Added reset and exit buttons.

Sometimes you need to get out of the game. There is no need to throw your computer out of the window anymore to achieve this! Added an exit button to exit the problem and save the computer from the great outdoors.
Sometimes you want to start over. Great! Reset button is here to solve your problem! Now you can start all over again!
Finally, added buttons 1, 2, and 3. I think these would be great to have the character play an animation once pressed.
This commit is contained in:
2024-01-18 21:58:31 +02:00
parent d7b0356207
commit c8f5d78b8f
24 changed files with 19263 additions and 1389 deletions

View File

@@ -166,16 +166,14 @@ LastLevel=/Game/DevelopedContent/Main_Map
[AssetEditorSubsystem]
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=StaticMeshEditor
OpenAssetsAtExit=/Game/DevelopedContent/NewBlueprint.NewBlueprint
OpenAssetsAtExit=/Game/DevelopedContent/Player_UI.Player_UI
OpenAssetsAtExit=/Game/DevelopedContent/Character.Character
RecentAssetEditors=
RecentAssetEditors=
[RootWindow]
ScreenPosition=X=320.000 Y=160.000
@@ -2148,7 +2146,7 @@ TextureImportSettings.ImportSettings=True
UMGEditorProjectSettings.Compiler=True
UMGEditorProjectSettings.Class Filtering=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer =True
UMGEditorProjectSettings.Designer=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.App Bundles=True
AndroidRuntimeSettings.Build=True
@@ -2266,8 +2264,8 @@ Character_C.WorldPartition=True
Character_C.Events=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/DevelopedContent/Character
MRUItem1=/Game/DevelopedContent/Player_UI
MRUItem0=/Game/DevelopedContent/Player_UI
MRUItem1=/Game/DevelopedContent/Character
MRUItem2=/Game/DevelopedContent/Main_Map
MRUItem3=/Game/DevelopedContent/NewBlueprint
MRUItem4=/Game/StarterContent/Maps/Advanced_Lighting
@@ -2445,8 +2443,8 @@ bAutoExpandNodesOnSelection=True
TreeViewWidth=0.300000
[DetailPropertyExpansion]
TextBlock="\"Object.Appearance.Font\" "
TextLayoutWidget="\"Object.Appearance.Font\" "
TextBlock="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" "
TextLayoutWidget="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" "
Widget=
Visual=
Object=
@@ -2454,6 +2452,9 @@ Image="\"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Objec
EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" "
CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" "
AnalyticsPrivacySettings="\"Object.Options.bSendUsageData\" "
Button="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.BackgroundColor\" "
ContentWidget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.BackgroundColor\" "
PanelWidget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.BackgroundColor\" "
[DetailCategoriesAdvanced]
K2Node_CustomEvent.Graph=False

View File

@@ -75,11 +75,3 @@ TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbn
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False