16 lines
442 B
C#
16 lines
442 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using FMODUnity;
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public class ButtonHoverSound : MonoBehaviour, ISelectHandler, IDeselectHandler
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{
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public void OnSelect(BaseEventData eventData)
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{
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AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterHover, gameObject);
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}
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public void OnDeselect(BaseEventData eventData)
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{
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// Nothing needed here, unless you want a deselect effect
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}
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}
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