Add main mesh fixes
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20
Assets/Asset Cleaner/Data/SceneDetails.cs
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20
Assets/Asset Cleaner/Data/SceneDetails.cs
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using Leopotam.Ecs;
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using UnityEngine.SceneManagement;
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namespace Asset_Cleaner {
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class SceneDetails : IEcsAutoReset {
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public string Path;
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public Scene Scene;
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public bool SearchRequested;
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public bool SearchDone;
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public bool WasOpened;
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public void Reset() {
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Path = default;
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Scene = default;
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SearchRequested = default;
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SearchDone = default;
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WasOpened = default;
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}
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}
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}
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