loot table added - AI improved a bit

This commit is contained in:
jonasty 2022-05-02 14:28:44 +03:00
parent a748b342a8
commit 6571056d18
78 changed files with 4065 additions and 1895 deletions

21
Assets/Consumable.cs Normal file
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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Consumable : MonoBehaviour
{
public int regenAmount;
GameObject player;
public void UseConsumable() {
player = GameObject.FindWithTag("Player");
if (this.name.Contains("health"))
{
Debug.LogWarning("Health consumable used");
}
if (this.name.Contains("essence"))
{
Debug.LogWarning("Essence consumable used");
}
}
}

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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -29,7 +33,7 @@ TextureImporter:
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@ -19,6 +19,8 @@ public class SlimeAI : MonoBehaviour
private bool isRotatingRight = false; private bool isRotatingRight = false;
private bool isWalking = false; private bool isWalking = false;
public UnityEvent onDeathComplete;
//[SerializeField] //[SerializeField]
//private UnityEvent onAttack; //private UnityEvent onAttack;
@ -27,7 +29,7 @@ public class SlimeAI : MonoBehaviour
{ {
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
player = GameObject.FindWithTag("Player"); player = GameObject.FindWithTag("Player");
HP = 10; HP = 2;
} }
@ -73,9 +75,6 @@ public class SlimeAI : MonoBehaviour
//Idle //Idle
StartCoroutine("Wander"); StartCoroutine("Wander");
} }
Debug.Log(isWandering);
Debug.Log(isRotatingLeft);
Debug.Log(isRotatingRight);
if (isRotatingRight == true) if (isRotatingRight == true)
{ {
animator.SetBool("Wandering", false); animator.SetBool("Wandering", false);
@ -94,13 +93,17 @@ public class SlimeAI : MonoBehaviour
if (HP <= 0) if (HP <= 0)
{ {
animator.SetBool("Dead", true); animator.SetBool("Dead", true);
} }
if (animator.GetBool("DeathComplete")) if (animator.GetBool("Dead"))
{ {
print("asd"); print("asd");
Destroy(this.gameObject); Destroy(this.gameObject);
onDeathComplete.Invoke();
} }
} }
void Rotate() void Rotate()

View File

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LootTable : MonoBehaviour
{
public List<GameObject> specialLootItems;
public List<GameObject> defaultLootItems;
public void SpawnLoot() {
float r = Random.value;
Debug.LogWarning(r);
Vector3 spawnLocation = this.transform.position;
spawnLocation.y += 3;
if ( r > 0.50) //%50 percent chance -> special loot chance + default loot
{
int specialloot = Random.Range(0, specialLootItems.Count);
int defaultloot = Random.Range(0, defaultLootItems.Count);
Debug.LogWarning("special loot spawned");
Instantiate(specialLootItems[specialloot], spawnLocation, Quaternion.identity);
Instantiate(defaultLootItems[defaultloot], spawnLocation, Quaternion.identity);
}
if (r > 0.2) //%80 percent chance -> default loot chance loot chance
{
Debug.LogWarning("default loot spawned");
int defaultloot = Random.Range(0, defaultLootItems.Count);
Instantiate(defaultLootItems[defaultloot], this.transform);
}
}
}

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@ -0,0 +1,11 @@
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View File

@ -31,6 +31,10 @@ public class Projectile : MonoBehaviour
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided) if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
{ {
collided = true; collided = true;
if (collision.gameObject.tag == "Slime")
{
collision.gameObject.GetComponent<SlimeAI>().GetHit((int)damage);
}
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
Destroy(gameObject); Destroy(gameObject);
} }
@ -44,10 +48,11 @@ public class Projectile : MonoBehaviour
collided = true; collided = true;
Destroy(gameObject); Destroy(gameObject);
} }
else if (other.gameObject.name == "Dummy") if (other.gameObject.name == "Dummy")
{ {
Destroy(other.gameObject); Destroy(other.gameObject);
Destroy(gameObject); Destroy(gameObject);
} }
} }
} }

View File

@ -18,7 +18,7 @@ public class PlayerInfo : MonoBehaviour
{ {
Instance = this; Instance = this;
health = 5; health = 5;
essence_basic = 0; essence_basic = 1000;
rightHandHeld = null; rightHandHeld = null;
leftHandHeld = null; leftHandHeld = null;
} }

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36
Assets/SlimeGoDie.cs Normal file
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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlimeGoDie : StateMachineBehaviour
{
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateMove is called right after Animator.OnAnimatorMove()
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that processes and affects root motion
//}
// OnStateIK is called right after Animator.OnAnimatorIK()
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that sets up animation IK (inverse kinematics)
//}
}

11
Assets/SlimeGoDie.cs.meta Normal file
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userData:
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@ -13,6 +13,7 @@ public class SpawnTrigger : MonoBehaviour
{ {
Debug.Log("Player spawned boss"); Debug.Log("Player spawned boss");
spawn_event.Invoke(); spawn_event.Invoke();
this.enabled = false;
} }
} }
} }

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@ -27,18 +27,15 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorBlend: - _ColorBlend:
m_Texture: {fileID: -1194533861416839154, guid: b6bbea2e1167a7346822545139402874, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorByHeight: - _ColorByHeight:
m_Texture: {fileID: 4148794505670020756, guid: b6bbea2e1167a7346822545139402874, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorByNormal: - _ColorByNormal:
m_Texture: {fileID: 9206949218771078510, guid: b6bbea2e1167a7346822545139402874, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap: - _DetailAlbedoMap:

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@ -40,18 +40,15 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorBlend: - _ColorBlend:
m_Texture: {fileID: -1638983025302772359, guid: 726ce83d589353742be6b48ff467fc48, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorByHeight: - _ColorByHeight:
m_Texture: {fileID: 5693894473929199623, guid: 726ce83d589353742be6b48ff467fc48, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorByNormal: - _ColorByNormal:
m_Texture: {fileID: 1037727246875307785, guid: 726ce83d589353742be6b48ff467fc48, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap: - _DetailAlbedoMap:

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@ -40,18 +40,15 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorBlend: - _ColorBlend:
m_Texture: {fileID: -5980367444381717797, guid: 7f589c682d367b442b8cf75918f5aa55, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ColorByHeight: - _ColorByHeight:
m_Texture: {fileID: 1925041048746766459, guid: 7f589c682d367b442b8cf75918f5aa55, m_Texture: {fileID: 0}
type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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type: 2}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap: - _DetailAlbedoMap:

View File

@ -296,7 +296,14 @@ PlayerSettings:
AndroidMinifyDebug: 0 AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1 AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150 AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: [] m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: 466d221c743ab400a8318afe7b830593, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons: m_BuildTargetPlatformIcons:
- m_BuildTarget: Android - m_BuildTarget: Android
m_Icons: m_Icons:
@ -469,7 +476,7 @@ PlayerSettings:
- m_BuildTarget: Standalone - m_BuildTarget: Standalone
m_EncodingQuality: 2 m_EncodingQuality: 2
- m_BuildTarget: Android - m_BuildTarget: Android
m_EncodingQuality: 2 m_EncodingQuality: 1
- m_BuildTarget: Lumin - m_BuildTarget: Lumin
m_EncodingQuality: 2 m_EncodingQuality: 2
- m_BuildTarget: Windows Store Apps - m_BuildTarget: Windows Store Apps

View File

@ -4,7 +4,7 @@
QualitySettings: QualitySettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 5 serializedVersion: 5
m_CurrentQuality: 5 m_CurrentQuality: 3
m_QualitySettings: m_QualitySettings:
- serializedVersion: 2 - serializedVersion: 2
name: Very Low name: Very Low
@ -129,12 +129,12 @@ QualitySettings:
skinWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 4
softParticles: 0 softParticles: 0
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
vSyncCount: 1 vSyncCount: 0
lodBias: 1 lodBias: 1
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0 streamingMipmapsActive: 0
@ -224,7 +224,7 @@ QualitySettings:
type: 2} type: 2}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 5 Android: 3
Lumin: 5 Lumin: 5
Nintendo 3DS: 5 Nintendo 3DS: 5
Nintendo Switch: 5 Nintendo Switch: 5