cg23_hmw_UE5minilevel/Saved/Config/LinuxEditor/Editor.ini

17 lines
561 B
INI

[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False
[/Script/ModelingToolsEditorMode.ModelingToolsEditorModeSettings]
AssetGenerationLocation=AutoGeneratedWorldRelativeAssetPath
AssetGenerationMode=AutoGenerateButDoNotAutosave
DefaultMeshObjectType=StaticMeshAsset
AutoGeneratedAssetPath=_GENERATED
bStoreUnsavedLevelAssetsInTopLevelGameFolder=True
bUsePerUserAutogenSubfolder=True
AutogenSubfolderUserNameOverride=
bAppendRandomStringToName=True
bRespectLevelEditorGizmoMode=False
bEnablePersistentSelections=False
RestrictiveModeAutoGeneratedAssetPath=Meshes