diff --git a/CharaCreator/Content/DevelopedContent/Player_UI.uasset b/CharaCreator/Content/DevelopedContent/Player_UI.uasset index ddbfebc..ad90728 100644 --- a/CharaCreator/Content/DevelopedContent/Player_UI.uasset +++ b/CharaCreator/Content/DevelopedContent/Player_UI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:84bd17bced6293f5e4aa08420b308bf6b0141eb0b83817d98d62b5dd06245bbd -size 270307 +oid sha256:8e3082df57aaafce3eca8d5d408273c58e493bba139b7c37af4177658150320f +size 310880 diff --git a/CharaCreator/Intermediate/CachedAssetRegistry_0.bin b/CharaCreator/Intermediate/CachedAssetRegistry_0.bin index 6a17c25..276b3fc 100644 Binary files a/CharaCreator/Intermediate/CachedAssetRegistry_0.bin and b/CharaCreator/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset b/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset index bb50812..1651599 100644 --- a/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset +++ b/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8978ce05bfefab57a819dbbee4a8bb1b24bcfacb2d26778b18a33dab734133d2 -size 246057 +oid sha256:0482f32e1d7f95f0baa784cb523c418a9736d03a313d1a5219cccc17f18f390b +size 291187 diff --git a/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-526BB06042F284BF3D65609B3790D2D5/CrashReportClient.ini b/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-526BB06042F284BF3D65609B3790D2D5/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-526BB06042F284BF3D65609B3790D2D5/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89/CrashReportClient.ini b/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/CharaCreator/Saved/Config/CrashReportClient/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index bcf8f54..e4acb9e 100644 --- a/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/CharaCreator/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -166,16 +166,14 @@ LastLevel=/Game/DevelopedContent/Main_Map [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False +RecentAssetEditors= RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors= -RecentAssetEditors=BlueprintEditor RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= -RecentAssetEditors=StaticMeshEditor -OpenAssetsAtExit=/Game/DevelopedContent/NewBlueprint.NewBlueprint -OpenAssetsAtExit=/Game/DevelopedContent/Player_UI.Player_UI -OpenAssetsAtExit=/Game/DevelopedContent/Character.Character +RecentAssetEditors= +RecentAssetEditors= [RootWindow] ScreenPosition=X=320.000 Y=160.000 @@ -2148,7 +2146,7 @@ TextureImportSettings.ImportSettings=True UMGEditorProjectSettings.Compiler=True UMGEditorProjectSettings.Class Filtering=True UMGEditorProjectSettings.Designer=True -UMGEditorProjectSettings.Designer =True +UMGEditorProjectSettings.Designer=True AndroidRuntimeSettings.APK Packaging=True AndroidRuntimeSettings.App Bundles=True AndroidRuntimeSettings.Build=True @@ -2266,8 +2264,8 @@ Character_C.WorldPartition=True Character_C.Events=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/DevelopedContent/Character -MRUItem1=/Game/DevelopedContent/Player_UI +MRUItem0=/Game/DevelopedContent/Player_UI +MRUItem1=/Game/DevelopedContent/Character MRUItem2=/Game/DevelopedContent/Main_Map MRUItem3=/Game/DevelopedContent/NewBlueprint MRUItem4=/Game/StarterContent/Maps/Advanced_Lighting @@ -2445,8 +2443,8 @@ bAutoExpandNodesOnSelection=True TreeViewWidth=0.300000 [DetailPropertyExpansion] -TextBlock="\"Object.Appearance.Font\" " -TextLayoutWidget="\"Object.Appearance.Font\" " +TextBlock="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" " +TextLayoutWidget="\"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" " Widget= Visual= Object= @@ -2454,6 +2452,9 @@ Image="\"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Objec EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" " CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" " AnalyticsPrivacySettings="\"Object.Options.bSendUsageData\" " +Button="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.BackgroundColor\" " +ContentWidget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.BackgroundColor\" " +PanelWidget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.BackgroundColor\" " [DetailCategoriesAdvanced] K2Node_CustomEvent.Graph=False diff --git a/CharaCreator/Saved/Config/WindowsEditor/Engine.ini b/CharaCreator/Saved/Config/WindowsEditor/Engine.ini index b62090b..a574b37 100644 --- a/CharaCreator/Saved/Config/WindowsEditor/Engine.ini +++ b/CharaCreator/Saved/Config/WindowsEditor/Engine.ini @@ -75,11 +75,3 @@ TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbn [/Script/UnrealEd.EditorEngine] FlipNormalMapGreenChannel=False -[WindowsApplication.Accessibility] -StickyKeysHotkey=False -ToggleKeysHotkey=False -FilterKeysHotkey=False -StickyKeysConfirmation=False -ToggleKeysConfirmation=False -FilterKeysConfirmation=False - diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CharaCreator.log b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CharaCreator.log new file mode 100644 index 0000000..a8e0da4 --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CharaCreator.log @@ -0,0 +1,1325 @@ +Log file open, 01/18/24 21:30:12 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=13736) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: CharaCreator +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" +LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 10.116866 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-736716674A1D6F2F368DAB8023F0BB89 + Session CrashGUID >==================================================== +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.18-19.30.19:000][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.18-19.30.19:000][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.18-19.30.19:100][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.18-19.30.19:183][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.30.19:183][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.30.19:183][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.30.19:385][ 0]LogD3D12RHI: Aftermath initialized +[2024.01.18-19.30.19:385][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.01.18-19.30.19:385][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.01.18-19.30.19:854][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.30.19:854][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.18-19.30.19:867][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.18-19.30.19:892][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.18-19.30.19:892][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.18-19.30.19:896][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.18-19.30.19:920][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.18-19.30.19:934][ 0]LogInit: Computer: DESKTOP-G72JM0I +[2024.01.18-19.30.19:934][ 0]LogInit: User: egonh +[2024.01.18-19.30.19:934][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.18-19.30.19:934][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.18-19.30.19:939][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.18-19.30.19:939][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.18-19.30.19:939][ 0]LogMemory: Process Physical Memory: 490.36 MB used, 500.38 MB peak +[2024.01.18-19.30.19:939][ 0]LogMemory: Process Virtual Memory: 473.96 MB used, 473.96 MB peak +[2024.01.18-19.30.19:939][ 0]LogMemory: Physical Memory: 7264.78 MB used, 9048.61 MB free, 16313.38 MB total +[2024.01.18-19.30.19:939][ 0]LogMemory: Virtual Memory: 11051.66 MB used, 12941.73 MB free, 23993.38 MB total +[2024.01.18-19.30.19:939][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.18-19.30.19:945][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.18-19.30.20:140][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.18-19.30.20:152][ 0]LogInit: Using OS detected language (et-EE). +[2024.01.18-19.30.20:152][ 0]LogInit: Using OS detected locale (en-150). +[2024.01.18-19.30.20:301][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. +[2024.01.18-19.30.20:315][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). +[2024.01.18-19.30.21:485][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.18-19.30.21:485][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.18-19.30.24:950][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.30.24:950][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.30.24:950][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.30.24:950][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.30.24:950][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.30.24:950][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.01.18-19.30.24:951][ 0]LogWindows: Attached monitors: +[2024.01.18-19.30.24:951][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.18-19.30.24:951][ 0]LogWindows: Found 1 attached monitors. +[2024.01.18-19.30.24:951][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.18-19.30.24:951][ 0]LogRHI: RHI Adapter Info: +[2024.01.18-19.30.24:951][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.01.18-19.30.24:951][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.30.24:951][ 0]LogRHI: Driver Date: 7-21-2022 +[2024.01.18-19.30.26:414][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. +Please install the latest driver version or switch to a different rendering API. + +Would you like to visit the following URL to download the driver? + +https://www.nvidia.com/en-us/geforce/drivers/ + +NVIDIA GeForce RTX 2060 +Installed: 516.94 +Minimum required: 527.27 +[2024.01.18-19.30.26:414][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.01.18-19.30.26:414][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Bindless resources are supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.01.18-19.30.26:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.01.18-19.30.26:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.01.18-19.30.26:664][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.01.18-19.30.26:724][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.01.18-19.30.26:724][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. +[2024.01.18-19.30.26:726][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: Async texture creation enabled +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.01.18-19.30.27:089][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2024.01.18-19.30.27:454][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2024.01.18-19.30.27:454][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.18-19.30.27:883][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.18-19.30.27:883][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.18-19.30.27:966][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.18-19.30.28:048][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.18-19.30.28:091][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.18-19.30.28:127][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.18-19.30.28:211][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.18-19.30.28:262][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.18-19.30.29:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.18-19.30.29:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.18-19.30.29:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.18-19.30.29:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.18-19.30.29:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.18-19.30.30:189][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.18-19.30.32:246][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.18-19.30.32:391][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.18-19.30.32:474][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.18-19.30.32:900][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds. +[2024.01.18-19.30.32:901][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.20ms. RandomReadSpeed=17.16MBs, RandomWriteSpeed=159.68MBs. Assigned SpeedClass 'Local' +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.18-19.30.33:379][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/23820/). +[2024.01.18-19.30.33:379][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/A0F2C9FC4CFCFA9739C3B6B6D522B670/'. +[2024.01.18-19.30.33:379][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.18-19.30.33:401][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.01.18-19.30.50:129][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.30.50:130][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.30.50:276][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.18-19.30.54:111][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.18-19.30.54:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.18-19.30.55:942][ 0]LogAssetRegistry: FAssetRegistry took 0.1617 seconds to start up +[2024.01.18-19.30.55:945][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.18-19.30.56:370][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.18-19.31.28:600][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.18-19.31.28:600][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA14C00][00000518FEDE2800 66] GlobalDefaults, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16200][00000518FEDE5000 66] Windows, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16400][00000518E0885000 66] WindowsEditor, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16600][00000518F5BAA000 66] WindowsServer, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16800][00000518FD672800 66] WindowsClient, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16A00][000005190EDE0000 66] IOS, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16C00][000005190EDE2800 66] iPadAir2, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16E00][000005190EDE5000 66] IPadPro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17000][000005190EDE7800 66] iPadAir3, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17200][000005190EDEA000 66] iPadAir4, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17400][000005190EDEC800 66] iPadAir5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17600][000005190EDF0000 66] iPadMini4, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17800][000005190EDF2800 66] iPadMini5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17A00][000005190EDF5000 66] iPadMini6, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17C00][000005190EDF7800 66] iPhone6S, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17E00][000005190EDFA000 66] iPhone7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18000][000005190EDFC800 66] iPodTouch7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18200][000005190EFB0000 66] iPhone6SPlus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18400][000005190EFB2800 66] iPhone7Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18600][000005190EFB5000 66] iPhoneSE, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18800][000005190EFB7800 66] iPhone8, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18A00][000005190EFBA000 66] iPhone8Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18C00][000005190EFBC800 66] iPhoneX, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18E00][000005190EFC0000 66] iPhoneXS, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19000][000005190EFC2800 66] iPhoneXSMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19200][000005190EFC5000 66] iPhoneXR, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19400][000005190EFC7800 66] iPhone11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19600][000005190EFCA000 66] iPhone11Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19800][000005190EFCC800 66] iPhone11ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19A00][000005190EFD0000 66] iPhoneSE2, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19C00][000005190EFD2800 66] iPhone12Mini, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19E00][000005190EFD5000 66] iPhone12, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A000][000005190EFD7800 66] iPhone12Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A200][000005190EFDA000 66] iPhone12ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A400][000005190EFDC800 66] iPhone13Mini, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A600][000005190EFE0000 66] iPhone13, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A800][000005190EFE2800 66] iPhone13Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AA00][000005190EFE5000 66] iPhone13ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AC00][000005190EFE7800 66] iPhoneSE3, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AE00][000005190EFEA000 66] iPhone14, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B000][000005190EFEC800 66] iPhone14Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B200][000005190EFF0000 66] iPhone14Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B400][000005190EFF2800 66] iPhone14ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B600][000005190EFF5000 66] iPhone15, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B800][000005190EFF7800 66] iPhone15Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BA00][000005190EFFA000 66] iPhone15Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BC00][000005190EFFC800 66] iPhone15ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BE00][000005190F010000 66] iPadPro105, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C000][000005190F012800 66] iPadPro129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C200][000005190F015000 66] iPadPro97, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C400][000005190F017800 66] iPadPro2_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C600][000005190F01A000 66] iPad5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C800][000005190F01C800 66] iPad6, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CA00][000005190F020000 66] iPad7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CC00][000005190F022800 66] iPad8, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CE00][000005190F025000 66] iPad9, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D000][000005190F027800 66] iPad10, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D200][000005190F02A000 66] iPadPro11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D400][000005190F02C800 66] iPadPro2_11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D600][000005190F030000 66] iPadPro3_11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D800][000005190F032800 66] iPadPro4_11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1DA00][000005190F035000 66] iPadPro3_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1DC00][000005190F037800 66] iPadPro4_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1DE00][000005190F03A000 66] iPadPro5_129, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E000][000005190F03C800 66] iPadPro6_129, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E200][000005190F040000 66] AppleTV, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E400][000005190F042800 66] AppleTV4K, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E600][000005190F045000 66] AppleTV2_4K, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E800][000005190F047800 66] TVOS, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1EA00][000005190F04A000 66] Mac, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1EC00][000005190F04C800 66] MacEditor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1EE00][000005190F050000 66] MacClient, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F000][000005190F052800 66] MacServer, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F200][000005190F055000 66] Linux, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F400][000005190F057800 66] LinuxEditor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F600][000005190F05A000 66] LinuxArm64Editor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F800][000005190F05C800 66] LinuxArm64, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FA00][000005190F070000 66] LinuxClient, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FC00][000005190F072800 66] LinuxArm64Client, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FE00][000005190F075000 66] LinuxServer, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190E49F600][000005190F077800 66] LinuxArm64Server, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [00000518F5975800][000005190F07A000 66] Android, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080000][000005190F07C800 66] Android_Preview_OpenGL, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080200][000005190F090000 66] Android_Preview_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080400][000005190F092800 66] Android_Low, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080600][000005190F095000 66] Android_Mid, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080800][000005190F097800 66] Android_High, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080A00][000005190F09A000 66] Android_Default, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080C00][000005190F09C800 66] Android_Adreno4xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080E00][000005190F0A0000 66] Android_Adreno5xx_Low, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081000][000005190F0A2800 66] Android_Adreno5xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081200][000005190F0A5000 66] Android_Adreno6xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081400][000005190F0A7800 66] Android_Adreno6xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081600][000005190F0AA000 66] Android_Adreno7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081800][000005190F0AC800 66] Android_Adreno7xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081A00][000005190F0B0000 66] Android_Mali_T6xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081C00][000005190F0B2800 66] Android_Mali_T7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081E00][000005190F0B5000 66] Android_Mali_T8xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082000][000005190F0B7800 66] Android_Mali_G71, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082200][000005190F0BA000 66] Android_Mali_G72, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082400][000005190F0BC800 66] Android_Mali_G72_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082600][000005190F0C0000 66] Android_Mali_G76, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082800][000005190F0C2800 66] Android_Mali_G76_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082A00][000005190F0C5000 66] Android_Mali_G77, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082C00][000005190F0C7800 66] Android_Mali_G77_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082E00][000005190F0CA000 66] Android_Mali_G78, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083000][000005190F0CC800 66] Android_Mali_G78_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083200][000005190F0D0000 66] Android_Mali_G710, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083400][000005190F0D2800 66] Android_Mali_G710_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083800][000005190F0D5000 66] Android_Mali_G7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083A00][000005190F0D7800 66] Android_Mali_G7xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083C00][000005190F0DA000 66] Android_Xclipse_920, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083E00][000005190F0DC800 66] Android_Xclipse_920_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084200][000005190D870000 66] Android_Vulkan_SM5, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084400][000005190D872800 66] Android_PowerVR_G6xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084600][000005190D875000 66] Android_PowerVR_GT7xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084800][000005190D877800 66] Android_PowerVR_GE8xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084A00][000005190D87A000 66] Android_PowerVR_GM9xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084C00][000005190D87C800 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084E00][000005190D880000 66] Android_TegraK1, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085000][000005190D882800 66] Android_Unknown_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085200][000005190D885000 66] Oculus_Quest, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085400][000005190D887800 66] Oculus_Quest2, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085600][000005190D88A000 66] Meta_Quest_Pro, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085800][000005190D88C800 66] Meta_Quest_3, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085A00][000005190D8A0000 66] HoloLens, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085C00][000005190D8A2800 66] MagicLeap_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: Active device profile: [000005190EA16400][00000518E0885000 66] WindowsEditor +[2024.01.18-19.31.29:052][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.18-19.31.29:090][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.31.29:102][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.31.30:075][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.18-19.31.30:188][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' +[2024.01.18-19.31.30:188][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] +[2024.01.18-19.31.31:974][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.18-19.31.37:378][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A6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+[2024.01.18-19.31.37:420][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material. +[2024.01.18-19.31.38:745][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. +[2024.01.18-19.31.38:827][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. +[2024.01.18-19.32.38:366][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.463 and deleted 129 files with total size 0 MiB and 128 empty folders. Scanned 3118 files in 4513 folders with total size 212 MiB. +[2024.01.18-19.34.01:212][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. +[2024.01.18-19.34.01:248][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.18-19.34.02:679][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.18-19.34.13:298][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.18-19.34.13:298][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.18-19.34.13:444][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2024.01.18-19.34.13:444][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool. +[2024.01.18-19.34.13:444][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.18-19.34.13:520][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.18-19.34.13:520][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.18-19.34.13:521][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console +[2024.01.18-19.34.14:808][ 0]LogSlate: Border +[2024.01.18-19.34.14:808][ 0]LogSlate: BreadcrumbButton +[2024.01.18-19.34.14:808][ 0]LogSlate: Brushes.Title +[2024.01.18-19.34.14:808][ 0]LogSlate: Default +[2024.01.18-19.34.14:808][ 0]LogSlate: Icons.Save +[2024.01.18-19.34.14:808][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.18-19.34.14:808][ 0]LogSlate: ListView +[2024.01.18-19.34.14:808][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.18-19.34.14:808][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.18-19.34.14:808][ 0]LogSlate: TableView.DarkRow +[2024.01.18-19.34.14:808][ 0]LogSlate: TableView.Row +[2024.01.18-19.34.14:808][ 0]LogSlate: TreeView +[2024.01.18-19.34.15:140][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.18-19.34.22:559][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.18-19.34.22:675][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.18-19.34.22:921][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 367 ms +[2024.01.18-19.34.23:121][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.18-19.34.23:121][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.18-19.34.23:121][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.18-19.34.24:551][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3364314445AC8E65E13AC3967DB38531 | Instance: 145A7BD84830BE7FB55567B46CF4B72A (DESKTOP-G72JM0I-23820). +[2024.01.18-19.34.30:004][ 0]LogPython: Using Python 3.9.7 +[2024.01.18-19.34.33:269][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.18-19.34.33:362][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.18-19.34.34:289][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.18-19.34.34:383][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.18-19.34.34:397][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' +[2024.01.18-19.34.39:057][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.34.39:090][ 0]LogUProjectInfo: Found projects: +[2024.01.18-19.34.39:222][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.34.41:772][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.18-19.34.42:458][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.18-19.34.42:735][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.34.42:735][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.34.45:621][ 0]LogCollectionManager: Loaded 0 collections in 0.001364 seconds +[2024.01.18-19.34.45:630][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.01s +[2024.01.18-19.34.45:643][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s +[2024.01.18-19.34.45:645][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2024.01.18-19.34.50:831][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (3.51s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 2662ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter. +[2024.01.18-19.34.50:963][ 0]LogEngine: Initializing Engine... +[2024.01.18-19.34.51:320][ 0]LogAssetEditorSubsystem: Warning: Something went wrong while loading recent assets! Num Recent Assets = 8, Num Recent Asset Editors = 7 +[2024.01.18-19.34.51:434][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.18-19.34.52:097][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.18-19.34.52:406][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.34.52:519][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.34.52:901][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.18-19.34.53:225][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.18-19.34.53:249][ 0]LogInit: Texture streaming: Enabled +[2024.01.18-19.34.53:418][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.18-19.34.53:490][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.18-19.34.53:605][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.18-19.34.53:621][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.18-19.34.53:628][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.18-19.34.53:653][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.18-19.34.53:654][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.34.53:679][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.34.53:803][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.34.53:841][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.34.53:868][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.34.53:883][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.34.53:883][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.34.53:885][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.18-19.34.53:885][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.18-19.34.53:887][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.18-19.34.53:913][ 0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.01.18-19.34.54:114][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.18-19.34.54:247][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.18-19.34.54:252][ 0]LogInit: Transaction tracking system initialized +[2024.01.18-19.34.54:528][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.18-19.34.54:528][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.18-19.34.54:530][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002624 seconds (Found 134 uncontrolled assets) +[2024.01.18-19.34.54:726][ 0]BlueprintLog: New page: Editor Load +[2024.01.18-19.34.56:162][ 0]LocalizationService: Localization service is disabled +[2024.01.18-19.34.56:443][ 0]TimingProfiler: Initialize +[2024.01.18-19.34.56:469][ 0]TimingProfiler: OnSessionChanged +[2024.01.18-19.34.56:469][ 0]LoadingProfiler: Initialize +[2024.01.18-19.34.56:469][ 0]LoadingProfiler: OnSessionChanged +[2024.01.18-19.34.56:474][ 0]NetworkingProfiler: Initialize +[2024.01.18-19.34.56:483][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.18-19.34.56:483][ 0]MemoryProfiler: Initialize +[2024.01.18-19.34.56:483][ 0]MemoryProfiler: OnSessionChanged +[2024.01.18-19.34.59:050][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.04s +[2024.01.18-19.35.03:498][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.18-19.35.06:148][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.18-19.35.06:235][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.18-19.35.06:383][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.35.06:383][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 315.008 +[2024.01.18-19.35.06:449][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.01.18-19.35.06:451][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.35.06:563][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2024.01.18-19.35.06:593][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.35.06:720][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.35.06:843][ 0]MapCheck: New page: Map Check +[2024.01.18-19.35.06:843][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.35.07:385][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-19.35.07:913][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 33.55ms +[2024.01.18-19.35.09:321][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:355][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:355][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:499][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2024.01.18-19.35.09:511][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.35.09:511][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.35.09:511][ 0]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.35.09:580][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.01.18-19.35.09:580][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.35.09:582][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.35.10:200][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.35.10:221][ 0]LogWorldPartition: Display: WorldPartition initialize took 640 ms +[2024.01.18-19.35.10:855][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.18-19.35.11:061][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.18-19.35.11:087][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.18-19.35.11:104][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 17.4ms to complete. +[2024.01.18-19.35.12:448][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 321.072 +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Total job queries 3,555, among them cache hits 0 (0.00%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Tracking 3,555 distinct input hashes that result in 2,543 distinct outputs (71.53%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: RAM used: 64.17 MiB of 819.20 MiB budget. Usage: 7.83% +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Shaders Compiled: 3,555 +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Jobs assigned 3,555, completed 3,555 (100%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.04 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 83.63 s, longest 181.00 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Job execution time: average 4.53 s, max 37.78 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 88.16 s, max 185.65 +[2024.01.18-19.35.12:455][ 0]LogShaderCompilers: Display: Shader code size: average 37.77 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.35.12:455][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 186.23 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Average processing rate: 19.09 jobs/sec +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Total thread time: 1,424.067 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Total thread preprocess time: 91.578 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.43% +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Effective parallelization: 7.65 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.85% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.64% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.53% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.22% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:452][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:515][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:525][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:535][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.14:277][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:366][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.18-19.35.14:368][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:385][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.18-19.35.14:385][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:391][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:391][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:423][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:426][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:431][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.18-19.35.14:432][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:436][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:437][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:470][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.18-19.35.14:471][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:475][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:476][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:482][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:482][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:487][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.18-19.35.16:511][ 0]LogSlate: Took 0.033424 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.35.16:663][ 0]LogSlate: Took 0.019397 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.35.16:683][ 0]LogSlate: Took 0.017921 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.35.16:723][ 0]LogSlate: Took 0.019306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.35.16:821][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. +[2024.01.18-19.35.17:838][ 0]LogSlate: Took 0.266365 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.35.18:713][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2024.01.18-19.35.19:488][ 0]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2024.01.18-19.35.20:056][ 0]LogStall: Startup... +[2024.01.18-19.35.20:060][ 0]LogStall: Startup complete. +[2024.01.18-19.35.20:229][ 0]LogLoad: (Engine Initialization) Total time: 328.85 seconds +[2024.01.18-19.35.20:229][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.18-19.35.21:352][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.18-19.35.23:149][ 1]LogPython: registering + +[2024.01.18-19.35.23:160][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.679787 secs +[2024.01.18-19.35.23:579][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 2.61s +[2024.01.18-19.35.24:427][ 2]LogD3D12RHI: Cannot end block when stack is empty +[2024.01.18-19.35.24:721][ 2]LogAssetRegistry: AssetRegistryGather time 44.2145s: AssetDataDiscovery 5.1927s, AssetDataGather 38.8279s, StoreResults 0.1939s. +[2024.01.18-19.35.24:948][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.017240 seconds (updated 0 objects) +[2024.01.18-19.35.40:287][127]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:452][285]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.37.35:538][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:538][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.37.35:598][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:599][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.37.35:657][285]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.01.18-19.37.35:712][285]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CrashContext.runtime-xml b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CrashContext.runtime-xml new file mode 100644 index 0000000..529fc16 --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CrashContext.runtime-xml @@ -0,0 +1,284 @@ + + + + 3 + C4EDB13F49C6DDC26B89029D33184917 + 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"FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Tests" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 131, "VersionName": "1.3.1", "FriendlyName": "glTF Exporter" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "Media Plate" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dump GPU Services" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "10X Editor Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 80, "VersionName": "1.8.0", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "RenderDoc Plugin" } + { "Version": 2, "VersionName": "1.7", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosCaching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Fracture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Localizable Message" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Struct Utils" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Tool Presets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 30004, "VersionName": "3.0.4", "FriendlyName": "Animation Compression Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Data" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AudioWidgets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Input Debugging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MetaSound" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MsQuic Runtime Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "RigVM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wave Tables" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Changelist Reviews" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Engine Asset Definitions" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Portable Object File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + + diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CrashReportClient.ini b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0000/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/Breadcrumbs_RHIThread_0.txt b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/Breadcrumbs_RHIThread_0.txt new file mode 100644 index 0000000..dd14f9b --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/Breadcrumbs_RHIThread_0.txt @@ -0,0 +1 @@ +Breadcrumbs 'RHIThread' diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CharaCreator.log b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CharaCreator.log new file mode 100644 index 0000000..b699116 --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CharaCreator.log @@ -0,0 +1,5606 @@ +Log file open, 01/18/24 21:30:12 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=13736) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: CharaCreator +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" +LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 10.116866 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-736716674A1D6F2F368DAB8023F0BB89 + Session CrashGUID >==================================================== +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.18-19.30.19:000][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.18-19.30.19:000][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.18-19.30.19:100][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.18-19.30.19:183][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.30.19:183][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.30.19:183][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.30.19:385][ 0]LogD3D12RHI: Aftermath initialized +[2024.01.18-19.30.19:385][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.01.18-19.30.19:385][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.01.18-19.30.19:854][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.30.19:854][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.18-19.30.19:867][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.18-19.30.19:892][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.18-19.30.19:892][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.18-19.30.19:896][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.18-19.30.19:920][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.18-19.30.19:934][ 0]LogInit: Computer: DESKTOP-G72JM0I +[2024.01.18-19.30.19:934][ 0]LogInit: User: egonh +[2024.01.18-19.30.19:934][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.18-19.30.19:934][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.18-19.30.19:939][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.18-19.30.19:939][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.18-19.30.19:939][ 0]LogMemory: Process Physical Memory: 490.36 MB used, 500.38 MB peak +[2024.01.18-19.30.19:939][ 0]LogMemory: Process Virtual Memory: 473.96 MB used, 473.96 MB peak +[2024.01.18-19.30.19:939][ 0]LogMemory: Physical Memory: 7264.78 MB used, 9048.61 MB free, 16313.38 MB total +[2024.01.18-19.30.19:939][ 0]LogMemory: Virtual Memory: 11051.66 MB used, 12941.73 MB free, 23993.38 MB total +[2024.01.18-19.30.19:939][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.18-19.30.19:945][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.18-19.30.20:140][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.18-19.30.20:152][ 0]LogInit: Using OS detected language (et-EE). +[2024.01.18-19.30.20:152][ 0]LogInit: Using OS detected locale (en-150). +[2024.01.18-19.30.20:301][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. +[2024.01.18-19.30.20:315][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). +[2024.01.18-19.30.21:485][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.18-19.30.21:485][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.18-19.30.24:950][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.30.24:950][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.30.24:950][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.30.24:950][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.30.24:950][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.30.24:950][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.01.18-19.30.24:951][ 0]LogWindows: Attached monitors: +[2024.01.18-19.30.24:951][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.18-19.30.24:951][ 0]LogWindows: Found 1 attached monitors. +[2024.01.18-19.30.24:951][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.18-19.30.24:951][ 0]LogRHI: RHI Adapter Info: +[2024.01.18-19.30.24:951][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.01.18-19.30.24:951][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.30.24:951][ 0]LogRHI: Driver Date: 7-21-2022 +[2024.01.18-19.30.26:414][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. +Please install the latest driver version or switch to a different rendering API. + +Would you like to visit the following URL to download the driver? + +https://www.nvidia.com/en-us/geforce/drivers/ + +NVIDIA GeForce RTX 2060 +Installed: 516.94 +Minimum required: 527.27 +[2024.01.18-19.30.26:414][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.01.18-19.30.26:414][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Bindless resources are supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.01.18-19.30.26:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.01.18-19.30.26:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.01.18-19.30.26:664][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.01.18-19.30.26:724][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.01.18-19.30.26:724][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. +[2024.01.18-19.30.26:726][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: Async texture creation enabled +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.01.18-19.30.27:089][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2024.01.18-19.30.27:454][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2024.01.18-19.30.27:454][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.18-19.30.27:883][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.18-19.30.27:883][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.18-19.30.27:966][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.18-19.30.28:048][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.18-19.30.28:091][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.18-19.30.28:127][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.18-19.30.28:211][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.18-19.30.28:262][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.18-19.30.29:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.18-19.30.29:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.18-19.30.29:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.18-19.30.29:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.18-19.30.29:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.18-19.30.30:189][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.18-19.30.32:246][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.18-19.30.32:391][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.18-19.30.32:474][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.18-19.30.32:900][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds. +[2024.01.18-19.30.32:901][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.20ms. RandomReadSpeed=17.16MBs, RandomWriteSpeed=159.68MBs. Assigned SpeedClass 'Local' +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.18-19.30.33:379][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/23820/). +[2024.01.18-19.30.33:379][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/A0F2C9FC4CFCFA9739C3B6B6D522B670/'. +[2024.01.18-19.30.33:379][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.18-19.30.33:401][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.01.18-19.30.50:129][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.30.50:130][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.30.50:276][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.18-19.30.54:111][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.18-19.30.54:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.18-19.30.55:942][ 0]LogAssetRegistry: FAssetRegistry took 0.1617 seconds to start up +[2024.01.18-19.30.55:945][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.18-19.30.56:370][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.18-19.31.28:600][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.18-19.31.28:600][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA14C00][00000518FEDE2800 66] GlobalDefaults, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16200][00000518FEDE5000 66] Windows, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16400][00000518E0885000 66] WindowsEditor, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16600][00000518F5BAA000 66] WindowsServer, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16800][00000518FD672800 66] WindowsClient, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16A00][000005190EDE0000 66] IOS, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16C00][000005190EDE2800 66] iPadAir2, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16E00][000005190EDE5000 66] IPadPro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17000][000005190EDE7800 66] iPadAir3, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17200][000005190EDEA000 66] iPadAir4, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17400][000005190EDEC800 66] iPadAir5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17600][000005190EDF0000 66] iPadMini4, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17800][000005190EDF2800 66] iPadMini5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17A00][000005190EDF5000 66] iPadMini6, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17C00][000005190EDF7800 66] iPhone6S, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17E00][000005190EDFA000 66] iPhone7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18000][000005190EDFC800 66] iPodTouch7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18200][000005190EFB0000 66] iPhone6SPlus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18400][000005190EFB2800 66] iPhone7Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18600][000005190EFB5000 66] iPhoneSE, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18800][000005190EFB7800 66] iPhone8, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18A00][000005190EFBA000 66] iPhone8Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18C00][000005190EFBC800 66] iPhoneX, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18E00][000005190EFC0000 66] iPhoneXS, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19000][000005190EFC2800 66] iPhoneXSMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19200][000005190EFC5000 66] iPhoneXR, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19400][000005190EFC7800 66] iPhone11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19600][000005190EFCA000 66] iPhone11Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19800][000005190EFCC800 66] iPhone11ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19A00][000005190EFD0000 66] iPhoneSE2, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19C00][000005190EFD2800 66] iPhone12Mini, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA19E00][000005190EFD5000 66] iPhone12, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A000][000005190EFD7800 66] iPhone12Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A200][000005190EFDA000 66] iPhone12ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A400][000005190EFDC800 66] iPhone13Mini, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A600][000005190EFE0000 66] iPhone13, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1A800][000005190EFE2800 66] iPhone13Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AA00][000005190EFE5000 66] iPhone13ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AC00][000005190EFE7800 66] iPhoneSE3, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AE00][000005190EFEA000 66] iPhone14, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B000][000005190EFEC800 66] iPhone14Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B200][000005190EFF0000 66] iPhone14Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B400][000005190EFF2800 66] iPhone14ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B600][000005190EFF5000 66] iPhone15, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B800][000005190EFF7800 66] iPhone15Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BA00][000005190EFFA000 66] iPhone15Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BC00][000005190EFFC800 66] iPhone15ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BE00][000005190F010000 66] iPadPro105, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C000][000005190F012800 66] iPadPro129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C200][000005190F015000 66] iPadPro97, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C400][000005190F017800 66] iPadPro2_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C600][000005190F01A000 66] iPad5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C800][000005190F01C800 66] iPad6, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CA00][000005190F020000 66] iPad7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CC00][000005190F022800 66] iPad8, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CE00][000005190F025000 66] iPad9, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D000][000005190F027800 66] iPad10, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D200][000005190F02A000 66] iPadPro11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D400][000005190F02C800 66] iPadPro2_11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D600][000005190F030000 66] iPadPro3_11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1D800][000005190F032800 66] iPadPro4_11, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1DA00][000005190F035000 66] iPadPro3_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1DC00][000005190F037800 66] iPadPro4_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1DE00][000005190F03A000 66] iPadPro5_129, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E000][000005190F03C800 66] iPadPro6_129, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E200][000005190F040000 66] AppleTV, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E400][000005190F042800 66] AppleTV4K, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E600][000005190F045000 66] AppleTV2_4K, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1E800][000005190F047800 66] TVOS, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1EA00][000005190F04A000 66] Mac, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1EC00][000005190F04C800 66] MacEditor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1EE00][000005190F050000 66] MacClient, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F000][000005190F052800 66] MacServer, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F200][000005190F055000 66] Linux, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F400][000005190F057800 66] LinuxEditor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F600][000005190F05A000 66] LinuxArm64Editor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F800][000005190F05C800 66] LinuxArm64, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FA00][000005190F070000 66] LinuxClient, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FC00][000005190F072800 66] LinuxArm64Client, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FE00][000005190F075000 66] LinuxServer, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190E49F600][000005190F077800 66] LinuxArm64Server, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [00000518F5975800][000005190F07A000 66] Android, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080000][000005190F07C800 66] Android_Preview_OpenGL, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080200][000005190F090000 66] Android_Preview_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080400][000005190F092800 66] Android_Low, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080600][000005190F095000 66] Android_Mid, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080800][000005190F097800 66] Android_High, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080A00][000005190F09A000 66] Android_Default, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080C00][000005190F09C800 66] Android_Adreno4xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F080E00][000005190F0A0000 66] Android_Adreno5xx_Low, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081000][000005190F0A2800 66] Android_Adreno5xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081200][000005190F0A5000 66] Android_Adreno6xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081400][000005190F0A7800 66] Android_Adreno6xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081600][000005190F0AA000 66] Android_Adreno7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081800][000005190F0AC800 66] Android_Adreno7xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081A00][000005190F0B0000 66] Android_Mali_T6xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081C00][000005190F0B2800 66] Android_Mali_T7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081E00][000005190F0B5000 66] Android_Mali_T8xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082000][000005190F0B7800 66] Android_Mali_G71, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082200][000005190F0BA000 66] Android_Mali_G72, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082400][000005190F0BC800 66] Android_Mali_G72_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082600][000005190F0C0000 66] Android_Mali_G76, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082800][000005190F0C2800 66] Android_Mali_G76_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082A00][000005190F0C5000 66] Android_Mali_G77, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082C00][000005190F0C7800 66] Android_Mali_G77_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082E00][000005190F0CA000 66] Android_Mali_G78, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083000][000005190F0CC800 66] Android_Mali_G78_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083200][000005190F0D0000 66] Android_Mali_G710, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083400][000005190F0D2800 66] Android_Mali_G710_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083800][000005190F0D5000 66] Android_Mali_G7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083A00][000005190F0D7800 66] Android_Mali_G7xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083C00][000005190F0DA000 66] Android_Xclipse_920, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083E00][000005190F0DC800 66] Android_Xclipse_920_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084200][000005190D870000 66] Android_Vulkan_SM5, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084400][000005190D872800 66] Android_PowerVR_G6xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084600][000005190D875000 66] Android_PowerVR_GT7xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084800][000005190D877800 66] Android_PowerVR_GE8xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084A00][000005190D87A000 66] Android_PowerVR_GM9xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084C00][000005190D87C800 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084E00][000005190D880000 66] Android_TegraK1, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085000][000005190D882800 66] Android_Unknown_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085200][000005190D885000 66] Oculus_Quest, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085400][000005190D887800 66] Oculus_Quest2, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085600][000005190D88A000 66] Meta_Quest_Pro, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085800][000005190D88C800 66] Meta_Quest_3, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085A00][000005190D8A0000 66] HoloLens, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085C00][000005190D8A2800 66] MagicLeap_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: Active device profile: [000005190EA16400][00000518E0885000 66] WindowsEditor +[2024.01.18-19.31.29:052][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.18-19.31.29:090][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.31.29:102][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.31.30:075][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.18-19.31.30:188][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' +[2024.01.18-19.31.30:188][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] +[2024.01.18-19.31.31:974][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.18-19.31.37:378][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A6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+[2024.01.18-19.31.37:420][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material. +[2024.01.18-19.31.38:745][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. +[2024.01.18-19.31.38:827][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. +[2024.01.18-19.32.38:366][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.463 and deleted 129 files with total size 0 MiB and 128 empty folders. Scanned 3118 files in 4513 folders with total size 212 MiB. +[2024.01.18-19.34.01:212][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. +[2024.01.18-19.34.01:248][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.18-19.34.02:679][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.18-19.34.13:298][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.18-19.34.13:298][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.18-19.34.13:444][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2024.01.18-19.34.13:444][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool. +[2024.01.18-19.34.13:444][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.18-19.34.13:520][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.18-19.34.13:520][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.18-19.34.13:521][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console +[2024.01.18-19.34.14:808][ 0]LogSlate: Border +[2024.01.18-19.34.14:808][ 0]LogSlate: BreadcrumbButton +[2024.01.18-19.34.14:808][ 0]LogSlate: Brushes.Title +[2024.01.18-19.34.14:808][ 0]LogSlate: Default +[2024.01.18-19.34.14:808][ 0]LogSlate: Icons.Save +[2024.01.18-19.34.14:808][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.18-19.34.14:808][ 0]LogSlate: ListView +[2024.01.18-19.34.14:808][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.18-19.34.14:808][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.18-19.34.14:808][ 0]LogSlate: TableView.DarkRow +[2024.01.18-19.34.14:808][ 0]LogSlate: TableView.Row +[2024.01.18-19.34.14:808][ 0]LogSlate: TreeView +[2024.01.18-19.34.15:140][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.18-19.34.22:559][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.18-19.34.22:675][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.18-19.34.22:921][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 367 ms +[2024.01.18-19.34.23:121][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.18-19.34.23:121][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.18-19.34.23:121][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.18-19.34.24:551][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3364314445AC8E65E13AC3967DB38531 | Instance: 145A7BD84830BE7FB55567B46CF4B72A (DESKTOP-G72JM0I-23820). +[2024.01.18-19.34.30:004][ 0]LogPython: Using Python 3.9.7 +[2024.01.18-19.34.33:269][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.18-19.34.33:362][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.18-19.34.34:289][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.18-19.34.34:383][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.18-19.34.34:397][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' +[2024.01.18-19.34.39:057][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.34.39:090][ 0]LogUProjectInfo: Found projects: +[2024.01.18-19.34.39:222][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.34.41:772][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.18-19.34.42:458][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.18-19.34.42:735][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.34.42:735][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.34.45:621][ 0]LogCollectionManager: Loaded 0 collections in 0.001364 seconds +[2024.01.18-19.34.45:630][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.01s +[2024.01.18-19.34.45:643][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s +[2024.01.18-19.34.45:645][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2024.01.18-19.34.50:831][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (3.51s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 2662ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter. +[2024.01.18-19.34.50:963][ 0]LogEngine: Initializing Engine... +[2024.01.18-19.34.51:320][ 0]LogAssetEditorSubsystem: Warning: Something went wrong while loading recent assets! Num Recent Assets = 8, Num Recent Asset Editors = 7 +[2024.01.18-19.34.51:434][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.18-19.34.52:097][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.18-19.34.52:406][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.34.52:519][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.34.52:901][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.18-19.34.53:225][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.18-19.34.53:249][ 0]LogInit: Texture streaming: Enabled +[2024.01.18-19.34.53:418][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.18-19.34.53:490][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.18-19.34.53:605][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.18-19.34.53:621][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.18-19.34.53:628][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.18-19.34.53:653][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.18-19.34.53:654][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.34.53:679][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.34.53:803][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.34.53:841][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.34.53:868][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.34.53:883][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.34.53:883][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.34.53:885][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.18-19.34.53:885][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.18-19.34.53:887][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.18-19.34.53:913][ 0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.01.18-19.34.54:114][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.18-19.34.54:247][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.18-19.34.54:252][ 0]LogInit: Transaction tracking system initialized +[2024.01.18-19.34.54:528][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.18-19.34.54:528][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.18-19.34.54:530][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002624 seconds (Found 134 uncontrolled assets) +[2024.01.18-19.34.54:726][ 0]BlueprintLog: New page: Editor Load +[2024.01.18-19.34.56:162][ 0]LocalizationService: Localization service is disabled +[2024.01.18-19.34.56:443][ 0]TimingProfiler: Initialize +[2024.01.18-19.34.56:469][ 0]TimingProfiler: OnSessionChanged +[2024.01.18-19.34.56:469][ 0]LoadingProfiler: Initialize +[2024.01.18-19.34.56:469][ 0]LoadingProfiler: OnSessionChanged +[2024.01.18-19.34.56:474][ 0]NetworkingProfiler: Initialize +[2024.01.18-19.34.56:483][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.18-19.34.56:483][ 0]MemoryProfiler: Initialize +[2024.01.18-19.34.56:483][ 0]MemoryProfiler: OnSessionChanged +[2024.01.18-19.34.59:050][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.04s +[2024.01.18-19.35.03:498][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.18-19.35.06:148][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.18-19.35.06:235][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.18-19.35.06:383][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.35.06:383][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 315.008 +[2024.01.18-19.35.06:449][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.01.18-19.35.06:451][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.35.06:563][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2024.01.18-19.35.06:593][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.35.06:720][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.35.06:843][ 0]MapCheck: New page: Map Check +[2024.01.18-19.35.06:843][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.35.07:385][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-19.35.07:913][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 33.55ms +[2024.01.18-19.35.09:321][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:355][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:355][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:499][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2024.01.18-19.35.09:511][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.35.09:511][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.35.09:511][ 0]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.35.09:580][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.01.18-19.35.09:580][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.35.09:582][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.35.10:200][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.35.10:221][ 0]LogWorldPartition: Display: WorldPartition initialize took 640 ms +[2024.01.18-19.35.10:855][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.18-19.35.11:061][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.18-19.35.11:087][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.18-19.35.11:104][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 17.4ms to complete. +[2024.01.18-19.35.12:448][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 321.072 +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Total job queries 3,555, among them cache hits 0 (0.00%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Tracking 3,555 distinct input hashes that result in 2,543 distinct outputs (71.53%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: RAM used: 64.17 MiB of 819.20 MiB budget. Usage: 7.83% +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Shaders Compiled: 3,555 +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Jobs assigned 3,555, completed 3,555 (100%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.04 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 83.63 s, longest 181.00 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Job execution time: average 4.53 s, max 37.78 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 88.16 s, max 185.65 +[2024.01.18-19.35.12:455][ 0]LogShaderCompilers: Display: Shader code size: average 37.77 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.35.12:455][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 186.23 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Average processing rate: 19.09 jobs/sec +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Total thread time: 1,424.067 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Total thread preprocess time: 91.578 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.43% +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Effective parallelization: 7.65 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.85% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.64% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.53% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.22% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:452][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:515][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:525][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:535][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.14:277][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:366][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.18-19.35.14:368][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:385][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.18-19.35.14:385][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:391][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:391][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:423][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:426][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:431][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.18-19.35.14:432][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:436][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:437][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:470][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.18-19.35.14:471][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:475][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:476][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:482][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:482][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:487][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.18-19.35.16:511][ 0]LogSlate: Took 0.033424 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.35.16:663][ 0]LogSlate: Took 0.019397 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.35.16:683][ 0]LogSlate: Took 0.017921 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.35.16:723][ 0]LogSlate: Took 0.019306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.35.16:821][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. +[2024.01.18-19.35.17:838][ 0]LogSlate: Took 0.266365 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.35.18:713][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2024.01.18-19.35.19:488][ 0]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2024.01.18-19.35.20:056][ 0]LogStall: Startup... +[2024.01.18-19.35.20:060][ 0]LogStall: Startup complete. +[2024.01.18-19.35.20:229][ 0]LogLoad: (Engine Initialization) Total time: 328.85 seconds +[2024.01.18-19.35.20:229][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.18-19.35.21:352][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.18-19.35.23:149][ 1]LogPython: registering + +[2024.01.18-19.35.23:160][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.679787 secs +[2024.01.18-19.35.23:579][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 2.61s +[2024.01.18-19.35.24:427][ 2]LogD3D12RHI: Cannot end block when stack is empty +[2024.01.18-19.35.24:721][ 2]LogAssetRegistry: AssetRegistryGather time 44.2145s: AssetDataDiscovery 5.1927s, AssetDataGather 38.8279s, StoreResults 0.1939s. +[2024.01.18-19.35.24:948][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.017240 seconds (updated 0 objects) +[2024.01.18-19.35.40:287][127]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:452][285]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.37.35:538][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:538][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.37.35:598][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:599][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.37.35:657][285]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.01.18-19.37.35:712][285]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2024.01.18-19.37.37:450][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2024.01.18-19.37.42:720][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 5.269807s +[2024.01.18-19.37.44:276][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 8.830944s (6.830944s overbudget) +[2024.01.18-19.37.46:252][285]LogSlate: Took 0.023598 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.37.46:322][285]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.01.18-19.37.46:340][285]LogSlate: Took 0.017978 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.23:928][474]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 15098487722644387192 +[2024.01.18-19.39.23:936][474]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.23:947][475]LogSlate: Took 0.000429 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.23:951][475]LogSlate: Took 0.000427 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.23:953][475]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.23:955][475]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.23:956][475]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.23:958][475]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.23:961][475]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:383][499]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 25 +[2024.01.18-19.39.24:392][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:399][500]LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:403][500]LogSlate: Took 0.000452 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:405][500]LogSlate: Took 0.000400 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:407][500]LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:408][500]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:410][500]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:412][500]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:468][501]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2 +[2024.01.18-19.39.24:474][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:482][502]LogSlate: Took 0.000393 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:487][502]LogSlate: Took 0.000353 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:488][502]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:491][502]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:492][502]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:494][502]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:496][502]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:552][503]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2 +[2024.01.18-19.39.24:552][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:559][504]LogSlate: Took 0.000472 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:564][504]LogSlate: Took 0.000622 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:565][504]LogSlate: Took 0.000444 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:568][504]LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:569][504]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:571][504]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:573][504]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:695][509]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 6 +[2024.01.18-19.39.24:697][509]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:704][510]LogSlate: Took 0.000412 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:709][510]LogSlate: Took 0.000382 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:710][510]LogSlate: Took 0.000348 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:713][510]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:714][510]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:716][510]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:718][510]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:810][513]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 4 +[2024.01.18-19.39.24:811][513]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:818][514]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:823][514]LogSlate: Took 0.000504 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:824][514]LogSlate: Took 0.000328 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:826][514]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:827][514]LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:829][514]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:832][514]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.57:268][530]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.04:076][934]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.10:795][318]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.19:724][909]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.37:155][ 14]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.40:766][236]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.47:446][684]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.53:818][ 56]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.54:791][110]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.57:742][278]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.58:885][339]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.06:258][821]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.09:695][ 17]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.10:540][ 64]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.18:046][550]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.28:240][193]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.19:598][598]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.23:767][831]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.24:976][899]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.27:670][ 47]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.28:136][ 71]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.29:567][148]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.30:251][184]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.31:737][264]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.32:263][291]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.36:628][557]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.43:412][970]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.49:993][383]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.45.58:838][554]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 24041 +[2024.01.18-19.45.58:839][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.45.58:845][555]LogSlate: Took 0.000387 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.45.58:850][555]LogSlate: Took 0.000617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.45.58:851][555]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.45.58:854][555]LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.45.58:855][555]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.45.58:857][555]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.45.58:860][555]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.46.55:128][548]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.46.55:176][548]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.46.55:240][548]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.012200 seconds +[2024.01.18-19.46.55:499][548]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.46.55:500][548]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI29F030E74AC7028311304086BFFC72D0.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.46.55:607][548]LogFileHelpers: InternalPromptForCheckoutAndSave took 472 ms +[2024.01.18-19.46.55:621][548]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.46.55:622][548]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.46.56:308][589]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.46.56:629][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.01.18-19.47.01:075][902]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.47.01:113][902]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.47.01:113][902]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.47.01:337][902]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 224 ms +[2024.01.18-19.47.01:604][902]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.47.01:712][902]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:47:01) +[2024.01.18-19.47.02:567][902]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.18-19.47.02:699][902]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.18-19.47.02:782][902]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.03:003][902]LogPlayLevel: PIE: StaticDuplicateObject took: (0.220829s) +[2024.01.18-19.47.03:003][902]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.220897s) +[2024.01.18-19.47.03:027][902]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.18-19.47.03:135][902]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.47.03:183][902]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.47.03:183][902]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.47.03:206][902]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.47.03:206][902]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.47.03:206][902]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.47.03:230][902]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.47.03:255][902]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.47.03:272][902]LogWorldPartition: Display: WorldPartition initialize took 65 ms (total: 706 ms) +[2024.01.18-19.47.03:284][902]LogPlayLevel: PIE: World Init took: (0.162420s) +[2024.01.18-19.47.03:319][902]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.47.03:319][902]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.47.03:319][902]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.47.03:319][902]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.47.03:319][902]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.47.03:321][902]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.47.03:338][902]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.47.03:339][902]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.47.03:339][902]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.47.03:339][902]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.47.03:340][902]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.18-19.47.03:340][902]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.18-19.47.03:341][902]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.18-19.47.03:341][902]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.18-19.47.03:341][902]LogInit: FAudioDevice initialized with ID 2. +[2024.01.18-19.47.03:341][902]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. +[2024.01.18-19.47.03:341][902]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-19.47.03:638][902]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.47.03:639][902]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.47.03 +[2024.01.18-19.47.03:816][902]LogWorld: Bringing up level for play took: 0.177010 +[2024.01.18-19.47.03:825][902]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2024.01.18-19.47.04:677][902]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.47.04:677][902]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-5.400003 R=0.000000 +[2024.01.18-19.47.04:766][902]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.05:264][902]PIE: Server logged in +[2024.01.18-19.47.05:264][902]PIE: Play in editor total start time 4.177 seconds. +[2024.01.18-19.47.06:006][902]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x35 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 5% occupied, 96 triangles, StaticMesh_HLOD0_Instancing_3 +[2024.01.18-19.47.07:012][952]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.47.07:012][952]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Total job queries 3,665, among them cache hits 2 (0.05%) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Tracking 3,652 distinct input hashes that result in 2,625 distinct outputs (71.88%) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: RAM used: 67.25 MiB of 819.20 MiB budget. Usage: 8.21% +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Shaders Compiled: 3,652 +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Jobs assigned 3,659, completed 3,652 (99.81%) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Average time worker was idle: 15.59 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Time job spent in pending queue: average 81.25 s, longest 181.00 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Job execution time: average 4.52 s, max 37.78 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Job life time (pending + execution): average 85.93 s, max 185.65 +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Shader code size: average 38.291 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 195.63 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Jobs were issued in 415 batches (only local compilation was used), average 8.82 jobs/batch +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Average processing rate: 18.67 jobs/sec +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Total thread time: 1,475.43 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Total thread preprocess time: 94.284 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Percentage time preprocessing: 6.39% +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Effective parallelization: 7.54 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FDeferredLightPS - 14.33% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.44% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.72% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.38% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.08% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.47.14:761][609]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.14:768][609]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.14:871][609]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.47.14:896][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.14:925][609]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.47.15:028][609]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.47.15:034][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.15:067][609]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-19.47.15:153][609]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-19.47.15:208][609]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-19.47.15:225][609]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-19.47.15:229][609]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.15:604][609]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.01.18-19.47.15:699][610]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.01.18-19.47.16:479][679]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.47.16:485][679]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.47.16:485][679]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.47.16:588][679]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 102 ms (total: 326 ms) +[2024.01.18-19.47.16:588][679]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.47.16:589][679]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:47:16) +[2024.01.18-19.47.16:589][679]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.16:599][679]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010239s) +[2024.01.18-19.47.16:599][679]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010265s) +[2024.01.18-19.47.16:614][679]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.01.18-19.47.16:615][679]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.47.16:615][679]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.47.16:616][679]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.47.16:616][679]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.47.16:616][679]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.47.16:616][679]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.47.16:616][679]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.47.16:619][679]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.47.16:619][679]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 709 ms) +[2024.01.18-19.47.16:619][679]LogPlayLevel: PIE: World Init took: (0.004173s) +[2024.01.18-19.47.16:619][679]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.47.16:619][679]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.47.16:620][679]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.47.16:620][679]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.47.16:620][679]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.47.16:622][679]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.47.16:640][679]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.18-19.47.16:640][679]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.18-19.47.16:641][679]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.18-19.47.16:641][679]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.18-19.47.16:641][679]LogInit: FAudioDevice initialized with ID 3. +[2024.01.18-19.47.16:641][679]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. +[2024.01.18-19.47.16:641][679]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.18-19.47.16:644][679]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.47.16:645][679]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.47.16 +[2024.01.18-19.47.16:645][679]LogWorld: Bringing up level for play took: 0.000693 +[2024.01.18-19.47.16:647][679]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2024.01.18-19.47.16:648][679]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.47.16:648][679]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-4.544122 R=0.000000 +[2024.01.18-19.47.16:648][679]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:668][679]PIE: Server logged in +[2024.01.18-19.47.16:668][679]PIE: Play in editor total start time 0.183 seconds. +[2024.01.18-19.47.24:752][561]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.24:752][561]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.24:752][561]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.47.24:753][561]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.24:753][561]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.47.24:755][561]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.47.24:762][561]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.24:780][561]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.24:781][561]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.18-19.47.24:781][561]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.18-19.47.24:782][561]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.18-19.47.24:794][561]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.18-19.47.24:835][564]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2024.01.18-19.48.05:492][467]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms +[2024.01.18-19.48.05:517][467]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.049 +[2024.01.18-19.48.05:525][467]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/Player_UI] ([2] browsable assets)... +[2024.01.18-19.48.05:531][467]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI] +[2024.01.18-19.48.05:531][467]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Player_UI] +[2024.01.18-19.48.05:569][467]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Player_UI_Auto1 +[2024.01.18-19.48.05:570][467]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto13E22A5AE490008BC976CC0AC52ACD210.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset' +[2024.01.18-19.48.05:571][467]LogFileHelpers: Auto-saving content packages took 0.054 +[2024.01.18-19.51.06:278][434]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.51.06:322][434]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.01.18-19.51.07:400][477]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.51.07:430][477]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.51.07:467][477]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.51.07:467][477]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI340A5B1F4B9BAD5AC0A3989568006D38.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.51.07:473][477]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 545 ms) +[2024.01.18-19.51.07:476][477]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.51.07:476][477]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.51.16:695][998]LogSlate: Window 'Widget Reflector' being destroyed +[2024.01.18-19.51.16:698][998]LogSlate: Window 'Widget Reflector' being destroyed +[2024.01.18-19.54.14:236][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.54.14:264][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.54.14:302][675]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.54.14:302][675]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI614A54794070A491CDBD92B2ADF63EE5.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.54.14:309][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 618 ms) +[2024.01.18-19.54.14:311][675]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.54.14:311][675]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.54.14:722][708]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.54.14:750][708]LogBlueprint: Warning: [AssetLog] E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\Content\DevelopedContent\Player_UI.uasset: [Compiler] Get Current Level Name was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default +[2024.01.18-19.54.14:789][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.01.18-19.54.48:351][463]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.54.48:416][463]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.01.18-19.54.49:910][575]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.54.49:943][575]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.54.49:994][575]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.54.49:994][575]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI28904DDD4245710969373DA9E9E0A48D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.54.50:000][575]LogFileHelpers: InternalPromptForCheckoutAndSave took 91 ms (total: 709 ms) +[2024.01.18-19.54.50:003][575]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.54.50:003][575]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.54.50:487][614]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.54.50:533][614]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.18-19.54.53:194][849]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.54.53:200][849]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.54.53:200][849]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.53:304][849]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 430 ms) +[2024.01.18-19.54.53:304][849]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.54.53:305][849]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:54:53) +[2024.01.18-19.54.53:305][849]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.54.53:314][849]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009270s) +[2024.01.18-19.54.53:314][849]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009292s) +[2024.01.18-19.54.53:331][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.01.18-19.54.53:335][849]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.54.53:335][849]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.54.53:336][849]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.54.53:336][849]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.53:336][849]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.53:336][849]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.54.53:336][849]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.53:339][849]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.54.53:339][849]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 712 ms) +[2024.01.18-19.54.53:339][849]LogPlayLevel: PIE: World Init took: (0.004370s) +[2024.01.18-19.54.53:339][849]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.54.53:340][849]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.54.53:340][849]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.54.53:340][849]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.54.53:340][849]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.54.53:340][849]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.54.53:340][849]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.54.53:342][849]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.54.53:361][849]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.18-19.54.53:361][849]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.18-19.54.53:362][849]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.18-19.54.53:362][849]LogInit: FAudioDevice initialized with ID 4. +[2024.01.18-19.54.53:362][849]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.18-19.54.53:362][849]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. +[2024.01.18-19.54.53:362][849]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.18-19.54.53:365][849]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.54.53:365][849]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.54.53 +[2024.01.18-19.54.53:365][849]LogWorld: Bringing up level for play took: 0.000711 +[2024.01.18-19.54.53:367][849]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2024.01.18-19.54.53:368][849]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.54.53:368][849]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-4.544122 R=0.000000 +[2024.01.18-19.54.53:369][849]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:388][849]PIE: Server logged in +[2024.01.18-19.54.53:389][849]PIE: Play in editor total start time 0.189 seconds. +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Total job queries 3,676, among them cache hits 13 (0.35%) +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Tracking 3,659 distinct input hashes that result in 2,628 distinct outputs (71.82%) +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: RAM used: 67.40 MiB of 819.20 MiB budget. Usage: 8.23% +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Shaders Compiled: 3,659 +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Jobs assigned 3,659, completed 3,659 (100%) +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Average time worker was idle: 15.59 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Time job spent in pending queue: average 81.25 s, longest 181.00 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Job execution time: average 4.52 s, max 37.78 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Job life time (pending + execution): average 85.77 s, max 185.65 +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Shader code size: average 38.285 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 196.60 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Jobs were issued in 415 batches (only local compilation was used), average 8.82 jobs/batch +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Average processing rate: 18.61 jobs/sec +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Total thread time: 1,478.424 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Total thread preprocess time: 94.843 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Percentage time preprocessing: 6.42% +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Effective parallelization: 7.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FDeferredLightPS - 14.30% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.43% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.71% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.37% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.07% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.54.55:715][ 79]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.55:717][ 79]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.55:717][ 79]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.55:717][ 79]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.55:720][ 79]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.55:721][ 79]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 972 us (total: 431 ms) +[2024.01.18-19.54.55:721][ 79]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 716 ms) +[2024.01.18-19.54.55:771][ 80]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading +[2024.01.18-19.54.55:771][ 80]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:872][ 81]LogSlate: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.54.57:608][235]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.57:610][235]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.57:610][235]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.57:610][235]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.57:613][235]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.57:614][235]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 432 ms) +[2024.01.18-19.54.57:615][235]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 720 ms) +[2024.01.18-19.54.57:631][236]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2) is flushing async loading +[2024.01.18-19.54.57:631][236]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:683][301]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.58:685][301]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.58:685][301]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.58:685][301]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.58:688][301]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.58:689][301]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 433 ms) +[2024.01.18-19.54.58:689][301]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 724 ms) +[2024.01.18-19.54.58:709][302]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3) is flushing async loading +[2024.01.18-19.54.58:709][302]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:922][307]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.58:924][307]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.58:924][307]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.58:924][307]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.58:926][307]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.58:927][307]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 900 us (total: 434 ms) +[2024.01.18-19.54.58:928][307]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 728 ms) +[2024.01.18-19.54.58:951][308]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4) is flushing async loading +[2024.01.18-19.54.58:951][308]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:146][313]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:148][313]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:148][313]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:148][313]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:151][313]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:152][313]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 923 us (total: 435 ms) +[2024.01.18-19.54.59:152][313]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 732 ms) +[2024.01.18-19.54.59:194][314]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5) is flushing async loading +[2024.01.18-19.54.59:194][314]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:361][318]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:363][318]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:363][318]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:363][318]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:369][318]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:370][318]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 919 us (total: 436 ms) +[2024.01.18-19.54.59:371][318]LogWorldPartition: Display: WorldPartition initialize took 7 ms (total: 740 ms) +[2024.01.18-19.54.59:395][319]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6) is flushing async loading +[2024.01.18-19.54.59:395][319]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:564][323]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:567][323]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:567][323]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:567][323]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:569][323]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:570][323]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 899 us (total: 437 ms) +[2024.01.18-19.54.59:571][323]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 744 ms) +[2024.01.18-19.54.59:598][323]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_7 took (less than) 31.32 ms +[2024.01.18-19.54.59:616][324]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7) is flushing async loading +[2024.01.18-19.54.59:616][324]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:706][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:706][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:787][328]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:790][328]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:790][328]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:790][328]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:792][328]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:793][328]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 958 us (total: 438 ms) +[2024.01.18-19.54.59:794][328]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 748 ms) +[2024.01.18-19.54.59:828][328]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_8 took (less than) 38.45 ms +[2024.01.18-19.54.59:845][329]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8) is flushing async loading +[2024.01.18-19.54.59:845][329]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:023][333]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:026][333]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:026][333]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:026][333]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:028][333]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:029][333]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 918 us (total: 438 ms) +[2024.01.18-19.55.00:030][333]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 752 ms) +[2024.01.18-19.55.00:063][333]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_9 took (less than) 37.19 ms +[2024.01.18-19.55.00:079][334]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9) is flushing async loading +[2024.01.18-19.55.00:079][334]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:257][338]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:259][338]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:259][338]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:259][338]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:261][338]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:262][338]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 439 ms) +[2024.01.18-19.55.00:263][338]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 756 ms) +[2024.01.18-19.55.00:304][338]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_10 took (less than) 45.12 ms +[2024.01.18-19.55.00:323][339]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10) is flushing async loading +[2024.01.18-19.55.00:323][339]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:528][343]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:530][343]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:530][343]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:530][343]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:532][343]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:533][343]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 984 us (total: 440 ms) +[2024.01.18-19.55.00:534][343]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 760 ms) +[2024.01.18-19.55.00:584][343]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_11 took (less than) 54.15 ms +[2024.01.18-19.55.00:602][344]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11) is flushing async loading +[2024.01.18-19.55.00:602][344]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.00:692][344]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:696][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:698][344]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:698][344]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:699][344]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:701][344]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:702][344]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 969 us (total: 441 ms) +[2024.01.18-19.55.00:702][344]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 764 ms) +[2024.01.18-19.55.00:726][345]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12) is flushing async loading +[2024.01.18-19.55.00:727][345]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:922][349]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:924][349]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:924][349]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:924][349]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:926][349]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:927][349]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 937 us (total: 442 ms) +[2024.01.18-19.55.00:928][349]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 768 ms) +[2024.01.18-19.55.00:980][349]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_13 took (less than) 55.50 ms +[2024.01.18-19.55.00:999][350]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13) is flushing async loading +[2024.01.18-19.55.00:999][350]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:189][353]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:192][353]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:192][353]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:192][353]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:195][353]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:196][353]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 928 us (total: 443 ms) +[2024.01.18-19.55.01:197][353]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 772 ms) +[2024.01.18-19.55.01:254][353]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_14 took (less than) 61.96 ms +[2024.01.18-19.55.01:279][354]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14) is flushing async loading +[2024.01.18-19.55.01:280][354]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.01:282][354]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:453][356]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:453][356]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:453][356]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:456][356]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:457][356]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 444 ms) +[2024.01.18-19.55.01:458][356]LogWorldPartition: Display: WorldPartition initialize took 5 ms (total: 777 ms) +[2024.01.18-19.55.01:487][357]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15) is flushing async loading +[2024.01.18-19.55.01:488][357]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.01:490][357]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:680][359]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:680][359]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:680][359]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:683][359]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:684][359]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 943 us (total: 445 ms) +[2024.01.18-19.55.01:684][359]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 781 ms) +[2024.01.18-19.55.01:721][360]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16) is flushing async loading +[2024.01.18-19.55.01:721][360]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.01:723][360]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:838][361]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:838][361]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:838][361]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:841][361]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:841][361]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 889 us (total: 446 ms) +[2024.01.18-19.55.01:842][361]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 785 ms) +[2024.01.18-19.55.01:934][362]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17) is flushing async loading +[2024.01.18-19.55.01:934][362]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.02:024][362]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:047][363]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:047][363]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:047][363]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:049][363]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:050][363]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 860 us (total: 447 ms) +[2024.01.18-19.55.02:050][363]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 789 ms) +[2024.01.18-19.55.02:116][364]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18) is flushing async loading +[2024.01.18-19.55.02:116][364]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.02:209][364]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:363][366]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:363][366]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:363][366]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:366][366]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:366][366]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 827 us (total: 448 ms) +[2024.01.18-19.55.02:367][366]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 792 ms) +[2024.01.18-19.55.02:426][367]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19) is flushing async loading +[2024.01.18-19.55.02:426][367]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.18-19.55.02:429][367]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:525][367]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:738][369]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:738][369]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:738][369]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:740][369]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:741][369]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 838 us (total: 449 ms) +[2024.01.18-19.55.02:742][369]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 796 ms) +[2024.01.18-19.55.02:808][370]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:808][370]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:808][370]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:810][370]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:811][370]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 895 us (total: 450 ms) +[2024.01.18-19.55.02:812][370]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 800 ms) +[2024.01.18-19.55.02:812][370]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21) is flushing async loading +[2024.01.18-19.55.02:812][370]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.02:905][370]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:914][370]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:951][371]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20) is flushing async loading +[2024.01.18-19.55.02:951][371]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:323][374]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.03:323][374]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.03:323][374]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.03:326][374]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.03:327][374]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 917 us (total: 451 ms) +[2024.01.18-19.55.03:327][374]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 804 ms) +[2024.01.18-19.55.03:422][375]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:425][375]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23) is flushing async loading +[2024.01.18-19.55.03:425][375]LogStreaming: Display: FlushAsyncLoading(): 71 QueuedPackages, 3 AsyncPackages +[2024.01.18-19.55.03:426][375]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:523][375]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:657][376]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.03:657][376]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.03:657][376]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.03:660][376]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.03:661][376]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 874 us (total: 451 ms) +[2024.01.18-19.55.03:661][376]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 808 ms) +[2024.01.18-19.55.03:703][377]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22) is flushing async loading +[2024.01.18-19.55.03:703][377]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.03:794][377]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:985][377]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22 took (less than) 186.92 ms +[2024.01.18-19.55.04:003][378]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:003][378]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:003][378]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:006][378]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:007][378]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 453 ms) +[2024.01.18-19.55.04:008][378]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 813 ms) +[2024.01.18-19.55.04:050][379]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27) is flushing async loading +[2024.01.18-19.55.04:050][379]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:146][379]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:146][379]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:146][379]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:149][379]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:150][379]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 921 us (total: 454 ms) +[2024.01.18-19.55.04:150][379]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 817 ms) +[2024.01.18-19.55.04:187][380]Cmd: quit +[2024.01.18-19.55.04:533][380]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.55.04:533][380]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.55.04:562][380]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:562][380]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:562][380]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:564][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:565][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 861 us (total: 454 ms) +[2024.01.18-19.55.04:566][380]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 821 ms) +[2024.01.18-19.55.04:566][380]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:566][380]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:566][380]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:568][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:569][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 776 us (total: 455 ms) +[2024.01.18-19.55.04:569][380]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 824 ms) +[2024.01.18-19.55.04:579][380]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.55.04:580][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.55.04:580][380]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.55.04:580][380]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.55.04:580][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.55.04:583][380]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.55.04:597][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.55.04:626][380]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.55.04:627][380]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.18-19.55.04:627][380]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.18-19.55.04:629][380]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.18-19.55.04:774][380]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms +[2024.01.18-19.55.04:839][381]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2024.01.18-19.55.05:535][391]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.55.06:661][455]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.55.06:668][455]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.55.06:668][455]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.06:774][455]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 105 ms (total: 561 ms) +[2024.01.18-19.55.06:774][455]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.55.06:775][455]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:55:06) +[2024.01.18-19.55.06:821][455]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.55.06:831][455]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009653s) +[2024.01.18-19.55.06:831][455]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009688s) +[2024.01.18-19.55.06:859][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms +[2024.01.18-19.55.06:861][455]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.55.06:861][455]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.55.06:862][455]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.55.06:863][455]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.06:863][455]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.06:863][455]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.55.06:863][455]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.06:865][455]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.55.06:865][455]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 827 ms) +[2024.01.18-19.55.06:865][455]LogPlayLevel: PIE: World Init took: (0.004313s) +[2024.01.18-19.55.06:865][455]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.55.06:866][455]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.55.06:866][455]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.55.06:866][455]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.55.06:866][455]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.55.06:868][455]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.55.06:887][455]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.18-19.55.06:887][455]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.18-19.55.06:888][455]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.18-19.55.06:888][455]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.18-19.55.06:888][455]LogInit: FAudioDevice initialized with ID 5. +[2024.01.18-19.55.06:888][455]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'. +[2024.01.18-19.55.06:888][455]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.18-19.55.06:891][455]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.55.06:891][455]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.55.06 +[2024.01.18-19.55.06:892][455]LogWorld: Bringing up level for play took: 0.000716 +[2024.01.18-19.55.06:894][455]LogOnline: OSS: Created online subsystem instance for: :Context_8 +[2024.01.18-19.55.06:894][455]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.55.06:894][455]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-4.544122 R=0.000000 +[2024.01.18-19.55.06:895][455]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:926][455]PIE: Server logged in +[2024.01.18-19.55.06:927][455]PIE: Play in editor total start time 0.259 seconds. +[2024.01.18-19.55.08:140][557]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:142][557]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:142][557]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:142][557]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:145][557]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:146][557]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 935 us (total: 562 ms) +[2024.01.18-19.55.08:146][557]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 832 ms) +[2024.01.18-19.55.08:164][558]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28) is flushing async loading +[2024.01.18-19.55.08:164][558]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:352][563]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:354][563]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:354][563]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:354][563]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:356][563]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:357][563]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 968 us (total: 563 ms) +[2024.01.18-19.55.08:358][563]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 836 ms) +[2024.01.18-19.55.08:384][564]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29) is flushing async loading +[2024.01.18-19.55.08:384][564]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:565][569]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:567][569]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:567][569]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:567][569]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:570][569]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:571][569]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 927 us (total: 564 ms) +[2024.01.18-19.55.08:572][569]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 841 ms) +[2024.01.18-19.55.08:592][570]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30) is flushing async loading +[2024.01.18-19.55.08:592][570]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:766][575]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:768][575]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:768][575]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:768][575]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:771][575]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:773][575]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 565 ms) +[2024.01.18-19.55.08:773][575]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 846 ms) +[2024.01.18-19.55.08:798][576]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31) is flushing async loading +[2024.01.18-19.55.08:798][576]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:990][581]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:993][581]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:993][581]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:993][581]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:995][581]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:996][581]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 916 us (total: 566 ms) +[2024.01.18-19.55.08:997][581]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 850 ms) +[2024.01.18-19.55.09:026][582]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32) is flushing async loading +[2024.01.18-19.55.09:026][582]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:197][586]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:199][586]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:199][586]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:199][586]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:201][586]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:202][586]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 844 us (total: 567 ms) +[2024.01.18-19.55.09:203][586]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 854 ms) +[2024.01.18-19.55.09:226][586]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_33 took (less than) 27.32 ms +[2024.01.18-19.55.09:244][587]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33) is flushing async loading +[2024.01.18-19.55.09:244][587]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:415][591]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:417][591]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:417][591]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:417][591]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:419][591]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:420][591]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 856 us (total: 568 ms) +[2024.01.18-19.55.09:421][591]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 858 ms) +[2024.01.18-19.55.09:454][591]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_34 took (less than) 37.60 ms +[2024.01.18-19.55.09:472][592]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34) is flushing async loading +[2024.01.18-19.55.09:472][592]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:646][596]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:649][596]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:649][596]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:649][596]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:652][596]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:653][596]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 955 us (total: 569 ms) +[2024.01.18-19.55.09:653][596]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 862 ms) +[2024.01.18-19.55.09:698][596]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_35 took (less than) 48.63 ms +[2024.01.18-19.55.09:716][597]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35) is flushing async loading +[2024.01.18-19.55.09:716][597]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:905][601]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:907][601]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:907][601]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:907][601]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:909][601]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:910][601]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 822 us (total: 569 ms) +[2024.01.18-19.55.09:910][601]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 865 ms) +[2024.01.18-19.55.09:940][601]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_36 took (less than) 33.72 ms +[2024.01.18-19.55.09:961][602]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36) is flushing async loading +[2024.01.18-19.55.09:961][602]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:055][602]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:086][603]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:086][603]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:086][603]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:089][603]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:090][603]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 913 us (total: 570 ms) +[2024.01.18-19.55.10:090][603]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 869 ms) +[2024.01.18-19.55.10:119][604]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37) is flushing async loading +[2024.01.18-19.55.10:119][604]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:303][608]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:306][608]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:306][608]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:306][608]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:309][608]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:309][608]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 835 us (total: 571 ms) +[2024.01.18-19.55.10:310][608]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 873 ms) +[2024.01.18-19.55.10:381][608]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_38 took (less than) 75.16 ms +[2024.01.18-19.55.10:402][609]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38) is flushing async loading +[2024.01.18-19.55.10:402][609]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:500][609]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:574][611]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:574][611]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:574][611]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:577][611]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:578][611]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 572 ms) +[2024.01.18-19.55.10:579][611]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 878 ms) +[2024.01.18-19.55.10:601][612]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39) is flushing async loading +[2024.01.18-19.55.10:601][612]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.10:693][612]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:758][614]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:758][614]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:758][614]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:760][614]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:762][614]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 573 ms) +[2024.01.18-19.55.10:763][614]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 882 ms) +[2024.01.18-19.55.10:788][615]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40) is flushing async loading +[2024.01.18-19.55.10:788][615]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:885][615]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:951][617]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:951][617]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:951][617]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:953][617]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:954][617]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 907 us (total: 574 ms) +[2024.01.18-19.55.10:955][617]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 886 ms) +[2024.01.18-19.55.10:984][618]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41) is flushing async loading +[2024.01.18-19.55.10:984][618]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.11:083][618]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:161][620]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:161][620]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:161][620]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:164][620]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:165][620]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 856 us (total: 575 ms) +[2024.01.18-19.55.11:165][620]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 890 ms) +[2024.01.18-19.55.11:244][621]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42) is flushing async loading +[2024.01.18-19.55.11:244][621]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:523][624]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:526][624]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:526][624]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:526][624]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:529][624]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:530][624]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 882 us (total: 576 ms) +[2024.01.18-19.55.11:531][624]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 894 ms) +[2024.01.18-19.55.11:603][624]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_43 took (less than) 76.70 ms +[2024.01.18-19.55.11:626][625]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43) is flushing async loading +[2024.01.18-19.55.11:626][625]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.11:628][625]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:724][625]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:724][625]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:724][625]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:727][625]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:728][625]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 842 us (total: 577 ms) +[2024.01.18-19.55.11:728][625]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 898 ms) +[2024.01.18-19.55.11:753][626]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44) is flushing async loading +[2024.01.18-19.55.11:753][626]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.11:846][626]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:853][626]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:853][626]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:853][626]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:855][626]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:856][626]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 891 us (total: 578 ms) +[2024.01.18-19.55.11:857][626]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 902 ms) +[2024.01.18-19.55.11:888][627]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45) is flushing async loading +[2024.01.18-19.55.11:888][627]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.11:982][627]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:126][631]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:129][631]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:129][631]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:129][631]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:132][631]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:133][631]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 932 us (total: 579 ms) +[2024.01.18-19.55.12:133][631]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 906 ms) +[2024.01.18-19.55.12:216][631]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_47 took (less than) 87.14 ms +[2024.01.18-19.55.12:245][632]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47) is flushing async loading +[2024.01.18-19.55.12:245][632]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.12:341][632]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:347][632]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:347][632]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:347][632]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:350][632]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:350][632]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 837 us (total: 580 ms) +[2024.01.18-19.55.12:351][632]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 910 ms) +[2024.01.18-19.55.12:381][633]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46) is flushing async loading +[2024.01.18-19.55.12:381][633]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:567][635]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:567][635]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:567][635]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:569][635]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:570][635]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 859 us (total: 580 ms) +[2024.01.18-19.55.12:570][635]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 913 ms) +[2024.01.18-19.55.12:634][636]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48) is flushing async loading +[2024.01.18-19.55.12:634][636]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.12:637][636]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:826][636]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48 took (less than) 97.44 ms +[2024.01.18-19.55.12:850][637]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:850][637]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:850][637]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:854][637]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:855][637]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 582 ms) +[2024.01.18-19.55.12:856][637]LogWorldPartition: Display: WorldPartition initialize took 5 ms (total: 919 ms) +[2024.01.18-19.55.12:890][638]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49) is flushing async loading +[2024.01.18-19.55.12:890][638]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.18-19.55.12:892][638]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:983][638]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:366][642]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.13:366][642]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.13:366][642]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.13:368][642]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.13:369][642]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 885 us (total: 583 ms) +[2024.01.18-19.55.13:370][642]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 923 ms) +[2024.01.18-19.55.13:475][643]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51) is flushing async loading +[2024.01.18-19.55.13:475][643]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:791][643]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51 took (less than) 229.64 ms +[2024.01.18-19.55.13:807][644]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.13:807][644]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.13:807][644]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.13:809][644]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.13:811][644]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 584 ms) +[2024.01.18-19.55.13:812][644]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 928 ms) +[2024.01.18-19.55.13:868][645]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50) is flushing async loading +[2024.01.18-19.55.13:868][645]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.15:654][656]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.55.15:654][656]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.55.15:661][656]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.01.18-19.55.15:663][656]LogWindows: Error: appError called: Assertion failed: OutdatedHLODActors.Remove(InWorldPartitionHLOD) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODSubsystem.cpp] [Line: 482] + + +[2024.01.18-19.55.15:663][656]LogWindows: Windows GetLastError: The operation completed successfully. (0) diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CrashContext.runtime-xml b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CrashContext.runtime-xml new file mode 100644 index 0000000..6e0645d --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CrashContext.runtime-xml @@ -0,0 +1,1835 @@ + + + + 3 + C4EDB13F49C6DDC26B89029D33184917 + UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001 + false + false + true + Assert + Assertion failed: OutdatedHLODActors.Remove(InWorldPartitionHLOD) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODSubsystem.cpp] [Line: 482] + + Attended + 23820 + 1523 + false + false + true + false + UE-CharaCreator + UnrealEditor + Development + + WindowsEditor + Win64 [Windows 10 (22H2) [10.0.19045.3930] 64b] + Windows + Editor + Vanilla + + 5.3.2-29314046+++UE5+Release-5.3 + 5.3.2-29314046+++UE5+Release-5.3 + CommandLineRemoved + 0 + en-150 + ++UE5+Release-5.3-CL-29314046 + **UE5*Release-5.3-CL-29314046-Win64-Development + true + false + + D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ + D:/Epic Games/UE_5.3/ + 583989464419A262F3C29F86FB93FD50 + 583989464419a262f3c29f86fb93fd50 + ffd9b84f675742ebbfb609d9f094a16c + 1746 CloseHandle(ThreadHandle); + 1747 } + 1748 } + 1749 } + 1750 + 1751 void ReportAssert(const TCHAR* ErrorMessage, void* ProgramCounter) + 1752 { + 1753 /** This is the last place to gather memory stats before exception. */ + 1754 FGenericCrashContext::SetMemoryStats(FPlatformMemory::GetStats()); + 1755 + 1756 FAssertInfo Info(ErrorMessage, ProgramCounter); + 1757 + 1758 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info }; + 1759 ::RaiseException(AssertExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments); + 1760 ***** } + 1761 + 1762 FORCENOINLINE void ReportGPUCrash(const TCHAR* ErrorMessage, void* ProgramCounter) + 1763 { + 1764 if (ProgramCounter == nullptr) + 1765 { + 1766 ProgramCounter = PLATFORM_RETURN_ADDRESS(); + 1767 } + 1768 + 1769 /** This is the last place to gather memory stats before exception. */ + 1770 FGenericCrashContext::SetMemoryStats(FPlatformMemory::GetStats()); + 1771 + 1772 // GPUCrash can be called when the guarded entry is not set + 1773 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED + 1774 __try + 1775 { + + Layout="LevelEditorViewport" Label="Viewport 1" Content=SAssetE + 0 + + 6 + 12 + 1 + AuthenticAMD + AMD Ryzen 5 3600 6-Core Processor + NVIDIA GeForce RTX 2060 + Windows 10 (22H2) [10.0.19045.3930] + + 17105821696 + 25158885376 + 4096 + 16 + 5309779968 + 3737915392 + 4593950720 + 4595974144 + 9314365440 + 9316859904 + 0 + 0 + 0 + 7 + UnrealEditor_Engine!AWorldPartitionHLOD::EndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODActor.cpp:103] +UnrealEditor_Engine!AActor::RouteEndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:2716] +UnrealEditor_Engine!UWorld::RemoveFromWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:3595] +UnrealEditor_Engine!ULevelStreaming::UpdateStreamingState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:1018] +UnrealEditor_Engine!UWorld::UpdateLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4274] +UnrealEditor_Engine!UWorld::FlushLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4540] +UnrealEditor_UnrealEd!UEditorEngine::TeardownPlaySession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:811] +UnrealEditor_UnrealEd!UEditorEngine::EndPlayMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:343] +UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2244] +UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531] +UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825] +UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] +UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] +UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] +UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] +UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] +kernel32 +ntdll + UnrealEditor-Engine 0x00007ffbb54b0000 + 28313e7 UnrealEditor-Engine 0x00007ffbb54b0000 + 536fa8 UnrealEditor-Engine 0x00007ffbb54b0000 + 27a51cc UnrealEditor-Engine 0x00007ffbb54b0000 + 16100fa 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Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Fracture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Localizable Message" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Struct Utils" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Tool Presets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 30004, "VersionName": "3.0.4", "FriendlyName": "Animation Compression Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Data" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AudioWidgets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Input Debugging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MetaSound" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MsQuic Runtime Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "RigVM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wave Tables" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Changelist Reviews" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Engine Asset Definitions" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Portable Object File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + + diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CrashReportClient.ini b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CrashReportClient.ini new file mode 100644 index 0000000..e6a72c5 --- /dev/null +++ b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/UEMinidump.dmp b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/UEMinidump.dmp new file mode 100644 index 0000000..0f1fcd5 Binary files /dev/null and b/CharaCreator/Saved/Crashes/UECC-Windows-736716674A1D6F2F368DAB8023F0BB89_0001/UEMinidump.dmp differ diff --git a/CharaCreator/Saved/Logs/CharaCreator-backup-2024.01.18-19.14.05.log b/CharaCreator/Saved/Logs/CharaCreator-backup-2024.01.18-19.14.05.log new file mode 100644 index 0000000..e68b73c --- /dev/null +++ b/CharaCreator/Saved/Logs/CharaCreator-backup-2024.01.18-19.14.05.log @@ -0,0 +1,1579 @@ +Log file open, 11/14/23 22:32:00 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=27840) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: CharaCreator +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2428] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" G:/cg_characreator/CharaCreator/CharaCreator.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=6783b4943d324f5f959c6d3e90637605 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Timo654 -epicuserid=363b85b7363b405e85cd6b5ebe171286 -epiclocale=en -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : loginid="a035890c40c1ca421466f29de952410a" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.259727 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-4D528C144A4D6F08043201A32FBCF9E7 + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.5 MiB from G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin +LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 11 (22H2) [10.0.22621.2428] (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=6783b4943d324f5f959c6d3e90637605 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Timo654 -epicuserid=363b85b7363b405e85cd6b5ebe171286 -epiclocale=en -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2023.11.14-20.32.00:879][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2023.11.14-20.32.00:881][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2023.11.14-20.32.00:882][ 0]LogRHI: Using Default RHI: D3D12 +[2023.11.14-20.32.00:882][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2023.11.14-20.32.00:882][ 0]LogRHI: Loading RHI module D3D12RHI +[2023.11.14-20.32.00:889][ 0]LogD3D12RHI: Aftermath initialized +[2023.11.14-20.32.00:889][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.11.14-20.32.00:889][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 24881569, Revision: 00a1 +[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Adapter has 8032MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s] +[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01) +[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Driver Date: 10-26-2023 +[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s] +[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.11.14-20.32.01:025][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2023.11.14-20.32.01:025][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.11.14-20.32.01:025][ 0]LogHAL: Display: Platform has ~ 32 GB [34280255488 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.11.14-20.32.01:025][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.11.14-20.32.01:025][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.11.14-20.32.01:025][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.11.14-20.32.01:025][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2023.11.14-20.32.01:025][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2023.11.14-20.32.01:025][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2023.11.14-20.32.01:025][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.11.14-20.32.01:025][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2023.11.14-20.32.01:026][ 0]LogInit: Computer: DESKTOP-MLMTF75 +[2023.11.14-20.32.01:026][ 0]LogInit: User: Timo +[2023.11.14-20.32.01:026][ 0]LogInit: CPU Page size=4096, Cores=6 +[2023.11.14-20.32.01:026][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.11.14-20.32.01:026][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2023.11.14-20.32.01:026][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.11.14-20.32.01:026][ 0]LogMemory: Process Physical Memory: 495.12 MB used, 508.50 MB peak +[2023.11.14-20.32.01:026][ 0]LogMemory: Process Virtual Memory: 487.16 MB used, 487.16 MB peak +[2023.11.14-20.32.01:026][ 0]LogMemory: Physical Memory: 18860.01 MB used, 13832.19 MB free, 32692.20 MB total +[2023.11.14-20.32.01:026][ 0]LogMemory: Virtual Memory: 30198.76 MB used, 5181.44 MB free, 35380.20 MB total +[2023.11.14-20.32.01:026][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.11.14-20.32.01:032][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.11.14-20.32.01:040][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.11.14-20.32.01:041][ 0]LogInit: Using OS detected language (en-GB). +[2023.11.14-20.32.01:041][ 0]LogInit: Using OS detected locale (et-EE). +[2023.11.14-20.32.01:043][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. +[2023.11.14-20.32.01:043][ 0]LogInit: Setting process to per monitor DPI aware +[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - (Keyboard). +[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). +[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - Touch Input Correction (TSF IME). +[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: Activated input method: Estonian (Estonia) - (Keyboard). +[2023.11.14-20.32.01:236][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2023.11.14-20.32.01:236][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.11.14-20.32.01:368][ 0]LogRHI: Using Default RHI: D3D12 +[2023.11.14-20.32.01:368][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2023.11.14-20.32.01:368][ 0]LogRHI: Loading RHI module D3D12RHI +[2023.11.14-20.32.01:368][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2023.11.14-20.32.01:368][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2023.11.14-20.32.01:368][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2023.11.14-20.32.01:369][ 0]LogWindows: Attached monitors: +[2023.11.14-20.32.01:369][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.11.14-20.32.01:369][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1040), device: '\\.\DISPLAY2' +[2023.11.14-20.32.01:369][ 0]LogWindows: Found 2 attached monitors. +[2023.11.14-20.32.01:369][ 0]LogWindows: Gathering driver information using Windows Setup API +[2023.11.14-20.32.01:369][ 0]LogRHI: RHI Adapter Info: +[2023.11.14-20.32.01:369][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2023.11.14-20.32.01:369][ 0]LogRHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01) +[2023.11.14-20.32.01:369][ 0]LogRHI: Driver Date: 10-26-2023 +[2023.11.14-20.32.01:369][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") +[2023.11.14-20.32.01:369][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Bindless resources are supported +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.11.14-20.32.01:535][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2023.11.14-20.32.01:535][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2023.11.14-20.32.01:537][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2023.11.14-20.32.01:551][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.11.14-20.32.01:551][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.11.14-20.32.01:552][ 0]LogRHI: Texture pool is 4576 MB (70% of 6537 MB) +[2023.11.14-20.32.01:552][ 0]LogD3D12RHI: Async texture creation enabled +[2023.11.14-20.32.01:552][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.11.14-20.32.01:575][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2023.11.14-20.32.01:589][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2023.11.14-20.32.01:589][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2023.11.14-20.32.01:624][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2023.11.14-20.32.01:624][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.11.14-20.32.01:624][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2023.11.14-20.32.01:625][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2023.11.14-20.32.01:625][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2023.11.14-20.32.01:626][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2023.11.14-20.32.01:626][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2023.11.14-20.32.01:627][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.11.14-20.32.01:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.11.14-20.32.01:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.11.14-20.32.01:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.11.14-20.32.01:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.11.14-20.32.01:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2023.11.14-20.32.01:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.11.14-20.32.01:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.11.14-20.32.01:677][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.11.14-20.32.01:728][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2023.11.14-20.32.01:731][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.11.14-20.32.01:785][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2023.11.14-20.32.01:785][ 0]LogDerivedDataCache: Display: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1399.29MBs, RandomWriteSpeed=157.90MBs. Assigned SpeedClass 'Local' +[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2023.11.14-20.32.01:787][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2023.11.14-20.32.01:787][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (G:/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/29304/). +[2023.11.14-20.32.01:788][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Timo/AppData/Local/Temp/UnrealShaderWorkingDir/4D87E37449055F968EC3899E7AB464F0/'. +[2023.11.14-20.32.01:788][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.11.14-20.32.01:788][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2023.11.14-20.32.02:680][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.11.14-20.32.02:799][ 0]LogShaderCompilers: Display: Compiling shader autogen file: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2023.11.14-20.32.02:799][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.11.14-20.32.03:142][ 0]LogSlate: Using FreeType 2.10.0 +[2023.11.14-20.32.03:143][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.11.14-20.32.03:161][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2023.11.14-20.32.03:161][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up +[2023.11.14-20.32.03:167][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.11.14-20.32.03:396][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.11.14-20.32.03:396][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.11.14-20.32.03:396][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2023.11.14-20.32.03:397][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2023.11.14-20.32.03:397][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: Available device profiles: +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477400][000004785B0A7800 66] GlobalDefaults, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477000][000004785B0AA000 66] Windows, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477A00][0000047859732800 66] WindowsEditor, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477E00][00000478367A5000 66] WindowsServer, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478000][0000047856FD0000 66] WindowsClient, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478200][0000047851B6A000 66] IOS, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478400][000004786A7F0000 66] iPadAir2, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478600][000004786A7F2800 66] IPadPro, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478800][000004786A7F5000 66] iPadAir3, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478A00][000004786A7F7800 66] iPadAir4, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478C00][000004786A7FA000 66] iPadAir5, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478E00][000004786A7FC800 66] iPadMini4, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479000][000004786B990000 66] iPadMini5, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479200][000004786B992800 66] iPadMini6, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479400][000004786B995000 66] iPhone6S, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479600][000004786B997800 66] iPhone7, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479800][000004786B99A000 66] iPodTouch7, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479A00][000004786B99C800 66] iPhone6SPlus, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479C00][000004786B9A0000 66] iPhone7Plus, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479E00][000004786B9A2800 66] iPhoneSE, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A000][000004786B9A5000 66] iPhone8, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A200][000004786B9A7800 66] iPhone8Plus, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A400][000004786B9AA000 66] iPhoneX, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A600][000004786B9AC800 66] iPhoneXS, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A800][000004786B9B0000 66] iPhoneXSMax, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47AA00][000004786B9B2800 66] iPhoneXR, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47AC00][000004786B9B5000 66] iPhone11, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47AE00][000004786B9B7800 66] iPhone11Pro, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B000][000004786B9BA000 66] iPhone11ProMax, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B200][000004786B9BC800 66] iPhoneSE2, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B400][000004786B9C0000 66] iPhone12Mini, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B600][000004786B9C2800 66] iPhone12, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B800][000004786B9C5000 66] iPhone12Pro, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47BA00][000004786B9C7800 66] iPhone12ProMax, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47BC00][000004786B9CA000 66] iPhone13Mini, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47BE00][000004786B9CC800 66] iPhone13, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C000][000004786B9D0000 66] iPhone13Pro, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C200][000004786B9D2800 66] iPhone13ProMax, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C400][000004786B9D5000 66] iPhoneSE3, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C600][000004786B9D7800 66] iPhone14, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C800][000004786B9DA000 66] iPhone14Plus, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47CA00][000004786B9DC800 66] iPhone14Pro, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47CC00][000004786B9E0000 66] iPhone14ProMax, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47CE00][000004786B9E2800 66] iPhone15, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D000][000004786B9E5000 66] iPhone15Plus, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D200][000004786B9E7800 66] iPhone15Pro, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D400][000004786B9EA000 66] iPhone15ProMax, +[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D600][000004786B9EC800 66] iPadPro105, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47D800][000004786B9F0000 66] iPadPro129, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47DA00][000004786B9F2800 66] iPadPro97, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47DC00][000004786B9F5000 66] iPadPro2_129, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47DE00][000004786B9F7800 66] iPad5, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E000][000004786B9FA000 66] iPad6, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E200][000004786B9FC800 66] iPad7, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E400][000004786A7A0000 66] iPad8, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E600][000004786A7A2800 66] iPad9, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E800][000004786A7A5000 66] iPad10, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47EA00][000004786A7A7800 66] iPadPro11, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47EC00][000004786A7AA000 66] iPadPro2_11, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47EE00][000004786A7AC800 66] iPadPro3_11, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F000][000004786BA00000 66] iPadPro4_11, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F200][000004786BA02800 66] iPadPro3_129, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F400][000004786BA05000 66] iPadPro4_129, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F600][000004786BA07800 66] iPadPro5_129, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F800][000004786BA0A000 66] iPadPro6_129, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47FA00][000004786BA0C800 66] AppleTV, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47FC00][000004786BA10000 66] AppleTV4K, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47FE00][000004786BA12800 66] AppleTV2_4K, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [0000047867F7F200][000004786BA15000 66] TVOS, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [00000478519B5400][000004786BA17800 66] Mac, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20000][000004786BA1A000 66] MacEditor, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20200][000004786BA1C800 66] MacClient, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20400][000004786BA30000 66] MacServer, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20600][000004786BA32800 66] Linux, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20800][000004786BA35000 66] LinuxEditor, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20A00][000004786BA37800 66] LinuxArm64Editor, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20C00][000004786BA3A000 66] LinuxArm64, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20E00][000004786BA3C800 66] LinuxClient, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21000][000004786BA40000 66] LinuxArm64Client, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21200][000004786BA42800 66] LinuxServer, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21400][000004786BA45000 66] LinuxArm64Server, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21600][000004786BA47800 66] Android, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21800][000004786BA4A000 66] Android_Preview_OpenGL, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21A00][000004786BA4C800 66] Android_Preview_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21C00][000004786BA50000 66] Android_Low, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21E00][000004786BA52800 66] Android_Mid, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22000][000004786BA55000 66] Android_High, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22200][000004786BA57800 66] Android_Default, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22400][000004786BA5A000 66] Android_Adreno4xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22600][000004786BA5C800 66] Android_Adreno5xx_Low, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22800][000004786BA60000 66] Android_Adreno5xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22A00][000004786BA62800 66] Android_Adreno6xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22C00][000004786BA65000 66] Android_Adreno6xx_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22E00][000004786BA67800 66] Android_Adreno7xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23000][000004786BA6A000 66] Android_Adreno7xx_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23200][000004786BA6C800 66] Android_Mali_T6xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23400][000004786BA70000 66] Android_Mali_T7xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23600][000004786BA72800 66] Android_Mali_T8xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23800][000004786BA75000 66] Android_Mali_G71, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23A00][000004786BA77800 66] Android_Mali_G72, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23C00][000004786BA7A000 66] Android_Mali_G72_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23E00][000004786BA7C800 66] Android_Mali_G76, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24000][000004786BA80000 66] Android_Mali_G76_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24200][000004786BA82800 66] Android_Mali_G77, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24400][000004786BA85000 66] Android_Mali_G77_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24600][000004786BA87800 66] Android_Mali_G78, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24800][000004786BA8A000 66] Android_Mali_G78_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24A00][000004786BA8C800 66] Android_Mali_G710, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24C00][000004786BA90000 66] Android_Mali_G710_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25000][000004786BA92800 66] Android_Mali_G7xx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25200][000004786BA95000 66] Android_Mali_G7xx_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25400][000004786BA97800 66] Android_Xclipse_920, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25600][000004786BA9A000 66] Android_Xclipse_920_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25A00][000004786BA9C800 66] Android_Vulkan_SM5, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25C00][000004786BB00000 66] Android_PowerVR_G6xxx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25E00][000004786BB02800 66] Android_PowerVR_GT7xxx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26000][000004786BB05000 66] Android_PowerVR_GE8xxx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26200][000004786BB07800 66] Android_PowerVR_GM9xxx, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26400][000004786BB0A000 66] Android_PowerVR_GM9xxx_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26600][000004786BB0C800 66] Android_TegraK1, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26800][0000047866C30000 66] Android_Unknown_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26A00][0000047866C32800 66] Oculus_Quest, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26C00][0000047866C35000 66] Oculus_Quest2, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26E00][0000047866C37800 66] Meta_Quest_Pro, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA27000][0000047866C3A000 66] Meta_Quest_3, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA27200][0000047866C3C800 66] HoloLens, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA27400][0000047866C40000 66] MagicLeap_Vulkan, +[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: Active device profile: [000004786A477A00][0000047859732800 66] WindowsEditor +[2023.11.14-20.32.03:534][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.11.14-20.32.03:534][ 0]LogShaderCompilers: Display: Compiling shader autogen file: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.11.14-20.32.03:534][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2023.11.14-20.32.03:537][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-MLMTF75' +[2023.11.14-20.32.03:537][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-MLMTF75" -nocompile -nocompileuat ] +[2023.11.14-20.32.03:631][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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+[2023.11.14-20.32.03:697][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2023.11.14-20.32.03:698][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2023.11.14-20.32.03:698][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2023.11.14-20.32.03:698][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2023.11.14-20.32.03:698][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.11.14-20.32.04:044][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2023.11.14-20.32.04:044][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.11.14-20.32.04:053][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2023.11.14-20.32.04:053][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. +[2023.11.14-20.32.04:053][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.11.14-20.32.04:057][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.11.14-20.32.04:057][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2023.11.14-20.32.04:059][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x723a345f", spawning console +[2023.11.14-20.32.04:065][ 0]LogLiveCoding: Display: Waiting for server +[2023.11.14-20.32.04:090][ 0]LogSlate: Border +[2023.11.14-20.32.04:090][ 0]LogSlate: BreadcrumbButton +[2023.11.14-20.32.04:090][ 0]LogSlate: Brushes.Title +[2023.11.14-20.32.04:090][ 0]LogSlate: Default +[2023.11.14-20.32.04:090][ 0]LogSlate: Icons.Save +[2023.11.14-20.32.04:090][ 0]LogSlate: Icons.Toolbar.Settings +[2023.11.14-20.32.04:090][ 0]LogSlate: ListView +[2023.11.14-20.32.04:090][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.11.14-20.32.04:090][ 0]LogSlate: SoftwareCursor_Grab +[2023.11.14-20.32.04:090][ 0]LogSlate: TableView.DarkRow +[2023.11.14-20.32.04:090][ 0]LogSlate: TableView.Row +[2023.11.14-20.32.04:090][ 0]LogSlate: TreeView +[2023.11.14-20.32.04:206][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2023.11.14-20.32.04:208][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms +[2023.11.14-20.32.04:229][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2023.11.14-20.32.04:229][ 0]LogInit: XR: MultiViewport is Disabled +[2023.11.14-20.32.04:229][ 0]LogInit: XR: Mobile Multiview is Disabled +[2023.11.14-20.32.04:440][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2023.11.14-20.32.04:522][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E205BF774494B47E914716954C276A29 | Instance: B498A457443049C9DF0788BBE67DF432 (DESKTOP-MLMTF75-29304). +[2023.11.14-20.32.04:559][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.11.14-20.32.04:564][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.11.14-20.32.04:567][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.148' to multicast group '230.0.0.1:6666' +[2023.11.14-20.32.04:567][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' +[2023.11.14-20.32.04:633][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.11.14-20.32.04:711][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.11.14-20.32.04:731][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2023.11.14-20.32.04:884][ 0]LogPython: Using Python 3.9.7 +[2023.11.14-20.32.05:714][ 0]SourceControl: Revision control is disabled +[2023.11.14-20.32.05:717][ 0]LogUProjectInfo: Found projects: +[2023.11.14-20.32.05:858][ 0]SourceControl: Revision control is disabled +[2023.11.14-20.32.05:905][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.11.14-20.32.05:925][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.11.14-20.32.05:925][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.11.14-20.32.06:163][ 0]LogOpenImageDenoise: OIDN starting up +[2023.11.14-20.32.06:344][ 0]LogCollectionManager: Loaded 0 collections in 0.002584 seconds +[2023.11.14-20.32.06:346][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s +[2023.11.14-20.32.06:348][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Developers/Timo/Collections/' took 0.00s +[2023.11.14-20.32.06:349][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2023.11.14-20.32.06:643][ 0]LogEngine: Initializing Engine... +[2023.11.14-20.32.06:648][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.11.14-20.32.06:780][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.11.14-20.32.06:786][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.06:786][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.32.06:792][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.11.14-20.32.06:792][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.11.14-20.32.06:792][ 0]LogInit: Texture streaming: Enabled +[2023.11.14-20.32.06:805][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2023.11.14-20.32.06:815][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.11.14-20.32.06:828][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.11.14-20.32.06:828][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.11.14-20.32.06:829][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.11.14-20.32.06:835][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.11.14-20.32.06:865][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2023.11.14-20.32.06:866][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.11.14-20.32.06:869][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.11.14-20.32.06:869][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.11.14-20.32.06:869][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.11.14-20.32.06:869][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.11.14-20.32.06:871][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.11.14-20.32.06:871][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.11.14-20.32.06:871][ 0]LogInit: FAudioDevice initialized with ID 1. +[2023.11.14-20.32.06:871][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.11.14-20.32.06:871][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2023.11.14-20.32.06:883][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.11.14-20.32.06:886][ 0]LogInit: Undo buffer set to 32 MB +[2023.11.14-20.32.06:886][ 0]LogInit: Transaction tracking system initialized +[2023.11.14-20.32.06:907][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded G:/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2023.11.14-20.32.06:907][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2023.11.14-20.32.06:915][ 0]BlueprintLog: New page: Editor Load +[2023.11.14-20.32.06:916][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00874 seconds (Found 134 uncontrolled assets) +[2023.11.14-20.32.06:999][ 0]LocalizationService: Localization service is disabled +[2023.11.14-20.32.07:020][ 0]TimingProfiler: Initialize +[2023.11.14-20.32.07:020][ 0]TimingProfiler: OnSessionChanged +[2023.11.14-20.32.07:020][ 0]LoadingProfiler: Initialize +[2023.11.14-20.32.07:020][ 0]LoadingProfiler: OnSessionChanged +[2023.11.14-20.32.07:020][ 0]NetworkingProfiler: Initialize +[2023.11.14-20.32.07:020][ 0]NetworkingProfiler: OnSessionChanged +[2023.11.14-20.32.07:020][ 0]MemoryProfiler: Initialize +[2023.11.14-20.32.07:020][ 0]MemoryProfiler: OnSessionChanged +[2023.11.14-20.32.07:203][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/' took 0.01s +[2023.11.14-20.32.07:345][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.11.14-20.32.07:398][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.11.14-20.32.07:400][ 0]SourceControl: Revision control is disabled +[2023.11.14-20.32.07:400][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.333 +[2023.11.14-20.32.07:400][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4 +[2023.11.14-20.32.07:401][ 0]LightingResults: New page: Lighting Build +[2023.11.14-20.32.07:402][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.11.14-20.32.07:402][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.32.07:403][ 0]MapCheck: New page: Map Check +[2023.11.14-20.32.07:403][ 0]LightingResults: New page: Lighting Build +[2023.11.14-20.32.07:405][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.11.14-20.32.07:410][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2023.11.14-20.32.07:448][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2023.11.14-20.32.07:448][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.07:448][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.32.07:448][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2023.11.14-20.32.07:449][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2023.11.14-20.32.07:449][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2023.11.14-20.32.07:449][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2023.11.14-20.32.07:555][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2023.11.14-20.32.07:686][ 0]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer. +[2023.11.14-20.32.07:686][ 0]LogWorldPartition: Display: WorldPartition initialize took 237 ms +[2023.11.14-20.32.08:023][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2023.11.14-20.32.08:133][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.11.14-20.32.08:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2023.11.14-20.32.08:138][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.11.14-20.32.08:139][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,461ms to complete. +[2023.11.14-20.32.08:145][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.079 +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: ================================================ +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: ================================================ +[2023.11.14-20.32.08:262][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.32.08:271][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.32.08:281][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.32.08:291][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.32.08:300][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.11.14-20.32.08:475][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:475][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.11.14-20.32.08:475][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:475][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.11.14-20.32.08:475][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:477][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.11.14-20.32.08:477][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:477][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.11.14-20.32.08:478][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:478][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.11.14-20.32.08:478][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:479][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.11.14-20.32.08:479][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:479][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.11.14-20.32.08:479][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.11.14-20.32.08:480][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.11.14-20.32.08:480][ 0]LogPakFile: Initializing PakPlatformFile +[2023.11.14-20.32.08:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.11.14-20.32.08:595][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-MLMTF75: (Name=DESKTOP-MLMTF75, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid") +[2023.11.14-20.32.08:609][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.11.14-20.32.08:660][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.11.14-20.32.08:680][ 0]LogViewport: Scene viewport resized to 1239x584, mode Windowed. +[2023.11.14-20.32.09:011][ 0]LogStall: Startup... +[2023.11.14-20.32.09:012][ 0]LogStall: Startup complete. +[2023.11.14-20.32.09:025][ 0]LogLoad: (Engine Initialization) Total time: 8.96 seconds +[2023.11.14-20.32.09:026][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.11.14-20.32.09:078][ 0]LogAssetRegistry: AssetRegistryGather time 0.3479s: AssetDataDiscovery 0.0379s, AssetDataGather 0.2721s, StoreResults 0.0379s. +[2023.11.14-20.32.09:093][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2023.11.14-20.32.09:094][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2023.11.14-20.32.09:173][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.11.14-20.32.09:227][ 1]LogPython: registering + +[2023.11.14-20.32.09:234][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033899 secs +[2023.11.14-20.32.09:241][ 1]LogFileCache: Retrieving MD5 hashes for directory 'G:/cg_characreator/CharaCreator/Content/' took 0.20s +[2023.11.14-20.32.09:392][ 1]LogD3D12RHI: Cannot end block when stack is empty +[2023.11.14-20.32.11:950][172]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.11.14-20.32.11:955][172]LogContentBundle: [Untitled_1(Standalone)] Generating Streaming for 0 Content Bundles. +[2023.11.14-20.32.11:955][172]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' started... +[2023.11.14-20.32.12:057][172]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' took 102 ms +[2023.11.14-20.32.12:059][172]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.11.14-20.32.12:059][172]PIE: New page: PIE session: Untitled_1 (15. nov 2023 00:32:12) +[2023.11.14-20.32.12:059][172]LogPlayLevel: Display: Creating online subsystem for client :Context_1 +[2023.11.14-20.32.12:061][172]LogOnline: OSS: Created online subsystem instance for: :Context_1 +[2023.11.14-20.32.12:089][173]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1 +[2023.11.14-20.32.12:106][173]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017322s) +[2023.11.14-20.32.12:106][173]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.017376s) +[2023.11.14-20.32.12:110][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2023.11.14-20.32.12:111][173]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.12:112][173]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.32.12:112][173]LogAIModule: Creating AISystem for world Untitled_1 +[2023.11.14-20.32.12:113][173]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2023.11.14-20.32.12:113][173]LogWorldPartition: Display: WorldPartition initialize started... +[2023.11.14-20.32.12:113][173]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2023.11.14-20.32.12:113][173]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2023.11.14-20.32.12:116][173]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer. +[2023.11.14-20.32.12:116][173]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 240 ms) +[2023.11.14-20.32.12:116][173]LogPlayLevel: PIE: World Init took: (0.004981s) +[2023.11.14-20.32.12:116][173]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Sample Rate: 48000 +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.11.14-20.32.12:116][173]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.11.14-20.32.12:117][173]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.11.14-20.32.12:117][173]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.11.14-20.32.12:117][173]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.11.14-20.32.12:119][173]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.11.14-20.32.12:145][173]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.11.14-20.32.12:145][173]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.11.14-20.32.12:146][173]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.11.14-20.32.12:146][173]LogInit: FAudioDevice initialized with ID 2. +[2023.11.14-20.32.12:146][173]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.11.14-20.32.12:146][173]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'. +[2023.11.14-20.32.12:146][173]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2023.11.14-20.32.12:148][173]LogLoad: Game class is 'GameModeBase' +[2023.11.14-20.32.12:149][173]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.11.14-22.32.12 +[2023.11.14-20.32.12:150][173]LogWorld: Bringing up level for play took: 0.001055 +[2023.11.14-20.32.12:153][173]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(45), CellsToLoad(0), CellsToUnload(0) +[2023.11.14-20.32.12:154][173]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-200.000 Y=0.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000 +[2023.11.14-20.32.12:158][173]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/OM/XCRXR7AX9N02DWSO3AJ7T2.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/PF/7UF6Y8RQRYQKPKQOY83AE7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/T5/AEE04GGB4Y76DS1MLT7XEF.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/Y9/55J55ENTD1508PJ3HQKWYC.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YW/4PDM70LMFYN738TP6ZC2KT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/5Q/HI57PNFOMT4R3DFEUAUAAZ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/MC/T90MSNLC1N3FYSDD8DJNV6.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/TA/XTMB7SD5DPQMBDIFK6V7KE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/M8/GQIMTIO02VU16EAMBW9L76.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/EU/63CUG82HPJ7AU9XI6H86US.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2023.11.14-20.32.12:408][173]PIE: Server logged in +[2023.11.14-20.32.12:409][173]PIE: Play in editor total start time 0,454 seconds. +[2023.11.14-20.32.15:142][346]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.11.14-20.32.17:425][465]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/NewBlueprint.NewBlueprint +[2023.11.14-20.32.17:425][465]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.17:425][465]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.32.17:425][465]LogTexture: Display: Building textures: /Game/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast +[2023.11.14-20.32.17:433][465]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2023.11.14-20.32.17:437][465]LogTexture: Display: Building textures: /Game/DevelopedContent/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast +[2023.11.14-20.32.17:438][465]LogTexture: Display: Building textures: /Game/DevelopedContent/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast +[2023.11.14-20.32.18:152][465]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2023.11.14-20.32.24:028][950]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.32.24:028][950]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1 +[2023.11.14-20.32.24:054][950]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.11.14-20.32.24:054][950]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.32.24:055][950]LogContentBundle: [Untitled_1(Standalone)] Deleting container. +[2023.11.14-20.32.24:057][950]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.11.14-20.32.24:061][950]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.32.24:070][950]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.32.24:073][950]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2023.11.14-20.32.24:074][950]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.11.14-20.32.24:075][950]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.11.14-20.32.24:099][950]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2023.11.14-20.32.24:135][951]LogPlayLevel: Display: Destroying online subsystem :Context_1 +[2023.11.14-20.32.30:793][237]LogSlate: Window 'Editor Preferences' being destroyed +[2023.11.14-20.32.30:827][237]LogSlate: Window 'Editor Preferences' being destroyed +[2023.11.14-20.32.32:766][294]LogSlate: External Image Picker: DecompressImage failed +[2023.11.14-20.32.32:862][294]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.44:980][825]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.11.14-20.32.47:439][897]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.47:440][897]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2023.11.14-20.32.47:440][897]LogWorldPartition: Display: WorldPartition initialize started... +[2023.11.14-20.32.47:440][897]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2023.11.14-20.32.47:442][897]LogUObjectGlobals: Warning: Guid referenced by Landscape /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703 is already used by Landscape /Temp/Untitled_1.Untitled_1:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE +[2023.11.14-20.32.47:450][897]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2023.11.14-20.32.47:450][897]LogWorldPartition: Display: WorldPartition initialize took 9 ms (total: 250 ms) +[2023.11.14-20.32.51:552][ 67]LogSlate: Window 'Project Settings' being destroyed +[2023.11.14-20.32.51:586][ 67]LogSlate: Window 'Project Settings' being destroyed +[2023.11.14-20.32.54:810][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2023.11.14-20.32.54:811][256]LogAssetEditorSubsystem: Opening Asset editor for World /Game/DevelopedContent/Main_Map.Main_Map +[2023.11.14-20.32.54:812][256]Cmd: MAP LOAD FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2023.11.14-20.32.54:812][256]LightingResults: New page: Lighting Build +[2023.11.14-20.32.54:812][256]LoadErrors: New page: Loading map: Main_Map.umap +[2023.11.14-20.32.54:834][256]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2023.11.14-20.32.54:834][256]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.32.54:836][256]LogContentBundle: [Untitled_1(Standalone)] Deleting container. +[2023.11.14-20.32.54:836][256]MapCheck: New page: Map Check +[2023.11.14-20.32.54:836][256]LightingResults: New page: Lighting Build +[2023.11.14-20.32.54:848][256]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.11.14-20.32.54:862][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2023.11.14-20.32.54:865][256]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2023.11.14-20.32.54:865][256]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.32.54:865][256]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2023.11.14-20.32.54:877][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2023.11.14-20.32.54:889][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2023.11.14-20.32.54:895][256]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2023.11.14-20.32.54:895][256]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.54:897][256]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.32.54:897][256]LogAIModule: Creating AISystem for world Main_Map +[2023.11.14-20.32.54:897][256]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2023.11.14-20.32.54:897][256]LogWorldPartition: Display: WorldPartition initialize started... +[2023.11.14-20.32.54:897][256]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2023.11.14-20.32.54:927][256]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2023.11.14-20.32.54:927][256]LogWorldPartition: Display: WorldPartition initialize took 30 ms (total: 280 ms) +[2023.11.14-20.32.54:948][256]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.11.14-20.32.54:960][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2023.11.14-20.32.54:964][256]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.11.14-20.32.54:964][256]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,445ms to complete. +[2023.11.14-20.32.54:968][256]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.58:521][473]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.11.14-20.32.58:527][473]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2023.11.14-20.32.58:527][473]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2023.11.14-20.32.58:624][473]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 96 ms (total: 198 ms) +[2023.11.14-20.32.58:624][473]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.11.14-20.32.58:624][473]PIE: New page: PIE session: Main_Map (15. nov 2023 00:32:58) +[2023.11.14-20.32.58:624][473]LogPlayLevel: Display: Creating online subsystem for client :Context_5 +[2023.11.14-20.32.58:626][473]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2023.11.14-20.32.58:650][474]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2023.11.14-20.32.58:658][474]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008189s) +[2023.11.14-20.32.58:658][474]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008221s) +[2023.11.14-20.32.58:670][474]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2023.11.14-20.32.58:672][474]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.32.58:672][474]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.32.58:672][474]LogAIModule: Creating AISystem for world Main_Map +[2023.11.14-20.32.58:672][474]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2023.11.14-20.32.58:672][474]LogWorldPartition: Display: WorldPartition initialize started... +[2023.11.14-20.32.58:672][474]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2023.11.14-20.32.58:672][474]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2023.11.14-20.32.58:676][474]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2023.11.14-20.32.58:676][474]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 283 ms) +[2023.11.14-20.32.58:676][474]LogPlayLevel: PIE: World Init took: (0.003538s) +[2023.11.14-20.32.58:676][474]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Sample Rate: 48000 +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.11.14-20.32.58:676][474]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.11.14-20.32.58:676][474]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.11.14-20.32.58:676][474]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.11.14-20.32.58:676][474]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.11.14-20.32.58:678][474]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.11.14-20.32.58:703][474]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2023.11.14-20.32.58:704][474]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.11.14-20.32.58:704][474]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.11.14-20.32.58:704][474]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.11.14-20.32.58:705][474]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2023.11.14-20.32.58:705][474]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2023.11.14-20.32.58:706][474]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2023.11.14-20.32.58:706][474]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2023.11.14-20.32.58:706][474]LogInit: FAudioDevice initialized with ID 3. +[2023.11.14-20.32.58:706][474]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. +[2023.11.14-20.32.58:706][474]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2023.11.14-20.32.58:707][474]LogLoad: Game class is 'NewBlueprint_C' +[2023.11.14-20.32.58:710][474]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.14-22.32.58 +[2023.11.14-20.32.58:710][474]LogWorld: Bringing up level for play took: 0.001154 +[2023.11.14-20.32.58:710][474]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2023.11.14-20.32.58:710][474]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7108.063 Y=11721.582 Z=94.681,P=0.000000 Y=156.400000 R=-0.000000 +[2023.11.14-20.32.58:711][474]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2023.11.14-20.32.58:720][474]PIE: Server logged in +[2023.11.14-20.32.58:720][474]PIE: Play in editor total start time 0,193 seconds. +[2023.11.14-20.33.17:778][294]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.33.17:778][294]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2023.11.14-20.33.17:778][294]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2023.11.14-20.33.17:779][294]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.33.17:779][294]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2023.11.14-20.33.17:782][294]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.11.14-20.33.17:785][294]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.33.17:798][294]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.33.17:798][294]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2023.11.14-20.33.17:798][294]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.11.14-20.33.17:800][294]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.11.14-20.33.17:811][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2023.11.14-20.33.17:843][295]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2023.11.14-20.33.26:332][928]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2023.11.14-20.33.26:333][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.33.26:333][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.33.26:347][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.33.26:347][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.33.26:354][928]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2023.11.14-20.33.26:541][928]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2023.11.14-20.33.26:547][928]LogSlate: Took 0.004474 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2023.11.14-20.34.07:915][303]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.128 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 4026 files in 4648 folders with total size 17 MiB. +[2023.11.14-20.34.56:292][621]LogSlate: Took 0.004167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) +[2023.11.14-20.36.22:836][137]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/Character.Character +[2023.11.14-20.36.22:836][137]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.36.22:836][137]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.36.34:949][246]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.11.14-20.36.35:021][246]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Character" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset" SILENT=true +[2023.11.14-20.36.35:030][246]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.008726 seconds +[2023.11.14-20.36.35:041][246]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Character +[2023.11.14-20.36.35:042][246]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharacterE1041FC64228EBA3CBE343B3C437EA53.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset' +[2023.11.14-20.36.35:051][246]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms +[2023.11.14-20.36.35:053][246]AssetCheck: New page: Asset Save: Character +[2023.11.14-20.36.35:053][246]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/Character.Character +[2023.11.14-20.36.36:858][370]LogViewport: Scene viewport resized to 1141x691, mode Windowed. +[2023.11.14-20.37.03:135][800]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.11.14-20.37.03:168][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2023.11.14-20.37.03:196][800]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2023.11.14-20.37.03:196][800]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UICA40C7324C6B5428D72EEB807AC6C4F2.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2023.11.14-20.37.03:204][800]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 170 ms) +[2023.11.14-20.37.03:205][800]AssetCheck: New page: Asset Save: Player_UI +[2023.11.14-20.37.03:205][800]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2023.11.14-20.37.05:282][930]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.11.14-20.37.05:287][930]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2023.11.14-20.37.05:287][930]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2023.11.14-20.37.05:381][930]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 93 ms (total: 292 ms) +[2023.11.14-20.37.05:382][930]BlueprintLog: New page: Pre-Play auto-recompile +[2023.11.14-20.37.05:384][930]LogPlayLevel: [PlayLevel] Compiling Player_UI before play... +[2023.11.14-20.37.05:453][930]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2023.11.14-20.37.05:456][930]LogPlayLevel: PlayLevel: Blueprint regeneration took 74 ms (1 blueprints) +[2023.11.14-20.37.05:456][930]PIE: New page: PIE session: Main_Map (15. nov 2023 00:37:05) +[2023.11.14-20.37.05:456][930]LogPlayLevel: Display: Creating online subsystem for client :Context_9 +[2023.11.14-20.37.05:458][930]LogOnline: OSS: Created online subsystem instance for: :Context_9 +[2023.11.14-20.37.05:574][931]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2023.11.14-20.37.05:583][931]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008307s) +[2023.11.14-20.37.05:583][931]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008340s) +[2023.11.14-20.37.05:597][931]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2023.11.14-20.37.05:598][931]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.11.14-20.37.05:598][931]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.11.14-20.37.05:599][931]LogAIModule: Creating AISystem for world Main_Map +[2023.11.14-20.37.05:599][931]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2023.11.14-20.37.05:599][931]LogWorldPartition: Display: WorldPartition initialize started... +[2023.11.14-20.37.05:599][931]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2023.11.14-20.37.05:599][931]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2023.11.14-20.37.05:602][931]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2023.11.14-20.37.05:602][931]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 285 ms) +[2023.11.14-20.37.05:602][931]LogPlayLevel: PIE: World Init took: (0.003517s) +[2023.11.14-20.37.05:602][931]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Sample Rate: 48000 +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.11.14-20.37.05:602][931]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.11.14-20.37.05:602][931]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.11.14-20.37.05:602][931]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.11.14-20.37.05:602][931]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.11.14-20.37.05:604][931]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.11.14-20.37.05:628][931]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2023.11.14-20.37.05:631][931]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2023.11.14-20.37.05:631][931]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2023.11.14-20.37.05:631][931]LogInit: FAudioDevice initialized with ID 4. +[2023.11.14-20.37.05:631][931]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. +[2023.11.14-20.37.05:631][931]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2023.11.14-20.37.05:633][931]LogLoad: Game class is 'NewBlueprint_C' +[2023.11.14-20.37.05:635][931]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.14-22.37.05 +[2023.11.14-20.37.05:636][931]LogWorld: Bringing up level for play took: 0.001238 +[2023.11.14-20.37.05:636][931]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2023.11.14-20.37.05:636][931]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7267.155 Y=11931.106 Z=194.946,P=0.000000 Y=179.966224 R=-0.000000 +[2023.11.14-20.37.05:637][931]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2023.11.14-20.37.05:647][931]PIE: Server logged in +[2023.11.14-20.37.05:648][931]PIE: Play in editor total start time 0,36 seconds. +[2023.11.14-20.37.13:828][496]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.37.13:828][496]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2023.11.14-20.37.13:828][496]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2023.11.14-20.37.13:828][496]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.37.13:828][496]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2023.11.14-20.37.13:833][496]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.11.14-20.37.13:836][496]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.11.14-20.37.13:852][496]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.11.14-20.37.13:852][496]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2023.11.14-20.37.13:852][496]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.11.14-20.37.13:853][496]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.11.14-20.37.13:862][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2023.11.14-20.37.13:900][498]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2023.11.14-20.38.19:741][706]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.11.14-20.38.19:777][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2023.11.14-20.38.19:805][706]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2023.11.14-20.38.19:805][706]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UIEF18D4B44EBEBA0CCB0B069D542FC8CF.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2023.11.14-20.38.19:812][706]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 242 ms) +[2023.11.14-20.38.19:813][706]AssetCheck: New page: Asset Save: Player_UI +[2023.11.14-20.38.19:813][706]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI diff --git a/CharaCreator/Saved/Logs/CharaCreator.log b/CharaCreator/Saved/Logs/CharaCreator.log index e68b73c..96ca1ed 100644 --- a/CharaCreator/Saved/Logs/CharaCreator.log +++ b/CharaCreator/Saved/Logs/CharaCreator.log @@ -1,4 +1,4 @@ -Log file open, 11/14/23 22:32:00 +Log file open, 01/18/24 21:30:12 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=27840) +LogWindows: Started CrashReportClient (pid=13736) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: CharaCreator LogCore: UnrealTraceServer: Trace store launch successful @@ -17,164 +17,169 @@ LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.2428] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" G:/cg_characreator/CharaCreator/CharaCreator.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=6783b4943d324f5f959c6d3e90637605 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Timo654 -epicuserid=363b85b7363b405e85cd6b5ebe171286 -epiclocale=en -epicsandboxid=ue"" -LogCsvProfiler: Display: Metadata set : loginid="a035890c40c1ca421466f29de952410a" +LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" +LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.259727 +LogStats: Stats thread started at 10.116866 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-4D528C144A4D6F08043201A32FBCF9E7 + Session CrashGUID > UECC-Windows-736716674A1D6F2F368DAB8023F0BB89 Session CrashGUID >==================================================== -LogConfig: Display: Loading Mac ini files took 0.03 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds -LogConfig: Display: Loading Android ini files took 0.03 seconds -LogConfig: Display: Loading IOS ini files took 0.03 seconds -LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds -LogConfig: Display: Loading Linux ini files took 0.04 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds -LogAssetRegistry: Display: Asset registry cache read as 16.5 MiB from G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin -LogConfig: Display: Loading Windows ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys @@ -182,84 +187,74 @@ LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t @@ -280,19 +275,24 @@ LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 27405482 -LogInit: OS: Windows 11 (22H2) [10.0.22621.2428] (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 3070 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=6783b4943d324f5f959c6d3e90637605 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Timo654 -epicuserid=363b85b7363b405e85cd6b5ebe171286 -epiclocale=en -epicsandboxid=ue -LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Command Line: +LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no @@ -345,1235 +345,5290 @@ LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PathTracing:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] -[2023.11.14-20.32.00:877][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MSAACount:4]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.DBuffer:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.11.14-20.32.00:878][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2023.11.14-20.32.00:879][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2023.11.14-20.32.00:879][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2023.11.14-20.32.00:880][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2023.11.14-20.32.00:881][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2023.11.14-20.32.00:881][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2023.11.14-20.32.00:882][ 0]LogRHI: Using Default RHI: D3D12 -[2023.11.14-20.32.00:882][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.11.14-20.32.00:882][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.11.14-20.32.00:889][ 0]LogD3D12RHI: Aftermath initialized -[2023.11.14-20.32.00:889][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.11.14-20.32.00:889][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 24881569, Revision: 00a1 -[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Adapter has 8032MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s] -[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01) -[2023.11.14-20.32.01:022][ 0]LogD3D12RHI: Driver Date: 10-26-2023 -[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 0 output[s] -[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2023.11.14-20.32.01:025][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.11.14-20.32.01:025][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.11.14-20.32.01:025][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.11.14-20.32.01:025][ 0]LogHAL: Display: Platform has ~ 32 GB [34280255488 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.11.14-20.32.01:025][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.11.14-20.32.01:025][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.11.14-20.32.01:025][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.11.14-20.32.01:025][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2023.11.14-20.32.01:025][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2023.11.14-20.32.01:025][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2023.11.14-20.32.01:025][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.11.14-20.32.01:025][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] -[2023.11.14-20.32.01:026][ 0]LogInit: Computer: DESKTOP-MLMTF75 -[2023.11.14-20.32.01:026][ 0]LogInit: User: Timo -[2023.11.14-20.32.01:026][ 0]LogInit: CPU Page size=4096, Cores=6 -[2023.11.14-20.32.01:026][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.11.14-20.32.01:026][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) -[2023.11.14-20.32.01:026][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.11.14-20.32.01:026][ 0]LogMemory: Process Physical Memory: 495.12 MB used, 508.50 MB peak -[2023.11.14-20.32.01:026][ 0]LogMemory: Process Virtual Memory: 487.16 MB used, 487.16 MB peak -[2023.11.14-20.32.01:026][ 0]LogMemory: Physical Memory: 18860.01 MB used, 13832.19 MB free, 32692.20 MB total -[2023.11.14-20.32.01:026][ 0]LogMemory: Virtual Memory: 30198.76 MB used, 5181.44 MB free, 35380.20 MB total -[2023.11.14-20.32.01:026][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.11.14-20.32.01:032][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.11.14-20.32.01:040][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.11.14-20.32.01:041][ 0]LogInit: Using OS detected language (en-GB). -[2023.11.14-20.32.01:041][ 0]LogInit: Using OS detected locale (et-EE). -[2023.11.14-20.32.01:043][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. -[2023.11.14-20.32.01:043][ 0]LogInit: Setting process to per monitor DPI aware -[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - (Keyboard). -[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). -[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). -[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: - Estonian (Estonia) - Touch Input Correction (TSF IME). -[2023.11.14-20.32.01:221][ 0]LogWindowsTextInputMethodSystem: Activated input method: Estonian (Estonia) - (Keyboard). -[2023.11.14-20.32.01:236][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2023.11.14-20.32.01:236][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.11.14-20.32.01:368][ 0]LogRHI: Using Default RHI: D3D12 -[2023.11.14-20.32.01:368][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.11.14-20.32.01:368][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.11.14-20.32.01:368][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.11.14-20.32.01:368][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.11.14-20.32.01:368][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2023.11.14-20.32.01:369][ 0]LogWindows: Attached monitors: -[2023.11.14-20.32.01:369][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] -[2023.11.14-20.32.01:369][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1040), device: '\\.\DISPLAY2' -[2023.11.14-20.32.01:369][ 0]LogWindows: Found 2 attached monitors. -[2023.11.14-20.32.01:369][ 0]LogWindows: Gathering driver information using Windows Setup API -[2023.11.14-20.32.01:369][ 0]LogRHI: RHI Adapter Info: -[2023.11.14-20.32.01:369][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 -[2023.11.14-20.32.01:369][ 0]LogRHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01) -[2023.11.14-20.32.01:369][ 0]LogRHI: Driver Date: 10-26-2023 -[2023.11.14-20.32.01:369][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") -[2023.11.14-20.32.01:369][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled -[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. -[2023.11.14-20.32.01:376][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Bindless resources are supported -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.11.14-20.32.01:468][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.11.14-20.32.01:535][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2023.11.14-20.32.01:535][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2023.11.14-20.32.01:537][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2023.11.14-20.32.01:551][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.11.14-20.32.01:551][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.11.14-20.32.01:552][ 0]LogRHI: Texture pool is 4576 MB (70% of 6537 MB) -[2023.11.14-20.32.01:552][ 0]LogD3D12RHI: Async texture creation enabled -[2023.11.14-20.32.01:552][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.11.14-20.32.01:575][ 0]LogVRS: Current RHI supports Variable Rate Shading -[2023.11.14-20.32.01:589][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' -[2023.11.14-20.32.01:589][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] -[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2023.11.14-20.32.01:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2023.11.14-20.32.01:624][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2023.11.14-20.32.01:624][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.11.14-20.32.01:624][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2023.11.14-20.32.01:625][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2023.11.14-20.32.01:625][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2023.11.14-20.32.01:626][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2023.11.14-20.32.01:626][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2023.11.14-20.32.01:627][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.11.14-20.32.01:645][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.11.14-20.32.01:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.11.14-20.32.01:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.11.14-20.32.01:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.11.14-20.32.01:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.11.14-20.32.01:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.11.14-20.32.01:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2023.11.14-20.32.01:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2023.11.14-20.32.01:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.11.14-20.32.01:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.11.14-20.32.01:670][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.11.14-20.32.01:677][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.11.14-20.32.01:728][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.11.14-20.32.01:731][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2023.11.14-20.32.01:731][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.11.14-20.32.01:734][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.11.14-20.32.01:778][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.11.14-20.32.01:785][ 0]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2023.11.14-20.32.01:785][ 0]LogDerivedDataCache: Display: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1399.29MBs, RandomWriteSpeed=157.90MBs. Assigned SpeedClass 'Local' -[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.11.14-20.32.01:786][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2023.11.14-20.32.01:787][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2023.11.14-20.32.01:787][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (G:/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/29304/). -[2023.11.14-20.32.01:788][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Timo/AppData/Local/Temp/UnrealShaderWorkingDir/4D87E37449055F968EC3899E7AB464F0/'. -[2023.11.14-20.32.01:788][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.11.14-20.32.01:788][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2023.11.14-20.32.02:680][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.11.14-20.32.02:799][ 0]LogShaderCompilers: Display: Compiling shader autogen file: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.11.14-20.32.02:799][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.11.14-20.32.03:142][ 0]LogSlate: Using FreeType 2.10.0 -[2023.11.14-20.32.03:143][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2023.11.14-20.32.03:161][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. -[2023.11.14-20.32.03:161][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up -[2023.11.14-20.32.03:167][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2023.11.14-20.32.03:396][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2023.11.14-20.32.03:396][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2023.11.14-20.32.03:396][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2023.11.14-20.32.03:397][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2023.11.14-20.32.03:397][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: Available device profiles: -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477400][000004785B0A7800 66] GlobalDefaults, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477000][000004785B0AA000 66] Windows, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477A00][0000047859732800 66] WindowsEditor, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A477E00][00000478367A5000 66] WindowsServer, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478000][0000047856FD0000 66] WindowsClient, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478200][0000047851B6A000 66] IOS, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478400][000004786A7F0000 66] iPadAir2, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478600][000004786A7F2800 66] IPadPro, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478800][000004786A7F5000 66] iPadAir3, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478A00][000004786A7F7800 66] iPadAir4, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478C00][000004786A7FA000 66] iPadAir5, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A478E00][000004786A7FC800 66] iPadMini4, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479000][000004786B990000 66] iPadMini5, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479200][000004786B992800 66] iPadMini6, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479400][000004786B995000 66] iPhone6S, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479600][000004786B997800 66] iPhone7, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479800][000004786B99A000 66] iPodTouch7, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479A00][000004786B99C800 66] iPhone6SPlus, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479C00][000004786B9A0000 66] iPhone7Plus, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A479E00][000004786B9A2800 66] iPhoneSE, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A000][000004786B9A5000 66] iPhone8, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A200][000004786B9A7800 66] iPhone8Plus, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A400][000004786B9AA000 66] iPhoneX, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A600][000004786B9AC800 66] iPhoneXS, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47A800][000004786B9B0000 66] iPhoneXSMax, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47AA00][000004786B9B2800 66] iPhoneXR, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47AC00][000004786B9B5000 66] iPhone11, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47AE00][000004786B9B7800 66] iPhone11Pro, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B000][000004786B9BA000 66] iPhone11ProMax, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B200][000004786B9BC800 66] iPhoneSE2, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B400][000004786B9C0000 66] iPhone12Mini, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B600][000004786B9C2800 66] iPhone12, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47B800][000004786B9C5000 66] iPhone12Pro, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47BA00][000004786B9C7800 66] iPhone12ProMax, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47BC00][000004786B9CA000 66] iPhone13Mini, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47BE00][000004786B9CC800 66] iPhone13, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C000][000004786B9D0000 66] iPhone13Pro, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C200][000004786B9D2800 66] iPhone13ProMax, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C400][000004786B9D5000 66] iPhoneSE3, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C600][000004786B9D7800 66] iPhone14, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47C800][000004786B9DA000 66] iPhone14Plus, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47CA00][000004786B9DC800 66] iPhone14Pro, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47CC00][000004786B9E0000 66] iPhone14ProMax, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47CE00][000004786B9E2800 66] iPhone15, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D000][000004786B9E5000 66] iPhone15Plus, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D200][000004786B9E7800 66] iPhone15Pro, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D400][000004786B9EA000 66] iPhone15ProMax, -[2023.11.14-20.32.03:533][ 0]LogDeviceProfileManager: [000004786A47D600][000004786B9EC800 66] iPadPro105, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47D800][000004786B9F0000 66] iPadPro129, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47DA00][000004786B9F2800 66] iPadPro97, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47DC00][000004786B9F5000 66] iPadPro2_129, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47DE00][000004786B9F7800 66] iPad5, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E000][000004786B9FA000 66] iPad6, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E200][000004786B9FC800 66] iPad7, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E400][000004786A7A0000 66] iPad8, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E600][000004786A7A2800 66] iPad9, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47E800][000004786A7A5000 66] iPad10, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47EA00][000004786A7A7800 66] iPadPro11, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47EC00][000004786A7AA000 66] iPadPro2_11, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47EE00][000004786A7AC800 66] iPadPro3_11, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F000][000004786BA00000 66] iPadPro4_11, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F200][000004786BA02800 66] iPadPro3_129, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F400][000004786BA05000 66] iPadPro4_129, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F600][000004786BA07800 66] iPadPro5_129, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47F800][000004786BA0A000 66] iPadPro6_129, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47FA00][000004786BA0C800 66] AppleTV, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47FC00][000004786BA10000 66] AppleTV4K, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786A47FE00][000004786BA12800 66] AppleTV2_4K, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [0000047867F7F200][000004786BA15000 66] TVOS, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [00000478519B5400][000004786BA17800 66] Mac, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20000][000004786BA1A000 66] MacEditor, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20200][000004786BA1C800 66] MacClient, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20400][000004786BA30000 66] MacServer, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20600][000004786BA32800 66] Linux, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20800][000004786BA35000 66] LinuxEditor, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20A00][000004786BA37800 66] LinuxArm64Editor, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20C00][000004786BA3A000 66] LinuxArm64, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA20E00][000004786BA3C800 66] LinuxClient, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21000][000004786BA40000 66] LinuxArm64Client, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21200][000004786BA42800 66] LinuxServer, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21400][000004786BA45000 66] LinuxArm64Server, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21600][000004786BA47800 66] Android, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21800][000004786BA4A000 66] Android_Preview_OpenGL, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21A00][000004786BA4C800 66] Android_Preview_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21C00][000004786BA50000 66] Android_Low, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA21E00][000004786BA52800 66] Android_Mid, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22000][000004786BA55000 66] Android_High, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22200][000004786BA57800 66] Android_Default, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22400][000004786BA5A000 66] Android_Adreno4xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22600][000004786BA5C800 66] Android_Adreno5xx_Low, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22800][000004786BA60000 66] Android_Adreno5xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22A00][000004786BA62800 66] Android_Adreno6xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22C00][000004786BA65000 66] Android_Adreno6xx_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA22E00][000004786BA67800 66] Android_Adreno7xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23000][000004786BA6A000 66] Android_Adreno7xx_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23200][000004786BA6C800 66] Android_Mali_T6xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23400][000004786BA70000 66] Android_Mali_T7xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23600][000004786BA72800 66] Android_Mali_T8xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23800][000004786BA75000 66] Android_Mali_G71, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23A00][000004786BA77800 66] Android_Mali_G72, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23C00][000004786BA7A000 66] Android_Mali_G72_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA23E00][000004786BA7C800 66] Android_Mali_G76, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24000][000004786BA80000 66] Android_Mali_G76_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24200][000004786BA82800 66] Android_Mali_G77, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24400][000004786BA85000 66] Android_Mali_G77_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24600][000004786BA87800 66] Android_Mali_G78, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24800][000004786BA8A000 66] Android_Mali_G78_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24A00][000004786BA8C800 66] Android_Mali_G710, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA24C00][000004786BA90000 66] Android_Mali_G710_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25000][000004786BA92800 66] Android_Mali_G7xx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25200][000004786BA95000 66] Android_Mali_G7xx_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25400][000004786BA97800 66] Android_Xclipse_920, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25600][000004786BA9A000 66] Android_Xclipse_920_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25A00][000004786BA9C800 66] Android_Vulkan_SM5, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25C00][000004786BB00000 66] Android_PowerVR_G6xxx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA25E00][000004786BB02800 66] Android_PowerVR_GT7xxx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26000][000004786BB05000 66] Android_PowerVR_GE8xxx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26200][000004786BB07800 66] Android_PowerVR_GM9xxx, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26400][000004786BB0A000 66] Android_PowerVR_GM9xxx_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26600][000004786BB0C800 66] Android_TegraK1, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26800][0000047866C30000 66] Android_Unknown_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26A00][0000047866C32800 66] Oculus_Quest, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26C00][0000047866C35000 66] Oculus_Quest2, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA26E00][0000047866C37800 66] Meta_Quest_Pro, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA27000][0000047866C3A000 66] Meta_Quest_3, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA27200][0000047866C3C800 66] HoloLens, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: [000004786BA27400][0000047866C40000 66] MagicLeap_Vulkan, -[2023.11.14-20.32.03:534][ 0]LogDeviceProfileManager: Active device profile: [000004786A477A00][0000047859732800 66] WindowsEditor -[2023.11.14-20.32.03:534][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.11.14-20.32.03:534][ 0]LogShaderCompilers: Display: Compiling shader autogen file: G:/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.11.14-20.32.03:534][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.11.14-20.32.03:534][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.11.14-20.32.03:537][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-MLMTF75' -[2023.11.14-20.32.03:537][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="G:/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="G:/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-MLMTF75" -nocompile -nocompileuat ] -[2023.11.14-20.32.03:631][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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-[2023.11.14-20.32.03:697][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2023.11.14-20.32.03:698][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2023.11.14-20.32.03:698][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2023.11.14-20.32.03:698][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2023.11.14-20.32.03:698][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.11.14-20.32.04:044][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2023.11.14-20.32.04:044][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.11.14-20.32.04:053][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. -[2023.11.14-20.32.04:053][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. -[2023.11.14-20.32.04:053][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.11.14-20.32.04:057][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.11.14-20.32.04:057][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2023.11.14-20.32.04:059][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x723a345f", spawning console -[2023.11.14-20.32.04:065][ 0]LogLiveCoding: Display: Waiting for server -[2023.11.14-20.32.04:090][ 0]LogSlate: Border -[2023.11.14-20.32.04:090][ 0]LogSlate: BreadcrumbButton -[2023.11.14-20.32.04:090][ 0]LogSlate: Brushes.Title -[2023.11.14-20.32.04:090][ 0]LogSlate: Default -[2023.11.14-20.32.04:090][ 0]LogSlate: Icons.Save -[2023.11.14-20.32.04:090][ 0]LogSlate: Icons.Toolbar.Settings -[2023.11.14-20.32.04:090][ 0]LogSlate: ListView -[2023.11.14-20.32.04:090][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.11.14-20.32.04:090][ 0]LogSlate: SoftwareCursor_Grab -[2023.11.14-20.32.04:090][ 0]LogSlate: TableView.DarkRow -[2023.11.14-20.32.04:090][ 0]LogSlate: TableView.Row -[2023.11.14-20.32.04:090][ 0]LogSlate: TreeView -[2023.11.14-20.32.04:206][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2023.11.14-20.32.04:208][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms -[2023.11.14-20.32.04:229][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2023.11.14-20.32.04:229][ 0]LogInit: XR: MultiViewport is Disabled -[2023.11.14-20.32.04:229][ 0]LogInit: XR: Mobile Multiview is Disabled -[2023.11.14-20.32.04:440][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2023.11.14-20.32.04:522][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E205BF774494B47E914716954C276A29 | Instance: B498A457443049C9DF0788BBE67DF432 (DESKTOP-MLMTF75-29304). -[2023.11.14-20.32.04:559][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.11.14-20.32.04:564][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.11.14-20.32.04:567][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.148' to multicast group '230.0.0.1:6666' -[2023.11.14-20.32.04:567][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' -[2023.11.14-20.32.04:633][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.11.14-20.32.04:711][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.11.14-20.32.04:731][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2023.11.14-20.32.04:884][ 0]LogPython: Using Python 3.9.7 -[2023.11.14-20.32.05:714][ 0]SourceControl: Revision control is disabled -[2023.11.14-20.32.05:717][ 0]LogUProjectInfo: Found projects: -[2023.11.14-20.32.05:858][ 0]SourceControl: Revision control is disabled -[2023.11.14-20.32.05:905][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.11.14-20.32.05:925][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.11.14-20.32.05:925][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.11.14-20.32.06:163][ 0]LogOpenImageDenoise: OIDN starting up -[2023.11.14-20.32.06:344][ 0]LogCollectionManager: Loaded 0 collections in 0.002584 seconds -[2023.11.14-20.32.06:346][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s -[2023.11.14-20.32.06:348][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Developers/Timo/Collections/' took 0.00s -[2023.11.14-20.32.06:349][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/Collections/' took 0.00s -[2023.11.14-20.32.06:643][ 0]LogEngine: Initializing Engine... -[2023.11.14-20.32.06:648][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.11.14-20.32.06:780][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.11.14-20.32.06:786][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.06:786][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.32.06:792][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.11.14-20.32.06:792][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.11.14-20.32.06:792][ 0]LogInit: Texture streaming: Enabled -[2023.11.14-20.32.06:805][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2023.11.14-20.32.06:815][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.11.14-20.32.06:828][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.11.14-20.32.06:828][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.11.14-20.32.06:829][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.11.14-20.32.06:830][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.11.14-20.32.06:830][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.11.14-20.32.06:835][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.11.14-20.32.06:865][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2023.11.14-20.32.06:866][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.11.14-20.32.06:869][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.11.14-20.32.06:869][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.11.14-20.32.06:869][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.11.14-20.32.06:869][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.11.14-20.32.06:871][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.11.14-20.32.06:871][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.11.14-20.32.06:871][ 0]LogInit: FAudioDevice initialized with ID 1. -[2023.11.14-20.32.06:871][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.11.14-20.32.06:871][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2023.11.14-20.32.06:883][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.11.14-20.32.06:886][ 0]LogInit: Undo buffer set to 32 MB -[2023.11.14-20.32.06:886][ 0]LogInit: Transaction tracking system initialized -[2023.11.14-20.32.06:907][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded G:/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json -[2023.11.14-20.32.06:907][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2023.11.14-20.32.06:915][ 0]BlueprintLog: New page: Editor Load -[2023.11.14-20.32.06:916][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00874 seconds (Found 134 uncontrolled assets) -[2023.11.14-20.32.06:999][ 0]LocalizationService: Localization service is disabled -[2023.11.14-20.32.07:020][ 0]TimingProfiler: Initialize -[2023.11.14-20.32.07:020][ 0]TimingProfiler: OnSessionChanged -[2023.11.14-20.32.07:020][ 0]LoadingProfiler: Initialize -[2023.11.14-20.32.07:020][ 0]LoadingProfiler: OnSessionChanged -[2023.11.14-20.32.07:020][ 0]NetworkingProfiler: Initialize -[2023.11.14-20.32.07:020][ 0]NetworkingProfiler: OnSessionChanged -[2023.11.14-20.32.07:020][ 0]MemoryProfiler: Initialize -[2023.11.14-20.32.07:020][ 0]MemoryProfiler: OnSessionChanged -[2023.11.14-20.32.07:203][ 0]LogFileCache: Scanning file cache for directory 'G:/cg_characreator/CharaCreator/Content/' took 0.01s -[2023.11.14-20.32.07:345][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.11.14-20.32.07:398][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.11.14-20.32.07:400][ 0]SourceControl: Revision control is disabled -[2023.11.14-20.32.07:400][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.333 -[2023.11.14-20.32.07:400][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.11.14-20.32.07:401][ 0]LightingResults: New page: Lighting Build -[2023.11.14-20.32.07:402][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.11.14-20.32.07:402][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.32.07:403][ 0]MapCheck: New page: Map Check -[2023.11.14-20.32.07:403][ 0]LightingResults: New page: Lighting Build -[2023.11.14-20.32.07:405][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.11.14-20.32.07:410][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2023.11.14-20.32.07:448][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. -[2023.11.14-20.32.07:448][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.07:448][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.32.07:448][ 0]LogAIModule: Creating AISystem for world Untitled_1 -[2023.11.14-20.32.07:449][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) -[2023.11.14-20.32.07:449][ 0]LogWorldPartition: Display: WorldPartition initialize started... -[2023.11.14-20.32.07:449][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2023.11.14-20.32.07:555][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2023.11.14-20.32.07:686][ 0]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer. -[2023.11.14-20.32.07:686][ 0]LogWorldPartition: Display: WorldPartition initialize took 237 ms -[2023.11.14-20.32.08:023][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to G:/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin -[2023.11.14-20.32.08:133][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.11.14-20.32.08:138][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2023.11.14-20.32.08:138][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.11.14-20.32.08:139][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,461ms to complete. -[2023.11.14-20.32.08:145][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.079 -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: ================================================ -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2023.11.14-20.32.08:145][ 0]LogShaderCompilers: Display: ================================================ -[2023.11.14-20.32.08:262][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.32.08:271][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.32.08:281][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.32.08:291][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.32.08:300][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.11.14-20.32.08:475][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:475][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.11.14-20.32.08:475][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:475][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.11.14-20.32.08:475][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:477][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.11.14-20.32.08:477][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:477][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.11.14-20.32.08:478][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:478][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.11.14-20.32.08:478][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:479][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.11.14-20.32.08:479][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:479][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.11.14-20.32.08:479][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.11.14-20.32.08:480][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.11.14-20.32.08:480][ 0]LogPakFile: Initializing PakPlatformFile -[2023.11.14-20.32.08:480][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.11.14-20.32.08:595][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-MLMTF75: (Name=DESKTOP-MLMTF75, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22621.0, Flags="Device_InstallSoftwareValid") -[2023.11.14-20.32.08:609][ 0]LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.11.14-20.32.08:660][ 0]LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.11.14-20.32.08:680][ 0]LogViewport: Scene viewport resized to 1239x584, mode Windowed. -[2023.11.14-20.32.09:011][ 0]LogStall: Startup... -[2023.11.14-20.32.09:012][ 0]LogStall: Startup complete. -[2023.11.14-20.32.09:025][ 0]LogLoad: (Engine Initialization) Total time: 8.96 seconds -[2023.11.14-20.32.09:026][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.11.14-20.32.09:078][ 0]LogAssetRegistry: AssetRegistryGather time 0.3479s: AssetDataDiscovery 0.0379s, AssetDataGather 0.2721s, StoreResults 0.0379s. -[2023.11.14-20.32.09:093][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2023.11.14-20.32.09:094][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.11.14-20.32.09:173][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.11.14-20.32.09:227][ 1]LogPython: registering +[2024.01.18-19.30.19:000][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.18-19.30.19:000][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.01.18-19.30.19:004][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.01.18-19.30.19:018][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.18-19.30.19:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.18-19.30.19:025][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.18-19.30.19:026][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.18-19.30.19:026][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.18-19.30.19:091][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.18-19.30.19:100][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.18-19.30.19:100][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.18-19.30.19:183][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.30.19:183][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.30.19:183][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.30.19:385][ 0]LogD3D12RHI: Aftermath initialized +[2024.01.18-19.30.19:385][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.01.18-19.30.19:385][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.30.19:800][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.01.18-19.30.19:854][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.01.18-19.30.19:854][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.30.19:854][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.18-19.30.19:867][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.18-19.30.19:892][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.18-19.30.19:892][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.18-19.30.19:896][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.18-19.30.19:920][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.18-19.30.19:920][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.18-19.30.19:934][ 0]LogInit: Computer: DESKTOP-G72JM0I +[2024.01.18-19.30.19:934][ 0]LogInit: User: egonh +[2024.01.18-19.30.19:934][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.18-19.30.19:934][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.18-19.30.19:939][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.18-19.30.19:939][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.18-19.30.19:939][ 0]LogMemory: Process Physical Memory: 490.36 MB used, 500.38 MB peak +[2024.01.18-19.30.19:939][ 0]LogMemory: Process Virtual Memory: 473.96 MB used, 473.96 MB peak +[2024.01.18-19.30.19:939][ 0]LogMemory: Physical Memory: 7264.78 MB used, 9048.61 MB free, 16313.38 MB total +[2024.01.18-19.30.19:939][ 0]LogMemory: Virtual Memory: 11051.66 MB used, 12941.73 MB free, 23993.38 MB total +[2024.01.18-19.30.19:939][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.18-19.30.19:945][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.18-19.30.20:140][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.18-19.30.20:152][ 0]LogInit: Using OS detected language (et-EE). +[2024.01.18-19.30.20:152][ 0]LogInit: Using OS detected locale (en-150). +[2024.01.18-19.30.20:301][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. +[2024.01.18-19.30.20:315][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). +[2024.01.18-19.30.21:086][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). +[2024.01.18-19.30.21:485][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.18-19.30.21:485][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.18-19.30.24:950][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.30.24:950][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.30.24:950][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.30.24:950][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.30.24:950][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.30.24:950][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.01.18-19.30.24:951][ 0]LogWindows: Attached monitors: +[2024.01.18-19.30.24:951][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.18-19.30.24:951][ 0]LogWindows: Found 1 attached monitors. +[2024.01.18-19.30.24:951][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.18-19.30.24:951][ 0]LogRHI: RHI Adapter Info: +[2024.01.18-19.30.24:951][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.01.18-19.30.24:951][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.30.24:951][ 0]LogRHI: Driver Date: 7-21-2022 +[2024.01.18-19.30.26:414][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. +Please install the latest driver version or switch to a different rendering API. -[2023.11.14-20.32.09:234][ 1]Running Python start-up script 'C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033899 secs -[2023.11.14-20.32.09:241][ 1]LogFileCache: Retrieving MD5 hashes for directory 'G:/cg_characreator/CharaCreator/Content/' took 0.20s -[2023.11.14-20.32.09:392][ 1]LogD3D12RHI: Cannot end block when stack is empty -[2023.11.14-20.32.11:950][172]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.11.14-20.32.11:955][172]LogContentBundle: [Untitled_1(Standalone)] Generating Streaming for 0 Content Bundles. -[2023.11.14-20.32.11:955][172]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' started... -[2023.11.14-20.32.12:057][172]LogWorldPartition: Display: GenerateStreaming for 'OpenWorld.Engine' took 102 ms -[2023.11.14-20.32.12:059][172]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.11.14-20.32.12:059][172]PIE: New page: PIE session: Untitled_1 (15. nov 2023 00:32:12) -[2023.11.14-20.32.12:059][172]LogPlayLevel: Display: Creating online subsystem for client :Context_1 -[2023.11.14-20.32.12:061][172]LogOnline: OSS: Created online subsystem instance for: :Context_1 -[2023.11.14-20.32.12:089][173]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1 -[2023.11.14-20.32.12:106][173]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017322s) -[2023.11.14-20.32.12:106][173]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.017376s) -[2023.11.14-20.32.12:110][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2023.11.14-20.32.12:111][173]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.12:112][173]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.32.12:112][173]LogAIModule: Creating AISystem for world Untitled_1 -[2023.11.14-20.32.12:113][173]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2023.11.14-20.32.12:113][173]LogWorldPartition: Display: WorldPartition initialize started... -[2023.11.14-20.32.12:113][173]LogWorldPartition: UWorldPartition::Initialize : World = Untitled_1, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2023.11.14-20.32.12:113][173]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2023.11.14-20.32.12:116][173]LogContentBundle: [Untitled_1(Standalone)] Creating new contrainer. -[2023.11.14-20.32.12:116][173]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 240 ms) -[2023.11.14-20.32.12:116][173]LogPlayLevel: PIE: World Init took: (0.004981s) -[2023.11.14-20.32.12:116][173]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Sample Rate: 48000 -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.11.14-20.32.12:116][173]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.11.14-20.32.12:116][173]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.11.14-20.32.12:117][173]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.11.14-20.32.12:117][173]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.11.14-20.32.12:117][173]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.11.14-20.32.12:119][173]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.11.14-20.32.12:144][173]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.11.14-20.32.12:145][173]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2023.11.14-20.32.12:145][173]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2023.11.14-20.32.12:146][173]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2023.11.14-20.32.12:146][173]LogInit: FAudioDevice initialized with ID 2. -[2023.11.14-20.32.12:146][173]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2023.11.14-20.32.12:146][173]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_1'. -[2023.11.14-20.32.12:146][173]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2023.11.14-20.32.12:148][173]LogLoad: Game class is 'GameModeBase' -[2023.11.14-20.32.12:149][173]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2023.11.14-22.32.12 -[2023.11.14-20.32.12:150][173]LogWorld: Bringing up level for play took: 0.001055 -[2023.11.14-20.32.12:153][173]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(45), CellsToLoad(0), CellsToUnload(0) -[2023.11.14-20.32.12:154][173]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-200.000 Y=0.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000 -[2023.11.14-20.32.12:158][173]LogStreaming: Display: FlushAsyncLoading(): 60 QueuedPackages, 0 AsyncPackages -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/OM/XCRXR7AX9N02DWSO3AJ7T2.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/XU/Q26DVT09FX9KRM8LZ6C3NV.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KD/25ND2UZMJO2BUT4062MHM8.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/KE/351MYYNV422OLA6PVLO6QW.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/PF/7UF6Y8RQRYQKPKQOY83AE7.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/A/T5/AEE04GGB4Y76DS1MLT7XEF.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/Y9/55J55ENTD1508PJ3HQKWYC.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_2 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YQ/3SACEP11KP3LBBZUIC1NN0.StaticMesh_HLOD0_Instancing_3 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YW/4PDM70LMFYN738TP6ZC2KT.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/5Q/HI57PNFOMT4R3DFEUAUAAZ.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/MC/T90MSNLC1N3FYSDD8DJNV6.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/TA/XTMB7SD5DPQMBDIFK6V7KE.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/M8/GQIMTIO02VU16EAMBW9L76.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:367][173]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/EU/63CUG82HPJ7AU9XI6H86US.StaticMesh_HLOD0_Instancing_1 being ready before playing -[2023.11.14-20.32.12:408][173]PIE: Server logged in -[2023.11.14-20.32.12:409][173]PIE: Play in editor total start time 0,454 seconds. -[2023.11.14-20.32.15:142][346]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.11.14-20.32.17:425][465]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/NewBlueprint.NewBlueprint -[2023.11.14-20.32.17:425][465]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.17:425][465]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.32.17:425][465]LogTexture: Display: Building textures: /Game/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast -[2023.11.14-20.32.17:433][465]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] -[2023.11.14-20.32.17:437][465]LogTexture: Display: Building textures: /Game/DevelopedContent/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast -[2023.11.14-20.32.17:438][465]LogTexture: Display: Building textures: /Game/DevelopedContent/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast -[2023.11.14-20.32.18:152][465]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.11.14-20.32.24:028][950]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.32.24:028][950]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_1 -[2023.11.14-20.32.24:054][950]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true -[2023.11.14-20.32.24:054][950]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.32.24:055][950]LogContentBundle: [Untitled_1(Standalone)] Deleting container. -[2023.11.14-20.32.24:057][950]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.11.14-20.32.24:061][950]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.32.24:070][950]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.32.24:073][950]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2023.11.14-20.32.24:074][950]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2023.11.14-20.32.24:075][950]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2023.11.14-20.32.24:099][950]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms -[2023.11.14-20.32.24:135][951]LogPlayLevel: Display: Destroying online subsystem :Context_1 -[2023.11.14-20.32.30:793][237]LogSlate: Window 'Editor Preferences' being destroyed -[2023.11.14-20.32.30:827][237]LogSlate: Window 'Editor Preferences' being destroyed -[2023.11.14-20.32.32:766][294]LogSlate: External Image Picker: DecompressImage failed -[2023.11.14-20.32.32:862][294]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.44:980][825]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.11.14-20.32.47:439][897]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.47:440][897]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) -[2023.11.14-20.32.47:440][897]LogWorldPartition: Display: WorldPartition initialize started... -[2023.11.14-20.32.47:440][897]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2023.11.14-20.32.47:442][897]LogUObjectGlobals: Warning: Guid referenced by Landscape /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703 is already used by Landscape /Temp/Untitled_1.Untitled_1:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE -[2023.11.14-20.32.47:450][897]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2023.11.14-20.32.47:450][897]LogWorldPartition: Display: WorldPartition initialize took 9 ms (total: 250 ms) -[2023.11.14-20.32.51:552][ 67]LogSlate: Window 'Project Settings' being destroyed -[2023.11.14-20.32.51:586][ 67]LogSlate: Window 'Project Settings' being destroyed -[2023.11.14-20.32.54:810][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2023.11.14-20.32.54:811][256]LogAssetEditorSubsystem: Opening Asset editor for World /Game/DevelopedContent/Main_Map.Main_Map -[2023.11.14-20.32.54:812][256]Cmd: MAP LOAD FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.11.14-20.32.54:812][256]LightingResults: New page: Lighting Build -[2023.11.14-20.32.54:812][256]LoadErrors: New page: Loading map: Main_Map.umap -[2023.11.14-20.32.54:834][256]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true -[2023.11.14-20.32.54:834][256]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.32.54:836][256]LogContentBundle: [Untitled_1(Standalone)] Deleting container. -[2023.11.14-20.32.54:836][256]MapCheck: New page: Map Check -[2023.11.14-20.32.54:836][256]LightingResults: New page: Lighting Build -[2023.11.14-20.32.54:848][256]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.11.14-20.32.54:862][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2023.11.14-20.32.54:865][256]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2023.11.14-20.32.54:865][256]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.32.54:865][256]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2023.11.14-20.32.54:877][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2023.11.14-20.32.54:889][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2023.11.14-20.32.54:895][256]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. -[2023.11.14-20.32.54:895][256]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.54:897][256]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.32.54:897][256]LogAIModule: Creating AISystem for world Main_Map -[2023.11.14-20.32.54:897][256]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) -[2023.11.14-20.32.54:897][256]LogWorldPartition: Display: WorldPartition initialize started... -[2023.11.14-20.32.54:897][256]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2023.11.14-20.32.54:927][256]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2023.11.14-20.32.54:927][256]LogWorldPartition: Display: WorldPartition initialize took 30 ms (total: 280 ms) -[2023.11.14-20.32.54:948][256]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.11.14-20.32.54:960][256]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2023.11.14-20.32.54:964][256]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.11.14-20.32.54:964][256]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,445ms to complete. -[2023.11.14-20.32.54:968][256]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.58:521][473]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.11.14-20.32.58:527][473]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2023.11.14-20.32.58:527][473]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2023.11.14-20.32.58:624][473]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 96 ms (total: 198 ms) -[2023.11.14-20.32.58:624][473]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.11.14-20.32.58:624][473]PIE: New page: PIE session: Main_Map (15. nov 2023 00:32:58) -[2023.11.14-20.32.58:624][473]LogPlayLevel: Display: Creating online subsystem for client :Context_5 -[2023.11.14-20.32.58:626][473]LogOnline: OSS: Created online subsystem instance for: :Context_5 -[2023.11.14-20.32.58:650][474]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2023.11.14-20.32.58:658][474]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008189s) -[2023.11.14-20.32.58:658][474]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008221s) -[2023.11.14-20.32.58:670][474]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2023.11.14-20.32.58:672][474]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.32.58:672][474]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.32.58:672][474]LogAIModule: Creating AISystem for world Main_Map -[2023.11.14-20.32.58:672][474]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2023.11.14-20.32.58:672][474]LogWorldPartition: Display: WorldPartition initialize started... -[2023.11.14-20.32.58:672][474]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2023.11.14-20.32.58:672][474]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2023.11.14-20.32.58:676][474]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2023.11.14-20.32.58:676][474]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 283 ms) -[2023.11.14-20.32.58:676][474]LogPlayLevel: PIE: World Init took: (0.003538s) -[2023.11.14-20.32.58:676][474]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Sample Rate: 48000 -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.11.14-20.32.58:676][474]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.11.14-20.32.58:676][474]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.11.14-20.32.58:676][474]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.11.14-20.32.58:676][474]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.11.14-20.32.58:676][474]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.11.14-20.32.58:678][474]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.11.14-20.32.58:703][474]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2023.11.14-20.32.58:704][474]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.11.14-20.32.58:704][474]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.11.14-20.32.58:704][474]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.11.14-20.32.58:705][474]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2023.11.14-20.32.58:705][474]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2023.11.14-20.32.58:706][474]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2023.11.14-20.32.58:706][474]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2023.11.14-20.32.58:706][474]LogInit: FAudioDevice initialized with ID 3. -[2023.11.14-20.32.58:706][474]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. -[2023.11.14-20.32.58:706][474]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2023.11.14-20.32.58:707][474]LogLoad: Game class is 'NewBlueprint_C' -[2023.11.14-20.32.58:710][474]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.14-22.32.58 -[2023.11.14-20.32.58:710][474]LogWorld: Bringing up level for play took: 0.001154 -[2023.11.14-20.32.58:710][474]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2023.11.14-20.32.58:710][474]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7108.063 Y=11721.582 Z=94.681,P=0.000000 Y=156.400000 R=-0.000000 -[2023.11.14-20.32.58:711][474]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages -[2023.11.14-20.32.58:720][474]PIE: Server logged in -[2023.11.14-20.32.58:720][474]PIE: Play in editor total start time 0,193 seconds. -[2023.11.14-20.33.17:778][294]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.33.17:778][294]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2023.11.14-20.33.17:778][294]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2023.11.14-20.33.17:779][294]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.33.17:779][294]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2023.11.14-20.33.17:782][294]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.11.14-20.33.17:785][294]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.33.17:798][294]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.33.17:798][294]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2023.11.14-20.33.17:798][294]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2023.11.14-20.33.17:800][294]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2023.11.14-20.33.17:811][294]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2023.11.14-20.33.17:843][295]LogPlayLevel: Display: Destroying online subsystem :Context_5 -[2023.11.14-20.33.26:332][928]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI -[2023.11.14-20.33.26:333][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.33.26:333][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.33.26:347][928]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.33.26:347][928]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.33.26:354][928]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2023.11.14-20.33.26:541][928]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2023.11.14-20.33.26:547][928]LogSlate: Took 0.004474 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2023.11.14-20.34.07:915][303]LogDerivedDataCache: C:/Users/Timo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.128 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 4026 files in 4648 folders with total size 17 MiB. -[2023.11.14-20.34.56:292][621]LogSlate: Took 0.004167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) -[2023.11.14-20.36.22:836][137]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/Character.Character -[2023.11.14-20.36.22:836][137]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.36.22:836][137]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.36.34:949][246]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.11.14-20.36.35:021][246]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Character" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset" SILENT=true -[2023.11.14-20.36.35:030][246]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.008726 seconds -[2023.11.14-20.36.35:041][246]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Character -[2023.11.14-20.36.35:042][246]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/CharacterE1041FC64228EBA3CBE343B3C437EA53.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset' -[2023.11.14-20.36.35:051][246]LogFileHelpers: InternalPromptForCheckoutAndSave took 101 ms -[2023.11.14-20.36.35:053][246]AssetCheck: New page: Asset Save: Character -[2023.11.14-20.36.35:053][246]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/DevelopedContent/Character.Character -[2023.11.14-20.36.36:858][370]LogViewport: Scene viewport resized to 1141x691, mode Windowed. -[2023.11.14-20.37.03:135][800]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.11.14-20.37.03:168][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true -[2023.11.14-20.37.03:196][800]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI -[2023.11.14-20.37.03:196][800]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UICA40C7324C6B5428D72EEB807AC6C4F2.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' -[2023.11.14-20.37.03:204][800]LogFileHelpers: InternalPromptForCheckoutAndSave took 69 ms (total: 170 ms) -[2023.11.14-20.37.03:205][800]AssetCheck: New page: Asset Save: Player_UI -[2023.11.14-20.37.03:205][800]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI -[2023.11.14-20.37.05:282][930]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.11.14-20.37.05:287][930]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. -[2023.11.14-20.37.05:287][930]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... -[2023.11.14-20.37.05:381][930]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 93 ms (total: 292 ms) -[2023.11.14-20.37.05:382][930]BlueprintLog: New page: Pre-Play auto-recompile -[2023.11.14-20.37.05:384][930]LogPlayLevel: [PlayLevel] Compiling Player_UI before play... -[2023.11.14-20.37.05:453][930]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms -[2023.11.14-20.37.05:456][930]LogPlayLevel: PlayLevel: Blueprint regeneration took 74 ms (1 blueprints) -[2023.11.14-20.37.05:456][930]PIE: New page: PIE session: Main_Map (15. nov 2023 00:37:05) -[2023.11.14-20.37.05:456][930]LogPlayLevel: Display: Creating online subsystem for client :Context_9 -[2023.11.14-20.37.05:458][930]LogOnline: OSS: Created online subsystem instance for: :Context_9 -[2023.11.14-20.37.05:574][931]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map -[2023.11.14-20.37.05:583][931]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008307s) -[2023.11.14-20.37.05:583][931]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.008340s) -[2023.11.14-20.37.05:597][931]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2023.11.14-20.37.05:598][931]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.11.14-20.37.05:598][931]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.11.14-20.37.05:599][931]LogAIModule: Creating AISystem for world Main_Map -[2023.11.14-20.37.05:599][931]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) -[2023.11.14-20.37.05:599][931]LogWorldPartition: Display: WorldPartition initialize started... -[2023.11.14-20.37.05:599][931]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 -[2023.11.14-20.37.05:599][931]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 -[2023.11.14-20.37.05:602][931]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. -[2023.11.14-20.37.05:602][931]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 285 ms) -[2023.11.14-20.37.05:602][931]LogPlayLevel: PIE: World Init took: (0.003517s) -[2023.11.14-20.37.05:602][931]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Sample Rate: 48000 -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.11.14-20.37.05:602][931]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.11.14-20.37.05:602][931]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.11.14-20.37.05:602][931]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.11.14-20.37.05:602][931]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.11.14-20.37.05:602][931]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.11.14-20.37.05:604][931]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.11.14-20.37.05:628][931]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2023.11.14-20.37.05:628][931]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2023.11.14-20.37.05:631][931]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2023.11.14-20.37.05:631][931]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2023.11.14-20.37.05:631][931]LogInit: FAudioDevice initialized with ID 4. -[2023.11.14-20.37.05:631][931]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. -[2023.11.14-20.37.05:631][931]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2023.11.14-20.37.05:633][931]LogLoad: Game class is 'NewBlueprint_C' -[2023.11.14-20.37.05:635][931]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2023.11.14-22.37.05 -[2023.11.14-20.37.05:636][931]LogWorld: Bringing up level for play took: 0.001238 -[2023.11.14-20.37.05:636][931]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) -[2023.11.14-20.37.05:636][931]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-7267.155 Y=11931.106 Z=194.946,P=0.000000 Y=179.966224 R=-0.000000 -[2023.11.14-20.37.05:637][931]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages -[2023.11.14-20.37.05:647][931]PIE: Server logged in -[2023.11.14-20.37.05:648][931]PIE: Play in editor total start time 0,36 seconds. -[2023.11.14-20.37.13:828][496]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.37.13:828][496]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map -[2023.11.14-20.37.13:828][496]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true -[2023.11.14-20.37.13:828][496]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.37.13:828][496]LogContentBundle: [Main_Map(Standalone)] Deleting container. -[2023.11.14-20.37.13:833][496]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.11.14-20.37.13:836][496]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.11.14-20.37.13:852][496]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.11.14-20.37.13:852][496]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2023.11.14-20.37.13:852][496]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2023.11.14-20.37.13:853][496]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2023.11.14-20.37.13:862][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2023.11.14-20.37.13:900][498]LogPlayLevel: Display: Destroying online subsystem :Context_9 -[2023.11.14-20.38.19:741][706]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.11.14-20.38.19:777][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true -[2023.11.14-20.38.19:805][706]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI -[2023.11.14-20.38.19:805][706]LogSavePackage: Moving 'G:/cg_characreator/CharaCreator/Saved/Player_UIEF18D4B44EBEBA0CCB0B069D542FC8CF.tmp' to 'G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' -[2023.11.14-20.38.19:812][706]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 242 ms) -[2023.11.14-20.38.19:813][706]AssetCheck: New page: Asset Save: Player_UI -[2023.11.14-20.38.19:813][706]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +Would you like to visit the following URL to download the driver? + +https://www.nvidia.com/en-us/geforce/drivers/ + +NVIDIA GeForce RTX 2060 +Installed: 516.94 +Minimum required: 527.27 +[2024.01.18-19.30.26:414][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.01.18-19.30.26:414][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2024.01.18-19.30.26:451][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.01.18-19.30.26:572][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Bindless resources are supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.01.18-19.30.26:575][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.01.18-19.30.26:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.01.18-19.30.26:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.01.18-19.30.26:664][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.01.18-19.30.26:724][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.01.18-19.30.26:724][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. +[2024.01.18-19.30.26:726][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: Async texture creation enabled +[2024.01.18-19.30.26:726][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.01.18-19.30.27:089][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2024.01.18-19.30.27:454][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2024.01.18-19.30.27:454][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.18-19.30.27:883][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.18-19.30.27:883][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.18-19.30.27:883][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.18-19.30.27:966][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.18-19.30.28:048][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.18-19.30.28:091][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.18-19.30.28:127][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.18-19.30.28:211][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.18-19.30.28:262][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.18-19.30.29:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.18-19.30.29:172][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.18-19.30.29:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.18-19.30.29:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.18-19.30.29:371][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.18-19.30.29:424][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.18-19.30.29:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.18-19.30.29:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.18-19.30.29:566][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.18-19.30.29:687][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.18-19.30.30:189][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.18-19.30.32:246][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.18-19.30.32:381][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.18-19.30.32:391][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.18-19.30.32:391][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.18-19.30.32:474][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:475][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.30.32:761][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.18-19.30.32:900][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds. +[2024.01.18-19.30.32:901][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.20ms. RandomReadSpeed=17.16MBs, RandomWriteSpeed=159.68MBs. Assigned SpeedClass 'Local' +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.18-19.30.32:902][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.18-19.30.33:379][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/23820/). +[2024.01.18-19.30.33:379][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/A0F2C9FC4CFCFA9739C3B6B6D522B670/'. +[2024.01.18-19.30.33:379][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.18-19.30.33:401][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.01.18-19.30.50:129][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.30.50:130][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.30.50:276][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.18-19.30.54:111][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.18-19.30.54:201][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.18-19.30.55:942][ 0]LogAssetRegistry: FAssetRegistry took 0.1617 seconds to start up +[2024.01.18-19.30.55:945][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.18-19.30.56:370][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.18-19.31.28:500][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.18-19.31.28:600][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.18-19.31.28:600][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA14C00][00000518FEDE2800 66] GlobalDefaults, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16200][00000518FEDE5000 66] Windows, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16400][00000518E0885000 66] WindowsEditor, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16600][00000518F5BAA000 66] WindowsServer, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16800][00000518FD672800 66] WindowsClient, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16A00][000005190EDE0000 66] IOS, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16C00][000005190EDE2800 66] iPadAir2, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA16E00][000005190EDE5000 66] IPadPro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17000][000005190EDE7800 66] iPadAir3, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17200][000005190EDEA000 66] iPadAir4, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17400][000005190EDEC800 66] iPadAir5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17600][000005190EDF0000 66] iPadMini4, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17800][000005190EDF2800 66] iPadMini5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17A00][000005190EDF5000 66] iPadMini6, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17C00][000005190EDF7800 66] iPhone6S, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA17E00][000005190EDFA000 66] iPhone7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18000][000005190EDFC800 66] iPodTouch7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA18200][000005190EFB0000 66] 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[000005190EA1A800][000005190EFE2800 66] iPhone13Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AA00][000005190EFE5000 66] iPhone13ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AC00][000005190EFE7800 66] iPhoneSE3, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1AE00][000005190EFEA000 66] iPhone14, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B000][000005190EFEC800 66] iPhone14Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B200][000005190EFF0000 66] iPhone14Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B400][000005190EFF2800 66] iPhone14ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B600][000005190EFF5000 66] iPhone15, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1B800][000005190EFF7800 66] iPhone15Plus, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BA00][000005190EFFA000 66] iPhone15Pro, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BC00][000005190EFFC800 66] iPhone15ProMax, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1BE00][000005190F010000 66] iPadPro105, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C000][000005190F012800 66] iPadPro129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C200][000005190F015000 66] iPadPro97, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C400][000005190F017800 66] iPadPro2_129, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C600][000005190F01A000 66] iPad5, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1C800][000005190F01C800 66] iPad6, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CA00][000005190F020000 66] iPad7, +[2024.01.18-19.31.29:051][ 0]LogDeviceProfileManager: [000005190EA1CC00][000005190F022800 66] iPad8, 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[000005190EA1F200][000005190F055000 66] Linux, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F400][000005190F057800 66] LinuxEditor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F600][000005190F05A000 66] LinuxArm64Editor, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1F800][000005190F05C800 66] LinuxArm64, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FA00][000005190F070000 66] LinuxClient, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FC00][000005190F072800 66] LinuxArm64Client, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190EA1FE00][000005190F075000 66] LinuxServer, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190E49F600][000005190F077800 66] LinuxArm64Server, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [00000518F5975800][000005190F07A000 66] Android, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: 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0]LogDeviceProfileManager: [000005190F081200][000005190F0A5000 66] Android_Adreno6xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081400][000005190F0A7800 66] Android_Adreno6xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081600][000005190F0AA000 66] Android_Adreno7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081800][000005190F0AC800 66] Android_Adreno7xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081A00][000005190F0B0000 66] Android_Mali_T6xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081C00][000005190F0B2800 66] Android_Mali_T7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F081E00][000005190F0B5000 66] Android_Mali_T8xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082000][000005190F0B7800 66] Android_Mali_G71, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082200][000005190F0BA000 66] Android_Mali_G72, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082400][000005190F0BC800 66] Android_Mali_G72_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082600][000005190F0C0000 66] Android_Mali_G76, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082800][000005190F0C2800 66] Android_Mali_G76_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082A00][000005190F0C5000 66] Android_Mali_G77, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082C00][000005190F0C7800 66] Android_Mali_G77_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F082E00][000005190F0CA000 66] Android_Mali_G78, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083000][000005190F0CC800 66] Android_Mali_G78_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083200][000005190F0D0000 66] Android_Mali_G710, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083400][000005190F0D2800 66] Android_Mali_G710_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083800][000005190F0D5000 66] Android_Mali_G7xx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083A00][000005190F0D7800 66] Android_Mali_G7xx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083C00][000005190F0DA000 66] Android_Xclipse_920, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F083E00][000005190F0DC800 66] Android_Xclipse_920_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084200][000005190D870000 66] Android_Vulkan_SM5, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084400][000005190D872800 66] Android_PowerVR_G6xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084600][000005190D875000 66] Android_PowerVR_GT7xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084800][000005190D877800 66] Android_PowerVR_GE8xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084A00][000005190D87A000 66] Android_PowerVR_GM9xxx, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084C00][000005190D87C800 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F084E00][000005190D880000 66] Android_TegraK1, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085000][000005190D882800 66] Android_Unknown_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085200][000005190D885000 66] Oculus_Quest, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085400][000005190D887800 66] Oculus_Quest2, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085600][000005190D88A000 66] Meta_Quest_Pro, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085800][000005190D88C800 66] Meta_Quest_3, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085A00][000005190D8A0000 66] HoloLens, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: [000005190F085C00][000005190D8A2800 66] MagicLeap_Vulkan, +[2024.01.18-19.31.29:052][ 0]LogDeviceProfileManager: Active device profile: [000005190EA16400][00000518E0885000 66] WindowsEditor +[2024.01.18-19.31.29:052][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.18-19.31.29:090][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.31.29:102][ 0]LogShaderCompilers: Display: Shader autogen file written: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.31.30:075][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.31.30:084][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.18-19.31.30:188][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' +[2024.01.18-19.31.30:188][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] +[2024.01.18-19.31.31:974][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.18-19.31.37:378][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A6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+[2024.01.18-19.31.37:420][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material. +[2024.01.18-19.31.38:745][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. +[2024.01.18-19.31.38:827][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. +[2024.01.18-19.32.38:366][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.463 and deleted 129 files with total size 0 MiB and 128 empty folders. Scanned 3118 files in 4513 folders with total size 212 MiB. +[2024.01.18-19.34.01:212][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. +[2024.01.18-19.34.01:248][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.18-19.34.02:679][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.18-19.34.02:679][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.18-19.34.13:298][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.18-19.34.13:298][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.18-19.34.13:444][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2024.01.18-19.34.13:444][ 0]LogUObjectAllocator: 6142576 out of 0 bytes used by permanent object pool. +[2024.01.18-19.34.13:444][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.18-19.34.13:520][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.18-19.34.13:520][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.18-19.34.13:521][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console +[2024.01.18-19.34.14:808][ 0]LogSlate: Border +[2024.01.18-19.34.14:808][ 0]LogSlate: BreadcrumbButton +[2024.01.18-19.34.14:808][ 0]LogSlate: Brushes.Title +[2024.01.18-19.34.14:808][ 0]LogSlate: Default +[2024.01.18-19.34.14:808][ 0]LogSlate: Icons.Save +[2024.01.18-19.34.14:808][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.18-19.34.14:808][ 0]LogSlate: ListView +[2024.01.18-19.34.14:808][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.18-19.34.14:808][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.18-19.34.14:808][ 0]LogSlate: TableView.DarkRow +[2024.01.18-19.34.14:808][ 0]LogSlate: TableView.Row +[2024.01.18-19.34.14:808][ 0]LogSlate: TreeView +[2024.01.18-19.34.15:140][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.18-19.34.22:559][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.18-19.34.22:675][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.18-19.34.22:921][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 367 ms +[2024.01.18-19.34.23:121][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.18-19.34.23:121][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.18-19.34.23:121][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.18-19.34.24:551][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3364314445AC8E65E13AC3967DB38531 | Instance: 145A7BD84830BE7FB55567B46CF4B72A (DESKTOP-G72JM0I-23820). +[2024.01.18-19.34.30:004][ 0]LogPython: Using Python 3.9.7 +[2024.01.18-19.34.33:269][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.18-19.34.33:362][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.18-19.34.34:289][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.18-19.34.34:383][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.18-19.34.34:397][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' +[2024.01.18-19.34.39:057][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.34.39:090][ 0]LogUProjectInfo: Found projects: +[2024.01.18-19.34.39:222][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.34.41:772][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.18-19.34.42:458][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.18-19.34.42:735][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.34.42:735][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.34.45:621][ 0]LogCollectionManager: Loaded 0 collections in 0.001364 seconds +[2024.01.18-19.34.45:630][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.01s +[2024.01.18-19.34.45:643][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.01s +[2024.01.18-19.34.45:645][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2024.01.18-19.34.50:831][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (3.51s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 2662ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter. +[2024.01.18-19.34.50:963][ 0]LogEngine: Initializing Engine... +[2024.01.18-19.34.51:320][ 0]LogAssetEditorSubsystem: Warning: Something went wrong while loading recent assets! Num Recent Assets = 8, Num Recent Asset Editors = 7 +[2024.01.18-19.34.51:434][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.18-19.34.52:097][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.18-19.34.52:406][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.34.52:519][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.34.52:901][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.18-19.34.53:225][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.18-19.34.53:249][ 0]LogInit: Texture streaming: Enabled +[2024.01.18-19.34.53:418][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.18-19.34.53:490][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.18-19.34.53:605][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.18-19.34.53:621][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.18-19.34.53:628][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.18-19.34.53:629][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.18-19.34.53:653][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.18-19.34.53:654][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.34.53:679][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.34.53:679][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.34.53:695][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.34.53:803][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.34.53:841][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.34.53:868][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.34.53:883][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.34.53:883][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.34.53:885][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.18-19.34.53:885][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.18-19.34.53:887][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.18-19.34.53:887][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.18-19.34.53:887][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.18-19.34.53:913][ 0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1 +[2024.01.18-19.34.54:114][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.18-19.34.54:247][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.18-19.34.54:252][ 0]LogInit: Transaction tracking system initialized +[2024.01.18-19.34.54:528][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.18-19.34.54:528][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.18-19.34.54:530][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002624 seconds (Found 134 uncontrolled assets) +[2024.01.18-19.34.54:726][ 0]BlueprintLog: New page: Editor Load +[2024.01.18-19.34.56:162][ 0]LocalizationService: Localization service is disabled +[2024.01.18-19.34.56:443][ 0]TimingProfiler: Initialize +[2024.01.18-19.34.56:469][ 0]TimingProfiler: OnSessionChanged +[2024.01.18-19.34.56:469][ 0]LoadingProfiler: Initialize +[2024.01.18-19.34.56:469][ 0]LoadingProfiler: OnSessionChanged +[2024.01.18-19.34.56:474][ 0]NetworkingProfiler: Initialize +[2024.01.18-19.34.56:483][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.18-19.34.56:483][ 0]MemoryProfiler: Initialize +[2024.01.18-19.34.56:483][ 0]MemoryProfiler: OnSessionChanged +[2024.01.18-19.34.59:050][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.04s +[2024.01.18-19.35.03:498][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.18-19.35.06:148][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.18-19.35.06:235][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.18-19.35.06:383][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.35.06:383][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 315.008 +[2024.01.18-19.35.06:449][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.01.18-19.35.06:451][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.35.06:563][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2024.01.18-19.35.06:593][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.35.06:720][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.35.06:843][ 0]MapCheck: New page: Map Check +[2024.01.18-19.35.06:843][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.35.07:385][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-19.35.07:913][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 33.55ms +[2024.01.18-19.35.09:321][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.grayscale-black-white-check-plaid-seamless-pattern-vector-25055005 (BGRA8, 434x469 x1x1x1) (Required Memory Estimate: 6.015396 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:355][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/TPG0063AB.TPG0063AB (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 118.568359 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:355][ 0]LogTexture: Display: Building textures: /Game/DevelopedContent/28916666-paint-buckets-color-wheel.28916666-paint-buckets-color-wheel (BGRA8, 1300x975 x1x1x1) (Required Memory Estimate: 37.131821 MB), EncodeSpeed: Fast +[2024.01.18-19.35.09:499][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2024.01.18-19.35.09:511][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.35.09:511][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.35.09:511][ 0]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.35.09:580][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.01.18-19.35.09:580][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.35.09:582][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.35.10:200][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.35.10:221][ 0]LogWorldPartition: Display: WorldPartition initialize took 640 ms +[2024.01.18-19.35.10:855][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.18-19.35.11:061][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.18-19.35.11:087][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.18-19.35.11:104][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 17.4ms to complete. +[2024.01.18-19.35.12:448][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 321.072 +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Total job queries 3,555, among them cache hits 0 (0.00%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Tracking 3,555 distinct input hashes that result in 2,543 distinct outputs (71.53%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: RAM used: 64.17 MiB of 819.20 MiB budget. Usage: 7.83% +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Shaders Compiled: 3,555 +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Jobs assigned 3,555, completed 3,555 (100%) +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.04 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 83.63 s, longest 181.00 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Job execution time: average 4.53 s, max 37.78 s +[2024.01.18-19.35.12:448][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 88.16 s, max 185.65 +[2024.01.18-19.35.12:455][ 0]LogShaderCompilers: Display: Shader code size: average 37.77 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.35.12:455][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 186.23 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Jobs were issued in 375 batches (only local compilation was used), average 9.48 jobs/batch +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Average processing rate: 19.09 jobs/sec +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Total thread time: 1,424.067 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Total thread preprocess time: 91.578 s +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.43% +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Effective parallelization: 7.65 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.85% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.64% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.53% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.22% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.35.12:456][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:080][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.35.13:452][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:515][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:525][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.13:535][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.35.14:277][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:366][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.18-19.35.14:368][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:385][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.18-19.35.14:385][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:391][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:391][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:423][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:426][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:431][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.18-19.35.14:432][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:436][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:437][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:470][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.18-19.35.14:471][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:475][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:476][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:482][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.18-19.35.14:482][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.35.14:487][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.18-19.35.16:511][ 0]LogSlate: Took 0.033424 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.35.16:663][ 0]LogSlate: Took 0.019397 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.35.16:683][ 0]LogSlate: Took 0.017921 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.35.16:723][ 0]LogSlate: Took 0.019306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.35.16:821][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. +[2024.01.18-19.35.17:838][ 0]LogSlate: Took 0.266365 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.35.18:713][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2024.01.18-19.35.19:488][ 0]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2024.01.18-19.35.20:056][ 0]LogStall: Startup... +[2024.01.18-19.35.20:060][ 0]LogStall: Startup complete. +[2024.01.18-19.35.20:229][ 0]LogLoad: (Engine Initialization) Total time: 328.85 seconds +[2024.01.18-19.35.20:229][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.18-19.35.21:352][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.18-19.35.23:149][ 1]LogPython: registering + +[2024.01.18-19.35.23:160][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.679787 secs +[2024.01.18-19.35.23:579][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 2.61s +[2024.01.18-19.35.24:427][ 2]LogD3D12RHI: Cannot end block when stack is empty +[2024.01.18-19.35.24:721][ 2]LogAssetRegistry: AssetRegistryGather time 44.2145s: AssetDataDiscovery 5.1927s, AssetDataGather 38.8279s, StoreResults 0.1939s. +[2024.01.18-19.35.24:948][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.017240 seconds (updated 0 objects) +[2024.01.18-19.35.40:287][127]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:452][285]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.37.35:538][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:538][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.37.35:598][285]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.37.35:599][285]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.37.35:657][285]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2024.01.18-19.37.35:712][285]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2024.01.18-19.37.37:450][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... +[2024.01.18-19.37.42:720][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 5.269807s +[2024.01.18-19.37.44:276][285]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 8.830944s (6.830944s overbudget) +[2024.01.18-19.37.46:252][285]LogSlate: Took 0.023598 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.37.46:322][285]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2024.01.18-19.37.46:340][285]LogSlate: Took 0.017978 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.23:928][474]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 15098487722644387192 +[2024.01.18-19.39.23:936][474]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.23:947][475]LogSlate: Took 0.000429 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.23:951][475]LogSlate: Took 0.000427 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.23:953][475]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.23:955][475]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.23:956][475]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.23:958][475]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.23:961][475]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:383][499]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 25 +[2024.01.18-19.39.24:392][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:399][500]LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:403][500]LogSlate: Took 0.000452 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:405][500]LogSlate: Took 0.000400 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:407][500]LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:408][500]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:410][500]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:412][500]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:468][501]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2 +[2024.01.18-19.39.24:474][501]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:482][502]LogSlate: Took 0.000393 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:487][502]LogSlate: Took 0.000353 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:488][502]LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:491][502]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:492][502]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:494][502]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:496][502]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:552][503]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2 +[2024.01.18-19.39.24:552][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:559][504]LogSlate: Took 0.000472 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:564][504]LogSlate: Took 0.000622 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:565][504]LogSlate: Took 0.000444 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:568][504]LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:569][504]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:571][504]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:573][504]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:695][509]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 6 +[2024.01.18-19.39.24:697][509]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:704][510]LogSlate: Took 0.000412 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:709][510]LogSlate: Took 0.000382 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:710][510]LogSlate: Took 0.000348 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:713][510]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:714][510]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:716][510]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:718][510]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.24:810][513]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 4 +[2024.01.18-19.39.24:811][513]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.39.24:818][514]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.39.24:823][514]LogSlate: Took 0.000504 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.39.24:824][514]LogSlate: Took 0.000328 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.39.24:826][514]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.39.24:827][514]LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.39.24:829][514]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.39.24:832][514]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.39.57:268][530]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.04:076][934]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.10:795][318]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.19:724][909]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.37:155][ 14]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.40:766][236]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.47:446][684]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.53:818][ 56]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.54:791][110]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.57:742][278]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.40.58:885][339]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.06:258][821]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.09:695][ 17]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.10:540][ 64]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.18:046][550]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.41.28:240][193]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.19:598][598]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.23:767][831]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.24:976][899]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.27:670][ 47]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.28:136][ 71]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.29:567][148]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.30:251][184]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.31:737][264]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.32:263][291]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.36:628][557]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.43:412][970]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.44.49:993][383]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-19.45.58:838][554]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 24041 +[2024.01.18-19.45.58:839][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.45.58:845][555]LogSlate: Took 0.000387 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.45.58:850][555]LogSlate: Took 0.000617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.45.58:851][555]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.45.58:854][555]LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.45.58:855][555]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.45.58:857][555]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.01.18-19.45.58:860][555]LogSlate: Took 0.000157 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-19.46.55:128][548]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.46.55:176][548]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.46.55:240][548]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.012200 seconds +[2024.01.18-19.46.55:499][548]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.46.55:500][548]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI29F030E74AC7028311304086BFFC72D0.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.46.55:607][548]LogFileHelpers: InternalPromptForCheckoutAndSave took 472 ms +[2024.01.18-19.46.55:621][548]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.46.55:622][548]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.46.56:308][589]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.46.56:629][589]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.01.18-19.47.01:075][902]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.47.01:113][902]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.47.01:113][902]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.47.01:337][902]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 224 ms +[2024.01.18-19.47.01:604][902]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.47.01:712][902]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:47:01) +[2024.01.18-19.47.02:567][902]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.18-19.47.02:699][902]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.18-19.47.02:782][902]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.03:003][902]LogPlayLevel: PIE: StaticDuplicateObject took: (0.220829s) +[2024.01.18-19.47.03:003][902]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.220897s) +[2024.01.18-19.47.03:027][902]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.18-19.47.03:135][902]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.47.03:183][902]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.47.03:183][902]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.47.03:206][902]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.47.03:206][902]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.47.03:206][902]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.47.03:230][902]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.47.03:255][902]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.47.03:272][902]LogWorldPartition: Display: WorldPartition initialize took 65 ms (total: 706 ms) +[2024.01.18-19.47.03:284][902]LogPlayLevel: PIE: World Init took: (0.162420s) +[2024.01.18-19.47.03:319][902]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.47.03:319][902]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.47.03:319][902]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.47.03:319][902]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.47.03:319][902]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.47.03:319][902]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.47.03:321][902]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.47.03:338][902]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.47.03:339][902]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.47.03:339][902]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.47.03:339][902]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.47.03:340][902]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.18-19.47.03:340][902]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.18-19.47.03:341][902]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.18-19.47.03:341][902]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.18-19.47.03:341][902]LogInit: FAudioDevice initialized with ID 2. +[2024.01.18-19.47.03:341][902]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. +[2024.01.18-19.47.03:341][902]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-19.47.03:638][902]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.47.03:639][902]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.47.03 +[2024.01.18-19.47.03:816][902]LogWorld: Bringing up level for play took: 0.177010 +[2024.01.18-19.47.03:825][902]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2024.01.18-19.47.04:677][902]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.47.04:677][902]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-5.400003 R=0.000000 +[2024.01.18-19.47.04:766][902]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:815][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.04:816][902]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.05:264][902]PIE: Server logged in +[2024.01.18-19.47.05:264][902]PIE: Play in editor total start time 4.177 seconds. +[2024.01.18-19.47.06:006][902]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x35 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 5% occupied, 96 triangles, StaticMesh_HLOD0_Instancing_3 +[2024.01.18-19.47.07:012][952]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.47.07:012][952]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Total job queries 3,665, among them cache hits 2 (0.05%) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Tracking 3,652 distinct input hashes that result in 2,625 distinct outputs (71.88%) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: RAM used: 67.25 MiB of 819.20 MiB budget. Usage: 8.21% +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Shaders Compiled: 3,652 +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Jobs assigned 3,659, completed 3,652 (99.81%) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Average time worker was idle: 15.59 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Time job spent in pending queue: average 81.25 s, longest 181.00 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Job execution time: average 4.52 s, max 37.78 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Job life time (pending + execution): average 85.93 s, max 185.65 +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Shader code size: average 38.291 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 195.63 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Jobs were issued in 415 batches (only local compilation was used), average 8.82 jobs/batch +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Average processing rate: 18.67 jobs/sec +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Total thread time: 1,475.43 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Total thread preprocess time: 94.284 s +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Percentage time preprocessing: 6.39% +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Effective parallelization: 7.54 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FDeferredLightPS - 14.33% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.44% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.72% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.38% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.08% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.47.07:013][952]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.47.14:761][609]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.14:768][609]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.14:871][609]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.47.14:896][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.14:925][609]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.47.15:028][609]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.47.15:034][609]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.15:067][609]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-19.47.15:153][609]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-19.47.15:208][609]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-19.47.15:225][609]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-19.47.15:229][609]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.15:604][609]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.01.18-19.47.15:699][610]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.01.18-19.47.16:479][679]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.47.16:485][679]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.47.16:485][679]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.47.16:588][679]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 102 ms (total: 326 ms) +[2024.01.18-19.47.16:588][679]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.47.16:589][679]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:47:16) +[2024.01.18-19.47.16:589][679]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.16:599][679]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010239s) +[2024.01.18-19.47.16:599][679]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.010265s) +[2024.01.18-19.47.16:614][679]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.01.18-19.47.16:615][679]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.47.16:615][679]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.47.16:616][679]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.47.16:616][679]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.47.16:616][679]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.47.16:616][679]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.47.16:616][679]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.47.16:619][679]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.47.16:619][679]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 709 ms) +[2024.01.18-19.47.16:619][679]LogPlayLevel: PIE: World Init took: (0.004173s) +[2024.01.18-19.47.16:619][679]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.47.16:619][679]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.47.16:619][679]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.47.16:620][679]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.47.16:620][679]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.47.16:620][679]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.47.16:622][679]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.47.16:639][679]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.47.16:640][679]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.18-19.47.16:640][679]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.18-19.47.16:641][679]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.18-19.47.16:641][679]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.18-19.47.16:641][679]LogInit: FAudioDevice initialized with ID 3. +[2024.01.18-19.47.16:641][679]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'. +[2024.01.18-19.47.16:641][679]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.18-19.47.16:644][679]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.47.16:645][679]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.47.16 +[2024.01.18-19.47.16:645][679]LogWorld: Bringing up level for play took: 0.000693 +[2024.01.18-19.47.16:647][679]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2024.01.18-19.47.16:648][679]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.47.16:648][679]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-4.544122 R=0.000000 +[2024.01.18-19.47.16:648][679]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:654][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.47.16:655][679]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.47.16:668][679]PIE: Server logged in +[2024.01.18-19.47.16:668][679]PIE: Play in editor total start time 0.183 seconds. +[2024.01.18-19.47.24:752][561]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.24:752][561]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.47.24:752][561]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.47.24:753][561]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.24:753][561]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.47.24:755][561]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.47.24:762][561]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.47.24:780][561]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.47.24:781][561]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.18-19.47.24:781][561]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.18-19.47.24:782][561]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.18-19.47.24:794][561]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.18-19.47.24:835][564]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2024.01.18-19.48.05:492][467]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms +[2024.01.18-19.48.05:517][467]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.049 +[2024.01.18-19.48.05:525][467]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/Player_UI] ([2] browsable assets)... +[2024.01.18-19.48.05:531][467]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI] +[2024.01.18-19.48.05:531][467]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Player_UI] +[2024.01.18-19.48.05:569][467]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Player_UI_Auto1 +[2024.01.18-19.48.05:570][467]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto13E22A5AE490008BC976CC0AC52ACD210.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Player_UI_Auto1.uasset' +[2024.01.18-19.48.05:571][467]LogFileHelpers: Auto-saving content packages took 0.054 +[2024.01.18-19.51.06:278][434]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.51.06:322][434]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.01.18-19.51.07:400][477]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.51.07:430][477]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.51.07:467][477]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.51.07:467][477]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI340A5B1F4B9BAD5AC0A3989568006D38.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.51.07:473][477]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 545 ms) +[2024.01.18-19.51.07:476][477]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.51.07:476][477]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.51.16:695][998]LogSlate: Window 'Widget Reflector' being destroyed +[2024.01.18-19.51.16:698][998]LogSlate: Window 'Widget Reflector' being destroyed +[2024.01.18-19.54.14:236][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.54.14:264][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.54.14:302][675]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.54.14:302][675]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI614A54794070A491CDBD92B2ADF63EE5.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.54.14:309][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 618 ms) +[2024.01.18-19.54.14:311][675]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.54.14:311][675]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.54.14:722][708]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.54.14:750][708]LogBlueprint: Warning: [AssetLog] E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\Content\DevelopedContent\Player_UI.uasset: [Compiler] Get Current Level Name was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default +[2024.01.18-19.54.14:789][708]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.01.18-19.54.48:351][463]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.54.48:416][463]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.01.18-19.54.49:910][575]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-19.54.49:943][575]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/DevelopedContent/Player_UI" FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset" SILENT=true +[2024.01.18-19.54.49:994][575]LogSavePackage: Moving output files for package: /Game/DevelopedContent/Player_UI +[2024.01.18-19.54.49:994][575]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI28904DDD4245710969373DA9E9E0A48D.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset' +[2024.01.18-19.54.50:000][575]LogFileHelpers: InternalPromptForCheckoutAndSave took 91 ms (total: 709 ms) +[2024.01.18-19.54.50:003][575]AssetCheck: New page: Asset Save: Player_UI +[2024.01.18-19.54.50:003][575]LogContentValidation: Display: Validating /Script/UMGEditor.WidgetBlueprint /Game/DevelopedContent/Player_UI.Player_UI +[2024.01.18-19.54.50:487][614]BlueprintLog: New page: Compile Player_UI +[2024.01.18-19.54.50:533][614]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms +[2024.01.18-19.54.53:194][849]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.54.53:200][849]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.54.53:200][849]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.53:304][849]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 103 ms (total: 430 ms) +[2024.01.18-19.54.53:304][849]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.54.53:305][849]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:54:53) +[2024.01.18-19.54.53:305][849]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.54.53:314][849]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009270s) +[2024.01.18-19.54.53:314][849]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009292s) +[2024.01.18-19.54.53:331][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.01.18-19.54.53:335][849]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.54.53:335][849]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.54.53:336][849]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.54.53:336][849]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.53:336][849]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.53:336][849]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.54.53:336][849]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.53:339][849]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.54.53:339][849]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 712 ms) +[2024.01.18-19.54.53:339][849]LogPlayLevel: PIE: World Init took: (0.004370s) +[2024.01.18-19.54.53:339][849]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.54.53:339][849]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.54.53:340][849]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.54.53:340][849]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.54.53:340][849]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.54.53:340][849]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.54.53:340][849]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.54.53:340][849]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.54.53:342][849]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.54.53:359][849]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.54.53:361][849]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.18-19.54.53:361][849]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.18-19.54.53:362][849]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.18-19.54.53:362][849]LogInit: FAudioDevice initialized with ID 4. +[2024.01.18-19.54.53:362][849]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.18-19.54.53:362][849]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'. +[2024.01.18-19.54.53:362][849]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.18-19.54.53:365][849]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.54.53:365][849]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.54.53 +[2024.01.18-19.54.53:365][849]LogWorld: Bringing up level for play took: 0.000711 +[2024.01.18-19.54.53:367][849]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2024.01.18-19.54.53:368][849]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.54.53:368][849]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-4.544122 R=0.000000 +[2024.01.18-19.54.53:369][849]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:374][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.53:375][849]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.53:388][849]PIE: Server logged in +[2024.01.18-19.54.53:389][849]PIE: Play in editor total start time 0.189 seconds. +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Total job queries 3,676, among them cache hits 13 (0.35%) +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Tracking 3,659 distinct input hashes that result in 2,628 distinct outputs (71.82%) +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: RAM used: 67.40 MiB of 819.20 MiB budget. Usage: 8.23% +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Shaders Compiled: 3,659 +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Jobs assigned 3,659, completed 3,659 (100%) +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Average time worker was idle: 15.59 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Time job spent in pending queue: average 81.25 s, longest 181.00 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Job execution time: average 4.52 s, max 37.78 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Job life time (pending + execution): average 85.77 s, max 185.65 +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Shader code size: average 38.285 KiB, min 2.086 KiB, max 162.84 KiB +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 196.60 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Jobs were issued in 415 batches (only local compilation was used), average 8.82 jobs/batch +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Average processing rate: 18.61 jobs/sec +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Total thread time: 1,478.424 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Total thread preprocess time: 94.843 s +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Percentage time preprocessing: 6.42% +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Effective parallelization: 7.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-19.54.53:543][851]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 6.35 sec, max 11.23 sec, min 2.21 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.60 sec, max 6.30 sec, min 4.01 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 1.56 sec, max 1.56 sec, min 1.56 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FDeferredLightPS - 14.30% of total time (compiled 134 times, average 1.58 sec, max 2.06 sec, min 1.24 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.43% of total time (compiled 96 times, average 0.84 sec, max 1.50 sec, min 0.54 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.71% of total time (compiled 96 times, average 0.73 sec, max 1.18 sec, min 0.18 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.37% of total time (compiled 33 times, average 1.96 sec, max 3.49 sec, min 1.13 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.07% of total time (compiled 128 times, average 0.47 sec, max 1.12 sec, min 0.14 sec) +[2024.01.18-19.54.53:544][851]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.54.55:715][ 79]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.55:717][ 79]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.55:717][ 79]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.55:717][ 79]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.55:720][ 79]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.55:721][ 79]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 972 us (total: 431 ms) +[2024.01.18-19.54.55:721][ 79]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 716 ms) +[2024.01.18-19.54.55:771][ 80]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading +[2024.01.18-19.54.55:771][ 80]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:857][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.55:858][ 80]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.55:872][ 81]LogSlate: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.54.57:608][235]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.57:610][235]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.57:610][235]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.57:610][235]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.57:613][235]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.57:614][235]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 432 ms) +[2024.01.18-19.54.57:615][235]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 720 ms) +[2024.01.18-19.54.57:631][236]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2) is flushing async loading +[2024.01.18-19.54.57:631][236]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:718][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.57:719][236]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_2_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:683][301]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.58:685][301]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.58:685][301]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.58:685][301]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.58:688][301]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.58:689][301]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 433 ms) +[2024.01.18-19.54.58:689][301]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 724 ms) +[2024.01.18-19.54.58:709][302]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3) is flushing async loading +[2024.01.18-19.54.58:709][302]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:797][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.58:798][302]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_3_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.58:922][307]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.58:924][307]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.58:924][307]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.58:924][307]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.58:926][307]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.58:927][307]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 900 us (total: 434 ms) +[2024.01.18-19.54.58:928][307]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 728 ms) +[2024.01.18-19.54.58:951][308]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4) is flushing async loading +[2024.01.18-19.54.58:951][308]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:040][308]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_4_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:146][313]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:148][313]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:148][313]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:148][313]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:151][313]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:152][313]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 923 us (total: 435 ms) +[2024.01.18-19.54.59:152][313]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 732 ms) +[2024.01.18-19.54.59:194][314]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5) is flushing async loading +[2024.01.18-19.54.59:194][314]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:281][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:282][314]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_5_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:361][318]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:363][318]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:363][318]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:363][318]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:369][318]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:370][318]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 919 us (total: 436 ms) +[2024.01.18-19.54.59:371][318]LogWorldPartition: Display: WorldPartition initialize took 7 ms (total: 740 ms) +[2024.01.18-19.54.59:395][319]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6) is flushing async loading +[2024.01.18-19.54.59:395][319]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:483][319]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_6_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:564][323]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:567][323]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:567][323]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:567][323]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:569][323]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:570][323]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 899 us (total: 437 ms) +[2024.01.18-19.54.59:571][323]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 744 ms) +[2024.01.18-19.54.59:598][323]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_7 took (less than) 31.32 ms +[2024.01.18-19.54.59:616][324]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7) is flushing async loading +[2024.01.18-19.54.59:616][324]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:706][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:706][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:707][324]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_7_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:787][328]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.54.59:790][328]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.54.59:790][328]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.54.59:790][328]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.54.59:792][328]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.54.59:793][328]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 958 us (total: 438 ms) +[2024.01.18-19.54.59:794][328]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 748 ms) +[2024.01.18-19.54.59:828][328]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_8 took (less than) 38.45 ms +[2024.01.18-19.54.59:845][329]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8) is flushing async loading +[2024.01.18-19.54.59:845][329]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:938][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.54.59:939][329]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_8_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:023][333]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:026][333]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:026][333]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:026][333]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:028][333]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:029][333]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 918 us (total: 438 ms) +[2024.01.18-19.55.00:030][333]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 752 ms) +[2024.01.18-19.55.00:063][333]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_9 took (less than) 37.19 ms +[2024.01.18-19.55.00:079][334]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9) is flushing async loading +[2024.01.18-19.55.00:079][334]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:168][334]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_9_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:257][338]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:259][338]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:259][338]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:259][338]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:261][338]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:262][338]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 439 ms) +[2024.01.18-19.55.00:263][338]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 756 ms) +[2024.01.18-19.55.00:304][338]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_10 took (less than) 45.12 ms +[2024.01.18-19.55.00:323][339]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10) is flushing async loading +[2024.01.18-19.55.00:323][339]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:417][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:418][339]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_10_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:528][343]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:530][343]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:530][343]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:530][343]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:532][343]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:533][343]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 984 us (total: 440 ms) +[2024.01.18-19.55.00:534][343]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 760 ms) +[2024.01.18-19.55.00:584][343]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_11 took (less than) 54.15 ms +[2024.01.18-19.55.00:602][344]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11) is flushing async loading +[2024.01.18-19.55.00:602][344]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.00:692][344]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:696][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:697][344]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_11_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:698][344]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:698][344]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:699][344]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:701][344]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:702][344]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 969 us (total: 441 ms) +[2024.01.18-19.55.00:702][344]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 764 ms) +[2024.01.18-19.55.00:726][345]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12) is flushing async loading +[2024.01.18-19.55.00:727][345]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:814][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.00:815][345]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_12_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.00:922][349]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.00:924][349]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.00:924][349]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.00:924][349]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.00:926][349]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.00:927][349]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 937 us (total: 442 ms) +[2024.01.18-19.55.00:928][349]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 768 ms) +[2024.01.18-19.55.00:980][349]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_13 took (less than) 55.50 ms +[2024.01.18-19.55.00:999][350]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13) is flushing async loading +[2024.01.18-19.55.00:999][350]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:093][350]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_13_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:189][353]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:192][353]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:192][353]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:192][353]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:195][353]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:196][353]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 928 us (total: 443 ms) +[2024.01.18-19.55.01:197][353]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 772 ms) +[2024.01.18-19.55.01:254][353]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_14 took (less than) 61.96 ms +[2024.01.18-19.55.01:279][354]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14) is flushing async loading +[2024.01.18-19.55.01:280][354]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.01:282][354]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:379][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:380][354]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_14_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:453][356]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:453][356]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:453][356]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:456][356]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:457][356]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 444 ms) +[2024.01.18-19.55.01:458][356]LogWorldPartition: Display: WorldPartition initialize took 5 ms (total: 777 ms) +[2024.01.18-19.55.01:487][357]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15) is flushing async loading +[2024.01.18-19.55.01:488][357]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.01:490][357]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:589][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:590][357]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_15_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:680][359]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:680][359]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:680][359]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:683][359]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:684][359]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 943 us (total: 445 ms) +[2024.01.18-19.55.01:684][359]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 781 ms) +[2024.01.18-19.55.01:721][360]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16) is flushing async loading +[2024.01.18-19.55.01:721][360]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.01:723][360]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:819][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.01:820][360]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_16_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.01:838][361]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.01:838][361]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.01:838][361]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.01:841][361]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.01:841][361]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 889 us (total: 446 ms) +[2024.01.18-19.55.01:842][361]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 785 ms) +[2024.01.18-19.55.01:934][362]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17) is flushing async loading +[2024.01.18-19.55.01:934][362]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.02:024][362]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:028][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:029][362]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_17_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:047][363]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:047][363]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:047][363]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:049][363]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:050][363]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 860 us (total: 447 ms) +[2024.01.18-19.55.02:050][363]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 789 ms) +[2024.01.18-19.55.02:116][364]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18) is flushing async loading +[2024.01.18-19.55.02:116][364]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.02:209][364]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:214][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:215][364]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_18_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:363][366]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:363][366]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:363][366]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:366][366]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:366][366]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 827 us (total: 448 ms) +[2024.01.18-19.55.02:367][366]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 792 ms) +[2024.01.18-19.55.02:426][367]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19) is flushing async loading +[2024.01.18-19.55.02:426][367]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.18-19.55.02:429][367]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:525][367]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:530][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:531][367]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_19_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:738][369]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:738][369]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:738][369]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:740][369]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:741][369]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 838 us (total: 449 ms) +[2024.01.18-19.55.02:742][369]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 796 ms) +[2024.01.18-19.55.02:808][370]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.02:808][370]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.02:808][370]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.02:810][370]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.02:811][370]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 895 us (total: 450 ms) +[2024.01.18-19.55.02:812][370]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 800 ms) +[2024.01.18-19.55.02:812][370]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21) is flushing async loading +[2024.01.18-19.55.02:812][370]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.02:905][370]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:914][370]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:918][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.02:919][370]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_21_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.02:951][371]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20) is flushing async loading +[2024.01.18-19.55.02:951][371]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:184][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:185][371]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_20_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:323][374]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.03:323][374]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.03:323][374]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.03:326][374]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.03:327][374]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 917 us (total: 451 ms) +[2024.01.18-19.55.03:327][374]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 804 ms) +[2024.01.18-19.55.03:422][375]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:425][375]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23) is flushing async loading +[2024.01.18-19.55.03:425][375]LogStreaming: Display: FlushAsyncLoading(): 71 QueuedPackages, 3 AsyncPackages +[2024.01.18-19.55.03:426][375]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:523][375]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:636][375]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_23_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:657][376]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.03:657][376]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.03:657][376]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.03:660][376]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.03:661][376]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 874 us (total: 451 ms) +[2024.01.18-19.55.03:661][376]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 808 ms) +[2024.01.18-19.55.03:703][377]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22) is flushing async loading +[2024.01.18-19.55.03:703][377]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.03:794][377]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:982][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.03:983][377]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.03:985][377]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_22 took (less than) 186.92 ms +[2024.01.18-19.55.04:003][378]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:003][378]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:003][378]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:006][378]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:007][378]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 453 ms) +[2024.01.18-19.55.04:008][378]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 813 ms) +[2024.01.18-19.55.04:050][379]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27) is flushing async loading +[2024.01.18-19.55.04:050][379]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:144][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.04:145][379]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_27_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.04:146][379]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:146][379]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:146][379]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:149][379]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:150][379]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 921 us (total: 454 ms) +[2024.01.18-19.55.04:150][379]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 817 ms) +[2024.01.18-19.55.04:187][380]Cmd: quit +[2024.01.18-19.55.04:533][380]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.55.04:533][380]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.55.04:562][380]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:562][380]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:562][380]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:564][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:565][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 861 us (total: 454 ms) +[2024.01.18-19.55.04:566][380]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 821 ms) +[2024.01.18-19.55.04:566][380]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.04:566][380]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.04:566][380]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.04:568][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.04:569][380]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 776 us (total: 455 ms) +[2024.01.18-19.55.04:569][380]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 824 ms) +[2024.01.18-19.55.04:579][380]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.55.04:580][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.55.04:580][380]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.55.04:580][380]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.55.04:580][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.55.04:583][380]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.55.04:597][380]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.55.04:626][380]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.55.04:627][380]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.18-19.55.04:627][380]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.18-19.55.04:629][380]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.18-19.55.04:774][380]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms +[2024.01.18-19.55.04:839][381]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2024.01.18-19.55.05:535][391]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.55.06:661][455]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.55.06:668][455]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.55.06:668][455]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.06:774][455]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 105 ms (total: 561 ms) +[2024.01.18-19.55.06:774][455]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.55.06:775][455]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:55:06) +[2024.01.18-19.55.06:821][455]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.55.06:831][455]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009653s) +[2024.01.18-19.55.06:831][455]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009688s) +[2024.01.18-19.55.06:859][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms +[2024.01.18-19.55.06:861][455]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.55.06:861][455]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.55.06:862][455]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.55.06:863][455]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.06:863][455]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.06:863][455]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.55.06:863][455]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.06:865][455]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.55.06:865][455]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 827 ms) +[2024.01.18-19.55.06:865][455]LogPlayLevel: PIE: World Init took: (0.004313s) +[2024.01.18-19.55.06:865][455]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.55.06:866][455]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.55.06:866][455]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.55.06:866][455]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.55.06:866][455]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.55.06:866][455]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.55.06:868][455]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.55.06:885][455]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.55.06:887][455]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.18-19.55.06:887][455]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.18-19.55.06:888][455]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.18-19.55.06:888][455]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.18-19.55.06:888][455]LogInit: FAudioDevice initialized with ID 5. +[2024.01.18-19.55.06:888][455]LogAudio: Display: Audio Device (ID: 5) registered with world 'Main_Map'. +[2024.01.18-19.55.06:888][455]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.18-19.55.06:891][455]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.55.06:891][455]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.55.06 +[2024.01.18-19.55.06:892][455]LogWorld: Bringing up level for play took: 0.000716 +[2024.01.18-19.55.06:894][455]LogOnline: OSS: Created online subsystem instance for: :Context_8 +[2024.01.18-19.55.06:894][455]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.55.06:894][455]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-8486.450 Y=11899.326 Z=481.598,P=-0.000000 Y=-4.544122 R=0.000000 +[2024.01.18-19.55.06:895][455]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:900][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.06:901][455]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.06:926][455]PIE: Server logged in +[2024.01.18-19.55.06:927][455]PIE: Play in editor total start time 0.259 seconds. +[2024.01.18-19.55.08:140][557]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:142][557]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:142][557]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:142][557]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:145][557]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:146][557]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 935 us (total: 562 ms) +[2024.01.18-19.55.08:146][557]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 832 ms) +[2024.01.18-19.55.08:164][558]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28) is flushing async loading +[2024.01.18-19.55.08:164][558]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:250][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:251][558]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_28_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:352][563]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:354][563]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:354][563]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:354][563]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:356][563]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:357][563]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 968 us (total: 563 ms) +[2024.01.18-19.55.08:358][563]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 836 ms) +[2024.01.18-19.55.08:384][564]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29) is flushing async loading +[2024.01.18-19.55.08:384][564]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:470][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:471][564]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_29_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:565][569]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:567][569]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:567][569]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:567][569]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:570][569]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:571][569]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 927 us (total: 564 ms) +[2024.01.18-19.55.08:572][569]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 841 ms) +[2024.01.18-19.55.08:592][570]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30) is flushing async loading +[2024.01.18-19.55.08:592][570]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:679][570]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_30_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:766][575]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:768][575]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:768][575]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:768][575]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:771][575]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:773][575]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 565 ms) +[2024.01.18-19.55.08:773][575]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 846 ms) +[2024.01.18-19.55.08:798][576]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31) is flushing async loading +[2024.01.18-19.55.08:798][576]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:885][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.08:886][576]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_31_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.08:990][581]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.08:993][581]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.08:993][581]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.08:993][581]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.08:995][581]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.08:996][581]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 916 us (total: 566 ms) +[2024.01.18-19.55.08:997][581]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 850 ms) +[2024.01.18-19.55.09:026][582]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32) is flushing async loading +[2024.01.18-19.55.09:026][582]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:115][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:116][582]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_32_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:197][586]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:199][586]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:199][586]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:199][586]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:201][586]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:202][586]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 844 us (total: 567 ms) +[2024.01.18-19.55.09:203][586]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 854 ms) +[2024.01.18-19.55.09:226][586]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_33 took (less than) 27.32 ms +[2024.01.18-19.55.09:244][587]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33) is flushing async loading +[2024.01.18-19.55.09:244][587]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:332][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:333][587]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_33_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:415][591]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:417][591]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:417][591]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:417][591]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:419][591]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:420][591]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 856 us (total: 568 ms) +[2024.01.18-19.55.09:421][591]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 858 ms) +[2024.01.18-19.55.09:454][591]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_34 took (less than) 37.60 ms +[2024.01.18-19.55.09:472][592]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34) is flushing async loading +[2024.01.18-19.55.09:472][592]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:562][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:563][592]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_34_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:646][596]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:649][596]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:649][596]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:649][596]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:652][596]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:653][596]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 955 us (total: 569 ms) +[2024.01.18-19.55.09:653][596]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 862 ms) +[2024.01.18-19.55.09:698][596]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_35 took (less than) 48.63 ms +[2024.01.18-19.55.09:716][597]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35) is flushing async loading +[2024.01.18-19.55.09:716][597]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:808][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.09:809][597]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_35_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.09:905][601]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.09:907][601]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.09:907][601]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.09:907][601]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.09:909][601]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.09:910][601]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 822 us (total: 569 ms) +[2024.01.18-19.55.09:910][601]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 865 ms) +[2024.01.18-19.55.09:940][601]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_36 took (less than) 33.72 ms +[2024.01.18-19.55.09:961][602]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36) is flushing async loading +[2024.01.18-19.55.09:961][602]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:055][602]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:057][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:058][602]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_36_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:086][603]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:086][603]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:086][603]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:089][603]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:090][603]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 913 us (total: 570 ms) +[2024.01.18-19.55.10:090][603]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 869 ms) +[2024.01.18-19.55.10:119][604]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37) is flushing async loading +[2024.01.18-19.55.10:119][604]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:207][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:208][604]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_37_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:303][608]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:306][608]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:306][608]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:306][608]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:309][608]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:309][608]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 835 us (total: 571 ms) +[2024.01.18-19.55.10:310][608]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 873 ms) +[2024.01.18-19.55.10:381][608]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_38 took (less than) 75.16 ms +[2024.01.18-19.55.10:402][609]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38) is flushing async loading +[2024.01.18-19.55.10:402][609]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:500][609]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:503][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:504][609]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_38_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:574][611]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:574][611]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:574][611]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:577][611]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:578][611]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 572 ms) +[2024.01.18-19.55.10:579][611]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 878 ms) +[2024.01.18-19.55.10:601][612]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39) is flushing async loading +[2024.01.18-19.55.10:601][612]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.10:693][612]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:698][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:699][612]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_39_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:758][614]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:758][614]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:758][614]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:760][614]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:762][614]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 573 ms) +[2024.01.18-19.55.10:763][614]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 882 ms) +[2024.01.18-19.55.10:788][615]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40) is flushing async loading +[2024.01.18-19.55.10:788][615]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.10:885][615]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:887][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.10:888][615]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_40_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.10:951][617]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.10:951][617]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.10:951][617]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.10:953][617]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.10:954][617]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 907 us (total: 574 ms) +[2024.01.18-19.55.10:955][617]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 886 ms) +[2024.01.18-19.55.10:984][618]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41) is flushing async loading +[2024.01.18-19.55.10:984][618]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.11:083][618]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:085][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:086][618]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_41_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:161][620]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:161][620]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:161][620]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:164][620]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:165][620]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 856 us (total: 575 ms) +[2024.01.18-19.55.11:165][620]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 890 ms) +[2024.01.18-19.55.11:244][621]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42) is flushing async loading +[2024.01.18-19.55.11:244][621]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:336][621]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_42_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:523][624]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:526][624]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:526][624]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:526][624]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:529][624]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:530][624]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 882 us (total: 576 ms) +[2024.01.18-19.55.11:531][624]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 894 ms) +[2024.01.18-19.55.11:603][624]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_43 took (less than) 76.70 ms +[2024.01.18-19.55.11:626][625]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43) is flushing async loading +[2024.01.18-19.55.11:626][625]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.11:628][625]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:722][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:723][625]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_43_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:724][625]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:724][625]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:724][625]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:727][625]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:728][625]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 842 us (total: 577 ms) +[2024.01.18-19.55.11:728][625]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 898 ms) +[2024.01.18-19.55.11:753][626]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44) is flushing async loading +[2024.01.18-19.55.11:753][626]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.11:846][626]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:850][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:851][626]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_44_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:853][626]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.11:853][626]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.11:853][626]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.11:855][626]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.11:856][626]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 891 us (total: 578 ms) +[2024.01.18-19.55.11:857][626]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 902 ms) +[2024.01.18-19.55.11:888][627]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45) is flushing async loading +[2024.01.18-19.55.11:888][627]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.11:982][627]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.11:984][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.11:985][627]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_45_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:126][631]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:129][631]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:129][631]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:129][631]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:132][631]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:133][631]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 932 us (total: 579 ms) +[2024.01.18-19.55.12:133][631]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 906 ms) +[2024.01.18-19.55.12:216][631]LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_47 took (less than) 87.14 ms +[2024.01.18-19.55.12:245][632]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47) is flushing async loading +[2024.01.18-19.55.12:245][632]LogStreaming: Display: FlushAsyncLoading(): 59 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.12:341][632]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:343][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:344][632]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_47_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:347][632]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:347][632]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:347][632]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:350][632]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:350][632]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 837 us (total: 580 ms) +[2024.01.18-19.55.12:351][632]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 910 ms) +[2024.01.18-19.55.12:381][633]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46) is flushing async loading +[2024.01.18-19.55.12:381][633]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:477][633]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_46_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:567][635]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:567][635]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:567][635]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:569][635]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:570][635]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 859 us (total: 580 ms) +[2024.01.18-19.55.12:570][635]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 913 ms) +[2024.01.18-19.55.12:634][636]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48) is flushing async loading +[2024.01.18-19.55.12:634][636]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 2 AsyncPackages +[2024.01.18-19.55.12:637][636]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:824][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.12:825][636]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.12:826][636]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_48 took (less than) 97.44 ms +[2024.01.18-19.55.12:850][637]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.12:850][637]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.12:850][637]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.12:854][637]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.12:855][637]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 582 ms) +[2024.01.18-19.55.12:856][637]LogWorldPartition: Display: WorldPartition initialize took 5 ms (total: 919 ms) +[2024.01.18-19.55.12:890][638]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49) is flushing async loading +[2024.01.18-19.55.12:890][638]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 4 AsyncPackages +[2024.01.18-19.55.12:892][638]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.12:983][638]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=0, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:121][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:122][638]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_49_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:366][642]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.13:366][642]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.13:366][642]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.13:368][642]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.13:369][642]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 885 us (total: 583 ms) +[2024.01.18-19.55.13:370][642]LogWorldPartition: Display: WorldPartition initialize took 3 ms (total: 923 ms) +[2024.01.18-19.55.13:475][643]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51) is flushing async loading +[2024.01.18-19.55.13:475][643]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:789][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.13:790][643]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.13:791][643]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_51 took (less than) 229.64 ms +[2024.01.18-19.55.13:807][644]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.55.13:807][644]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 0, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 1, IsCooking = 0 +[2024.01.18-19.55.13:807][644]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.55.13:809][644]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.55.13:811][644]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 584 ms) +[2024.01.18-19.55.13:812][644]LogWorldPartition: Display: WorldPartition initialize took 4 ms (total: 928 ms) +[2024.01.18-19.55.13:868][645]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50) is flushing async loading +[2024.01.18-19.55.13:868][645]LogStreaming: Display: FlushAsyncLoading(): 58 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.55.14:155][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.55.14:156][645]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_50_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.55.15:654][656]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.55.15:654][656]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.55.15:661][656]LogOutputDevice: Warning: + +Script Stack (0 frames) : + +[2024.01.18-19.55.15:663][656]LogWindows: Error: appError called: Assertion failed: OutdatedHLODActors.Remove(InWorldPartitionHLOD) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODSubsystem.cpp] [Line: 482] + + +[2024.01.18-19.55.15:663][656]LogWindows: Windows GetLastError: The operation completed successfully. (0) +[2024.01.18-19.56.10:015][656]LogRHI: Error: Breadcrumbs 'RHIThread' + +[2024.01.18-19.56.10:015][656]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [11 Seconds] waiting for h/w. InstanceID=1 +[2024.01.18-19.56.10:015][656]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [11 Seconds] waiting for h/w. InstanceID=5 +[2024.01.18-19.56.10:015][656]LogWindows: Error: === Critical error: === +[2024.01.18-19.56.10:015][656]LogWindows: Error: +[2024.01.18-19.56.10:015][656]LogWindows: Error: Assertion failed: OutdatedHLODActors.Remove(InWorldPartitionHLOD) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODSubsystem.cpp] [Line: 482] +[2024.01.18-19.56.10:015][656]LogWindows: Error: +[2024.01.18-19.56.10:015][656]LogWindows: Error: +[2024.01.18-19.56.10:015][656]LogWindows: Error: +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb7ce13e7 UnrealEditor-Engine.dll!AWorldPartitionHLOD::EndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODActor.cpp:103] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb59e6fa8 UnrealEditor-Engine.dll!AActor::RouteEndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:2716] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb7c551cc UnrealEditor-Engine.dll!UWorld::RemoveFromWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:3595] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb6ac00fa UnrealEditor-Engine.dll!ULevelStreaming::UpdateStreamingState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:1018] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb7c71d61 UnrealEditor-Engine.dll!UWorld::UpdateLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4274] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb7c3016c UnrealEditor-Engine.dll!UWorld::FlushLevelStreaming() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4540] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb433f1f3 UnrealEditor-UnrealEd.dll!UEditorEngine::TeardownPlaySession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:811] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb42e264f UnrealEditor-UnrealEd.dll!UEditorEngine::EndPlayMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:343] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb3b9712a UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2244] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffbb47eea06 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ff688e28af2 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ff688e4d28c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ff688e4d37a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ff688e50854 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ff688e66984 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ff688e69d7a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] +[2024.01.18-19.56.10:015][656]LogWindows: Error: [Callstack] 0x00007ffc68e17344 KERNEL32.DLL!UnknownFunction [] +[2024.01.18-19.56.10:015][656]LogWindows: Error: diff --git a/CharaCreator/Saved/Logs/CharaCreator_2.log b/CharaCreator/Saved/Logs/CharaCreator_2.log new file mode 100644 index 0000000..0dc528c --- /dev/null +++ b/CharaCreator/Saved/Logs/CharaCreator_2.log @@ -0,0 +1,1417 @@ +Log file open, 01/18/24 21:56:05 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=13888) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: CharaCreator +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 3600 6-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" "E:\Unreal Projects\cg_characreatorTea\cg_characreator\CharaCreator\CharaCreator.uproject""" +LogCsvProfiler: Display: Metadata set : loginid="583989464419a262f3c29f86fb93fd50" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.927253 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-526BB06042F284BF3D65609B3790D2D5 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading IOS ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.04 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.6 MiB from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_0.bin +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 3600 6-Core Processor , GPU: NVIDIA GeForce RTX 2060 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RayTracing:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.PathTracing:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MSAACount:4]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.DBuffer:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Substrate:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.18-19.56.06:308][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.18-19.56.06:308][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.18-19.56.06:309][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.18-19.56.06:309][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.18-19.56.06:310][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.18-19.56.06:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.18-19.56.06:311][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.18-19.56.06:314][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.56.06:314][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.56.06:314][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.56.06:322][ 0]LogD3D12RHI: Aftermath initialized +[2024.01.18-19.56.06:322][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2024.01.18-19.56.06:322][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (VendorId: 10de, DeviceId: 1f08, SubSysId: 37551462, Revision: 00a1 +[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported +[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s] +[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.56.06:493][ 0]LogD3D12RHI: Driver Date: 7-21-2022 +[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s] +[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2024.01.18-19.56.06:497][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2024.01.18-19.56.06:497][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.56.06:497][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.18-19.56.06:497][ 0]LogHAL: Display: Platform has ~ 16 GB [17105821696 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.18-19.56.06:497][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.18-19.56.06:497][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.18-19.56.06:497][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.18-19.56.06:498][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.18-19.56.06:498][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.18-19.56.06:498][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.18-19.56.06:498][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.18-19.56.06:498][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.18-19.56.06:498][ 0]LogInit: Computer: DESKTOP-G72JM0I +[2024.01.18-19.56.06:498][ 0]LogInit: User: egonh +[2024.01.18-19.56.06:498][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.18-19.56.06:498][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.18-19.56.06:498][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.18-19.56.06:498][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.18-19.56.06:498][ 0]LogMemory: Process Physical Memory: 496.81 MB used, 506.85 MB peak +[2024.01.18-19.56.06:498][ 0]LogMemory: Process Virtual Memory: 484.65 MB used, 484.65 MB peak +[2024.01.18-19.56.06:498][ 0]LogMemory: Physical Memory: 12738.54 MB used, 3574.84 MB free, 16313.38 MB total +[2024.01.18-19.56.06:498][ 0]LogMemory: Virtual Memory: 22097.77 MB used, 2927.30 MB free, 25025.07 MB total +[2024.01.18-19.56.06:498][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.18-19.56.06:504][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.18-19.56.06:512][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.18-19.56.06:513][ 0]LogInit: Using OS detected language (et-EE). +[2024.01.18-19.56.06:513][ 0]LogInit: Using OS detected locale (en-150). +[2024.01.18-19.56.06:515][ 0]LogTextLocalizationManager: No localization for 'et-EE' exists, so 'en' will be used for the language. +[2024.01.18-19.56.06:515][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.18-19.56.06:747][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.18-19.56.06:747][ 0]LogWindowsTextInputMethodSystem: - Eesti (Eesti) - (Keyboard). +[2024.01.18-19.56.06:747][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.56.06:747][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ameerika Ühendriigid) - (Keyboard). +[2024.01.18-19.56.06:747][ 0]LogWindowsTextInputMethodSystem: - Inglise (Ühendkuningriik) - (Keyboard). +[2024.01.18-19.56.06:747][ 0]LogWindowsTextInputMethodSystem: Activated input method: Eesti (Eesti) - (Keyboard). +[2024.01.18-19.56.06:762][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.18-19.56.06:762][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.18-19.56.06:962][ 0]LogRHI: Using Default RHI: D3D12 +[2024.01.18-19.56.06:963][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2024.01.18-19.56.06:963][ 0]LogRHI: Loading RHI module D3D12RHI +[2024.01.18-19.56.06:963][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2024.01.18-19.56.06:963][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2024.01.18-19.56.06:963][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2024.01.18-19.56.06:964][ 0]LogWindows: Attached monitors: +[2024.01.18-19.56.06:964][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.18-19.56.06:964][ 0]LogWindows: Found 1 attached monitors. +[2024.01.18-19.56.06:964][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.18-19.56.06:964][ 0]LogRHI: RHI Adapter Info: +[2024.01.18-19.56.06:964][ 0]LogRHI: Name: NVIDIA GeForce RTX 2060 +[2024.01.18-19.56.06:964][ 0]LogRHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) +[2024.01.18-19.56.06:964][ 0]LogRHI: Driver Date: 7-21-2022 +[2024.01.18-19.56.09:517][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12. +Please install the latest driver version or switch to a different rendering API. + +Would you like to visit the following URL to download the driver? + +https://www.nvidia.com/en-us/geforce/drivers/ + +NVIDIA GeForce RTX 2060 +Installed: 516.94 +Minimum required: 527.27 +[2024.01.18-19.56.09:518][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") +[2024.01.18-19.56.09:518][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2024.01.18-19.56.09:525][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2024.01.18-19.56.09:525][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2024.01.18-19.56.09:525][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2024.01.18-19.56.09:525][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Bindless resources are supported +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2024.01.18-19.56.09:631][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2024.01.18-19.56.09:691][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2024.01.18-19.56.09:691][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2024.01.18-19.56.09:692][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version. +[2024.01.18-19.56.09:755][ 0]LogRHI: Texture pool is 577 MB (70% of 825 MB) +[2024.01.18-19.56.09:755][ 0]LogD3D12RHI: Async texture creation enabled +[2024.01.18-19.56.09:756][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2024.01.18-19.56.09:810][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2024.01.18-19.56.09:822][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all' +[2024.01.18-19.56.09:822][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -platform=all" ] +[2024.01.18-19.56.09:853][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.18-19.56.09:853][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.18-19.56.09:853][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.18-19.56.09:853][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.18-19.56.09:853][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.18-19.56.09:853][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.18-19.56.09:853][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.18-19.56.09:853][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.18-19.56.09:854][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.18-19.56.09:855][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.18-19.56.09:856][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.18-19.56.09:856][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.18-19.56.09:857][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.18-19.56.09:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.18-19.56.09:879][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.18-19.56.09:879][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.18-19.56.09:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.18-19.56.09:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.18-19.56.09:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.18-19.56.09:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.18-19.56.09:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.18-19.56.09:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.18-19.56.09:885][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.18-19.56.09:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.18-19.56.09:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.18-19.56.09:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.18-19.56.09:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.18-19.56.09:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.18-19.56.09:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.18-19.56.09:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.18-19.56.09:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.18-19.56.09:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.18-19.56.09:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.18-19.56.09:897][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.18-19.56.09:905][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.18-19.56.09:952][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.18-19.56.09:955][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.18-19.56.09:955][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.56.09:958][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.18-19.56.10:004][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.18-19.56.10:004][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-19.56.10:004][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.18-19.56.10:012][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.01.18-19.56.10:012][ 0]LogDerivedDataCache: Display: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=1140.86MBs, RandomWriteSpeed=160.28MBs. Assigned SpeedClass 'Local' +[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.18-19.56.10:013][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.18-19.56.10:014][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/16720/). +[2024.01.18-19.56.10:015][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/3D4D20BF41665EB775C60C9B54250033/'. +[2024.01.18-19.56.10:015][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.18-19.56.10:015][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. +[2024.01.18-19.56.11:209][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.18-19.56.11:310][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-19.56.11:310][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.18-19.56.12:967][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.18-19.56.12:968][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.18-19.56.13:000][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.18-19.56.13:000][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up +[2024.01.18-19.56.13:014][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.18-19.56.13:201][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.18-19.56.13:201][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.18-19.56.13:201][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.18-19.56.13:203][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.18-19.56.13:203][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7AA00][0000073BA782A000 66] GlobalDefaults, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7A600][0000073BA7827800 66] Windows, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7A200][0000073BA6BC2800 66] WindowsEditor, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7A000][0000073B88055000 66] WindowsServer, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B79800][0000073BA97E0000 66] WindowsClient, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B79200][0000073B9E38A000 66] IOS, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B78E00][0000073BB3F80000 66] iPadAir2, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7B000][0000073BB3F82800 66] IPadPro, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7B200][0000073BB3F85000 66] iPadAir3, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7B400][0000073BB3F87800 66] iPadAir4, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7B600][0000073BB3F8A000 66] iPadAir5, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7B800][0000073BB3F8C800 66] iPadMini4, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7BA00][0000073BB3F90000 66] iPadMini5, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7BC00][0000073BB3F92800 66] iPadMini6, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7BE00][0000073BB3F95000 66] iPhone6S, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7C000][0000073BB3F97800 66] iPhone7, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7C200][0000073BB3F9A000 66] iPodTouch7, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7C400][0000073BB3F9C800 66] iPhone6SPlus, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7C600][0000073BB3FA0000 66] iPhone7Plus, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7C800][0000073BB3FA2800 66] iPhoneSE, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7CA00][0000073BB3FA5000 66] iPhone8, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7CC00][0000073BB3FA7800 66] iPhone8Plus, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7CE00][0000073BB3FAA000 66] iPhoneX, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7D000][0000073BB3FAC800 66] iPhoneXS, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7D200][0000073BB3FB0000 66] iPhoneXSMax, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7D400][0000073BB3FB2800 66] iPhoneXR, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7D600][0000073BB3FB5000 66] iPhone11, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7D800][0000073BB3FB7800 66] iPhone11Pro, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7DA00][0000073BB3FBA000 66] iPhone11ProMax, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7DC00][0000073BB3FBC800 66] iPhoneSE2, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7DE00][0000073BB3FC0000 66] iPhone12Mini, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7E000][0000073BB3FC2800 66] iPhone12, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7E200][0000073BB3FC5000 66] iPhone12Pro, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7E400][0000073BB3FC7800 66] iPhone12ProMax, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7E600][0000073BB3FCA000 66] iPhone13Mini, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7E800][0000073BB3FCC800 66] iPhone13, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7EA00][0000073BB3FD0000 66] iPhone13Pro, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7EC00][0000073BB3FD2800 66] iPhone13ProMax, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7EE00][0000073BB3FD5000 66] iPhoneSE3, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7F000][0000073BB3FD7800 66] iPhone14, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7F200][0000073BB3FDA000 66] iPhone14Plus, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7F400][0000073BB3FDC800 66] iPhone14Pro, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7F600][0000073BB3FE0000 66] iPhone14ProMax, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7F800][0000073BB3FE2800 66] iPhone15, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7FA00][0000073BB3FE5000 66] iPhone15Plus, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7FC00][0000073BB3FE7800 66] iPhone15Pro, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3B7FE00][0000073BB3FEA000 66] iPhone15ProMax, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB364FE00][0000073BB3FEC800 66] iPadPro105, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073B9E1C5400][0000073BB3FF0000 66] iPadPro129, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00000][0000073BB3FF2800 66] iPadPro97, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00200][0000073BB3FF5000 66] iPadPro2_129, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00400][0000073BB3FF7800 66] iPad5, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00600][0000073BB3FFA000 66] iPad6, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00800][0000073BB3FFC800 66] iPad7, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00A00][0000073BB3F10000 66] iPad8, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00C00][0000073BB3F12800 66] iPad9, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F00E00][0000073BB3F15000 66] iPad10, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F01000][0000073BB3F17800 66] iPadPro11, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F01200][0000073BB3F1A000 66] iPadPro2_11, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F01400][0000073BB3F1C800 66] iPadPro3_11, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F01600][0000073BB3F20000 66] iPadPro4_11, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F01800][0000073BB3F22800 66] iPadPro3_129, +[2024.01.18-19.56.13:390][ 0]LogDeviceProfileManager: [0000073BB3F01A00][0000073BB3F25000 66] iPadPro4_129, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F01C00][0000073BB3F27800 66] iPadPro5_129, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F01E00][0000073BB3F2A000 66] iPadPro6_129, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02000][0000073BB3F2C800 66] AppleTV, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02200][0000073BB3F30000 66] AppleTV4K, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02400][0000073BB3F32800 66] AppleTV2_4K, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02600][0000073BB3F35000 66] TVOS, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02800][0000073BB3F37800 66] Mac, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02A00][0000073BB3F3A000 66] MacEditor, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02C00][0000073BB3F3C800 66] MacClient, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F02E00][0000073BB3F40000 66] MacServer, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03000][0000073BB3F42800 66] Linux, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03200][0000073BB3F45000 66] LinuxEditor, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03400][0000073BB3F47800 66] LinuxArm64Editor, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03600][0000073BB3F4A000 66] LinuxArm64, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03800][0000073BB3F4C800 66] LinuxClient, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03A00][0000073BB3F50000 66] LinuxArm64Client, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03C00][0000073BB3F52800 66] LinuxServer, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F03E00][0000073BB3F55000 66] LinuxArm64Server, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04000][0000073BB3F57800 66] Android, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04200][0000073BB3F5A000 66] Android_Preview_OpenGL, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04400][0000073BB3F5C800 66] Android_Preview_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04600][0000073BB3F60000 66] Android_Low, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04800][0000073BB3F62800 66] Android_Mid, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04A00][0000073BB3F65000 66] Android_High, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04C00][0000073BB3F67800 66] Android_Default, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F04E00][0000073BB3F6A000 66] Android_Adreno4xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05000][0000073BB3F6C800 66] Android_Adreno5xx_Low, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05200][0000073BB3F70000 66] Android_Adreno5xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05400][0000073BB3F72800 66] Android_Adreno6xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05600][0000073BB3F75000 66] Android_Adreno6xx_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05800][0000073BB3F77800 66] Android_Adreno7xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05A00][0000073BB3F7A000 66] Android_Adreno7xx_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05C00][0000073BB3F7C800 66] Android_Mali_T6xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F05E00][0000073BB41D0000 66] Android_Mali_T7xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06000][0000073BB41D2800 66] Android_Mali_T8xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06200][0000073BB41D5000 66] Android_Mali_G71, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06400][0000073BB41D7800 66] Android_Mali_G72, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06600][0000073BB41DA000 66] Android_Mali_G72_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06800][0000073BB41DC800 66] Android_Mali_G76, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06A00][0000073BB41E0000 66] Android_Mali_G76_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06C00][0000073BB41E2800 66] Android_Mali_G77, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F06E00][0000073BB41E5000 66] Android_Mali_G77_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07000][0000073BB41E7800 66] Android_Mali_G78, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07200][0000073BB41EA000 66] Android_Mali_G78_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07400][0000073BB41EC800 66] Android_Mali_G710, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07600][0000073BB41F0000 66] Android_Mali_G710_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07A00][0000073BB41F2800 66] Android_Mali_G7xx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07C00][0000073BB41F5000 66] Android_Mali_G7xx_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F07E00][0000073BB41F7800 66] Android_Xclipse_920, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08000][0000073BB41FA000 66] Android_Xclipse_920_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08400][0000073BB41FC800 66] Android_Vulkan_SM5, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08600][0000073BB2BC0000 66] Android_PowerVR_G6xxx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08800][0000073BB2BC2800 66] Android_PowerVR_GT7xxx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08A00][0000073BB2BC5000 66] Android_PowerVR_GE8xxx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08C00][0000073BB2BC7800 66] Android_PowerVR_GM9xxx, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F08E00][0000073BB2BCA000 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09000][0000073BB2BCC800 66] Android_TegraK1, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09200][0000073BB2BD0000 66] Android_Unknown_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09400][0000073BB2BD2800 66] Oculus_Quest, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09600][0000073BB2BD5000 66] Oculus_Quest2, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09800][0000073BB2BD7800 66] Meta_Quest_Pro, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09A00][0000073BB2BDA000 66] Meta_Quest_3, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09C00][0000073BB2BDC800 66] HoloLens, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: [0000073BB3F09E00][0000073BB2BE0000 66] MagicLeap_Vulkan, +[2024.01.18-19.56.13:391][ 0]LogDeviceProfileManager: Active device profile: [0000073BB3B7A200][0000073BA6BC2800 66] WindowsEditor +[2024.01.18-19.56.13:391][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.18-19.56.13:391][ 0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.18-19.56.13:391][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.18-19.56.13:391][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2024.01.18-19.56.13:391][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.56.13:391][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.56.13:391][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.56.13:392][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-19.56.13:392][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.18-19.56.13:395][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I' +[2024.01.18-19.56.13:395][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/CharaCreator.uproject" -Device=Win64@DESKTOP-G72JM0I" -nocompile -nocompileuat ] +[2024.01.18-19.56.13:515][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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HWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1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90A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690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+[2024.01.18-19.56.13:861][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.18-19.56.13:862][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.18-19.56.13:862][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.18-19.56.13:862][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.18-19.56.13:862][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.18-19.56.14:666][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.18-19.56.14:821][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.18-19.56.14:821][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.18-19.56.14:831][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2024.01.18-19.56.14:832][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. +[2024.01.18-19.56.14:832][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.18-19.56.14:837][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.18-19.56.14:837][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.18-19.56.14:838][ 0]LogLiveCoding: Display: First instance in process group "UE_CharaCreator_0x70f25a9d", spawning console +[2024.01.18-19.56.14:844][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.18-19.56.14:914][ 0]LogSlate: Border +[2024.01.18-19.56.14:914][ 0]LogSlate: BreadcrumbButton +[2024.01.18-19.56.14:914][ 0]LogSlate: Brushes.Title +[2024.01.18-19.56.14:914][ 0]LogSlate: Default +[2024.01.18-19.56.14:914][ 0]LogSlate: Icons.Save +[2024.01.18-19.56.14:914][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.18-19.56.14:914][ 0]LogSlate: ListView +[2024.01.18-19.56.14:914][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.18-19.56.14:914][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.18-19.56.14:914][ 0]LogSlate: TableView.DarkRow +[2024.01.18-19.56.14:914][ 0]LogSlate: TableView.Row +[2024.01.18-19.56.14:914][ 0]LogSlate: TreeView +[2024.01.18-19.56.15:135][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.18-19.56.15:137][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.18-19.56.15:153][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.18-19.56.15:153][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.18-19.56.15:153][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.18-19.56.15:154][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-G72JM0I: (Name=DESKTOP-G72JM0I, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.01.18-19.56.15:711][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 505A5A06420371F351AE4881032606F1 | Instance: 49A9B1814220E6A2DBE2139962B356CA (DESKTOP-G72JM0I-16720). +[2024.01.18-19.56.15:771][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.18-19.56.15:776][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.18-19.56.15:780][ 0]LogUdpMessaging: Display: Added local interface '192.168.40.17' to multicast group '230.0.0.1:6666' +[2024.01.18-19.56.15:801][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.18-19.56.16:483][ 0]LogPython: Using Python 3.9.7 +[2024.01.18-19.56.17:569][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.18-19.56.17:593][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.18-19.56.18:463][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.18-19.56.18:544][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.56.18:547][ 0]LogUProjectInfo: Found projects: +[2024.01.18-19.56.18:561][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.56.18:982][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.18-19.56.19:005][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.56.19:005][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-19.56.19:134][ 0]LogCollectionManager: Loaded 0 collections in 0.001251 seconds +[2024.01.18-19.56.19:136][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s +[2024.01.18-19.56.19:138][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.00s +[2024.01.18-19.56.19:139][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s +[2024.01.18-19.56.19:668][ 0]LogEngine: Initializing Engine... +[2024.01.18-19.56.19:679][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.18-19.56.20:474][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.18-19.56.20:497][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.56.20:497][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.56.20:503][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.18-19.56.20:504][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.18-19.56.20:504][ 0]LogInit: Texture streaming: Enabled +[2024.01.18-19.56.20:519][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.18-19.56.20:527][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.18-19.56.20:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.18-19.56.20:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.18-19.56.20:537][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.18-19.56.20:538][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.18-19.56.20:538][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.18-19.56.20:538][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.18-19.56.20:538][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.18-19.56.20:539][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.18-19.56.20:539][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.56.20:539][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.56.20:539][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.56.20:539][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.56.20:539][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.56.20:539][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.56.20:562][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.56.20:590][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.56.20:591][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.56.20:594][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.56.20:594][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.56.20:595][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.18-19.56.20:595][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.18-19.56.20:596][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.18-19.56.20:596][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.18-19.56.20:596][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.18-19.56.20:596][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.18-19.56.20:596][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.18-19.56.20:619][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.18-19.56.20:628][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.18-19.56.20:628][ 0]LogInit: Transaction tracking system initialized +[2024.01.18-19.56.20:658][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.18-19.56.20:658][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.18-19.56.20:661][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.003187 seconds (Found 134 uncontrolled assets) +[2024.01.18-19.56.20:691][ 0]BlueprintLog: New page: Editor Load +[2024.01.18-19.56.20:795][ 0]LocalizationService: Localization service is disabled +[2024.01.18-19.56.20:822][ 0]TimingProfiler: Initialize +[2024.01.18-19.56.20:822][ 0]TimingProfiler: OnSessionChanged +[2024.01.18-19.56.20:822][ 0]LoadingProfiler: Initialize +[2024.01.18-19.56.20:822][ 0]LoadingProfiler: OnSessionChanged +[2024.01.18-19.56.20:822][ 0]NetworkingProfiler: Initialize +[2024.01.18-19.56.20:822][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.18-19.56.20:822][ 0]MemoryProfiler: Initialize +[2024.01.18-19.56.20:822][ 0]MemoryProfiler: OnSessionChanged +[2024.01.18-19.56.21:267][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.01s +[2024.01.18-19.56.21:479][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.18-19.56.21:649][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.18-19.56.21:650][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.18-19.56.21:652][ 0]SourceControl: Revision control is disabled +[2024.01.18-19.56.21:652][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 16.842 +[2024.01.18-19.56.21:652][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Main_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2024.01.18-19.56.21:652][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.56.21:654][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.56.21:655][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.56.21:655][ 0]MapCheck: New page: Map Check +[2024.01.18-19.56.21:655][ 0]LightingResults: New page: Lighting Build +[2024.01.18-19.56.21:659][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-19.56.21:663][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.18-19.56.21:799][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'. +[2024.01.18-19.56.21:799][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.56.21:800][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.56.21:800][ 0]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.56.21:801][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) +[2024.01.18-19.56.21:801][ 0]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.56.21:801][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.56.21:908][ 0]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.56.21:908][ 0]LogWorldPartition: Display: WorldPartition initialize took 107 ms +[2024.01.18-19.56.21:918][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.18-19.56.21:925][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2024.01.18-19.56.21:925][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.18-19.56.21:926][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.54ms to complete. +[2024.01.18-19.56.21:932][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 17.122 +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00% +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.18-19.56.21:932][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.56.22:060][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-19.56.22:087][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.56.22:098][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.56.22:108][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.56.22:118][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.56.22:133][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:133][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.18-19.56.22:134][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:134][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.18-19.56.22:134][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:135][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.56.22:135][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:135][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.18-19.56.22:136][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:136][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.18-19.56.22:136][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:137][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.18-19.56.22:137][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:138][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.18-19.56.22:138][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:138][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.18-19.56.22:138][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:139][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.18-19.56.22:139][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-19.56.22:140][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.18-19.56.22:256][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.6 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin +[2024.01.18-19.56.22:335][ 0]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-19.56.22:338][ 0]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-19.56.22:340][ 0]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-19.56.22:340][ 0]LogSlate: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-19.56.22:367][ 0]LogViewport: Scene viewport resized to 1526x559, mode Windowed. +[2024.01.18-19.56.22:422][ 0]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-19.56.22:761][ 0]LogStall: Startup... +[2024.01.18-19.56.22:764][ 0]LogStall: Startup complete. +[2024.01.18-19.56.22:785][ 0]LogLoad: (Engine Initialization) Total time: 17.97 seconds +[2024.01.18-19.56.22:785][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.18-19.56.22:845][ 0]LogAssetRegistry: AssetRegistryGather time 0.1278s: AssetDataDiscovery 0.0336s, AssetDataGather 0.0356s, StoreResults 0.0586s. +[2024.01.18-19.56.22:864][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) +[2024.01.18-19.56.22:866][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.18-19.56.22:933][ 0]LogAutomationController: Ignoring very large delta of 17201811.76 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-19.56.22:972][ 1]LogPython: registering + +[2024.01.18-19.56.22:974][ 1]Running Python start-up script 'D:/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.033012 secs +[2024.01.18-19.56.22:989][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.18s +[2024.01.18-19.56.23:018][ 2]LogD3D12RHI: Cannot end block when stack is empty +[2024.01.18-19.56.23:197][ 7]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.56.26:940][276]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-19.56.26:945][276]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles. +[2024.01.18-19.56.26:945][276]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started... +[2024.01.18-19.56.27:062][276]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 117 ms +[2024.01.18-19.56.27:063][276]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-19.56.27:063][276]PIE: New page: PIE session: Main_Map (18 Jan 2024, 23:56:27) +[2024.01.18-19.56.27:066][276]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.18-19.56.27:066][276]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.18-19.56.27:066][276]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.56.27:076][276]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009396s) +[2024.01.18-19.56.27:076][276]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009435s) +[2024.01.18-19.56.27:081][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.18-19.56.27:082][276]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-19.56.27:082][276]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-19.56.27:082][276]LogAIModule: Creating AISystem for world Main_Map +[2024.01.18-19.56.27:083][276]LogWorldPartition: ULevel::OnLevelLoaded(Main_Map)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) +[2024.01.18-19.56.27:083][276]LogWorldPartition: Display: WorldPartition initialize started... +[2024.01.18-19.56.27:083][276]LogWorldPartition: UWorldPartition::Initialize : World = Main_Map, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 +[2024.01.18-19.56.27:083][276]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 +[2024.01.18-19.56.27:086][276]LogContentBundle: [Main_Map(Standalone)] Creating new contrainer. +[2024.01.18-19.56.27:086][276]LogWorldPartition: Display: WorldPartition initialize took 2 ms (total: 110 ms) +[2024.01.18-19.56.27:086][276]LogPlayLevel: PIE: World Init took: (0.004264s) +[2024.01.18-19.56.27:086][276]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-19.56.27:086][276]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-19.56.27:086][276]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-19.56.27:087][276]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-19.56.27:087][276]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-19.56.27:087][276]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-19.56.27:089][276]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-19.56.27:105][276]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- Sharkoon SB1) +[2024.01.18-19.56.27:106][276]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-19.56.27:106][276]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-19.56.27:106][276]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-19.56.27:107][276]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.18-19.56.27:107][276]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.18-19.56.27:108][276]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.18-19.56.27:108][276]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.18-19.56.27:108][276]LogInit: FAudioDevice initialized with ID 2. +[2024.01.18-19.56.27:108][276]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'. +[2024.01.18-19.56.27:108][276]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-19.56.27:111][276]LogLoad: Game class is 'NewBlueprint_C' +[2024.01.18-19.56.27:112][276]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.18-21.56.27 +[2024.01.18-19.56.27:112][276]LogWorld: Bringing up level for play took: 0.000726 +[2024.01.18-19.56.27:114][276]LogOnline: OSS: Created online subsystem instance for: :Context_2 +[2024.01.18-19.56.27:118][276]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(1), CellsToLoad(0), CellsToUnload(0) +[2024.01.18-19.56.27:118][276]LogWorldPartition: UWorldPartitionStreamingPolicy: Sources[0] = X=-6620.000 Y=11760.000 Z=92.000,P=0.000000 Y=180.000000 R=-0.000000 +[2024.01.18-19.56.27:118][276]LogStreaming: Display: FlushAsyncLoading(): 2 QueuedPackages, 0 AsyncPackages +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:124][276]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing +[2024.01.18-19.56.27:138][276]PIE: Server logged in +[2024.01.18-19.56.27:139][276]PIE: Play in editor total start time 0.194 seconds. +[2024.01.18-19.56.29:077][426]Cmd: quit +[2024.01.18-19.56.29:078][426]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.56.29:079][426]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map +[2024.01.18-19.56.29:109][426]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true +[2024.01.18-19.56.29:109][426]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.56.29:110][426]LogContentBundle: [Main_Map(Standalone)] Deleting container. +[2024.01.18-19.56.29:112][426]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-19.56.29:115][426]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-19.56.29:120][426]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-19.56.29:122][426]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-19.56.29:122][426]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-19.56.29:124][426]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-19.56.29:134][426]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.18-19.56.29:183][428]LogPlayLevel: Display: Destroying online subsystem :Context_2 +[2024.01.18-19.58.15:169][277]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.156 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3476 files in 5016 folders with total size 273 MiB. diff --git a/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00004150-2024-01-18T21.56.26.945Z.log b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00004150-2024-01-18T21.56.26.945Z.log new file mode 100644 index 0000000..672afb1 --- /dev/null +++ b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00004150-2024-01-18T21.56.26.945Z.log @@ -0,0 +1,350 @@ +[+] Containers: + |- [+] Container: /Game/DevelopedContent/Main_Map + | |- [+] ActorDescs: + | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | |- [+] Clusters: + | | |- [+] [ 0] + | | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 1] + | | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 2] + | | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 3] + | | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 4] + | | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 5] + | | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 6] + | | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 7] + | | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 8] + | | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 9] + | | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 10] + | | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 11] + | | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 12] + | | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 13] + | | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 14] + | | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 15] + | | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 16] + | | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- [+] [ 17] + | | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 18] + | | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 19] + | | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 20] + | | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 21] + | | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 22] + | | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 23] + | | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 24] + | | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 25] + | | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 26] + | | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 27] + | | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 28] + | | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 29] + | | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 30] + | | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 31] + | | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 32] + | | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 33] + | | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 34] + | | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 35] + | | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 36] + | | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 37] + | | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 38] + | | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 39] + | | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 40] + | | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 41] + | | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 42] + | | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 43] + | | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 44] + | | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 45] + | | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 46] + | | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 47] + | | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 48] + | | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 49] + | | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 50] + | | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 51] + | | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 52] + | | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 53] + | | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 54] + | | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 55] + | | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 56] + | | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 57] + | | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 58] + | | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + |- ContainerInstances: + |- [+] MainContainer: + | |- ID: 00000000000000000000000000000000 + | |- ParentID: 00000000000000000000000000000000 + | |- Bounds: IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=260.000) + | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | |- Container: /Game/DevelopedContent/Main_Map +---------------------------------------------------------------------------------------------------------------- +Main_Map - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of Main_Map Persistent Level + |- Always loaded Actor Count: 65 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.AbstractNavData-Default + |- Actor Package: /Game/DevelopedContent/Main_Map + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Brush_0 + |- Actor Package: /Game/DevelopedContent/Main_Map + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Character_C_UAID_B42E99604EF124BC01_1890532033 + |- Actor Package: 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Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | |- [+] Clusters: + | | |- [+] [ 0] + | | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 1] + | | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 2] + | | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 3] + | | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 4] + | | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 5] + | | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 6] + | | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 7] + | | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 8] + | | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 9] + | | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 10] + | | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 11] + | | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 12] + | | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 13] + | | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 14] + | | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 15] + | | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 16] + | | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- [+] [ 17] + | | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 18] + | | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 19] + | | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 20] + | | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 21] + | | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 22] + | | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 23] + | | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 24] + | | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 25] + | | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 26] + | | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 27] + | | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 28] + | | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 29] + | | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 30] + | | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 31] + | | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 32] + | | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 33] + | | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 34] + | | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 35] + | | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 36] + | | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 37] + | | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 38] + | | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 39] + | | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 40] + | | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 41] + | | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 42] + | | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 43] + | | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 44] + | | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 45] + | | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 46] + | | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 47] + | | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 48] + | | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 49] + | | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 50] + | | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 51] + | | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 52] + | | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 53] + | | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 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/Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/A/90/B0UHI2G5QYU28Y2G7BRJK3 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/7/CA/6QPJHC4FPQUGMBH6Z1KKFH + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.WorldPartitionMiniMap_UAID_3497F631D5890DD300_1296925927 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/4/H3/YALS9KSUX359BOTXUQ4X8V + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.WorldSettings + |- Actor Package: /Game/DevelopedContent/Main_Map + +---------------------------------------------------------------------------------------------------------------- +Main_Map - Runtime Spatial Hash - Streaming Grid - MainGrid +---------------------------------------------------------------------------------------------------------------- + Origin: X=0.000 Y=0.000 Z=0.000 + Cell Size: 25600 + World Bounds: IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=260.000) + Loading Range: 76800.00 +Block Slow Loading: No + ClientOnlyVisible: No + Origin: X=0.000 Y=0.000 Z=0.000 + +[+] Grid Levels: 2 + |- Level 0: Cell Count 1 | Cell Size 25600 | Actor Count 2 (100.0%) + |- Level 1: Cell Count 0 | Cell Size 51200 | Actor Count 0 (0.0%) + +[+] Content of Grid Level 0 + |- [+] Content of Cell Main_Map_MainGrid_L0_X0_Y0 (6GB5WJKWXFSCZ9F6YEKT9I0AV) + | |- Actor Count: 2 + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Character_C_UAID_B42E99604EF124BC01_1890532033 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/B/U4/EWS5JI8S5SH0EXQQWW72FH + | |- Actor Instance Guid: 779EABBB46F91F89120F66ABA6E5C88C + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH + | |- Actor Instance Guid: 9CBBDFD8486812AAE8770CB093DB7460 +[+] Content of Grid Level 1 + diff --git a/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.47.16.485Z.log b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.47.16.485Z.log new file mode 100644 index 0000000..672afb1 --- /dev/null +++ b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.47.16.485Z.log @@ -0,0 +1,350 @@ +[+] Containers: + |- [+] Container: /Game/DevelopedContent/Main_Map + | |- [+] ActorDescs: + | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | |- [+] Clusters: + | | |- [+] [ 0] + | | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 1] + | | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 2] + | | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 3] + | | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 4] + | | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 5] + | | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 6] + | | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 7] + | | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 8] + | | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 9] + | | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 10] + | | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 11] + | | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 12] + | | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 13] + | | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 14] + | | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 15] + | | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 16] + | | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- [+] [ 17] + | | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 18] + | | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 19] + | | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 20] + | | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 21] + | | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 22] + | | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 23] + | | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 24] + | | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 25] + | | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 26] + | | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 27] + | | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 28] + | | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 29] + | | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 30] + | | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 31] + | | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 32] + | | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 33] + | | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 34] + | | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 35] + | | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 36] + | | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 37] + | | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 38] + | | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 39] + | | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 40] + | | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 41] + | | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 42] + | | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 43] + | | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 44] + | | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 45] + | | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 46] + | | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 47] + | | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None 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Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 50] + | | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 51] + | | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 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/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000e6f72a11 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000e893856a + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000e95cf541 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000e9f6f481 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000ed334d9f + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000eef772e0 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000faffa43c + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000fdc49d15 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/0/0J/68QA3MXP8XYN0FWAW014KB + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/5/2G/CISKJTPNAKV3929MRICJOJ + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.SkyLight_UAID_A85E45CFE40401D200_1470380759 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/A/O2/OWBFLF9S4RHVLR65RZEM0Q + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/7/T6/9H1RBIM6VLUJQO8YBZRZF6 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/A/90/B0UHI2G5QYU28Y2G7BRJK3 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.WorldDataLayers + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/7/CA/6QPJHC4FPQUGMBH6Z1KKFH + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.WorldPartitionMiniMap_UAID_3497F631D5890DD300_1296925927 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/4/H3/YALS9KSUX359BOTXUQ4X8V + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.WorldSettings + |- Actor Package: /Game/DevelopedContent/Main_Map + +---------------------------------------------------------------------------------------------------------------- +Main_Map - Runtime Spatial Hash - Streaming Grid - MainGrid +---------------------------------------------------------------------------------------------------------------- + Origin: X=0.000 Y=0.000 Z=0.000 + Cell Size: 25600 + World Bounds: IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=260.000) + Loading Range: 76800.00 +Block Slow Loading: No + ClientOnlyVisible: No + Origin: X=0.000 Y=0.000 Z=0.000 + +[+] Grid Levels: 2 + |- Level 0: Cell Count 1 | Cell Size 25600 | Actor Count 2 (100.0%) + |- Level 1: Cell Count 0 | Cell Size 51200 | Actor Count 0 (0.0%) + +[+] Content of Grid Level 0 + |- [+] Content of Cell Main_Map_MainGrid_L0_X0_Y0 (6GB5WJKWXFSCZ9F6YEKT9I0AV) + | |- Actor Count: 2 + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Character_C_UAID_B42E99604EF124BC01_1890532033 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/B/U4/EWS5JI8S5SH0EXQQWW72FH + | |- Actor Instance Guid: 779EABBB46F91F89120F66ABA6E5C88C + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH + | |- Actor Instance Guid: 9CBBDFD8486812AAE8770CB093DB7460 +[+] Content of Grid Level 1 + diff --git a/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.54.53.200Z.log b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.54.53.200Z.log new file mode 100644 index 0000000..672afb1 --- /dev/null +++ b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.54.53.200Z.log @@ -0,0 +1,350 @@ +[+] Containers: + |- [+] Container: /Game/DevelopedContent/Main_Map + | |- [+] ActorDescs: + | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | |- [+] Clusters: + | | |- [+] [ 0] + | | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 1] + | | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 2] + | | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 3] + | | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 4] + | | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 5] + | | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 6] + | | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 7] + | | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 8] + | | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 9] + | | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 10] + | | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 11] + | | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 12] + | | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 13] + | | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 14] + | | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 15] + | | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 16] + | | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- [+] [ 17] + | | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 18] + | | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 19] + | | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 20] + | | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 21] + | | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 22] + | | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 23] + | | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 24] + | | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 25] + | | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 26] + | | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 27] + | | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 28] + | | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 29] + | | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 30] + | | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 31] + | | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 32] + | | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 33] + | | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 34] + | | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 35] + | | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 36] + | | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 37] + | | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 38] + | | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 39] + | | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 40] + | | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 41] + | | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 42] + | | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 43] + | | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 44] + | | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 45] + | | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 46] + | | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 47] + | | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 48] + | | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 49] + | | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 50] + | | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 51] + | | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 52] + | | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 53] + | | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 54] + | | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 55] + | | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 56] + | | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 57] + | | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 58] + | | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + |- ContainerInstances: + |- [+] MainContainer: + | |- ID: 00000000000000000000000000000000 + | |- ParentID: 00000000000000000000000000000000 + | |- Bounds: IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=260.000) + | |- Transform: 0.000000,0.000000,0.000000|0.000000,0.000000,-0.000000|1.000000,1.000000,1.000000 + | |- Container: /Game/DevelopedContent/Main_Map +---------------------------------------------------------------------------------------------------------------- +Main_Map - Persistent Level +---------------------------------------------------------------------------------------------------------------- +[+] Content of Main_Map Persistent Level + |- Always loaded Actor Count: 65 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.AbstractNavData-Default + |- Actor Package: /Game/DevelopedContent/Main_Map + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Brush_0 + |- Actor Package: /Game/DevelopedContent/Main_Map + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Character_C_UAID_B42E99604EF124BC01_1890532033 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/B/U4/EWS5JI8S5SH0EXQQWW72FH + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.DefaultPhysicsVolume_0 + |- Actor Package: /Game/DevelopedContent/Main_Map + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.DirectionalLight_UAID_A85E45CFE40401D200_1470382761 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/7/2S/DTWT9KKNNJ0SXK8Y4BIVV9 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/7/Y0/HJ9NQYJTCCGE9FW64N4RN6 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.GameplayDebuggerPlayerManager_0 + |- Actor Package: /Game/DevelopedContent/Main_Map + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_0000000002ff7cbc + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_000000000479efcd + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000195576f6 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_000000002387b43f + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_00000000249b061a + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_0000000025e68ee6 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_0000000027100cbc + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_000000002a2da2ce + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2 + |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.HLOD0_Instancing_000000002cd92eb1 + |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY + |- Actor Path: 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+---------------------------------------------------------------------------------------------------------------- + Origin: X=0.000 Y=0.000 Z=0.000 + Cell Size: 25600 + World Bounds: IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=260.000) + Loading Range: 76800.00 +Block Slow Loading: No + ClientOnlyVisible: No + Origin: X=0.000 Y=0.000 Z=0.000 + +[+] Grid Levels: 2 + |- Level 0: Cell Count 1 | Cell Size 25600 | Actor Count 2 (100.0%) + |- Level 1: Cell Count 0 | Cell Size 51200 | Actor Count 0 (0.0%) + +[+] Content of Grid Level 0 + |- [+] Content of Cell Main_Map_MainGrid_L0_X0_Y0 (6GB5WJKWXFSCZ9F6YEKT9I0AV) + | |- Actor Count: 2 + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Character_C_UAID_B42E99604EF124BC01_1890532033 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/B/U4/EWS5JI8S5SH0EXQQWW72FH + | |- Actor Instance Guid: 779EABBB46F91F89120F66ABA6E5C88C + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH + | |- Actor Instance Guid: 9CBBDFD8486812AAE8770CB093DB7460 +[+] Content of Grid Level 1 + diff --git a/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.55.06.668Z.log b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.55.06.668Z.log new file mode 100644 index 0000000..672afb1 --- /dev/null +++ b/CharaCreator/Saved/Logs/WorldPartition/StreamingGeneration-PIE_Main_Map-00005d0c-2024-01-18T21.55.06.668Z.log @@ -0,0 +1,350 @@ +[+] Containers: + |- [+] Container: /Game/DevelopedContent/Main_Map + | |- [+] ActorDescs: + | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 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Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, 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FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | |- [+] Clusters: + | | |- [+] [ 0] + | | | |- Guid:03920DF94EEFC9F86CC66185D32A3DA1 BaseClass: NativeClass:/Script/Engine.StaticMeshActor Name:StaticMeshActor_UAID_A4AE111137DC54FB00_1240666663 Label:SM_SkySphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-1638400.000 Y=-1638400.000 Z=-1638400.000), Max=(X=1638400.000 Y=1638400.000 Z=1638400.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 1] + | | | |- Guid:087166344DC73C2961A21AA8D30982C8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061048ba5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-12800.000 Z=0.000), Max=(X=-12800.000 Y=12800.000 Z=1038.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 2] + | | | |- Guid:0887560447341DF39A28B59E3C254C0C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008429cf49 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=64000.000 Z=8727.344), Max=(X=89600.000 Y=89600.000 Z=12871.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 3] + | | | |- Guid:1D3D26F04B6DC10BEFB5B69E5CF914C8 BaseClass: NativeClass:/Script/Engine.VolumetricCloud Name:VolumetricCloud_UAID_A85E45CFE40401D200_1470381760 Label:VolumetricCloud SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 4] + | | | |- Guid:1DE8D7AC4103A2EABA11649C7FCF8ACA BaseClass: NativeClass:/Script/Engine.SkyLight Name:SkyLight_UAID_A85E45CFE40401D200_1470380759 Label:SkyLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 5] + | | | |- Guid:1FFF924A464F03DA46C52499E31A7706 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000075fc1435 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-38400.000 Z=-0.781), Max=(X=12800.000 Y=-12800.000 Z=1993.750) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 6] + | | | |- Guid:218E3B124735712D7EF272B4FB8E7FF6 BaseClass: NativeClass:/Script/Landscape.Landscape Name:Landscape_UAID_A85E45CFE404FBD100_1221515703 Label:Landscape SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-100800.000 Y=-100800.000 Z=100.000), Max=(X=-100800.000 Y=-100800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 7] + | | | |- Guid:22FF4B66425E17A8764D958D6339C0F9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ed334d9f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=64000.000 Z=2080.469), Max=(X=12800.000 Y=89600.000 Z=10647.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 8] + | | | |- Guid:2C5BFD4B41DC7A57E5A081B5F87A1550 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004fc1faed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-64000.000 Z=8610.156), Max=(X=89600.000 Y=-38400.000 Z=11772.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 9] + | | | |- Guid:2CE12F874AA39D020A0F4BA5739BD305 BaseClass: NativeClass:/Script/Engine.SkyAtmosphere Name:SkyAtmosphere_UAID_A85E45CFE40401D200_1470382762 Label:SkyAtmosphere SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=0.000 Y=0.000 Z=0.000), Max=(X=0.000 Y=0.000 Z=0.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 10] + | | | |- Guid:2E7465A44F7E365830CF24A8811EF4E1 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007ee1c9e3 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-12800.000 Z=7.031), Max=(X=-38400.000 Y=12800.000 Z=6477.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 11] + | | | |- Guid:314A77E7440ED0FFE72E68A62CA8D1D2 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007a1ec134 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-38400.000 Z=5807.031), Max=(X=-64000.000 Y=-12800.000 Z=9500.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 12] + | | | |- Guid:33CD991548A32A90ED95F0891BC72E78 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000808a2d8c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=38400.000 Z=5341.406), Max=(X=64000.000 Y=64000.000 Z=10853.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 13] + | | | |- Guid:37D1C65B454EE451B8EC27A8FD3AA8AB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e9f6f481 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-64000.000 Z=1064.062), Max=(X=38400.000 Y=-38400.000 Z=6511.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 14] + | | | |- Guid:3E1681BE4375035B429B09B35519417B BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000326281e7 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-38400.000 Z=3310.156), Max=(X=64000.000 Y=-12800.000 Z=11691.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 15] + | | | |- Guid:431912334749DCE71D54A99356C0B360 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000eef772e0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-12800.000 Z=847.656), Max=(X=-64000.000 Y=12800.000 Z=9271.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 16] + | | | |- Guid:5368FABB47D6D9580DAECA8B0417BF92 BaseClass: NativeClass:/Script/Engine.WorldDataLayers Name:WorldDataLayers Label:WorldDataLayers-1 SpatiallyLoaded:0 Bounds:Invalid RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:1 + | | |- [+] [ 17] + | | | |- Guid:5411FF1949C35F3A598AD0BD69C6E231 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000058c07e9c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=64000.000 Z=7785.156), Max=(X=64000.000 Y=89600.000 Z=11791.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 18] + | | | |- Guid:548F2705451DA2FC98B90486A2E7ED3F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000fdc49d15 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-64000.000 Z=5639.844), Max=(X=64000.000 Y=-38400.000 Z=10830.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 19] + | | | |- Guid:56D32ADD4F5EDC7E9E5678A25C3C90A9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009ec32732 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=12800.000 Z=0.000), Max=(X=38400.000 Y=38400.000 Z=5888.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 20] + | | | |- Guid:59D567B34B74458883F0C086B173ED53 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000000479efcd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=38400.000 Z=5450.781), Max=(X=-64000.000 Y=64000.000 Z=11130.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 21] + | | | |- Guid:5A9B76F04897746AA4EF02ADE6A0C75C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002387b43f Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=12800.000 Z=131.250), Max=(X=-38400.000 Y=38400.000 Z=8019.531) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 22] + | | | |- Guid:5E533D61427B820102A1EDAD9D476A2D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e893856a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-89600.000 Z=5939.844), Max=(X=64000.000 Y=-64000.000 Z=10986.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 23] + | | | |- Guid:6300AA344D7E740451747796C13A1D4F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ada93d64 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-64000.000 Z=5113.281), Max=(X=-38400.000 Y=-38400.000 Z=7863.281) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 24] + | | | |- Guid:647817754841478B7E4EB58985DEE0EA BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007055a5f9 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-89600.000 Z=6572.656), Max=(X=-12800.000 Y=-64000.000 Z=11941.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 25] + | | | |- Guid:677A2BF8450120D0FC0CCEA119B4B7C9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000ce61b913 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=38400.000 Z=1202.344), Max=(X=38400.000 Y=64000.000 Z=8677.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 26] + | | | |- Guid:68D00BCA4F55B410044F9D9FBC70652E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000004985b47c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=64000.000 Z=6619.531), Max=(X=-38400.000 Y=89600.000 Z=13197.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 27] + | | | |- Guid:6FA6641747858E98101CB895F7A7EED8 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002cd92eb1 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=38400.000 Z=1284.375), Max=(X=-12800.000 Y=64000.000 Z=7450.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 28] + | | | |- Guid:738C4ED141E18122A2358F84E3951E17 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000089b7cce8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=12800.000 Z=0.000), Max=(X=-12800.000 Y=38400.000 Z=3609.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 29] + | | | |- Guid:7644B38E49943AEA928F7980DBD39FF5 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000061d8a24a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=64000.000 Z=5080.469), Max=(X=-12800.000 Y=89600.000 Z=13166.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 30] + | | | |- Guid:779EABBB46F91F89120F66ABA6E5C88C BaseClass:/Game/DevelopedContent/Character.Character_C NativeClass:/Script/Engine.Actor Name:Character_C_UAID_B42E99604EF124BC01_1890532033 Label:Character SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-7680.000 Y=11710.000 Z=-20.000), Max=(X=-7620.000 Y=12110.000 Z=260.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 31] + | | | |- Guid:7EB577C1484BEBBD4B5D77AF6A9FD488 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000009100159d Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=12800.000 Z=5872.656), Max=(X=89600.000 Y=38400.000 Z=13596.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 32] + | | | |- Guid:815A27B240A0C1A12D2ADC811F72CC30 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000cf9074b0 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-12800.000 Z=0.000), Max=(X=38400.000 Y=12800.000 Z=3310.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 33] + | | | |- Guid:8246F9C84C13BD3D8E1D528D1EC54C79 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000076832c01 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-38400.000 Z=9125.781), Max=(X=89600.000 Y=-12800.000 Z=12972.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 34] + | | | |- Guid:85A1405B41C50D08F8434E991DAAC9DB BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000002a2da2ce Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=12800.000 Z=-0.781), Max=(X=12800.000 Y=38400.000 Z=1284.375) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 35] + | | | |- Guid:87AD541C45D7769AD130879D753E2E45 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000077f7731e Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=64000.000 Z=2653.906), Max=(X=38400.000 Y=89600.000 Z=9796.094) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 36] + | | | |- Guid:8FE63B434849D761E62B0FAE6CFC6742 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000809b5cf8 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=38400.000 Z=9205.469), Max=(X=89600.000 Y=64000.000 Z=14989.844) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 37] + | | | |- Guid:904ABE1C4A39F6244FCE0DACE6F83751 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000923b1f94 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=-12800.000 Z=870.312), Max=(X=64000.000 Y=12800.000 Z=9125.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 38] + | | | |- Guid:92451E4545D9B4D65D594C897520AFFE BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000249b061a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-38400.000 Z=0.000), Max=(X=-12800.000 Y=-12800.000 Z=5260.156) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 39] + | | | |- Guid:932568234ECC23E19F09B4A8CB3E252A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000008074caed Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-89600.000 Z=4621.094), Max=(X=12800.000 Y=-64000.000 Z=11442.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 40] + | | | |- Guid:9818F7E546C6A3993192FA84B048DB6A BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000025e68ee6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-38400.000 Z=1038.281), Max=(X=-38400.000 Y=-12800.000 Z=8925.781) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 41] + | | | |- Guid:9CBBDFD8486812AAE8770CB093DB7460 BaseClass: NativeClass:/Script/Landscape.LandscapeStreamingProxy Name:LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 Label:LandscapeStreamingProxy_3_4_0 SpatiallyLoaded:1 Bounds:IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 + | | |- [+] [ 42] + | | | |- Guid:9D1AAC1C44C967DA67BFE1855888E6B9 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000005ade2593 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=12800.000 Z=3900.781), Max=(X=-64000.000 Y=38400.000 Z=10327.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 43] + | | | |- Guid:A094EFD842C29193F3CF828F922AD58C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000002ff7cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-64000.000 Z=5449.219), Max=(X=-64000.000 Y=-38400.000 Z=8761.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 44] + | | | |- Guid:A0BEE913467B787061A3FCBD13D89F73 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000b1d9170c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-38400.000 Z=0.781), Max=(X=38400.000 Y=-12800.000 Z=6920.312) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 45] + | | | |- Guid:A1B58B714367A2E4145D728993CF16AC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000047fd3b2b Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=-89600.000 Z=7269.531), Max=(X=-64000.000 Y=-64000.000 Z=12157.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 46] + | | | |- Guid:A344A312417AA4DAB3863D85A6EACA25 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000faffa43c Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X1_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=12800.000 Y=-89600.000 Z=4950.781), Max=(X=38400.000 Y=-64000.000 Z=8967.969) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 47] + | | | |- Guid:A653EAAA479703688EFD89BF5993FD8C BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000456f111a Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-12800.000 Z=5091.406), Max=(X=89600.000 Y=12800.000 Z=11586.719) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 48] + | | | |- Guid:AAAC6B5742760A58C2206DB37E44683C BaseClass: NativeClass:/Script/Engine.DirectionalLight Name:DirectionalLight_UAID_A85E45CFE40401D200_1470382761 Label:DirectionalLight SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-4398046511104.000 Y=-4398046511104.000 Z=-4398046511104.000), Max=(X=4398046511104.000 Y=4398046511104.000 Z=4398046511104.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 49] + | | | |- Guid:AEFE58524EB02A574182C1AC85D76E6D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000be4f81c5 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=-89600.000 Z=6608.594), Max=(X=-38400.000 Y=-64000.000 Z=12658.594) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 50] + | | | |- Guid:B4462E9349E4C0A56D2E3F9F561B1C9D BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a7e8df26 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y0 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-12800.000 Z=-100.000), Max=(X=12800.000 Y=12800.000 Z=100.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 51] + | | | |- Guid:C107B6DF4889256CA03FC4B623CDB5FC BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e95cf541 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-1_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-38400.000 Y=-64000.000 Z=1993.750), Max=(X=-12800.000 Y=-38400.000 Z=8566.406) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 52] + | | | |- Guid:C6104E604E796D22C97031BCDB5FCAF0 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_000000007e3ba091 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X2_Y1 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=38400.000 Y=12800.000 Z=2264.062), Max=(X=64000.000 Y=38400.000 Z=9232.031) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 53] + | | | |- Guid:D3FB7383421AAEFD3DB6F8B1E415A9FE BaseClass: NativeClass:/Script/Engine.ExponentialHeightFog Name:ExponentialHeightFog_UAID_A85E45CFE40401D200_1470382763 Label:ExponentialHeightFog SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-5600.000 Y=-50.000 Z=-6850.000), Max=(X=-5600.000 Y=-50.000 Z=-6850.000) RuntimeGrid:None EditorOnly:0 RuntimeOnly:0 HLODRelevant:0 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:Lighting FolderGuid:B7E9BD5B45A652654791988DEF54CCEB + | | |- [+] [ 54] + | | | |- Guid:D97B3E514D1673FB3F1DAE9393134162 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000e6f72a11 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-3_Y3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-89600.000 Y=64000.000 Z=8263.281), Max=(X=-64000.000 Y=89600.000 Z=13605.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 55] + | | | |- Guid:E94AA2814B807AD72A3C8C8201C8737F BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_0000000027100cbc Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y-2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=-64000.000 Z=106.250), Max=(X=12800.000 Y=-38400.000 Z=8805.469) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 56] + | | | |- Guid:EFE127DE4AC87B71A77BF185DB0CE52E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000a0644c05 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X3_Y-3 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=64000.000 Y=-89600.000 Z=7522.656), Max=(X=89600.000 Y=-64000.000 Z=13553.906) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 57] + | | | |- Guid:F28AE21E43BC5CB958703B8708F1A64E BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000462530dd Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X0_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-12800.000 Y=38400.000 Z=100.000), Max=(X=12800.000 Y=64000.000 Z=5252.344) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + | | |- [+] [ 58] + | | | |- Guid:F4E81540458864929650D1B8E8566222 BaseClass: NativeClass:/Script/Engine.WorldPartitionHLOD Name:HLOD0_Instancing_00000000195576f6 Label:HLOD0_Instancing/OpenWorld_MainGrid_L0_X-2_Y2 SpatiallyLoaded:0 Bounds:IsValid=true, Min=(X=-64000.000 Y=38400.000 Z=3219.531), Max=(X=-38400.000 Y=64000.000 Z=9172.656) RuntimeGrid:None EditorOnly:0 RuntimeOnly:1 HLODRelevant:1 ListedInSceneOutliner:1 IsMainWorldOnly:0 FolderPath:HLOD/HLOD0_Instancing FolderGuid:C11A5F59487C0DB2AA58CABA5DEDB377 + |- ContainerInstances: + |- [+] MainContainer: + | |- ID: 00000000000000000000000000000000 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+---------------------------------------------------------------------------------------------------------------- + Origin: X=0.000 Y=0.000 Z=0.000 + Cell Size: 25600 + World Bounds: IsValid=true, Min=(X=-25200.000 Y=0.000 Z=-100.000), Max=(X=0.000 Y=25200.000 Z=260.000) + Loading Range: 76800.00 +Block Slow Loading: No + ClientOnlyVisible: No + Origin: X=0.000 Y=0.000 Z=0.000 + +[+] Grid Levels: 2 + |- Level 0: Cell Count 1 | Cell Size 25600 | Actor Count 2 (100.0%) + |- Level 1: Cell Count 0 | Cell Size 51200 | Actor Count 0 (0.0%) + +[+] Content of Grid Level 0 + |- [+] Content of Cell Main_Map_MainGrid_L0_X0_Y0 (6GB5WJKWXFSCZ9F6YEKT9I0AV) + | |- Actor Count: 2 + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.Character_C_UAID_B42E99604EF124BC01_1890532033 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/B/U4/EWS5JI8S5SH0EXQQWW72FH + | |- Actor Instance Guid: 779EABBB46F91F89120F66ABA6E5C88C + | |- Actor Path: /Game/DevelopedContent/Main_Map.Main_Map:PersistentLevel.LandscapeStreamingProxy_D7T4VF4LBP34PHV9XOEVM5TIG_1_3_4_0 + | |- Actor Package: /Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH + | |- Actor Instance Guid: 9CBBDFD8486812AAE8770CB093DB7460 +[+] Content of Grid Level 1 + diff --git a/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json b/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json index e33ac83..51d4912 100644 --- a/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json +++ b/CharaCreator/Saved/SourceControl/UncontrolledChangelists.json @@ -5,6 +5,8 @@ "guid": "00000000000000000000000000000000", "description": "Default Uncontrolled Changelist", "files": [ + "E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset", + "E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset", "G:/cg_characreator/CharaCreator/Content/StarterContent/Particles/P_Ambient_Dust.uasset", "G:/cg_characreator/CharaCreator/Content/DevelopedContent/Character.uasset", "G:/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset", @@ -81,7 +83,6 @@ "C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/DevelopedContent/28916666-paint-buckets-color-wheel.uasset", "C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/DevelopedContent/grayscale-black-white-check-plaid-seamless-pattern-vector-25055005.uasset", "C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/DevelopedContent/TPG0063AB.uasset", - "E:/Unreal Projects/cg_characreator/CharaCreator/Content/DevelopedContent/Player_UI.uasset", "C:/Users/jaanh/Documents/GitHub/cg_characreator/CharaCreator/Content/__ExternalActors__/DevelopedContent/Main_Map/9/ZX/MXD3D1JBVKG6JLRE5RP84K.uasset" ] }