Add main mesh fixes
This commit is contained in:
3
Assets/Asset Cleaner/Systems/External.meta
Normal file
3
Assets/Asset Cleaner/Systems/External.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbedea52d931409a8b62256873637225
|
||||
timeCreated: 1596214557
|
||||
94
Assets/Asset Cleaner/Systems/External/AufWindow.cs
vendored
Normal file
94
Assets/Asset Cleaner/Systems/External/AufWindow.cs
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
using System.Diagnostics;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class AufWindow : EditorWindow {
|
||||
[SerializeField] PersistentUndoRedoState _persistentUndo;
|
||||
|
||||
[MenuItem("Window/- Asset Cleaner %L")]
|
||||
static void OpenActiveWindow() {
|
||||
GetWindow<AufWindow>();
|
||||
}
|
||||
|
||||
// restore window state after recompilation
|
||||
void OnEnable() {
|
||||
var wd = Globals<WindowData>.Value = new WindowData();
|
||||
wd.Window = this;
|
||||
|
||||
var firstTime = _persistentUndo == null;
|
||||
Globals<PersistentUndoRedoState>.Value = _persistentUndo ?? new PersistentUndoRedoState();
|
||||
Globals<BacklinkStore>.Value = new BacklinkStore();
|
||||
var config = Globals<Config>.Value = new Config();
|
||||
PersistenceUtils.Load(ref config);
|
||||
|
||||
if (firstTime || !config.RebuildCacheOnDemand)
|
||||
Globals<BacklinkStore>.Value.Init();
|
||||
|
||||
EditorApplication.update += Upd;
|
||||
EditorApplication.projectWindowItemOnGUI += ProjectViewGui.OnProjectWindowItemOnGui;
|
||||
|
||||
AufCtx.TryInitWorld();
|
||||
|
||||
// need to close window in case of Asset Cleaner uninstalled
|
||||
if (!CleanerStyleAsset.Style.TryFindSelf(out wd.Style))
|
||||
ForceClose();
|
||||
}
|
||||
|
||||
void OnGUI() {
|
||||
var store = Globals<BacklinkStore>.Value;
|
||||
if (!store.Initialized) {
|
||||
// prevent further window GUI rendering
|
||||
if (!GUILayout.Button("Initialize Cache")) return;
|
||||
var stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
store.Init();
|
||||
stopwatch.Stop();
|
||||
Globals<Config>.Value.InitializationTime = $"Initialized in {stopwatch.Elapsed.TotalSeconds:N} s";
|
||||
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
|
||||
}
|
||||
|
||||
AufCtx.OnGuiGroup.Run();
|
||||
}
|
||||
|
||||
static void Upd() {
|
||||
if (AufCtx.World == null) {
|
||||
AufCtx.DestroyWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Globals<BacklinkStore>.Value.Initialized) return;
|
||||
AufCtx.UpdateGroup.Run();
|
||||
}
|
||||
|
||||
bool _closing;
|
||||
|
||||
void ForceClose() {
|
||||
if (_closing) return;
|
||||
_closing = true;
|
||||
Close();
|
||||
EditorWindow.DestroyImmediate(this);
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
if (AufCtx.Destroyed) return;
|
||||
_persistentUndo = Globals<PersistentUndoRedoState>.Value;
|
||||
|
||||
AufCtx.UpdateGroup.Destroy();
|
||||
AufCtx.OnGuiGroup.Destroy();
|
||||
AufCtx.DestroyWorld();
|
||||
|
||||
Globals<Config>.Value = default;
|
||||
Globals<PersistentUndoRedoState>.Value = default;
|
||||
Globals<WindowData>.Value = default;
|
||||
|
||||
EditorApplication.update -= Upd;
|
||||
EditorApplication.projectWindowItemOnGUI -= ProjectViewGui.OnProjectWindowItemOnGui;
|
||||
|
||||
// need to close window in case of Asset Cleaner uninstalled
|
||||
if (!CleanerStyleAsset.Style.TryFindSelf(out _))
|
||||
ForceClose();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Asset Cleaner/Systems/External/AufWindow.cs.meta
vendored
Normal file
11
Assets/Asset Cleaner/Systems/External/AufWindow.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44ebd7bbb2bb41b4ba0187901e8d583f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Assets/Asset Cleaner/Systems/External/ProcessAllAssets.cs
vendored
Normal file
23
Assets/Asset Cleaner/Systems/External/ProcessAllAssets.cs
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEditor;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class ProcessAllAssets : AssetPostprocessor {
|
||||
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
|
||||
if (!AufCtx.InitStarted) return;
|
||||
if (!Globals<BacklinkStore>.Value.Initialized) return;
|
||||
|
||||
var store = Globals<BacklinkStore>.Value;
|
||||
var length = movedAssets.Length;
|
||||
for (var i = 0; i < length; i++)
|
||||
store.Replace(movedFromAssetPaths[i], movedAssets[i]);
|
||||
|
||||
foreach (var path in deletedAssets)
|
||||
store.Remove(path);
|
||||
|
||||
foreach (var path in importedAssets)
|
||||
store.RebuildFor(path, true);
|
||||
|
||||
store.UpdateUnusedAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Asset Cleaner/Systems/External/ProcessAllAssets.cs.meta
vendored
Normal file
11
Assets/Asset Cleaner/Systems/External/ProcessAllAssets.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17c1f845fa88d38448c4cf65e9745f30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
47
Assets/Asset Cleaner/Systems/External/ProjectViewGui.cs
vendored
Normal file
47
Assets/Asset Cleaner/Systems/External/ProjectViewGui.cs
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
static class ProjectViewGui {
|
||||
static CleanerStyleAsset.Style _style = Globals<WindowData>.Value.Style;
|
||||
|
||||
public static void OnProjectWindowItemOnGui(string guid, Rect rect) {
|
||||
if (!Globals<Config>.Value.MarkRed) return;
|
||||
|
||||
var store = Globals<BacklinkStore>.Value;
|
||||
if (!store.Initialized) return;
|
||||
|
||||
var path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
ShowRowQuantity(rect, path, store);
|
||||
|
||||
long size = 0;
|
||||
var _ = store.UnusedFiles.TryGetValue(path, out size) || store.UnusedScenes.TryGetValue(path, out size);
|
||||
|
||||
if (SearchUtils.IsUnused(path)) {
|
||||
var buf = GUI.color;
|
||||
{
|
||||
GUI.color = _style.RedHighlight;
|
||||
GUI.Box(rect, string.Empty);
|
||||
}
|
||||
GUI.color = buf;
|
||||
GUI.Label(rect, CommonUtils.BytesToString(size), _style.ProjectViewCounterLabel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void ShowRowQuantity(Rect rect, string path, BacklinkStore backlinkStore) {
|
||||
if (!AssetDatabase.IsValidFolder(path))
|
||||
return;
|
||||
|
||||
backlinkStore.FoldersWithQty.TryGetValue(path, out var folderWithQty);
|
||||
|
||||
var cntFiles = folderWithQty?.UnusedFilesQty ?? 0;
|
||||
var cntScenes = folderWithQty?.UnusedScenesQty ?? 0;
|
||||
long size = folderWithQty?.UnusedSize ?? 0;
|
||||
|
||||
if (cntFiles == 0 && cntScenes == 0) return;
|
||||
var countStr = cntFiles + cntScenes > 0 ? $"{cntFiles} | {cntScenes} ({CommonUtils.BytesToString(size)})" : "";
|
||||
GUI.Label(rect, countStr, _style.ProjectViewCounterLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Asset Cleaner/Systems/External/ProjectViewGui.cs.meta
vendored
Normal file
3
Assets/Asset Cleaner/Systems/External/ProjectViewGui.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a17718cc645348b0bc4ed6d7e514ab30
|
||||
timeCreated: 1589032770
|
||||
56
Assets/Asset Cleaner/Systems/SysProcessSearch.cs
Normal file
56
Assets/Asset Cleaner/Systems/SysProcessSearch.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using Leopotam.Ecs;
|
||||
using UnityEngine;
|
||||
using static Asset_Cleaner.AufCtx;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class SysProcessSearch : IEcsRunSystem {
|
||||
EcsFilter<SelectionChanged> _from = null;
|
||||
|
||||
EcsFilter<Result, SearchResultGui, InSceneResult> SceneResultRows = null;
|
||||
EcsFilter<SceneResult, SceneDetails> ScenePaths = null;
|
||||
EcsFilter<SearchArg>.Exclude<InSceneResult> SearchArgMain = null;
|
||||
EcsFilter<Result, SearchResultGui, FileResultTag> FileResultRows = null;
|
||||
|
||||
public void Run() {
|
||||
if (_from.IsEmpty())
|
||||
return;
|
||||
|
||||
SearchArgMain.AllDestroy();
|
||||
ScenePaths.AllDestroy();
|
||||
FileResultRows.AllDestroy();
|
||||
SceneResultRows.AllDestroy();
|
||||
|
||||
var wd = Globals<WindowData>.Value;
|
||||
if (wd.Window)
|
||||
wd.Window.Repaint();
|
||||
|
||||
foreach (var i in _from.Out(out var get1, out _)) {
|
||||
var t1 = get1[i];
|
||||
if (!t1.Target) continue;
|
||||
wd.FindFrom = t1.From;
|
||||
|
||||
try {
|
||||
switch (t1.From) {
|
||||
case FindModeEnum.Scene:
|
||||
World.NewEntityWith(out SearchArg st);
|
||||
SearchUtils.Init(st, t1.Target, t1.Scene);
|
||||
SearchUtils.InScene(st, t1.Scene);
|
||||
break;
|
||||
case FindModeEnum.File:
|
||||
World.NewEntityWith(out SearchArg arg);
|
||||
SearchUtils.Init(arg, t1.Target);
|
||||
SearchUtils.FilesThatReference(arg);
|
||||
SearchUtils.ScenesThatContain(t1.Target);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception e) {
|
||||
Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
_from.AllUnset<SelectionChanged>();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Asset Cleaner/Systems/SysProcessSearch.cs.meta
Normal file
3
Assets/Asset Cleaner/Systems/SysProcessSearch.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afd561b0c1384bcc82976f2624afa895
|
||||
timeCreated: 1577287503
|
||||
30
Assets/Asset Cleaner/Systems/SysRepaintWindow.cs
Normal file
30
Assets/Asset Cleaner/Systems/SysRepaintWindow.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Leopotam.Ecs;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class RequestRepaintEvt { }
|
||||
|
||||
class SysRepaintWindow : IEcsRunSystem, IEcsInitSystem {
|
||||
EcsFilter<RequestRepaintEvt> Repaint = null;
|
||||
|
||||
public void Init() {
|
||||
var wd = Globals<WindowData>.Value;
|
||||
wd.SceneFoldout = new GUIContent(AssetPreview.GetMiniTypeThumbnail(typeof(SceneAsset)));
|
||||
wd.ExpandScenes = true;
|
||||
wd.ExpandFiles = true;
|
||||
wd.ScrollPos = Vector2.zero;
|
||||
wd.Window.titleContent = new GUIContent("Asset Cleaner v1.0");
|
||||
}
|
||||
|
||||
public void Run() {
|
||||
var wd = Globals<WindowData>.Value;
|
||||
|
||||
if (Repaint.IsEmpty()) return;
|
||||
wd.Window.Repaint();
|
||||
InternalEditorUtility.RepaintAllViews();
|
||||
Repaint.AllDestroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Asset Cleaner/Systems/SysRepaintWindow.cs.meta
Normal file
3
Assets/Asset Cleaner/Systems/SysRepaintWindow.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 673a2486762b4e3da784f1657b90bb93
|
||||
timeCreated: 1577288020
|
||||
44
Assets/Asset Cleaner/Systems/SysSceneCleanup.cs
Normal file
44
Assets/Asset Cleaner/Systems/SysSceneCleanup.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using Leopotam.Ecs;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class SceneToClose : IEcsAutoReset {
|
||||
public Scene Scene;
|
||||
public int SelectionId;
|
||||
public bool ForceClose;
|
||||
|
||||
public void Reset() {
|
||||
ForceClose = default;
|
||||
Scene = default;
|
||||
SelectionId = default;
|
||||
}
|
||||
}
|
||||
|
||||
class SysSceneCleanup : IEcsRunSystem, IEcsDestroySystem {
|
||||
EcsFilter<SceneToClose> ScenesToClose = default;
|
||||
|
||||
public void Run() {
|
||||
if (ScenesToClose.IsEmpty()) return;
|
||||
|
||||
var selectionId = Globals<PersistentUndoRedoState>.Value.Id;
|
||||
|
||||
foreach (var i in ScenesToClose.Out(out var g1, out var entities)) {
|
||||
var s = g1[i].Scene;
|
||||
if (g1[i].SelectionId == selectionId && !g1[i].ForceClose) continue;
|
||||
if (Selection.activeGameObject && Selection.activeGameObject.scene == s) continue;
|
||||
if (s.isLoaded) EditorSceneManager.CloseScene(s, removeScene: true);
|
||||
entities[i].Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
// close scenes on window close
|
||||
public void Destroy() {
|
||||
foreach (var i in ScenesToClose.Out(out var g1, out _)) {
|
||||
var s = g1[i].Scene;
|
||||
if (s.isLoaded) EditorSceneManager.CloseScene(s, removeScene: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Asset Cleaner/Systems/SysSceneCleanup.cs.meta
Normal file
3
Assets/Asset Cleaner/Systems/SysSceneCleanup.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d42cae4aa3ff4500948ddd623a270120
|
||||
timeCreated: 1596142629
|
||||
190
Assets/Asset Cleaner/Systems/SysUndoRedoSelection.cs
Normal file
190
Assets/Asset Cleaner/Systems/SysUndoRedoSelection.cs
Normal file
@@ -0,0 +1,190 @@
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using Leopotam.Ecs;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using static Asset_Cleaner.AufCtx;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class CleanupPrevArg { }
|
||||
|
||||
class UndoEvt { }
|
||||
|
||||
class RedoEvt { }
|
||||
|
||||
class SysUndoRedoSelection : IEcsRunSystem, IEcsInitSystem, IEcsDestroySystem {
|
||||
EcsFilter<UndoEvt> UndoEvt = default;
|
||||
EcsFilter<RedoEvt> RedoEvt = default;
|
||||
|
||||
bool _preventHistoryInsert;
|
||||
bool _preventSelectionSet;
|
||||
|
||||
public void Init() {
|
||||
Undo.undoRedoPerformed += OnUndoRedoPerformed;
|
||||
Selection.selectionChanged += OnSelectionChanged;
|
||||
Globals<UndoRedoState>.Value = new UndoRedoState();
|
||||
if (Globals<PersistentUndoRedoState>.Value.History.Count > 0)
|
||||
_preventHistoryInsert = true;
|
||||
OnSelectionChanged(); //init selection
|
||||
}
|
||||
|
||||
public void Destroy() {
|
||||
Undo.undoRedoPerformed -= OnUndoRedoPerformed;
|
||||
Selection.selectionChanged -= OnSelectionChanged;
|
||||
Globals<UndoRedoState>.Value = default;
|
||||
}
|
||||
|
||||
public void Run() {
|
||||
MouseInput();
|
||||
|
||||
if (UndoEvt.IsEmpty() && RedoEvt.IsEmpty()) return;
|
||||
Counters(undo: !UndoEvt.IsEmpty(), redo: !RedoEvt.IsEmpty(), false);
|
||||
_preventHistoryInsert = true;
|
||||
if (!_preventSelectionSet) {
|
||||
(var history, var id) = Globals<PersistentUndoRedoState>.Value;
|
||||
SelectionEntry entry = history[id];
|
||||
if (entry.Valid())
|
||||
Selection.objects = entry.IsGuids
|
||||
? entry.Guids.Select(AssetDatabase.GUIDToAssetPath).Select(AssetDatabase.LoadAssetAtPath<Object>).Where(obj => obj).ToArray()
|
||||
: entry.SceneObjects;
|
||||
}
|
||||
|
||||
_preventSelectionSet = false;
|
||||
|
||||
UndoEvt.AllDestroy();
|
||||
RedoEvt.AllDestroy();
|
||||
}
|
||||
|
||||
|
||||
static void Counters(bool undo, bool redo, bool insertToHistory) {
|
||||
var state = Globals<PersistentUndoRedoState>.Value;
|
||||
World.NewEntityWith(out RequestRepaintEvt _);
|
||||
|
||||
const int MinId = 0;
|
||||
if (insertToHistory) {
|
||||
var entry = new SelectionEntry();
|
||||
|
||||
var count = state.History.Count - 1 - state.Id;
|
||||
if (count > 0)
|
||||
state.History.RemoveRange(state.Id + 1, count);
|
||||
|
||||
state.History.Add(entry);
|
||||
state.Id = MaxId();
|
||||
|
||||
if (Selection.assetGUIDs.Length > 0) {
|
||||
entry.IsGuids = true;
|
||||
entry.Guids = Selection.assetGUIDs;
|
||||
}
|
||||
else {
|
||||
entry.SceneObjects = Selection.objects;
|
||||
}
|
||||
}
|
||||
|
||||
if (undo) {
|
||||
// loop to skip invalid
|
||||
while (true) {
|
||||
state.Id -= 1;
|
||||
if (state.Id < MinId) break;
|
||||
if (state.History[state.Id].Valid()) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (redo) {
|
||||
// loop to skip invalid
|
||||
while (true) {
|
||||
state.Id += 1;
|
||||
if (state.Id > MaxId()) break;
|
||||
if (state.History[state.Id].Valid()) break;
|
||||
}
|
||||
}
|
||||
|
||||
state.Id = Mathf.Clamp(state.Id, MinId, MaxId());
|
||||
|
||||
var undoRedoState = Globals<UndoRedoState>.Value;
|
||||
undoRedoState.UndoEnabled = state.Id != MinId;
|
||||
undoRedoState.RedoEnabled = state.Id != MaxId();
|
||||
|
||||
int MaxId() => Mathf.Max(0, state.History.Count - 1);
|
||||
}
|
||||
|
||||
void OnSelectionChanged() {
|
||||
World.NewEntityWith(out RequestRepaintEvt _);
|
||||
if (Globals<Config>.Value.Locked) return;
|
||||
Counters(undo: false, redo: false, insertToHistory: !_preventHistoryInsert);
|
||||
_preventHistoryInsert = false;
|
||||
|
||||
World.NewEntityWith(out SelectionChanged comp);
|
||||
World.NewEntityWith(out CleanupPrevArg _);
|
||||
var go = Selection.activeGameObject;
|
||||
if (go && go.scene.IsValid()) {
|
||||
comp.From = FindModeEnum.Scene;
|
||||
comp.Target = go;
|
||||
comp.Scene = go.scene;
|
||||
}
|
||||
else {
|
||||
var guids = Selection.assetGUIDs;
|
||||
// comp.Guids = Selection.assetGUIDs;
|
||||
bool any = guids != null && guids.Length > 0;
|
||||
if (any) {
|
||||
comp.From = FindModeEnum.File;
|
||||
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
comp.Target = AssetDatabase.LoadAssetAtPath<Object>(path);
|
||||
}
|
||||
else {
|
||||
comp.From = FindModeEnum.None;
|
||||
comp.Target = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// prevents selection history flooding
|
||||
void OnUndoRedoPerformed() {
|
||||
// below is a hackish way to catch Undo/Redo from editor
|
||||
if (!Undo.GetCurrentGroupName().Equals("Selection Change")) return;
|
||||
var evt = Event.current;
|
||||
if (evt == null) return;
|
||||
if (evt.rawType != EventType.KeyDown) return;
|
||||
|
||||
switch (evt.keyCode) {
|
||||
case KeyCode.Z:
|
||||
World.NewEntityWith(out UndoEvt _);
|
||||
_preventSelectionSet = true; // prevent manual Selection set
|
||||
break;
|
||||
case KeyCode.Y:
|
||||
World.NewEntityWith(out RedoEvt _);
|
||||
_preventSelectionSet = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MouseInput() {
|
||||
if (_nextClick > EditorApplication.timeSinceStartup) return;
|
||||
|
||||
var any = false;
|
||||
if (Pressed(0x5)) {
|
||||
World.NewEntityWith(out UndoEvt _);
|
||||
any = true;
|
||||
}
|
||||
|
||||
if (Pressed(0x6)) {
|
||||
World.NewEntityWith(out RedoEvt _);
|
||||
any = true;
|
||||
}
|
||||
|
||||
if (any)
|
||||
_nextClick = EditorApplication.timeSinceStartup + 0.25;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR_WIN
|
||||
[DllImport("USER32.dll")]
|
||||
static extern short GetKeyState(int keycode);
|
||||
#else
|
||||
static short GetKeyState(int keycode) => 0;
|
||||
#endif
|
||||
|
||||
double _nextClick;
|
||||
|
||||
// 5 back, 6 fw
|
||||
static bool Pressed(int keyCode) => (GetKeyState(keyCode) & 0x100) != 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e6a2f49ce174cabbc560ea8e3e9975c
|
||||
timeCreated: 1596008857
|
||||
970
Assets/Asset Cleaner/Systems/SysWindowGui.cs
Normal file
970
Assets/Asset Cleaner/Systems/SysWindowGui.cs
Normal file
@@ -0,0 +1,970 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Leopotam.Ecs;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Asset_Cleaner {
|
||||
class FileResultTag { }
|
||||
|
||||
enum TargetTypeEnum {
|
||||
File = 0,
|
||||
Directory = 1,
|
||||
Scene = 2,
|
||||
ObjectInScene = 3,
|
||||
ObjectInStage = 4
|
||||
}
|
||||
|
||||
class SysWindowGui : IEcsRunSystem, IEcsInitSystem {
|
||||
EcsFilter<Result, SearchResultGui, InSceneResult> SceneResultRows = null;
|
||||
EcsFilter<SceneResult, SceneDetails> ScenePaths = null;
|
||||
EcsFilter<SearchArg>.Exclude<InSceneResult> SearchArgMain = null;
|
||||
EcsFilter<Result, SearchResultGui, FileResultTag> FileResultRows = null;
|
||||
|
||||
public void Init() {
|
||||
BacklinkStoreDirty(true);
|
||||
VisualSettingDirty(true);
|
||||
}
|
||||
|
||||
public void Run() {
|
||||
var windowData = Globals<WindowData>.Value;
|
||||
|
||||
_toolbarSelection = GUILayout.Toolbar(_toolbarSelection, _toolbarStrings, GUILayout.ExpandWidth(false));
|
||||
var conf = Globals<Config>.Value;
|
||||
switch (_toolbarSelection) {
|
||||
case 0: {
|
||||
ShowTabMain(conf, windowData);
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
ShowTabSettings(conf);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string[] _toolbarStrings = {"Main", "Settings"};
|
||||
|
||||
const int _progressBarShowFromLevel = 10;
|
||||
int _toolbarSelection = 0;
|
||||
|
||||
int _settingIgnoredPathsHash1;
|
||||
|
||||
bool BacklinkStoreDirty(bool set) {
|
||||
var res = Hash() != _settingIgnoredPathsHash1;
|
||||
if (set) _settingIgnoredPathsHash1 = Hash();
|
||||
return res;
|
||||
|
||||
int Hash() {
|
||||
var conf = Globals<Config>.Value;
|
||||
return DirtyUtils.HashCode(conf.IgnorePathContainsCombined,
|
||||
conf.IgnoreMaterial,
|
||||
conf.IgnoreScriptable);
|
||||
}
|
||||
}
|
||||
|
||||
int _settingCodeHash1;
|
||||
|
||||
bool VisualSettingDirty(bool set) {
|
||||
var res = Hash() != _settingCodeHash1;
|
||||
if (set) _settingCodeHash1 = Hash();
|
||||
return res;
|
||||
|
||||
int Hash() {
|
||||
var conf = Globals<Config>.Value;
|
||||
return DirtyUtils.HashCode(
|
||||
conf.MarkRed,
|
||||
conf.ShowInfoBox,
|
||||
conf.RebuildCacheOnDemand);
|
||||
}
|
||||
}
|
||||
|
||||
void ShowTabSettings(Config conf) {
|
||||
using (new EditorGUILayout.VerticalScope()) {
|
||||
EditorGUILayout.Space();
|
||||
|
||||
var enabled = GUI.enabled;
|
||||
GUI.enabled = true;
|
||||
|
||||
|
||||
using (new EditorGUILayout.VerticalScope()) {
|
||||
conf.MarkRed = GUILayout.Toggle(conf.MarkRed, "Display counters and red overlay in Project View");
|
||||
conf.ShowInfoBox = GUILayout.Toggle(conf.ShowInfoBox, "Help suggestions");
|
||||
conf.RebuildCacheOnDemand = GUILayout.Toggle(conf.RebuildCacheOnDemand, "Rebuild cache on demand (when scripts are updated often)");
|
||||
EditorGUILayout.Space();
|
||||
conf.IgnoreMaterial = GUILayout.Toggle(conf.IgnoreMaterial, "Ignore Materials");
|
||||
conf.IgnoreScriptable = GUILayout.Toggle(conf.IgnoreScriptable, "Ignore ScriptableObjects");
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
GUI.enabled = enabled;
|
||||
|
||||
EditorGUILayout.LabelField("Ignore Path(s) contains:");
|
||||
|
||||
conf.IgnorePathContainsCombined = GUILayout.TextArea(conf.IgnorePathContainsCombined);
|
||||
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false))) {
|
||||
EditorGUILayout.Space();
|
||||
|
||||
var previous = GUI.enabled;
|
||||
|
||||
GUI.enabled = BacklinkStoreDirty(false) || VisualSettingDirty(false);
|
||||
if (GUILayout.Button("Apply")) {
|
||||
conf.IgnorePathContains = conf.IgnorePathContainsCombined.Split(';')
|
||||
.Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();
|
||||
Apply();
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
|
||||
var selectedGuids = Selection.assetGUIDs;
|
||||
var assetPaths = new List<string>();
|
||||
if (selectedGuids.Length > 0) {
|
||||
foreach (var guid in selectedGuids) {
|
||||
var realAssetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var obj = AssetDatabase.LoadAssetAtPath<Object>(realAssetPath);
|
||||
var assetPath = realAssetPath.Replace("Assets/", string.Empty);
|
||||
if (obj is DefaultAsset &&
|
||||
!conf.IgnorePathContains.Any(p => (StringComparer.Ordinal.Equals(p, assetPath)))) {
|
||||
assetPaths.Add(assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = (assetPaths.Count > 0);
|
||||
var foldersList = string.Join(", ", assetPaths);
|
||||
if (GUILayout.Button("Add Selected Path")) {
|
||||
var choice = EditorUtility.DisplayDialog(
|
||||
title: "Asset Cleaner",
|
||||
message:
|
||||
$"Do you really want to add these folder(s) to ignored list: \"{foldersList}\"?",
|
||||
ok: "Ignore",
|
||||
cancel: "Cancel");
|
||||
if (choice) {
|
||||
conf.IgnorePathContainsCombined += $"{foldersList};";
|
||||
conf.IgnorePathContains = conf.IgnorePathContainsCombined.Split(';')
|
||||
.Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();
|
||||
Apply();
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
if (GUILayout.Button("Reset")) {
|
||||
var choice = EditorUtility.DisplayDialog(
|
||||
title: "Asset Cleaner",
|
||||
message:
|
||||
$"Do you really want to reset to the factory settings?",
|
||||
ok: "Reset",
|
||||
cancel: "Cancel");
|
||||
if (choice) {
|
||||
var serializable = AufSerializableData.Default();
|
||||
AufSerializableData.OnDeserialize(in serializable, ref conf);
|
||||
Apply();
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField(conf.InitializationTime);
|
||||
|
||||
var buf = GUI.enabled;
|
||||
GUI.enabled = Selection.objects.Length > 0;
|
||||
if (GUILayout.Button("Reserialize selected assets", GUILayout.ExpandWidth(false))) {
|
||||
var paths = Selection.objects.Select(AssetDatabase.GetAssetPath);
|
||||
AssetDatabase.ForceReserializeAssets(paths);
|
||||
EditorApplication.ExecuteMenuItem("File/Save Project");
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
GUI.enabled = buf;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
void Apply() {
|
||||
var rebuild = BacklinkStoreDirty(true);
|
||||
VisualSettingDirty(true);
|
||||
PersistenceUtils.Save(in conf);
|
||||
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
|
||||
if (rebuild)
|
||||
Globals<BacklinkStore>.Value.UpdateUnusedAssets();
|
||||
InternalEditorUtility.RepaintAllViews();
|
||||
}
|
||||
}
|
||||
|
||||
void ShowTabMain(Config conf, WindowData windowData) {
|
||||
var store = Globals<BacklinkStore>.Value;
|
||||
EditorGUIUtility.labelWidth = windowData.Window.position.width * .7f;
|
||||
|
||||
int Hash() => DirtyUtils.HashCode(conf.Locked);
|
||||
var active = SearchArgMain.Get1[0];
|
||||
if (conf.Locked && (windowData.FindFrom == FindModeEnum.File &&
|
||||
(active == null || active.Main == null || !AssetDatabase.Contains(active.Main)))) {
|
||||
conf.Locked = false;
|
||||
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
|
||||
}
|
||||
|
||||
var style = windowData.Style;
|
||||
var hash = Hash();
|
||||
if (hash != Hash()) {
|
||||
PersistenceUtils.Save(in conf);
|
||||
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
|
||||
}
|
||||
|
||||
// if (Globals<WindowData>.Get() == null) return;
|
||||
EditorGUILayout.Space();
|
||||
|
||||
SearchArg arg = default;
|
||||
foreach (var i in SearchArgMain) {
|
||||
arg = SearchArgMain.Get1[i];
|
||||
if (arg != null && arg.Main != null) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (arg == default)
|
||||
return;
|
||||
|
||||
var targetTypeEnum = GetTargetType(windowData, arg?.Main);
|
||||
BacklinkStore.UnusedQty unusedQty = new BacklinkStore.UnusedQty(0, 0, 0);
|
||||
|
||||
using (new EditorGUILayout.HorizontalScope()) {
|
||||
var enabledBuf = GUI.enabled;
|
||||
var selectedGuids = Selection.assetGUIDs;
|
||||
|
||||
var undoRedoState = Globals<UndoRedoState>.Value;
|
||||
|
||||
GUI.enabled = selectedGuids != null && !conf.Locked && undoRedoState.UndoEnabled;
|
||||
if (GUILayout.Button(style.ArrowL, style.ArrowBtn)) {
|
||||
AufCtx.World.NewEntityWith(out UndoEvt _);
|
||||
}
|
||||
|
||||
GUI.enabled = selectedGuids != null && !conf.Locked && undoRedoState.RedoEnabled;
|
||||
if (GUILayout.Button(style.ArrowR, style.ArrowBtn)) {
|
||||
AufCtx.World.NewEntityWith(out RedoEvt _);
|
||||
}
|
||||
|
||||
GUI.enabled = enabledBuf;
|
||||
|
||||
if (conf.Locked) {
|
||||
if (GUILayout.Button(style.Lock, style.LockBtn)) {
|
||||
AufCtx.World.NewEntityWith(out SelectionChanged selectionChanged);
|
||||
conf.Locked = false;
|
||||
if (Selection.activeObject != arg.Target) {
|
||||
selectionChanged.From = FindModeEnum.Scene;
|
||||
selectionChanged.Scene = SceneManager.GetActiveScene();
|
||||
selectionChanged.Target = Selection.activeObject;
|
||||
}
|
||||
else if (Selection.assetGUIDs is string[] guids) {
|
||||
// todo show info box multiple selection is unsupported
|
||||
if (guids.Length > 0) {
|
||||
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
selectionChanged.Target = AssetDatabase.LoadAssetAtPath<Object>(path);
|
||||
switch (Selection.selectionChanged.Target) {
|
||||
case DefaultAsset _:
|
||||
selectionChanged.From = FindModeEnum.File;
|
||||
break;
|
||||
case GameObject go when go.scene.isLoaded:
|
||||
selectionChanged.From = FindModeEnum.Scene;
|
||||
selectionChanged.Scene = SceneManager.GetActiveScene();
|
||||
break;
|
||||
default:
|
||||
selectionChanged.From = FindModeEnum.File;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (Selection.activeObject is GameObject go && go.scene.isLoaded) {
|
||||
selectionChanged.From = FindModeEnum.Scene;
|
||||
selectionChanged.Target = Selection.activeObject;
|
||||
selectionChanged.Scene = SceneManager.GetActiveScene();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
var enabled = GUI.enabled;
|
||||
GUI.enabled = selectedGuids != null && selectedGuids.Length == 1;
|
||||
if (GUILayout.Button(style.Unlock, style.UnlockBtn)) {
|
||||
conf.Locked = true;
|
||||
}
|
||||
|
||||
GUI.enabled = enabled;
|
||||
}
|
||||
|
||||
unusedQty = ShowObjectName(store, windowData, targetTypeEnum, arg, selectedGuids);
|
||||
}
|
||||
|
||||
bool isMultiSelect = Selection.assetGUIDs != null && Selection.assetGUIDs.Length > 1;
|
||||
|
||||
if (conf.ShowInfoBox) {
|
||||
if (isMultiSelect && (unusedQty.UnusedFilesQty + unusedQty.UnusedScenesQty > 0)) {
|
||||
var msgUnusedFiles = (unusedQty.UnusedFilesQty > 0)
|
||||
? $"unused files ({unusedQty.UnusedFilesQty}),"
|
||||
: "";
|
||||
var msgUnusedScenes = (unusedQty.UnusedScenesQty > 0)
|
||||
? $"unused scenes ({unusedQty.UnusedScenesQty}),"
|
||||
: "";
|
||||
var msgMultiSelect = $"This multi-selection contains: " +
|
||||
msgUnusedFiles + msgUnusedScenes +
|
||||
$"\nYou could delete them pressing corresponding button to the right.";
|
||||
EditorGUILayout.HelpBox(msgMultiSelect, MessageType.Info);
|
||||
}
|
||||
else if (TryGetHelpInfo(arg, out var msg, out var msgType)) {
|
||||
EditorGUILayout.HelpBox(msg, msgType);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetTypeEnum != TargetTypeEnum.Directory && !isMultiSelect) {
|
||||
var windowData2 = Globals<WindowData>.Value;
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
{
|
||||
windowData2.ScrollPos = EditorGUILayout.BeginScrollView(windowData2.ScrollPos);
|
||||
{
|
||||
RenderRows(windowData2); //TODO?
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static bool TryGetHelpInfo(SearchArg arg, out string msg, out MessageType msgType) {
|
||||
msgType = MessageType.Info;
|
||||
if (arg == null) {
|
||||
msg = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var path = arg.FilePath;
|
||||
if (string.IsNullOrEmpty(path)) {
|
||||
msg = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SearchUtils.IgnoredPaths(path, out var subPath)) {
|
||||
msg = $"Paths containing '{subPath}' are ignored. You could add or remove it in Settings tab";
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SearchUtils.IgnoredNonAssets(path) && !path.Eq("Assets")) {
|
||||
msg = $"Asset is outside of Assets folder";
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IgnoreTypes.Check(path, out var type)) {
|
||||
if (AssetDatabase.IsValidFolder(path)) {
|
||||
var scenes = arg.UnusedScenesFiltered?.Count;
|
||||
var files = arg.UnusedAssetsFiltered?.Count;
|
||||
if (scenes == 0 && files == 0) {
|
||||
msg = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var b = new StringBuilder();
|
||||
b.Append("This directory contains: ");
|
||||
var any = false;
|
||||
|
||||
if (files > 0) {
|
||||
any = true;
|
||||
|
||||
b.Append($"unused files ({files})");
|
||||
}
|
||||
|
||||
if (scenes > 0) {
|
||||
if (any)
|
||||
b.Append(", ");
|
||||
b.Append($"unused scenes ({scenes})");
|
||||
}
|
||||
|
||||
b.Append(
|
||||
".\nYou could delete them pressing corresponding button to the right.\nIf you don't want it to be inspected, please add it to Ignore list in the Settings tab");
|
||||
msg = b.ToString();
|
||||
return true;
|
||||
}
|
||||
|
||||
msg = $"Assets of type '{type.Name}' are ignored. Please contact support if you need to change it";
|
||||
return true;
|
||||
}
|
||||
|
||||
// if (Filters.ScenePaths.GetEntitiesCount() == 0 && Filters.FileResultRows.GetEntitiesCount() == 0) {
|
||||
if (SearchUtils.IsUnused(path)) {
|
||||
type = AssetDatabase.GetMainAssetTypeAtPath(path);
|
||||
var name = type.IsAssignableFromInverse(typeof(SceneAsset)) ? "scene" : "file";
|
||||
msg =
|
||||
$"This {name} has no explicit serialized usages and potentially could be removed. If you don't want it to be inspected, please add the containing folder to ignore list";
|
||||
return true;
|
||||
}
|
||||
|
||||
msgType = default;
|
||||
msg = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
static TargetTypeEnum GetTargetType(WindowData windowData1, Object obj) {
|
||||
if (obj == null) return TargetTypeEnum.File;
|
||||
var targetTypeEnum = TargetTypeEnum.Directory;
|
||||
var path = AssetDatabase.GetAssetPath(obj);
|
||||
switch (windowData1.FindFrom) {
|
||||
case FindModeEnum.File when obj is DefaultAsset:
|
||||
targetTypeEnum = TargetTypeEnum.Directory;
|
||||
break;
|
||||
case FindModeEnum.File when path.LastIndexOf(".unity", StringComparison.Ordinal) != -1:
|
||||
targetTypeEnum = TargetTypeEnum.Scene;
|
||||
break;
|
||||
case FindModeEnum.File:
|
||||
targetTypeEnum = TargetTypeEnum.File;
|
||||
break;
|
||||
case FindModeEnum.Scene:
|
||||
targetTypeEnum = TargetTypeEnum.ObjectInScene;
|
||||
break;
|
||||
case FindModeEnum.Stage:
|
||||
targetTypeEnum = TargetTypeEnum.ObjectInStage;
|
||||
break;
|
||||
}
|
||||
|
||||
return targetTypeEnum;
|
||||
}
|
||||
|
||||
GUIContent _contentBuf = new GUIContent();
|
||||
GUIContent _buf2 = new GUIContent();
|
||||
|
||||
BacklinkStore.UnusedQty ShowObjectName(BacklinkStore store, WindowData windowData, TargetTypeEnum targetTypeEnum, SearchArg arg, string[] selectedGuids) {
|
||||
float TextWidth() {
|
||||
_buf2.text = _contentBuf.text;
|
||||
return 20f + GUI.skin.button.CalcSize(_buf2).x;
|
||||
}
|
||||
|
||||
if (arg == null || arg.Main == null) return new BacklinkStore.UnusedQty();
|
||||
|
||||
bool isMultiSelect = selectedGuids != null && selectedGuids.Length > 1;
|
||||
|
||||
if (_contentBuf == null) {
|
||||
_contentBuf = new GUIContent {tooltip = $"Click to ping"};
|
||||
}
|
||||
|
||||
_contentBuf.image = isMultiSelect
|
||||
? windowData.Style.MultiSelect.image
|
||||
: AssetPreview.GetMiniThumbnail(arg.Target);
|
||||
_contentBuf.text = string.Empty;
|
||||
_contentBuf.tooltip = string.Empty;
|
||||
|
||||
if (!isMultiSelect) {
|
||||
switch (targetTypeEnum) {
|
||||
case TargetTypeEnum.Directory:
|
||||
if (!SearchArgMain.IsEmpty()) {
|
||||
_contentBuf.text = $"{arg.Main.name} (Folder)";
|
||||
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
|
||||
GUILayout.MinWidth(TextWidth()))) {
|
||||
EditorGUIUtility.PingObject(arg.Main);
|
||||
}
|
||||
|
||||
if (AskDeleteUnusedFiles(arg, arg.UnusedAssetsFiltered, windowData))
|
||||
return new BacklinkStore.UnusedQty();
|
||||
|
||||
if (AskDeleteUnusedScenes(arg, arg.UnusedScenesFiltered, windowData))
|
||||
return new BacklinkStore.UnusedQty();
|
||||
}
|
||||
|
||||
break;
|
||||
case TargetTypeEnum.File:
|
||||
_contentBuf.text = $"{arg.Main.name} (File Asset)";
|
||||
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
|
||||
GUILayout.MinWidth(TextWidth()))) {
|
||||
EditorGUIUtility.PingObject(arg.Main);
|
||||
}
|
||||
|
||||
bool hasUnusedFile = SearchUtils.IsUnused(arg.FilePath);
|
||||
var previous = GUI.enabled;
|
||||
GUI.enabled = hasUnusedFile;
|
||||
|
||||
if (GUILayout.Button(windowData.Style.RemoveFile,
|
||||
windowData.Style.RemoveUnusedBtn)) {
|
||||
var choice = EditorUtility.DisplayDialog(
|
||||
title: "Asset Cleaner",
|
||||
message:
|
||||
$"Do you really want to remove file: \"{arg.Main.name}\"?",
|
||||
ok: "Remove",
|
||||
cancel: "Cancel");
|
||||
if (choice) {
|
||||
EditorApplication.ExecuteMenuItem("File/Save Project");
|
||||
DeleteWithMeta(arg.FilePath);
|
||||
AssetDatabase.Refresh();
|
||||
SearchUtils.Upd(arg);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
|
||||
break;
|
||||
case TargetTypeEnum.Scene:
|
||||
_contentBuf.text = $"{arg.Main.name} (Scene)";
|
||||
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
|
||||
GUILayout.MinWidth(TextWidth()))) {
|
||||
EditorGUIUtility.PingObject(arg.Main);
|
||||
}
|
||||
|
||||
bool hasUnusedScene = SearchUtils.IsUnused(arg.FilePath);
|
||||
previous = GUI.enabled;
|
||||
GUI.enabled = hasUnusedScene;
|
||||
|
||||
if (GUILayout.Button(windowData.Style.RemoveScene,
|
||||
windowData.Style.RemoveUnusedBtn)) {
|
||||
var choice = EditorUtility.DisplayDialog(
|
||||
title: "Asset Cleaner",
|
||||
message:
|
||||
$"Do you really want to remove scene: {arg.Main.name}?",
|
||||
ok: "Remove",
|
||||
cancel: "Cancel");
|
||||
if (choice) {
|
||||
EditorApplication.ExecuteMenuItem("File/Save Project");
|
||||
DeleteWithMeta(arg.FilePath);
|
||||
AssetDatabase.Refresh();
|
||||
SearchUtils.Upd(arg);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
break;
|
||||
case TargetTypeEnum.ObjectInScene:
|
||||
_contentBuf.text = $"{arg.Main.name} (Object in Scene)";
|
||||
|
||||
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
|
||||
GUILayout.MinWidth(TextWidth()))) {
|
||||
EditorGUIUtility.PingObject(arg.Main);
|
||||
}
|
||||
|
||||
break;
|
||||
case TargetTypeEnum.ObjectInStage:
|
||||
_contentBuf.image = AssetPreview.GetMiniThumbnail(arg.Target);
|
||||
_contentBuf.text = $"{arg.Main.name} (Object in Staging)";
|
||||
|
||||
if (GUILayout.Button(_contentBuf,
|
||||
windowData.Style.RemoveUnusedBtn)) {
|
||||
EditorGUIUtility.PingObject(arg.Main);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
if (GUILayout.Button($"{arg.Main.name} (Unknown Object Type)",
|
||||
windowData.Style.RemoveUnusedBtn)) {
|
||||
EditorGUIUtility.PingObject(arg.Main);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
var unusedAssets = new List<string>();
|
||||
var unusedScenes = new List<string>();
|
||||
|
||||
foreach (var guid in selectedGuids) {
|
||||
var path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
|
||||
if (store.UnusedFiles.TryGetValue(path, out _))
|
||||
unusedAssets.Add(path);
|
||||
|
||||
else if (store.UnusedScenes.TryGetValue(path, out _))
|
||||
unusedScenes.Add(path);
|
||||
|
||||
if (store.FoldersWithQty.TryGetValue(path, out _)) {
|
||||
SearchArg searchArg = new SearchArg() {
|
||||
FilePath = path,
|
||||
Target = AssetDatabase.LoadAssetAtPath<DefaultAsset>(path),
|
||||
Main = AssetDatabase.LoadAssetAtPath<DefaultAsset>(path)
|
||||
};
|
||||
SearchUtils.Upd(searchArg);
|
||||
|
||||
foreach (var unusedAssetPath in searchArg.UnusedAssetsFiltered)
|
||||
if (store.UnusedFiles.TryGetValue(unusedAssetPath, out _))
|
||||
unusedAssets.Add(unusedAssetPath);
|
||||
|
||||
foreach (var unusedScenePath in searchArg.UnusedScenesFiltered)
|
||||
if (store.UnusedScenes.TryGetValue(unusedScenePath, out _))
|
||||
unusedScenes.Add(unusedScenePath);
|
||||
}
|
||||
}
|
||||
|
||||
unusedAssets = unusedAssets.Distinct().ToList();
|
||||
unusedScenes = unusedScenes.Distinct().ToList();
|
||||
|
||||
var assetSize = unusedAssets.Sum(CommonUtils.Size);
|
||||
var sceneSize = unusedScenes.Sum(CommonUtils.Size);
|
||||
|
||||
_contentBuf.text =
|
||||
$"Assets: {unusedAssets.Count} ({CommonUtils.BytesToString(assetSize)}), Scenes: {unusedScenes.Count} ({CommonUtils.BytesToString(sceneSize)})";
|
||||
;
|
||||
|
||||
GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn, GUILayout.MinWidth(TextWidth()));
|
||||
|
||||
if (AskDeleteUnusedFiles(arg, unusedAssets, windowData))
|
||||
return new BacklinkStore.UnusedQty();
|
||||
|
||||
if (AskDeleteUnusedScenes(arg, unusedScenes, windowData))
|
||||
return new BacklinkStore.UnusedQty();
|
||||
|
||||
return new BacklinkStore.UnusedQty(unusedAssets.Count, unusedScenes.Count, assetSize + sceneSize);
|
||||
}
|
||||
|
||||
return new BacklinkStore.UnusedQty();
|
||||
}
|
||||
|
||||
static bool AskDeleteUnusedFiles(SearchArg arg, List<string> unusedAssets, WindowData windowData) {
|
||||
if (arg == null || unusedAssets == null) return false;
|
||||
var hasUnusedAssets = unusedAssets.Count > 0;
|
||||
var previous = GUI.enabled;
|
||||
GUI.enabled = hasUnusedAssets;
|
||||
|
||||
var guiContentRemoveAssets = windowData.Style.RemoveFile;
|
||||
|
||||
if (GUILayout.Button(guiContentRemoveAssets,
|
||||
windowData.Style.RemoveUnusedBtn)) {
|
||||
var choice = EditorUtility.DisplayDialog(
|
||||
title: "Asset Cleaner",
|
||||
message:
|
||||
$"Do you really want to remove {unusedAssets.Count} asset(s)?",
|
||||
ok: "Remove",
|
||||
cancel: "Cancel");
|
||||
if (choice) {
|
||||
EditorApplication.ExecuteMenuItem("File/Save Project");
|
||||
|
||||
var i = 0f;
|
||||
var total = (float) unusedAssets.Count;
|
||||
|
||||
foreach (var f in unusedAssets) {
|
||||
var path = Application.dataPath.Replace("Assets", f);
|
||||
DeleteWithMeta(path);
|
||||
|
||||
var percent = i * 100 / total;
|
||||
if (total >= _progressBarShowFromLevel) {
|
||||
if (Math.Abs(percent % 5f) < 0.01f) {
|
||||
if (EditorUtility.DisplayCancelableProgressBar(
|
||||
"Please wait...",
|
||||
"Deleting assets...", percent))
|
||||
throw new Exception("Deleting aborted");
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if (total >= _progressBarShowFromLevel) {
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
SearchUtils.Upd(arg);
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
return true;
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void DeleteWithMeta(string path) {
|
||||
FileUtil.DeleteFileOrDirectory(path);
|
||||
var metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(path);
|
||||
if (!string.IsNullOrEmpty(metaPath))
|
||||
FileUtil.DeleteFileOrDirectory(metaPath);
|
||||
}
|
||||
|
||||
static bool AskDeleteUnusedScenes(SearchArg arg, List<string> unusedScenes, WindowData windowData) {
|
||||
if (arg == null || unusedScenes == null) return false;
|
||||
var hasUnusedScenes = unusedScenes.Count > 0;
|
||||
var previous = GUI.enabled;
|
||||
GUI.enabled = hasUnusedScenes;
|
||||
|
||||
var guiContentRemoveScenes = windowData.Style.RemoveScene;
|
||||
|
||||
if (GUILayout.Button(guiContentRemoveScenes,
|
||||
windowData.Style.RemoveUnusedBtn)) {
|
||||
var choice = EditorUtility.DisplayDialog(
|
||||
title: "Asset Cleaner",
|
||||
message:
|
||||
$"Do you really want to remove {unusedScenes.Count} scene(s)?",
|
||||
ok: "Remove",
|
||||
cancel: "Cancel");
|
||||
if (choice) {
|
||||
EditorApplication.ExecuteMenuItem("File/Save Project");
|
||||
|
||||
var i = 0f;
|
||||
var total = (float) unusedScenes.Count;
|
||||
|
||||
foreach (var scene in unusedScenes) {
|
||||
var path = Application.dataPath.Replace("Assets", scene);
|
||||
DeleteWithMeta(path);
|
||||
|
||||
if (total >= _progressBarShowFromLevel) {
|
||||
var percent = i * 100 / total;
|
||||
if (Math.Abs(percent % 5f) < 0.01f) {
|
||||
if (EditorUtility.DisplayCancelableProgressBar(
|
||||
"Please wait...",
|
||||
"Deleting scenes...", percent))
|
||||
throw new Exception("Deleting aborted");
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if (total >= _progressBarShowFromLevel) {
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
SearchUtils.Upd(arg);
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GUI.enabled = previous;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void RenderRows(WindowData windowData) {
|
||||
// todo show spinner until scene is loaded,
|
||||
|
||||
if (FileResultRows.GetEntitiesCount() > 0) {
|
||||
windowData.ExpandFiles =
|
||||
EditorGUILayout.Foldout(windowData.ExpandFiles,
|
||||
$"Usages in Project: {FileResultRows.GetEntitiesCount()}");
|
||||
}
|
||||
|
||||
if (SearchArgMain.IsEmpty())
|
||||
return;
|
||||
|
||||
if (windowData.ExpandFiles && windowData.FindFrom == FindModeEnum.File)
|
||||
foreach (var i in FileResultRows.Out(out var get1, out var get2, out _, out _))
|
||||
DrawRowFile(get1[i], get2[i], windowData);
|
||||
|
||||
|
||||
var sceneMessage = $"Usages in Scenes: {ScenePaths.GetEntitiesCount()}";
|
||||
if (ScenePaths.GetEntitiesCount() > 0) {
|
||||
windowData.ExpandScenes =
|
||||
EditorGUILayout.Foldout(windowData.ExpandScenes, sceneMessage);
|
||||
}
|
||||
|
||||
|
||||
if (!windowData.ExpandScenes) return;
|
||||
|
||||
if (windowData.ExpandScenes && windowData.FindFrom == FindModeEnum.Scene) {
|
||||
foreach (var (grp, indices) in SceneResultRows.Out(out _, out var get2, out _, out _)
|
||||
.GroupBy1(ResultComp.Instance)) {
|
||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
||||
var count = 0;
|
||||
foreach (var i in indices) {
|
||||
if (count++ == 0)
|
||||
if (GUILayout.Button(get2[i].Label, windowData.Style.RowMainAssetBtn)) {
|
||||
if (windowData.Click.IsDoubleClick(grp.RootGo)) {
|
||||
// _selectionChangedByArrows = false;
|
||||
Selection.activeObject = grp.RootGo;
|
||||
}
|
||||
else
|
||||
EditorGUIUtility.PingObject(grp.RootGo);
|
||||
|
||||
windowData.Click = new PrevClick(grp.RootGo);
|
||||
}
|
||||
|
||||
DrawRowScene(get2[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (new GUILayout.HorizontalScope()) {
|
||||
GUILayout.Space(windowData.Style.SceneIndent1);
|
||||
using (new EditorGUILayout.VerticalScope()) {
|
||||
foreach (var i1 in ScenePaths.Out(out var get1, out var get2, out _)) {
|
||||
windowData.SceneFoldout.text = get1[i1].PathNicified;
|
||||
var details = get2[i1];
|
||||
|
||||
details.SearchRequested = details.Scene.isLoaded;
|
||||
details.SearchRequested = EditorGUILayout.Foldout(details.SearchRequested,
|
||||
windowData.SceneFoldout, EditorStyles.foldout);
|
||||
if (details.SearchRequested && details.Scene.isLoaded && !details.SearchDone) {
|
||||
var mainArg = SearchArgMain.GetSingle();
|
||||
|
||||
mainArg.Scene = SceneManager.GetSceneByPath(details.Scene.path);
|
||||
|
||||
SearchUtils.InScene(mainArg, details.Scene);
|
||||
details.SearchDone = true;
|
||||
}
|
||||
|
||||
if (!details.SearchRequested) {
|
||||
if (!details.Scene.isLoaded) continue;
|
||||
if (!details.WasOpened) {
|
||||
// to clean up on selection change
|
||||
AufCtx.World.NewEntityWith(out SceneToClose comp);
|
||||
comp.Scene = details.Scene;
|
||||
comp.ForceClose = true;
|
||||
}
|
||||
|
||||
foreach (var row in SceneResultRows.Out(out _, out _, out var get3, out var entities)) {
|
||||
if (!get3[row].ScenePath.Eq(details.Path))
|
||||
continue;
|
||||
|
||||
entities[row].Destroy();
|
||||
}
|
||||
|
||||
details.SearchDone = false;
|
||||
}
|
||||
else {
|
||||
if (!details.Scene.isLoaded) {
|
||||
details.Scene = EditorSceneManager.OpenScene(details.Path, OpenSceneMode.Additive);
|
||||
|
||||
// to clean up on selection change
|
||||
AufCtx.World.NewEntityWith(out SceneToClose comp);
|
||||
comp.Scene = details.Scene;
|
||||
comp.SelectionId = Globals<PersistentUndoRedoState>.Value.Id;
|
||||
|
||||
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
EditorSceneManager.SetSceneCullingMask(details.Scene, 0);
|
||||
#endif
|
||||
details.SearchRequested = true;
|
||||
// todo Scope component
|
||||
#if later
|
||||
if (details.Scene.isLoaded)
|
||||
EditorSceneManager.CloseScene(details.Scene, false);
|
||||
#endif
|
||||
}
|
||||
else if (SceneResultRows.IsEmpty())
|
||||
EditorGUILayout.LabelField("No in-scene dependencies found.");
|
||||
else
|
||||
using (new GUILayout.HorizontalScope()) {
|
||||
GUILayout.Space(windowData.Style.SceneIndent2);
|
||||
using (new EditorGUILayout.VerticalScope())
|
||||
foreach (var (grp, indices) in SceneResultRows
|
||||
.Out(out var g1, out var g2, out var g3, out _)
|
||||
.GroupBy1(ResultComp.Instance)) {
|
||||
var any = false;
|
||||
foreach (var i3 in indices) {
|
||||
if (!g3[i3].ScenePath.Eq(details.Path))
|
||||
continue;
|
||||
any = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!any)
|
||||
continue;
|
||||
|
||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
||||
var count = 0;
|
||||
foreach (var i2 in indices) {
|
||||
if (!g3[i2].ScenePath.Eq(details.Path))
|
||||
continue;
|
||||
|
||||
if (count++ == 0) {
|
||||
Result comp = g1[i2];
|
||||
if (GUILayout.Button(g2[i2].Label,
|
||||
windowData.Style.RowMainAssetBtn)) {
|
||||
if (windowData.Click.IsDoubleClick(grp.RootGo)) {
|
||||
// _selectionChangedByArrows = false;
|
||||
Selection.activeObject = comp.RootGo;
|
||||
}
|
||||
else
|
||||
EditorGUIUtility.PingObject(comp.RootGo);
|
||||
|
||||
windowData.Click = new PrevClick(comp.RootGo);
|
||||
}
|
||||
}
|
||||
|
||||
DrawRowScene(g2[i2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ResultComp : IEqualityComparer<Result> {
|
||||
public static ResultComp Instance { get; } = new ResultComp();
|
||||
public bool Equals(Result x, Result y) => GetHashCode(x) == GetHashCode(y);
|
||||
public int GetHashCode(Result obj) => obj.RootGo.GetInstanceID();
|
||||
}
|
||||
|
||||
static void DrawRowScene(SearchResultGui gui) {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
// if (data.TargetGo || data.TargetComponent)
|
||||
foreach (var prop in gui.Properties) {
|
||||
{
|
||||
var locked = prop.Property.objectReferenceValue is MonoScript;
|
||||
var f = GUI.enabled;
|
||||
|
||||
if (locked) GUI.enabled = false;
|
||||
|
||||
EditorGUILayout.PropertyField(prop.Property, prop.Content, false);
|
||||
|
||||
if (locked) GUI.enabled = f;
|
||||
}
|
||||
}
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
gui.SerializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
|
||||
static void DrawRowFile(Result data, SearchResultGui gui, WindowData windowData) {
|
||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
||||
var buf = GUI.color;
|
||||
var pingGo = data.MainFile == null ? data.RootGo : data.MainFile;
|
||||
if (GUILayout.Button(gui.Label, windowData.Style.RowMainAssetBtn)) {
|
||||
if (windowData.Click.IsDoubleClick(pingGo)) {
|
||||
// _selectionChangedByArrows = false;
|
||||
Selection.activeObject = pingGo;
|
||||
}
|
||||
else {
|
||||
EditorGUIUtility.PingObject(pingGo);
|
||||
}
|
||||
|
||||
windowData.Click = new PrevClick(pingGo);
|
||||
}
|
||||
|
||||
GUI.color = buf;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
if (data.File) {
|
||||
foreach (var prop in gui.Properties) {
|
||||
using (new EditorGUILayout.HorizontalScope()) {
|
||||
var locked = prop.Property.objectReferenceValue is MonoScript;
|
||||
var f = GUI.enabled;
|
||||
if (locked) GUI.enabled = false;
|
||||
EditorGUILayout.PropertyField(prop.Property, prop.Content, false);
|
||||
if (locked) GUI.enabled = f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
gui.SerializedObject.ApplyModifiedProperties();
|
||||
// dependency.SerializedObject.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Asset Cleaner/Systems/SysWindowGui.cs.meta
Normal file
3
Assets/Asset Cleaner/Systems/SysWindowGui.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87ac41283aa347c4aece096c90076c7f
|
||||
timeCreated: 1596213420
|
||||
Reference in New Issue
Block a user