94 Commits

Author SHA1 Message Date
henrisel c89e845a6b fix typo in README 2026-03-12 16:31:59 +00:00
jee7 449953b393 Removed unused namespaces from ConfigManager. 2026-02-07 16:45:20 +02:00
jee7 95ea7a2625 Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming). 2026-02-07 15:14:26 +02:00
jee7 2f12ef4aff Formatting fix. C# functions start with a uppercase letter. 2026-02-07 15:13:03 +02:00
jee7 2ba8b4d1b5 Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder. 2026-02-07 15:11:12 +02:00
jee7 30c0652453 Project Settings file. I don't know what change is this... 2026-02-03 23:00:57 +02:00
jee7 85beb73f51 Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo. 2026-02-03 22:59:02 +02:00
jee7 011d9dfdda Restore Defaults button to restore the default settings. 2026-02-03 22:56:01 +02:00
jee7 2e7dc403ad Restore Defaults button images. 2026-02-03 22:55:29 +02:00
jee7 4bda55baca Locomotion speed default value fix. 2026-02-03 22:55:03 +02:00
jee7 ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). 2026-02-03 21:47:16 +02:00
jee7 415484c1f0 Removed unused namespaces that hindered building. 2026-02-03 21:44:40 +02:00
jee7 2347d27c62 For some reason Unity changed something in the font asset... Maybe it is the glow effect. 2026-02-03 21:43:50 +02:00
jee7 74c2ca6a98 Managers folder meta file. 2026-02-02 22:45:06 +02:00
jee7 f3d0f206af Config manager. Just creating, reading and writing the config file for now. 2026-02-02 22:44:17 +02:00
jee7 f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors. 2026-02-02 21:30:45 +02:00
jee7 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. 2026-02-02 20:36:34 +02:00
jee7 91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it. 2026-02-02 20:35:25 +02:00
jee7 216e2660df Hide FMOD setup wizard by default. 2026-02-02 19:54:17 +02:00
jee7 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. 2026-02-02 19:36:00 +02:00
jee7 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. 2026-02-02 19:35:01 +02:00
jee7 89b9b5bd7a Scan only the project assets, not the entire folder, to build the Asset Database. 2026-02-02 19:32:32 +02:00
jee7 901334b6bf Fix for the Lexus normal map. 2026-02-02 19:30:25 +02:00
jee7 1885b1fbe8 Added some debug logs. 2026-02-02 19:29:49 +02:00
jee7 f81bc2f7fd The last Interaction Layer name must be "Teleport" not "Player Only". 2026-02-02 19:28:40 +02:00
jee7 a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. 2026-02-02 19:26:28 +02:00
rannosam 14c85c83a7 forgot to assign a variable 2026-01-21 19:35:54 +02:00
rannosam ca0a7dcc21 fixing merge issue 2026-01-21 19:33:40 +02:00
rannosam c620b9000d forgot to build the zip 2026-01-21 19:30:17 +02:00
rannosam 4ee6dbb92d Final changes 2026-01-21 19:29:02 +02:00
rannosam 36d6ff6d9b Merging into master 2026-01-21 19:21:36 +02:00
rannosam 31145f9735 Update README.md 2026-01-13 14:46:41 +00:00
rannosam a8bec4f5ff Update README.md 2026-01-03 14:50:22 +00:00
rrrratas 13c1e8a0f6 Changes in sound attributions 2025-12-27 12:17:15 +00:00
rannosam 24543cce38 Upload files to "Doc/designs" 2025-12-16 13:59:03 +00:00
rannosam 9af96fed99 Upload files to "Doc/clips" 2025-12-16 13:45:02 +00:00
rrrratas ac87f2f8ef Update README.md
Just a small reference change
2025-12-07 22:21:10 +00:00
rrrratas 856ff3ca40 Update README.md
Adding myself into credits.
2025-12-07 17:10:52 +00:00
rannosam 693b3a572e Upload files to "Doc/designs" 2025-12-02 13:37:36 +00:00
rannosam 8977957054 Upload files to "Doc/clips" 2025-12-02 13:36:51 +00:00
rannosam b563be1158 Upload files to "Doc/clips" 2025-11-18 14:08:38 +00:00
rannosam 616532e69c Upload files to "Doc/clips" 2025-11-18 14:03:31 +00:00
rannosam 450efe675a Upload files to "Doc/clips" 2025-11-18 14:00:18 +00:00
rannosam cce7492556 Upload files to "Doc/designs" 2025-11-17 19:20:02 +00:00
rannosam e197206d0a Upload files to "Doc/designs" 2025-11-17 19:07:21 +00:00
rannosam dc7aa3b9b9 Upload files to "Doc/designs" 2025-11-17 18:03:37 +00:00
rannosam 54d44afcec Upload files to "Doc/designs" 2025-11-04 17:32:58 +00:00
rannosam 15c2e62e92 Upload files to "Doc/clips" 2025-11-04 17:28:46 +00:00
rannosam c4fafd1dd3 Delete Doc/clips/Hand-Collider-Prototype-Clip.gif 2025-11-04 17:26:11 +00:00
rannosam 1c03f1773b Upload files to "Doc/clips" 2025-11-04 17:25:57 +00:00
rannosam ef3bc5da39 Upload files to "Doc/designs" 2025-10-21 14:03:55 +00:00
rannosam ed66253b06 Upload files to "Doc/clips" 2025-10-21 13:59:00 +00:00
rannosam 6b8c3b6fbb Merge pull request 'SamWorkset' (#5) from SamWorkset into master
Reviewed-on: https://127.0.0.1:3000/cgvr/DeltaVR/pulls/5
2025-10-11 13:47:30 +00:00
rannosam b9448fb4c7 Upload files to "Doc/clips" 2025-10-07 10:30:34 +00:00
rannosam 4b1d8ea5bd Delete Doc/clips/Player-Collide-Offset-Clip.gif 2025-10-07 10:21:00 +00:00
rannosam 6a76fa038f Upload files to "Doc/clips" 2025-10-07 10:16:24 +00:00
rannosam 8af4eff8c7 Upload files to "Doc/clips" 2025-10-03 13:53:59 +00:00
rannosam b38461fc52 Delete Doc/clips/Multiplayer-join-Clip.mp4 2025-10-03 13:53:37 +00:00
rannosam e5baba75cf Delete Doc/clips/Singleplayer-Join-Clip.mp4 2025-10-03 13:53:28 +00:00
rannosam b9515d50d0 Delete Doc/clips/Quit-Clip.mp4 2025-10-03 13:53:20 +00:00
rannosam e06b0206c8 Upload files to "Doc/clips" 2025-10-03 13:36:43 +00:00
rannosam f5ba95849e Delete Doc/clips/Old menu gif.gif 2025-09-19 12:06:07 +00:00
rannosam c5b90be63f Upload files to "Doc/clips" 2025-09-19 12:05:54 +00:00
rannosam 5a41559b88 Upload files to "Doc/clips"
Added the old menu gif
2025-09-19 11:57:21 +00:00
rannosam 5ab753f4b5 Merge pull request 'Doing minor changes' (#4) from SamWorkset into master
Reviewed-on: https://127.0.0.1:3000/cgvr/DeltaVR/pulls/4
2025-09-19 11:51:52 +00:00
rannosam dab664b62a Update README.md 2025-09-15 17:57:21 +00:00
rannosam 9d389a3296 Merge pull request 'SamWorkset' (#3) from SamWorkset into master
Reviewed-on: https://127.0.0.1:3000/cgvr/DeltaVR/pulls/3
2025-09-15 17:55:36 +00:00
rannosam d269226b4b Update README.md 2025-06-18 08:45:31 +00:00
rannosam 47d505a1ba Update README.md 2025-06-17 16:26:30 +00:00
rannosam e7ad8e6fd4 Update Readme 2025-06-17 16:23:35 +00:00
rannosam 36e3b95645 Replaced clips for readme 2025-06-17 15:29:34 +00:00
rannosam b012ae17b2 Added clips for readme 2025-06-11 17:26:54 +00:00
rannosam b9ccfb1c3a Update README.md 2025-05-28 10:48:13 +00:00
rannosam cdd6a2e96d Update README.md 2025-05-27 15:29:09 +00:00
rannosam 9af005b651 Merge pull request 'Added options and credits tabs for the in-game UI menu. Credits tab is blank for now. Disabled smooth locomotion to address the player controller confusion issues (see my thesis). Smooth locomotion can be reactivated via the options menu.' (#2) from SamWorkset into master
Reviewed-on: https://127.0.0.1:3000/cgvr/DeltaVR/pulls/2
2025-05-27 11:20:01 +00:00
rannosam e9b013a904 Update README.md 2025-05-27 11:11:04 +00:00
rannosam 262a67293e Update README.md 2025-05-27 11:10:37 +00:00
rannosam ab2406c367 Update README.md 2025-05-22 15:49:08 +00:00
rannosam 0f409ddb08 Merge pull request 'SamWorkset' (#1) from SamWorkset into master
Reviewed-on: https://127.0.0.1:3000/cgvr/DeltaVR/pulls/1
2025-05-22 15:43:50 +00:00
cgvr 4aa139be24 Update README.md 2025-05-22 15:35:10 +00:00
cgvr b4c665abe4 Update README.md 2025-05-22 15:32:07 +00:00
jee7 b84e1b7837 Merge branch 'master' of https://cgvrgit.ulno.net/cgvr/DeltaVR 2025-05-20 22:53:54 +03:00
jee7 e9fe4cb559 Added design files 2025-05-20 22:53:35 +03:00
cgvr d2673f52e1 Update README.md 2025-05-20 19:40:24 +00:00
cgvr e6045f7775 Update README.md 2025-05-20 19:38:43 +00:00
cgvr e6ddcc7390 Update README.md 2025-05-20 19:37:40 +00:00
cgvr 75cfdd7a48 Update README.md 2025-05-20 19:34:22 +00:00
jee7 071c1db4f4 Whiteboard clip fix 2025-05-20 22:14:13 +03:00
jee7 9bd8601edb Added Doc folder. Graphical elements for the Readme.md. 2025-05-20 21:58:13 +03:00
Ranno Samuel Adson ee0b46f451 messed up the lightmap 2024-12-27 16:49:57 +02:00
Ranno Samuel Adson 2bf7f50802 worked on ground moddelling. Doing a quicksave before doing a large model alteration. 2024-12-27 16:23:50 +02:00
Ranno Samuel Adson e9404b9b51 worked on ground moddelling. Doing a quicksave before doing a large model alteration. 2024-12-27 16:23:25 +02:00
Ranno Samuel Adson 28819a12a6 worked on ground moddelling. Doing a quicksave before altering materials. 2024-12-27 15:24:51 +02:00
Ranno Samuel Adson 7f4c83d397 making changes to lighting. This is a backup just in case 2024-12-27 14:11:36 +02:00
99 changed files with 3792 additions and 424 deletions
+4
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@@ -103,3 +103,7 @@ NetrworkManagerUI.prefab
NetrworkManagerUI.prefab.meta
CustomNetworkManager.prefab
CustomNetworkManager.prefab.meta
# Project-specific files
config.json
@@ -1,61 +0,0 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
*.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
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@@ -81,6 +81,7 @@ public class NetworkMenuUI : MonoBehaviour
}
private void OnStartPlaying()
{
Debug.Log("START PRESSED");
statusText.text = "Starting host...";
StartCoroutine(HostAndSearchRoutine());
}
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<?xml version="1.0" encoding="utf-8"?>
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<Loaded>true</Loaded>
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<Enabled>true</Enabled>
<LogToConsole>true</LogToConsole>
<FullRebuild>false</FullRebuild>
<SaveChanges>true</SaveChanges>
<DefaultPrefabObjectsPath>Assets\DefaultPrefabObjects.asset</DefaultPrefabObjectsPath>
<SearchScope>1</SearchScope>
<ExcludedFolders />
<IncludedFolders>
<string>Assets\_PROJECT</string>
</IncludedFolders>
</PrefabGenerator>
<CodeStripping>
<IsBuilding>false</IsBuilding>
<IsDevelopment>false</IsDevelopment>
<IsHeadless>false</IsHeadless>
<StripReleaseBuilds>false</StripReleaseBuilds>
<StrippingType>0</StrippingType>
</CodeStripping>
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{
foreach (string path in GetPrefabFiles("Assets", excludedPaths, true))
{
NetworkObject nob = AssetDatabase.LoadAssetAtPath<NetworkObject>(path);
if (nob != null)
foundNobs.Add(nob);
else
UnityEngine.Debug.LogWarning("Last loading error with: " + path);
}
}
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