 +41,7 @@ public class SlimeAI : MonoBehaviour
animator.SetBool("EnemyInVisionRange", true);
Rotate();
}
else if (playerDistance < 5) //Chase
else if (playerDistance < 10) //Chase
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", true);
@@ -41,7 +49,7 @@ public class SlimeAI : MonoBehaviour
Rotate();
Move();
}
else if (playerDistance < 8) //Stare
else if (playerDistance < 18) //Stare
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
@@ -53,6 +61,23 @@ public class SlimeAI : MonoBehaviour
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", false);
StartCoroutine("Wander");
if (isRotatingRight == true)
{
gameObject.GetComponent<Animator>().Play("IdleNormal");
transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
}
if (isRotatingLeft == true)
{
gameObject.GetComponent<Animator>().Play("IdleNormal");
transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
}
if (isWalking == true)
{
gameObject.GetComponent<Animator>().Play("WalkFWD");
transform.position += transform.forward * moveSpeed * Time.deltaTime;
}
}
if (HP <= 0)
{
@@ -63,6 +88,8 @@ public class SlimeAI : MonoBehaviour
print("asd");
Destroy(this.gameObject);
}
}
void Rotate()
{
@@ -81,4 +108,35 @@ public class SlimeAI : MonoBehaviour
{
HP -= dmg;
}
IEnumerator Wander()
{
int rotTime = Random.Range(1, 3);
int rotateWait = Random.Range(1, 4);
int rotateLorR = Random.Range(1, 2);
int walkWait = Random.Range(1, 5);
int walkTime = Random.Range(1, 6);
isWandering = true;
yield return new WaitForSeconds(walkWait);
isWalking = true;
yield return new WaitForSeconds(walkTime);
isWalking = false;
yield return new WaitForSeconds(rotateWait);
if (rotateLorR == 1)
{
isRotatingRight = true;
yield return new WaitForSeconds(rotTime);
isRotatingRight = false;
}
if (rotateLorR == 2)
{
isRotatingLeft = true;
yield return new WaitForSeconds(rotTime);
isRotatingLeft = false;
}
isWandering = false;
}
}

View File

@@ -35,6 +35,7 @@ public class ActionGestureInteraction : MonoBehaviour
{
holdingWand = true;
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
wandElement = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().element;
}
}
@@ -193,6 +194,7 @@ public class ActionGestureInteraction : MonoBehaviour
Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
projectileObj.GetComponent<Projectile>().element = wandElement;
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
}
}

View File

@@ -8,6 +8,7 @@ public class Projectile : MonoBehaviour
Vector3 oldEulerAngles;
public float damage;
public string element = null;
private void Start()
{
@@ -28,10 +29,19 @@ public class Projectile : MonoBehaviour
private void OnCollisionEnter(Collision collision)
{
Debug.LogWarning(collision.gameObject.name);
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
GameObject obj = collision.gameObject;
if (obj.tag != "IceBolt" && obj.tag != "Player" && !collided)
{
collided = true;
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
if (obj.CompareTag("Slime"))
{
//Enemy element check!
//Null element = damage * 0.75
//Weak against enemy element = damage * 0.5
// Strong against enemy element = damage * 2
obj.GetComponent<SlimeAI>().GetHit(Mathf.RoundToInt(damage));
}
Destroy(gameObject);
}

View File

@@ -68,6 +68,49 @@ public class CraftingTable : MonoBehaviour
item1 = null;
}
}
else if((item1.name.StartsWith("wand") && item2.name.StartsWith("Crystal")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Crystal")))
{
if (item2.name.StartsWith("Crystal"))
{
WandData data = item1.GetComponent<WandData>();
switch (item2.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item2.gameObject);
item2 = null;
}
else
{
WandData data = item2.GetComponent<WandData>();
switch (item1.name.Split("_")[1])
{
case "Earth":
data.element = "Earth";
break;
case "Water":
data.element = "Water";
break;
case "Fire":
data.element = "Fire";
break;
}
Destroy(item1.gameObject);
item1 = null;
}
}
}
Debug.LogError("Invalid Recipe!");

View File

@@ -14,24 +14,28 @@ public class PlayerInfo : MonoBehaviour
private GameObject rightHandHeld;
private GameObject leftHandHeld;
public Transform spawnLocation;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
essence_basic = 1;
rightHandHeld = null;
leftHandHeld = null;
}
public bool AddHealth(int value)
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
transform.position = spawnLocation.position;
health = 5;
Debug.Log("NO HEALTH REMAINING");
return false;
}
return true;
}
public bool AddEssenceBasic(int value)

View File

@@ -13,7 +13,7 @@ public class ShieldController : MonoBehaviour
// Start is called before the first frame update
void Start()
{
GetComponent<Animation>().Play("Shield_init_anim");
}
// Update is called once per frame
@@ -21,6 +21,10 @@ public class ShieldController : MonoBehaviour
{
health -= Time.deltaTime;
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
if (health <= 0) Destroy(gameObject);
if (health <= 0)
{
GetComponent<Animation>().Play("Shield_exit_anim");
Destroy(gameObject, 0.25f);
}
}
}

View File

@@ -6,14 +6,9 @@ public class WandData : MonoBehaviour
{
public float power = 1f;
//public string element = "water";
public string element = null;
private void Awake()
{
}
public void SetPower(float pow)
{
power = pow;

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@@ -112,7 +112,7 @@ Material:
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@@ -121,25 +121,25 @@ Material:
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- _SunColor: {r: 0.97367364, g: 0.9302338, b: 0.85855806, a: 1}
- _SunDirection: {r: 0, g: -0.29832366, b: 0.9544648, a: 0}
- _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
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--- !u!114 &11400000

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m_Texture: {fileID: 7949313181305387792, guid: b6bbea2e1167a7346822545139402874,
type: 2}
m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 4148794505670020756, guid: b6bbea2e1167a7346822545139402874,
m_Texture: {fileID: 6125799598916057514, guid: b6bbea2e1167a7346822545139402874,
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 9206949218771078510, guid: b6bbea2e1167a7346822545139402874,
m_Texture: {fileID: 2224532881430876303, guid: b6bbea2e1167a7346822545139402874,
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View File

@@ -40,17 +40,17 @@ Material:
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View File

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