[/Script/UnrealEd.UnrealEdOptions] UsingXGE=False [/Script/ModelingToolsEditorMode.ModelingToolsEditorModeSettings] AssetGenerationLocation=AutoGeneratedWorldRelativeAssetPath AssetGenerationMode=AutoGenerateButDoNotAutosave DefaultMeshObjectType=StaticMeshAsset AutoGeneratedAssetPath=_GENERATED bStoreUnsavedLevelAssetsInTopLevelGameFolder=True bUsePerUserAutogenSubfolder=True AutogenSubfolderUserNameOverride= bAppendRandomStringToName=True bRespectLevelEditorGizmoMode=False bEnablePersistentSelections=False RestrictiveModeAutoGeneratedAssetPath=Meshes