using UnityEngine; using UnityEngine.EventSystems; using FMODUnity; public class ButtonHoverSound : MonoBehaviour, ISelectHandler, IDeselectHandler { public void OnSelect(BaseEventData eventData) { AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterHover, gameObject); } public void OnDeselect(BaseEventData eventData) { // Nothing needed here, unless you want a deselect effect } }