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25
.gitattributes
vendored
25
.gitattributes
vendored
@ -1,8 +1,8 @@
|
||||
* text=auto
|
||||
# Unity files
|
||||
*.meta -text merge=unityyamlmerge diff
|
||||
*.unity -text merge=unityyamlmerge diff
|
||||
*.asset -text merge=unityyamlmerge diff
|
||||
*.unity filter=lfs diff=lfs merge=lfs -text
|
||||
*.asset filter=lfs diff=lfs merge=lfs -text
|
||||
*.prefab -text merge=unityyamlmerge diff
|
||||
*.mat -text merge=unityyamlmerge diff
|
||||
*.anim -text merge=unityyamlmerge diff
|
||||
@ -79,3 +79,24 @@
|
||||
*.tar filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
*.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||
*.assets filter=lfs diff=lfs merge=lfs -text
|
||||
*.resS filter=lfs diff=lfs merge=lfs -text
|
||||
*.dylib filter=lfs diff=lfs merge=lfs -text
|
||||
*.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.f8 filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Components/Portals2/New[[:space:]]Cubemap.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend1 filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Scenes/DeltaBuilding_base/LightingData.asset filter=lfs diff=lfs merge=lfs -text
|
||||
Build/DeltaVR_Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||
Build/DeltaVR_Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||
Build/DeltaVR_Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||
Library/Artifacts/6e/6e8680668429d5a691eb5372cd18a3f8 filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PackageCache/com.unity.burst@1.8.3/.Runtime/libburst-llvm-14.dylib filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PackageCache/com.unity.toolchain.win-x86_64-linux-x86_64@2.0.4/data~/payload.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PlayerDataCache/Win64/Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PlayerDataCache/Win64/Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||
Library/PlayerDataCache/Win64/Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity filter=lfs diff=lfs merge=lfs -text
|
||||
*.ext filter=lfs diff=lfs merge=lfs -text
|
||||
|
7
.gitignore
vendored
7
.gitignore
vendored
@ -71,4 +71,9 @@ crashlytics-build.properties
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
Recordings/
|
||||
|
||||
# Paid assets
|
||||
/[Aa]ssets/Magic Light Probes/*
|
||||
/[Aa]ssets/[Bb]akery/*
|
6
.vsconfig
Normal file
6
.vsconfig
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
45
Assets/ActivateTeleportationRay.cs
Normal file
45
Assets/ActivateTeleportationRay.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class ActivateTeleportationRay : MonoBehaviour
|
||||
{
|
||||
public GameObject teleportRay;
|
||||
public float rayHideDelay = 0.1f;
|
||||
|
||||
public InputActionProperty activateTeleportRay;
|
||||
public TeleportationProvider teleportationProvider;
|
||||
|
||||
// Update is called once per frame
|
||||
private void Start()
|
||||
{
|
||||
teleportRay.SetActive(false);
|
||||
activateTeleportRay.action.performed += ShowRay;
|
||||
activateTeleportRay.action.canceled += HideRayPerformed;
|
||||
teleportationProvider.endLocomotion += HideRayPerformed;
|
||||
}
|
||||
|
||||
private void HideRayPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
if (!teleportRay.activeSelf) return;
|
||||
if (IsInvoking(nameof(HideRay))) return;
|
||||
Invoke(nameof(HideRay), rayHideDelay);
|
||||
}
|
||||
|
||||
private void HideRayPerformed(LocomotionSystem obj)
|
||||
{
|
||||
if (!teleportRay.activeSelf) return;
|
||||
if (IsInvoking(nameof(HideRay))) return;
|
||||
Invoke(nameof(HideRay), rayHideDelay);
|
||||
}
|
||||
|
||||
private void ShowRay(InputAction.CallbackContext obj)
|
||||
{
|
||||
teleportRay.SetActive(true);
|
||||
}
|
||||
|
||||
private void HideRay()
|
||||
{
|
||||
teleportRay.SetActive(false);
|
||||
}
|
||||
}
|
11
Assets/ActivateTeleportationRay.cs.meta
Normal file
11
Assets/ActivateTeleportationRay.cs.meta
Normal file
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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107
Assets/Billboard.cs
Normal file
107
Assets/Billboard.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Billboard : MonoBehaviour
|
||||
{
|
||||
private GameObject _parent;
|
||||
public string defaultText = "Sample Text";
|
||||
public TMP_Text tmpText;
|
||||
public Canvas canvas;
|
||||
public string prefix = "<mark=#000000BB>";
|
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private Camera _camera;
|
||||
|
||||
public LineRenderer lineRenderer;
|
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public Transform lineStart;
|
||||
|
||||
private GameObject _lineEndObject;
|
||||
private MeshFilter _lineEndMeshFilter;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_camera = Camera.main;
|
||||
lineRenderer = GetComponent<LineRenderer>();
|
||||
_parent = transform.parent.gameObject;
|
||||
transform.SetParent(null);
|
||||
tmpText.text = defaultText;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (canvas.enabled) transform.position = _parent.transform.position + (_camera.transform.up * 0.1f);
|
||||
if (!lineRenderer.enabled) return;
|
||||
|
||||
lineRenderer.SetPosition(0, lineStart.position);
|
||||
lineRenderer.SetPosition(1, CalculateLineEndPosition());
|
||||
}
|
||||
|
||||
private void SetText(string txt)
|
||||
{
|
||||
tmpText.text = prefix + txt;
|
||||
}
|
||||
|
||||
|
||||
private void ShowCanvas()
|
||||
{
|
||||
canvas.enabled = true;
|
||||
lineRenderer.enabled = true;
|
||||
}
|
||||
|
||||
private void HideCanvas()
|
||||
{
|
||||
canvas.enabled = false;
|
||||
lineRenderer.enabled = false;
|
||||
}
|
||||
|
||||
public void ShowHint(string txt)
|
||||
{
|
||||
ShowCanvas();
|
||||
SetText(txt);
|
||||
}
|
||||
|
||||
public void HideHint()
|
||||
{
|
||||
HideCanvas();
|
||||
}
|
||||
|
||||
public void SetLineTarget(GameObject newGM)
|
||||
{
|
||||
_lineEndObject = newGM;
|
||||
_lineEndMeshFilter = _lineEndObject.GetComponent<MeshFilter>();
|
||||
}
|
||||
|
||||
private Vector3 CalculateLineEndPosition()
|
||||
{
|
||||
if (_lineEndObject == null)
|
||||
{
|
||||
lineRenderer.enabled = false;
|
||||
return Vector3.zero;
|
||||
}
|
||||
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|
||||
}
|
||||
|
||||
private Vector3 FindClosestVertexToTargetPoint(Vector3 start, MeshFilter filter)
|
||||
{
|
||||
// Get the Mesh object from the MeshFilter component
|
||||
Mesh mesh = filter.mesh;
|
||||
// Get the world position of the point you want to find the closest point on the mesh to
|
||||
// Transform the point into local space relative to the MeshFilter's transform
|
||||
Vector3 localPoint = filter.transform.InverseTransformPoint(start);
|
||||
|
||||
// Find the closest vertex to the point
|
||||
float closestDistance = Mathf.Infinity;
|
||||
Vector3 closestVertex = Vector3.zero;
|
||||
for (int i = 0; i < mesh.vertexCount; i++)
|
||||
{
|
||||
Vector3 vertex = mesh.vertices[i];
|
||||
float distance = Vector3.Distance(localPoint, vertex);
|
||||
if (distance < closestDistance)
|
||||
{
|
||||
closestDistance = distance;
|
||||
closestVertex = vertex;
|
||||
}
|
||||
}
|
||||
|
||||
// Transform the closest vertex back into world space
|
||||
return filter.transform.TransformPoint(closestVertex);
|
||||
}
|
||||
}
|
11
Assets/Billboard.cs.meta
Normal file
11
Assets/Billboard.cs.meta
Normal file
@ -0,0 +1,11 @@
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Normal file
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Assets/Fish-Networking-Discovery-main/.gitignore
vendored
Normal file
61
Assets/Fish-Networking-Discovery-main/.gitignore
vendored
Normal file
@ -0,0 +1,61 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
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#
|
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
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#
|
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/[Ll]ibrary/
|
||||
/[Tt]emp/
|
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/[Oo]bj/
|
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/[Bb]uild/
|
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/[Bb]uilds/
|
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/[Ll]ogs/
|
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/[Mm]emoryCaptures/
|
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|
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# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
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# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
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# Autogenerated Jetbrains Rider plugin
|
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[Aa]ssets/Plugins/Editor/JetBrains*
|
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|
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# Visual Studio cache directory
|
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.vs/
|
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|
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# Gradle cache directory
|
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.gradle/
|
||||
|
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# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
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*.unityproj
|
||||
*.sln
|
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*.suo
|
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*.tmp
|
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*.user
|
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*.userprefs
|
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*.pidb
|
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*.booproj
|
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*.svd
|
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*.pdb
|
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*.mdb
|
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*.opendb
|
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*.VC.db
|
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|
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# Unity3D generated meta files
|
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*.pidb.meta
|
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*.pdb.meta
|
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*.mdb.meta
|
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*.meta
|
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|
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# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
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|
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# Builds
|
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*.apk
|
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*.unitypackage
|
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|
||||
# Crashlytics generated file
|
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crashlytics-build.properties
|
||||
|
21
Assets/Fish-Networking-Discovery-main/LICENSE
Normal file
21
Assets/Fish-Networking-Discovery-main/LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 Winterbolt Games
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
311
Assets/Fish-Networking-Discovery-main/NetworkDiscovery.cs
Normal file
311
Assets/Fish-Networking-Discovery-main/NetworkDiscovery.cs
Normal file
@ -0,0 +1,311 @@
|
||||
using FishNet.Managing;
|
||||
using FishNet.Managing.Logging;
|
||||
using FishNet.Transporting;
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Discovery
|
||||
{
|
||||
/// <summary>
|
||||
/// A component that advertises a server or searches for servers.
|
||||
/// </summary>
|
||||
public sealed class NetworkDiscovery : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// A string that differentiates your application/game from others.
|
||||
/// <b>Must not</b> be null, empty, or blank.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Tooltip("A string that differentiates your application/game from others. Must not be null, empty, or blank.")]
|
||||
private string secret;
|
||||
|
||||
/// <summary>
|
||||
/// The port number used by this <see cref="NetworkDiscovery"/> component.
|
||||
/// <b>Must</b> be different from the one used by the <seealso cref="Transport"/>.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Tooltip("The port number used by this NetworkDiscovery component. Must be different from the one used by the Transport.")]
|
||||
private ushort port;
|
||||
|
||||
/// <summary>
|
||||
/// How often does this <see cref="NetworkDiscovery"/> component advertises a server or searches for servers.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Tooltip("How often does this NetworkDiscovery component advertises a server or searches for servers.")]
|
||||
private float discoveryInterval;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="NetworkDiscovery"/> component will automatically start/stop? <b>Setting this to true is recommended.</b>
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
[Tooltip("Whether this NetworkDiscovery component will automatically start/stop? Setting this to true is recommended.")]
|
||||
private bool automatic;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="UdpClient"/> used to advertise the server.
|
||||
/// </summary>
|
||||
private UdpClient _serverUdpClient;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="UdpClient"/> used to search for servers.
|
||||
/// </summary>
|
||||
private UdpClient _clientUdpClient;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="NetworkDiscovery"/> component is currently advertising a server or not.
|
||||
/// </summary>
|
||||
public bool IsAdvertising => _serverUdpClient != null;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="NetworkDiscovery"/> component is currently searching for servers or not.
|
||||
/// </summary>
|
||||
public bool IsSearching => _clientUdpClient != null;
|
||||
|
||||
/// <summary>
|
||||
/// An <see cref="Action"/> that is invoked by this <seealso cref="NetworkDiscovery"/> component whenever a server is found.
|
||||
/// </summary>
|
||||
public event Action<IPEndPoint> ServerFoundCallback;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (automatic)
|
||||
{
|
||||
InstanceFinder.ServerManager.OnServerConnectionState += ServerConnectionStateChangedHandler;
|
||||
|
||||
InstanceFinder.ClientManager.OnClientConnectionState += ClientConnectionStateChangedHandler;
|
||||
|
||||
StartSearchingForServers();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
InstanceFinder.ServerManager.OnServerConnectionState -= ServerConnectionStateChangedHandler;
|
||||
|
||||
InstanceFinder.ClientManager.OnClientConnectionState -= ClientConnectionStateChangedHandler;
|
||||
|
||||
StopAdvertisingServer();
|
||||
|
||||
StopSearchingForServers();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
InstanceFinder.ServerManager.OnServerConnectionState -= ServerConnectionStateChangedHandler;
|
||||
|
||||
InstanceFinder.ClientManager.OnClientConnectionState -= ClientConnectionStateChangedHandler;
|
||||
|
||||
StopAdvertisingServer();
|
||||
|
||||
StopSearchingForServers();
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
InstanceFinder.ServerManager.OnServerConnectionState -= ServerConnectionStateChangedHandler;
|
||||
|
||||
InstanceFinder.ClientManager.OnClientConnectionState -= ClientConnectionStateChangedHandler;
|
||||
|
||||
StopAdvertisingServer();
|
||||
|
||||
StopSearchingForServers();
|
||||
}
|
||||
|
||||
#region Connection State Handlers
|
||||
|
||||
private void ServerConnectionStateChangedHandler(ServerConnectionStateArgs args)
|
||||
{
|
||||
if (args.ConnectionState == LocalConnectionState.Starting)
|
||||
{
|
||||
StopSearchingForServers();
|
||||
}
|
||||
else if (args.ConnectionState == LocalConnectionState.Started)
|
||||
{
|
||||
StartAdvertisingServer();
|
||||
}
|
||||
else if (args.ConnectionState == LocalConnectionState.Stopping)
|
||||
{
|
||||
//StopAdvertisingServer();
|
||||
}
|
||||
else if (args.ConnectionState == LocalConnectionState.Stopped)
|
||||
{
|
||||
StartSearchingForServers();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClientConnectionStateChangedHandler(ClientConnectionStateArgs args)
|
||||
{
|
||||
if (args.ConnectionState == LocalConnectionState.Starting)
|
||||
{
|
||||
StopSearchingForServers();
|
||||
}
|
||||
else if (args.ConnectionState == LocalConnectionState.Stopped)
|
||||
{
|
||||
StartSearchingForServers();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Server
|
||||
|
||||
/// <summary>
|
||||
/// Makes this <see cref="NetworkDiscovery"/> component start advertising a server.
|
||||
/// </summary>
|
||||
public void StartAdvertisingServer()
|
||||
{
|
||||
//Debug.Log("NetworkDiscovery is advertizing on port " + port);
|
||||
if (!InstanceFinder.IsServer)
|
||||
{
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server. Server is inactive.", this);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_serverUdpClient != null)
|
||||
{
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Server is already being advertised.", this);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (port == InstanceFinder.TransportManager.Transport.GetPort())
|
||||
{
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server on the same port as the transport.", this);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_serverUdpClient = new UdpClient(port)
|
||||
{
|
||||
EnableBroadcast = true,
|
||||
MulticastLoopback = false,
|
||||
};
|
||||
//Debug.Log("UDP = " + _serverUdpClient.ToString());
|
||||
Task.Run(AdvertiseServerAsync);
|
||||
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started advertising server.", this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes this <see cref="NetworkDiscovery"/> component <i>immediately</i> stop advertising the server it is currently advertising.
|
||||
/// </summary>
|
||||
public void StopAdvertisingServer()
|
||||
{
|
||||
if (_serverUdpClient == null) return;
|
||||
|
||||
_serverUdpClient.Close();
|
||||
|
||||
_serverUdpClient = null;
|
||||
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Stopped advertising server.", this);
|
||||
}
|
||||
|
||||
private async void AdvertiseServerAsync()
|
||||
{
|
||||
while (_serverUdpClient != null)
|
||||
{
|
||||
|
||||
await Task.Delay(TimeSpan.FromSeconds(discoveryInterval));
|
||||
|
||||
UdpReceiveResult result = await _serverUdpClient.ReceiveAsync();
|
||||
Debug.Log("Awaiting for server");
|
||||
string receivedSecret = Encoding.UTF8.GetString(result.Buffer);
|
||||
Debug.Log(receivedSecret);
|
||||
|
||||
if (receivedSecret == secret)
|
||||
{
|
||||
byte[] okBytes = BitConverter.GetBytes(true);
|
||||
|
||||
await _serverUdpClient.SendAsync(okBytes, okBytes.Length, result.RemoteEndPoint);
|
||||
}
|
||||
}
|
||||
Debug.Log("_serverUdpClient == null");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client
|
||||
|
||||
/// <summary>
|
||||
/// Makes this <see cref="NetworkDiscovery"/> component start searching for servers.
|
||||
/// </summary>
|
||||
public void StartSearchingForServers()
|
||||
{
|
||||
// if (InstanceFinder.IsServer)
|
||||
// {
|
||||
// if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start searching for servers. Server is active.", this);
|
||||
//
|
||||
// return;
|
||||
// }
|
||||
Debug.Log("NetworkDiscovery is searching");
|
||||
|
||||
if (InstanceFinder.IsClient)
|
||||
{
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start searching for servers. Client is active.", this);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clientUdpClient != null)
|
||||
{
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Already searching for servers.", this);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_clientUdpClient = new UdpClient()
|
||||
{
|
||||
EnableBroadcast = true,
|
||||
MulticastLoopback = false,
|
||||
};
|
||||
|
||||
Task.Run(SearchForServersAsync);
|
||||
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started searching for servers.", this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes this <see cref="NetworkDiscovery"/> component <i>immediately</i> stop searching for servers.
|
||||
/// </summary>
|
||||
public void StopSearchingForServers()
|
||||
{
|
||||
if (_clientUdpClient == null) return;
|
||||
|
||||
_clientUdpClient.Close();
|
||||
|
||||
_clientUdpClient = null;
|
||||
|
||||
if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Stopped searching for servers.", this);
|
||||
}
|
||||
|
||||
private async void SearchForServersAsync()
|
||||
{
|
||||
byte[] secretBytes = Encoding.UTF8.GetBytes(secret);
|
||||
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Broadcast, port);
|
||||
|
||||
while (_clientUdpClient != null)
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(discoveryInterval));
|
||||
|
||||
await _clientUdpClient.SendAsync(secretBytes, secretBytes.Length, endPoint);
|
||||
|
||||
UdpReceiveResult result = await _clientUdpClient.ReceiveAsync();
|
||||
|
||||
if (BitConverter.ToBoolean(result.Buffer, 0))
|
||||
{
|
||||
ServerFoundCallback?.Invoke(result.RemoteEndPoint);
|
||||
|
||||
StopSearchingForServers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,144 @@
|
||||
using FishNet;
|
||||
using FishNet.Discovery;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NetworkMenuUI : MonoBehaviour
|
||||
{
|
||||
[Header("UI References")]
|
||||
public Button startPlayingButton;
|
||||
public Button joinMultiplayerButton;
|
||||
public Transform serverListContainer;
|
||||
public GameObject serverListItemPrefab;
|
||||
public TMP_Text statusText;
|
||||
|
||||
[Header("Networking")]
|
||||
public NetworkDiscovery networkDiscovery;
|
||||
public Camera uiCamera; // Optional, disable if connecting
|
||||
|
||||
private readonly List<IPEndPoint> foundServers = new();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (networkDiscovery == null)
|
||||
networkDiscovery = FindObjectOfType<NetworkDiscovery>();
|
||||
|
||||
startPlayingButton.onClick.AddListener(OnStartPlaying);
|
||||
joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
|
||||
|
||||
networkDiscovery.ServerFoundCallback += OnServerFound;
|
||||
}
|
||||
|
||||
private void OnStartPlaying()
|
||||
{
|
||||
statusText.text = "Starting host...";
|
||||
StartCoroutine(HostAndSearchRoutine());
|
||||
}
|
||||
|
||||
|
||||
private void OnJoinMultiplayer()
|
||||
{
|
||||
statusText.text = "Searching for servers...";
|
||||
ClearServerList();
|
||||
foundServers.Clear();
|
||||
networkDiscovery.StartSearchingForServers();
|
||||
}
|
||||
|
||||
private void OnServerFound(IPEndPoint endPoint)
|
||||
{
|
||||
if (foundServers.Contains(endPoint)) return;
|
||||
foundServers.Add(endPoint);
|
||||
|
||||
// Auto-join if started as host
|
||||
if (InstanceFinder.IsServer)
|
||||
{
|
||||
//networkDiscovery.StopAdvertisingServer();
|
||||
networkDiscovery.StopSearchingForServers();
|
||||
|
||||
uiCamera.enabled = false;
|
||||
|
||||
InstanceFinder.ClientManager.StartConnection("192.168.42.212");
|
||||
statusText.text = $"Joined server: {endPoint.Address}";
|
||||
return;
|
||||
}
|
||||
|
||||
// Display in UI for manual joining
|
||||
GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
|
||||
TMP_Text label = item.GetComponentInChildren<TMP_Text>();
|
||||
label.text = endPoint.Address.ToString();
|
||||
|
||||
Button btn = item.GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
networkDiscovery.StopSearchingForServers();
|
||||
if (uiCamera != null) uiCamera.enabled = false;
|
||||
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
||||
statusText.text = $"Joined server: {endPoint.Address}";
|
||||
});
|
||||
}
|
||||
private Coroutine joinRoutine;
|
||||
|
||||
private IEnumerator HostAndSearchRoutine()
|
||||
{
|
||||
// Step 1: Start hosting
|
||||
InstanceFinder.ServerManager.StartConnection();
|
||||
|
||||
// Step 2: Start advertising
|
||||
yield return new WaitForSeconds(0.5f); // Let the server settle
|
||||
networkDiscovery.StartAdvertisingServer();
|
||||
|
||||
// Step 3: Begin searching
|
||||
yield return new WaitForSeconds(0.5f); // Let advertisement initialize
|
||||
networkDiscovery.StartSearchingForServers();
|
||||
|
||||
// Step 4: Try to find and join a better server
|
||||
yield return new WaitForSeconds(0.5f); // Give discovery a moment
|
||||
StartJoinRoutine();
|
||||
}
|
||||
|
||||
|
||||
public void StartJoinRoutine()
|
||||
{
|
||||
if (joinRoutine != null) StopCoroutine(joinRoutine);
|
||||
joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
|
||||
}
|
||||
|
||||
private IEnumerator TryJoinServerRepeatedly()
|
||||
{
|
||||
float timeout = 10f;
|
||||
float timer = 0f;
|
||||
|
||||
while (timer < timeout)
|
||||
{
|
||||
if (foundServers.Count > 0)
|
||||
{
|
||||
var firstServer = foundServers[0];
|
||||
//networkDiscovery.StopAdvertisingServer();
|
||||
networkDiscovery.StopSearchingForServers();
|
||||
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
|
||||
statusText.text = $"Joined server: {firstServer.Address}";
|
||||
yield break;
|
||||
}
|
||||
|
||||
statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
|
||||
yield return new WaitForSeconds(1f);
|
||||
timer += 1f;
|
||||
}
|
||||
|
||||
|
||||
statusText.text = "No servers found. Acting as host.";
|
||||
// You can optionally start your own server here
|
||||
}
|
||||
|
||||
private void ClearServerList()
|
||||
{
|
||||
foreach (Transform child in serverListContainer)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
117
Assets/Fish-Networking-Discovery-main/NetworkDiscoveryHUD.cs
Normal file
117
Assets/Fish-Networking-Discovery-main/NetworkDiscoveryHUD.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Discovery
|
||||
{
|
||||
public sealed class NetworkDiscoveryHUD : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private NetworkDiscovery networkDiscovery;
|
||||
|
||||
private Camera _camera;
|
||||
|
||||
private readonly List<IPEndPoint> _endPoints = new List<IPEndPoint>();
|
||||
|
||||
private Vector2 _serversListScrollVector;
|
||||
|
||||
private bool _useVR;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (networkDiscovery == null) networkDiscovery = FindObjectOfType<NetworkDiscovery>();
|
||||
|
||||
_camera = GetComponentInChildren<Camera>();
|
||||
|
||||
_useVR = PlayerPrefs.GetInt("UseVR", 0) == 1;
|
||||
|
||||
networkDiscovery.ServerFoundCallback += (endPoint) =>
|
||||
{
|
||||
if (!_endPoints.Contains(endPoint)) _endPoints.Add(endPoint);
|
||||
};
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
GUILayoutOption buttonHeight = GUILayout.Height(30.0f);
|
||||
|
||||
using (new GUILayout.AreaScope(new Rect(Screen.width - 240.0f - 10.0f, 10.0f, 240.0f, Screen.height - 20.0f)))
|
||||
{
|
||||
GUILayout.Box("Settings");
|
||||
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
bool useVRNew = GUILayout.Toggle(_useVR, "Use VR");
|
||||
|
||||
if (useVRNew != _useVR)
|
||||
{
|
||||
_useVR = useVRNew;
|
||||
PlayerPrefs.SetInt("UseVR", _useVR ? 1 : 0);
|
||||
Debug.Log($"UseVR set to {_useVR}");
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Box("Server");
|
||||
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
if (GUILayout.Button("Start", buttonHeight)) InstanceFinder.ServerManager.StartConnection();
|
||||
|
||||
if (GUILayout.Button("Stop", buttonHeight)) InstanceFinder.ServerManager.StopConnection(true);
|
||||
}
|
||||
|
||||
GUILayout.Box("Advertising");
|
||||
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
if (networkDiscovery.IsAdvertising)
|
||||
{
|
||||
if (GUILayout.Button("Stop", buttonHeight)) networkDiscovery.StopAdvertisingServer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GUILayout.Button("Start", buttonHeight)) networkDiscovery.StartAdvertisingServer();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Box("Searching");
|
||||
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
if (networkDiscovery.IsSearching)
|
||||
{
|
||||
if (GUILayout.Button("Stop", buttonHeight)) networkDiscovery.StopSearchingForServers();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GUILayout.Button("Start", buttonHeight)) networkDiscovery.StartSearchingForServers();
|
||||
}
|
||||
}
|
||||
|
||||
if (_endPoints.Count > 0)
|
||||
{
|
||||
GUILayout.Box("Servers");
|
||||
|
||||
using (new GUILayout.ScrollViewScope(_serversListScrollVector))
|
||||
{
|
||||
for (int i = 0; i < _endPoints.Count; i++)
|
||||
{
|
||||
string ipAddress = _endPoints[i].Address.ToString();
|
||||
|
||||
if (GUILayout.Button(ipAddress))
|
||||
{
|
||||
//networkDiscovery.StopAdvertisingServer();
|
||||
|
||||
networkDiscovery.StopSearchingForServers();
|
||||
|
||||
_camera.enabled = false;
|
||||
|
||||
InstanceFinder.ClientManager.StartConnection(ipAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
Assets/Fish-Networking-Discovery-main/README.md
Normal file
48
Assets/Fish-Networking-Discovery-main/README.md
Normal file
@ -0,0 +1,48 @@
|
||||
# Fish-Networking-Discovery
|
||||
|
||||
A very simple LAN network discovery component for Fish-Networking ([Asset Store](https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815) | [GitHub](https://github.com/FirstGearGames/FishNet))
|
||||
|
||||
### Getting Started (GUI)
|
||||
|
||||
1. Download the code in this repo as a zip
|
||||
2. Extract the code inside your project folder **(FISH-NETWORKING MUST BE ALREADY INSTALLED)**
|
||||
3. Create an empty game object
|
||||
4. Add a `NetworkManager` component to the game object you just created
|
||||
5. Add a `NetworkDiscovery` component to the game object you just created
|
||||
6. Set the `secret`, `port`, and `discoveryInterval` fields
|
||||
7. Add a `NetworkDiscoveryHUD` component
|
||||
8. Enter play mode
|
||||
- If you want to begin advertising a server
|
||||
1. Press "Start" under the "Server" group
|
||||
2. Press "Start" under the "Advertising" group
|
||||
- If you want to stop advertising a server
|
||||
- Press "Stop" under the "Advertising" group
|
||||
- If you want to begin searching for servers
|
||||
- Press "Start" under the "Searching" group
|
||||
- If you want to stop searching for servers
|
||||
- Press "Stop" under the "Searching" group
|
||||
|
||||
### Getting Started (Code)
|
||||
|
||||
1. Download the code in this repo as a zip
|
||||
2. Extract the code inside your project folder **(FISH-NETWORKING MUST BE ALREADY INSTALLED)**
|
||||
3. Create an empty game object
|
||||
4. Add a `NetworkManager` component to the game object you just created
|
||||
5. Add a `NetworkDiscovery` component to the game object you just created
|
||||
6. Set the `secret`, `port`, and `discoveryInterval` fields
|
||||
7. Enter play mode
|
||||
- If you want begin advertising a server
|
||||
1. Call `InstanceFinder.ServerManager.StartConnection()`
|
||||
2. Call `FindObjectOfType<NetworkDiscovery>().StartAdvertisingServer()`
|
||||
- If you want to stop advertising a server
|
||||
- Call `FindObjectOfType<NetworkDiscovery>().StopAdvertisingServer()`
|
||||
- If you want to start searching for servers
|
||||
- Call `FindObjectOfType<NetworkDiscovery>().StartSearchingForServers()`
|
||||
- If you want to stop seaching for servers
|
||||
- Call `FindObjectOfType<NetworkDiscovery>().StopSearchingForServers()`
|
||||
|
||||
### Planned Features
|
||||
|
||||
- [x] Automatically start/stop advertising server
|
||||
- [ ] Automatically remove servers that are no longer alive
|
||||
- [ ] Introduce Unity coroutines for all `NetworkDiscovery` methods
|
@ -0,0 +1,261 @@
|
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Normal file
8
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Normal file
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Assets/FishNet/CodeGenerating.meta
Normal file
8
Assets/FishNet/CodeGenerating.meta
Normal file
@ -0,0 +1,8 @@
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Normal file
8
Assets/FishNet/CodeGenerating/Extension.meta
Normal file
@ -0,0 +1,8 @@
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|
@ -0,0 +1,20 @@
|
||||
using FishNet.CodeGenerating.Helping.Extension;
|
||||
using MonoFN.Cecil.Cil;
|
||||
|
||||
namespace FishNet.CodeGenerating.Extension
|
||||
{
|
||||
|
||||
|
||||
internal static class ILProcessorExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a variable type within the body and returns it's VariableDef.
|
||||
/// </summary>
|
||||
internal static VariableDefinition CreateVariable(this ILProcessor processor, CodegenSession session, System.Type variableType)
|
||||
{
|
||||
return processor.Body.Method.CreateVariable(session, variableType);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
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|
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|
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|
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,131 @@
|
||||
using FishNet.CodeGenerating.Helping.Extension;
|
||||
using MonoFN.Cecil;
|
||||
using MonoFN.Cecil.Rocks;
|
||||
using MonoFN.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FishNet.CodeGenerating.Extension
|
||||
{
|
||||
|
||||
|
||||
internal static class MethodDefinitionExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the proper OpCode to use for call methods.
|
||||
/// </summary>
|
||||
public static MonoFN.Cecil.Cil.OpCode GetCallOpCode(this MethodDefinition md)
|
||||
{
|
||||
if (md.Attributes.HasFlag(MethodAttributes.Virtual))
|
||||
return MonoFN.Cecil.Cil.OpCodes.Callvirt;
|
||||
else
|
||||
return MonoFN.Cecil.Cil.OpCodes.Call;
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns the proper OpCode to use for call methods.
|
||||
/// </summary>
|
||||
public static MonoFN.Cecil.Cil.OpCode GetCallOpCode(this MethodReference mr, CodegenSession session)
|
||||
{
|
||||
return mr.CachedResolve(session).GetCallOpCode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds otherMd parameters to thisMR and returns added parameters.
|
||||
/// </summary>
|
||||
public static List<ParameterDefinition> CreateParameters(this MethodReference thisMr, CodegenSession session, MethodDefinition otherMd)
|
||||
{
|
||||
return thisMr.CachedResolve(session).CreateParameters(session, otherMd);
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds otherMr parameters to thisMR and returns added parameters.
|
||||
/// </summary>
|
||||
public static List<ParameterDefinition> CreateParameters(this MethodReference thisMr, CodegenSession session, MethodReference otherMr)
|
||||
{
|
||||
return thisMr.CachedResolve(session).CreateParameters(session, otherMr.CachedResolve(session));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds otherMd parameters to thisMd and returns added parameters.
|
||||
/// </summary>
|
||||
public static List<ParameterDefinition> CreateParameters(this MethodDefinition thisMd, CodegenSession session, MethodDefinition otherMd)
|
||||
{
|
||||
List<ParameterDefinition> results = new List<ParameterDefinition>();
|
||||
|
||||
foreach (ParameterDefinition pd in otherMd.Parameters)
|
||||
{
|
||||
session.ImportReference(pd.ParameterType);
|
||||
int currentCount = thisMd.Parameters.Count;
|
||||
string name = (pd.Name + currentCount);
|
||||
ParameterDefinition parameterDef = new ParameterDefinition(name, pd.Attributes, pd.ParameterType);
|
||||
//Set any default values.
|
||||
parameterDef.Constant = pd.Constant;
|
||||
parameterDef.IsReturnValue = pd.IsReturnValue;
|
||||
parameterDef.IsOut = pd.IsOut;
|
||||
foreach (CustomAttribute item in pd.CustomAttributes)
|
||||
parameterDef.CustomAttributes.Add(item);
|
||||
parameterDef.HasConstant = pd.HasConstant;
|
||||
parameterDef.HasDefault = pd.HasDefault;
|
||||
|
||||
thisMd.Parameters.Add(parameterDef);
|
||||
|
||||
results.Add(parameterDef);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a method reference while considering if declaring type is generic.
|
||||
/// </summary>
|
||||
public static MethodReference GetMethodReference(this MethodDefinition md, CodegenSession session)
|
||||
{
|
||||
MethodReference methodRef = session.ImportReference(md);
|
||||
|
||||
//Is generic.
|
||||
if (md.DeclaringType.HasGenericParameters)
|
||||
{
|
||||
GenericInstanceType git = methodRef.DeclaringType.MakeGenericInstanceType();
|
||||
MethodReference result = new MethodReference(md.Name, md.ReturnType)
|
||||
{
|
||||
HasThis = md.HasThis,
|
||||
ExplicitThis = md.ExplicitThis,
|
||||
DeclaringType = git,
|
||||
CallingConvention = md.CallingConvention,
|
||||
};
|
||||
foreach (ParameterDefinition pd in md.Parameters)
|
||||
{
|
||||
session.ImportReference(pd.ParameterType);
|
||||
result.Parameters.Add(pd);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return methodRef;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns a method reference for a generic method.
|
||||
/// </summary>
|
||||
public static MethodReference GetMethodReference(this MethodDefinition md, CodegenSession session, TypeReference typeReference)
|
||||
{
|
||||
MethodReference methodRef = session.ImportReference(md);
|
||||
return methodRef.GetMethodReference(session, typeReference);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns a method reference for a generic method.
|
||||
/// </summary>
|
||||
public static MethodReference GetMethodReference(this MethodDefinition md, CodegenSession session, TypeReference[] typeReferences)
|
||||
{
|
||||
MethodReference methodRef = session.ImportReference(md);
|
||||
return methodRef.GetMethodReference(session, typeReferences);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 866ed457fe28c3e4b9698d87b9abd709
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,254 @@
|
||||
using FishNet.CodeGenerating.Helping.Extension;
|
||||
using MonoFN.Cecil;
|
||||
|
||||
namespace FishNet.CodeGenerating.Extension
|
||||
{
|
||||
|
||||
|
||||
internal static class TypeDefinitionExtensions
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns if a TypeDefinition is nullable.
|
||||
/// </summary>
|
||||
public static bool IsNullable(this TypeDefinition td)
|
||||
{
|
||||
return (td.Name == typeof(System.Nullable<>).Name);
|
||||
}
|
||||
|
||||
|
||||
public static MethodReference GetMethodReferenceInBase(this TypeDefinition td, CodegenSession session, string methodName)
|
||||
{
|
||||
MethodDefinition baseMd = td.GetMethodDefinitionInBase(session, methodName);
|
||||
if (baseMd == null)
|
||||
return null;
|
||||
|
||||
|
||||
MethodReference baseMr;
|
||||
TypeReference baseTr = td.BaseType;
|
||||
if (baseTr.CachedResolve(session).HasGenericParameters)
|
||||
{
|
||||
GenericInstanceType git = (GenericInstanceType)baseTr;
|
||||
baseMr = new MethodReference(baseMd.Name, baseMd.ReturnType, git)
|
||||
{
|
||||
HasThis = baseMd.HasThis,
|
||||
CallingConvention = baseMd.CallingConvention,
|
||||
ExplicitThis = baseMd.ExplicitThis,
|
||||
};
|
||||
foreach (ParameterDefinition pd in baseMd.Parameters)
|
||||
{
|
||||
session.ImportReference(pd.ParameterType);
|
||||
baseMr.Parameters.Add(pd);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
baseMr = session.ImportReference(baseMd);
|
||||
}
|
||||
|
||||
return baseMr;
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns a method in the next base class.
|
||||
/// </summary>
|
||||
public static MethodDefinition GetMethodDefinitionInBase(this TypeDefinition td, CodegenSession session, string methodName)
|
||||
{
|
||||
if (td.BaseType == null)
|
||||
{
|
||||
session.LogError($"BaseType for {td.FullName} is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
TypeDefinition baseTd = td.BaseType.CachedResolve(session);
|
||||
return baseTd.GetMethod(methodName);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns a method in the next base class.
|
||||
/// </summary>
|
||||
public static MethodReference GetMethodReference(this TypeDefinition td, CodegenSession session, string methodName)
|
||||
{
|
||||
MethodDefinition md = td.GetMethod(methodName);
|
||||
//Not found.
|
||||
if (md == null)
|
||||
return null;
|
||||
|
||||
return md.GetMethodReference(session);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a MethodReference or creates one if missing.
|
||||
/// </summary>
|
||||
public static MethodReference GetOrCreateMethodReference(this TypeDefinition td, CodegenSession session, string methodName, MethodAttributes attributes, TypeReference returnType, out bool created)
|
||||
{
|
||||
MethodDefinition md = td.GetMethod(methodName);
|
||||
//Not found.
|
||||
if (md == null)
|
||||
{
|
||||
md = new MethodDefinition(methodName, attributes, returnType);
|
||||
td.Methods.Add(md);
|
||||
created = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
created = false;
|
||||
}
|
||||
|
||||
return md.GetMethodReference(session);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a MethodDefinition or creates one if missing.
|
||||
/// </summary>
|
||||
public static MethodDefinition GetOrCreateMethodDefinition(this TypeDefinition td, CodegenSession session, string methodName, MethodAttributes attributes, TypeReference returnType, out bool created)
|
||||
{
|
||||
MethodDefinition md = td.GetMethod(methodName);
|
||||
//Not found.
|
||||
if (md == null)
|
||||
{
|
||||
md = new MethodDefinition(methodName, attributes, returnType);
|
||||
td.Methods.Add(md);
|
||||
created = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
created = false;
|
||||
}
|
||||
|
||||
return md;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a MethodDefinition or creates one if missing.
|
||||
/// </summary>
|
||||
public static MethodDefinition GetOrCreateMethodDefinition(this TypeDefinition td, CodegenSession session, string methodName, MethodDefinition methodTemplate, bool copyParameters, out bool created)
|
||||
{
|
||||
MethodDefinition md = td.GetMethod(methodName);
|
||||
//Not found.
|
||||
if (md == null)
|
||||
{
|
||||
TypeReference returnType = session.ImportReference(methodTemplate.ReturnType);
|
||||
md = new MethodDefinition(methodName, methodTemplate.Attributes, returnType)
|
||||
{
|
||||
ExplicitThis = methodTemplate.ExplicitThis,
|
||||
AggressiveInlining = methodTemplate.AggressiveInlining,
|
||||
Attributes = methodTemplate.Attributes,
|
||||
CallingConvention = methodTemplate.CallingConvention,
|
||||
HasThis = methodTemplate.HasThis,
|
||||
};
|
||||
md.Body.InitLocals = methodTemplate.Body.InitLocals;
|
||||
|
||||
if (copyParameters)
|
||||
{
|
||||
foreach (ParameterDefinition pd in methodTemplate.Parameters)
|
||||
md.Parameters.Add(pd);
|
||||
}
|
||||
|
||||
td.Methods.Add(md);
|
||||
created = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
created = false;
|
||||
}
|
||||
|
||||
return md;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns a method in any inherited classes. The first found method is returned.
|
||||
/// </summary>
|
||||
public static MethodDefinition GetMethodDefinitionInAnyBase(this TypeDefinition td, CodegenSession session, string methodName)
|
||||
{
|
||||
while (td != null)
|
||||
{
|
||||
foreach (MethodDefinition md in td.Methods)
|
||||
{
|
||||
if (md.Name == methodName)
|
||||
return md;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
td = td.GetNextBaseTypeDefinition(session);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the next base type.
|
||||
/// </summary>
|
||||
public static TypeDefinition GetNextBaseTypeDefinition(this TypeDefinition typeDef, CodegenSession session)
|
||||
{
|
||||
return (typeDef.BaseType == null) ? null : typeDef.BaseType.CachedResolve(session);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a FieldReference.
|
||||
/// </summary>
|
||||
public static FieldReference CreateFieldReference(this FieldDefinition fd, CodegenSession session)
|
||||
{
|
||||
FieldReference fr;
|
||||
TypeDefinition declaringType = fd.DeclaringType;
|
||||
//Is generic.
|
||||
if (declaringType.HasGenericParameters)
|
||||
{
|
||||
GenericInstanceType git = new GenericInstanceType(declaringType);
|
||||
foreach (GenericParameter item in declaringType.GenericParameters)
|
||||
git.GenericArguments.Add(item);
|
||||
fr = new FieldReference(fd.Name, fd.FieldType, git);
|
||||
return fr;
|
||||
}
|
||||
//Not generic.
|
||||
else
|
||||
{
|
||||
return session.ImportReference(fd);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a FieldReference or creates it if missing.
|
||||
/// </summary>
|
||||
public static FieldReference GetOrCreateFieldReference(this TypeDefinition td, CodegenSession session, string fieldName, FieldAttributes attributes, TypeReference fieldTypeRef, out bool created)
|
||||
{
|
||||
FieldReference fr = td.GetFieldReference(fieldName, session);
|
||||
if (fr == null)
|
||||
{
|
||||
fr = td.CreateFieldDefinition(session, fieldName, attributes, fieldTypeRef);
|
||||
created = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
created = false;
|
||||
}
|
||||
|
||||
return fr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a FieldReference.
|
||||
/// </summary>
|
||||
public static FieldReference CreateFieldDefinition(this TypeDefinition td, CodegenSession session, string fieldName, FieldAttributes attributes, TypeReference fieldTypeRef)
|
||||
{
|
||||
FieldDefinition fd = new FieldDefinition(fieldName, attributes, fieldTypeRef);
|
||||
td.Fields.Add(fd);
|
||||
return fd.CreateFieldReference(session);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9f00cf3dc8b90b469c3c9cb8b87fc88
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,59 @@
|
||||
|
||||
using FishNet.CodeGenerating.Helping;
|
||||
using FishNet.CodeGenerating.Helping.Extension;
|
||||
using MonoFN.Cecil;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.CodeGenerating.Extension
|
||||
{
|
||||
|
||||
|
||||
internal static class TypeReferenceExtensions
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Returns if a TypeReference is nullable.
|
||||
/// </summary>
|
||||
public static bool IsNullable(this TypeReference tr, CodegenSession session)
|
||||
{
|
||||
TypeDefinition td = tr.CachedResolve(session);
|
||||
return td.IsNullable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the fullname of a TypeReference without <>.
|
||||
/// </summary>
|
||||
/// <param name="tr"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetFullnameWithoutBrackets(this TypeReference tr)
|
||||
{
|
||||
string str = tr.FullName;
|
||||
str = str.Replace("<", "");
|
||||
str = str.Replace(">", "");
|
||||
return str;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a method in the next base class.
|
||||
/// </summary>
|
||||
public static MethodReference GetMethodInBase(this TypeReference tr, CodegenSession session, string methodName)
|
||||
{
|
||||
return tr.CachedResolve(session).GetMethodInBase(session, methodName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes a GenericInstanceType.
|
||||
/// </summary>
|
||||
public static GenericInstanceType MakeGenericInstanceType(this TypeReference self)
|
||||
{
|
||||
GenericInstanceType instance = new GenericInstanceType(self);
|
||||
foreach (GenericParameter argument in self.GenericParameters)
|
||||
instance.GenericArguments.Add(argument);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 239b1b10db80c594d93b7ba4ee2c1ec5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
Assets/FishNet/CodeGenerating/FN_README.txt
Normal file
9
Assets/FishNet/CodeGenerating/FN_README.txt
Normal file
@ -0,0 +1,9 @@
|
||||
After updating a custom Cecil to fix conflict with Unity.Burst in 2021 perform the following:
|
||||
|
||||
- Open cecil in it's own project; eg: do not place directly in FN.
|
||||
- Rename namespace.Mono to namespace.MonoFN.
|
||||
- Current project rename strings, "Mono to "MonoFN
|
||||
- Replace current project #if INSIDE_ROCKS to #if UNITY_EDITOR
|
||||
- Comment out `[assembly: AssemblyTitle ("MonoFN.Cecil.Rocks")]` within rocks\Mono.Cecil.Rocks\AssemblyInfo.cs.
|
||||
- Delete obj/bin/tests folders.
|
||||
- Copy into FN project.
|
7
Assets/FishNet/CodeGenerating/FN_README.txt.meta
Normal file
7
Assets/FishNet/CodeGenerating/FN_README.txt.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9133eb285bd7f3c4f89f4d7a2a079c6b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/FishNet/CodeGenerating/Helpers.meta
Normal file
8
Assets/FishNet/CodeGenerating/Helpers.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: efeca2428bd9fe64d872a626b93ff0cf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
94
Assets/FishNet/CodeGenerating/Helpers/AttributeHelper.cs
Normal file
94
Assets/FishNet/CodeGenerating/Helpers/AttributeHelper.cs
Normal file
@ -0,0 +1,94 @@
|
||||
using FishNet.CodeGenerating.Helping.Extension;
|
||||
using FishNet.Object;
|
||||
using FishNet.Object.Helping;
|
||||
using FishNet.Object.Prediction;
|
||||
using FishNet.Object.Synchronizing;
|
||||
using MonoFN.Cecil;
|
||||
|
||||
|
||||
namespace FishNet.CodeGenerating.Helping
|
||||
{
|
||||
internal class AttributeHelper : CodegenBase
|
||||
{
|
||||
#region Reflection references.
|
||||
internal string ReplicateAttribute_FullName;
|
||||
internal string ReconcileAttribute_FullName;
|
||||
private string ServerAttribute_FullName;
|
||||
private string ClientAttribute_FullName;
|
||||
private string ServerRpcAttribute_FullName;
|
||||
private string ObserversRpcAttribute_FullName;
|
||||
private string TargetRpcAttribute_FullName;
|
||||
private string SyncVarAttribute_FullName;
|
||||
private string SyncObjectAttribute_FullName;
|
||||
#endregion
|
||||
|
||||
public override bool ImportReferences()
|
||||
{
|
||||
ServerAttribute_FullName = typeof(ServerAttribute).FullName;
|
||||
ClientAttribute_FullName = typeof(ClientAttribute).FullName;
|
||||
ServerRpcAttribute_FullName = typeof(ServerRpcAttribute).FullName;
|
||||
ObserversRpcAttribute_FullName = typeof(ObserversRpcAttribute).FullName;
|
||||
TargetRpcAttribute_FullName = typeof(TargetRpcAttribute).FullName;
|
||||
SyncVarAttribute_FullName = typeof(SyncVarAttribute).FullName;
|
||||
SyncObjectAttribute_FullName = typeof(SyncObjectAttribute).FullName;
|
||||
ReplicateAttribute_FullName = typeof(ReplicateAttribute).FullName;
|
||||
ReconcileAttribute_FullName = typeof(ReconcileAttribute).FullName;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns type of Rpc attributeFullName is for.
|
||||
/// </summary>
|
||||
/// <param name="attributeFullName"></param>
|
||||
/// <returns></returns>
|
||||
public RpcType GetRpcAttributeType(CustomAttribute ca)
|
||||
{
|
||||
if (ca.Is(ServerRpcAttribute_FullName))
|
||||
return RpcType.Server;
|
||||
else if (ca.Is(ObserversRpcAttribute_FullName))
|
||||
return RpcType.Observers;
|
||||
else if (ca.Is(TargetRpcAttribute_FullName))
|
||||
return RpcType.Target;
|
||||
else
|
||||
return RpcType.None;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns type of Rpc attributeFullName is for.
|
||||
/// </summary>
|
||||
/// <param name="attributeFullName"></param>
|
||||
/// <returns></returns>
|
||||
internal QolAttributeType GetQolAttributeType(string attributeFullName)
|
||||
{
|
||||
if (attributeFullName == ServerAttribute_FullName)
|
||||
return QolAttributeType.Server;
|
||||
else if (attributeFullName == ClientAttribute_FullName)
|
||||
return QolAttributeType.Client;
|
||||
else
|
||||
return QolAttributeType.None;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns if attribute if a SyncVarAttribute.
|
||||
/// </summary>
|
||||
/// <param name="attributeFullName"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsSyncVarAttribute(string attributeFullName)
|
||||
{
|
||||
return (attributeFullName == SyncVarAttribute_FullName);
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns if attribute if a SyncObjectAttribute.
|
||||
/// </summary>
|
||||
/// <param name="attributeFullName"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsSyncObjectAttribute(string attributeFullName)
|
||||
{
|
||||
return (attributeFullName == SyncObjectAttribute_FullName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d32f3dc23b55598429c5cfe6156e6243
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in New Issue
Block a user