Add main mesh fixes
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17
Assets/Asset Cleaner/Data/SelectionChanged.cs
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17
Assets/Asset Cleaner/Data/SelectionChanged.cs
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using Leopotam.Ecs;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Asset_Cleaner {
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class SelectionChanged : IEcsAutoReset {
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public Object Target;
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public Scene Scene;
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public FindModeEnum From;
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public void Reset() {
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Target = default;
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Scene = default;
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From = default;
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}
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}
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}
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