LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2024.01.21-14.13.41:339][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.21-14.13.41:339][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.21-14.13.41:343][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.21-14.13.41:356][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.21-14.13.41:357][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.21-14.13.41:364][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.21-14.13.41:364][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.21-14.13.41:364][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.21-14.13.41:365][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.21-14.13.41:365][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.21-14.13.41:430][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.21-14.13.41:430][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.21-14.13.41:430][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.21-14.13.41:431][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.21-14.13.41:439][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.21-14.13.41:439][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.21-14.13.41:507][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.21-14.13.41:507][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.21-14.13.42:107][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.01.21-14.13.42:107][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.01.21-14.13.42:145][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.21-14.13.42:145][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.21-14.13.42:145][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.01.21-14.13.50:023][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.01.21-14.13.50:188][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: Bindless resources are supported
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.01.21-14.13.50:191][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.01.21-14.13.50:266][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.01.21-14.13.50:267][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.01.21-14.13.50:267][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.01.21-14.13.50:320][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.01.21-14.13.50:320][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.01.21-14.13.50:321][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.01.21-14.13.50:321][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.01.21-14.13.53:023][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.21-14.13.53:408][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.21-14.13.55:426][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.21-14.13.55:503][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.21-14.13.55:503][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.21-14.13.55:530][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.21-14.13.55:530][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.21-14.13.55:530][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.21-14.13.55:530][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.21-14.13.55:530][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.21-14.13.55:673][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.21-14.13.55:673][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.21-14.13.55:673][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.21-14.13.55:743][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds.
[2024.01.21-14.13.55:745][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.21-14.13.55:745][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.21-14.13.55:745][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.21-14.13.55:747][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.21-14.13.55:747][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.21-14.13.56:299][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/1644/).
[2024.01.21-14.13.56:299][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/972B8D3D4A1A27343E437BAC89FFEE11/'.
[2024.01.21-14.13.56:299][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.21-14.13.56:299][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.21-14.14.59:590][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.21-14.14.59:590][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.01.21-14.15.03:864][ 0]LogOpenImageDenoise: OIDN starting up
[2024.01.21-14.15.04:417][ 0]SourceControl: Revision control is disabled
[2024.01.21-14.15.04:482][ 0]LogUProjectInfo: Found projects:
[2024.01.21-14.15.04:606][ 0]SourceControl: Revision control is disabled
[2024.01.21-14.15.07:717][ 0]LogCollectionManager: Loaded 0 collections in 0.001399 seconds
[2024.01.21-14.15.07:719][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Collections/' took 0.00s
[2024.01.21-14.15.07:737][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Developers/egonh/Collections/' took 0.02s
[2024.01.21-14.15.07:739][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/Collections/' took 0.00s
[2024.01.21-14.15.11:301][ 0]LogAutomationTest: Warning: Smoke tests took >2s to run (2.30s). 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' took 1810ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move 'FAutomationTestAttemptToFindUninitializedScriptStructMembers' to a slower tier than SmokeFilter.
[2024.01.21-14.15.13:890][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.21-14.15.27:306][ 0]LightingResults: New page: Lighting Build
[2024.01.21-14.15.27:360][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.21-14.15.27:387][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.21-14.15.27:444][ 0]MapCheck: New page: Map Check
[2024.01.21-14.15.27:444][ 0]LightingResults: New page: Lighting Build
[2024.01.21-14.15.27:556][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.8 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.21-14.15.27:695][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.21-14.15.27:954][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.01.21-14.15.28:767][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.21-14.15.28:767][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.21-14.15.31:829][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.21-14.15.31:829][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.21-14.15.31:829][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.21-14.15.31:829][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.21-14.15.32:165][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.21-14.15.32:219][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.21-14.15.32:230][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.21-14.15.32:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.21-14.15.32:879][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.01.21-14.15.34:738][ 0]LogSlate: Took 0.025728 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.21-14.15.34:861][ 0]LogSlate: Took 0.014570 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.21-14.15.34:875][ 0]LogSlate: Took 0.012622 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.21-14.15.34:908][ 0]LogSlate: Took 0.019210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.21-14.15.34:960][ 0]LogViewport: Scene viewport resized to 1396x464, mode Windowed.
[2024.01.21-14.15.35:719][ 0]LogSlate: Took 0.060708 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.21-14.15.36:764][ 0]LogLoad: (Engine Initialization) Total time: 140.46 seconds
[2024.01.21-14.15.36:764][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.01.21-14.15.37:013][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.01.21-14.15.37:290][ 0]LogAutomationController: Ignoring very large delta of 16826292.82 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.21-14.15.38:472][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.01.21-14.15.38:827][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.01.21-14.15.40:913][161]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.21-14.15.47:509][723]AssetReimport: New page: Detailed File System Changes from 16:15:47
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/199-comp-512x512.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/seamless-wood2-900x900.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/Seamless_leather_bump.png' has been created.
[2024.01.21-14.15.47:559][723]AssetReimport: 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.png' has been created.
[2024.01.21-14.15.56:935][728]AssetReimport: New page: Outstanding source content changes 18:15:56
[2024.01.21-14.15.56:943][728]LogSlate: Took 0.000325 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.21-14.15.57:046][729]LogEditorFactories: Performing atomic reimport of [E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.png]
[2024.01.21-14.15.57:047][729]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.png)
[2024.01.21-14.15.58:202][769]LogSlate: Window 'Message Log' being destroyed
[2024.01.21-14.15.58:209][769]LogSlate: Window 'Message Log' being destroyed
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXKnitted from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXDenim from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXCloth from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/199-comp-512x512.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXLeather from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXTiles from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXBricks from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXWood from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/seamless-wood2-900x900.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXLeather2 from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/Seamless_leather_bump.png.
[2024.01.21-14.16.00:900][995]AssetReimport: Reimported asset TXWoodenPlanks from E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.png.
[2024.01.21-14.16.02:009][ 87]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.264 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3622 files in 5199 folders with total size 279 MiB.
[2024.01.21-14.16.07:654][625]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.21-14.16.07:662][625]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.21-14.16.07:698][625]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.21-14.16.07:703][625]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.01.21-14.16.07:732][625]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.01.21-14.16.09:660][625]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.01.21-14.16.14:980][625]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 5.320743s
[2024.01.21-14.16.15:438][625]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 7.783201s (5.783201s overbudget)
[2024.01.21-14.16.16:286][625]LogSlate: Took 0.011998 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.21-14.16.16:314][625]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.01.21-14.16.16:325][625]LogSlate: Took 0.010105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.21-14.16.16:421][626]LogAutomationController: Ignoring very large delta of 8.79 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2024.01.21-14.16.33:698][968]LogSlate: Took 0.059167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.01.21-14.18.00:949][767]LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
[2024.01.21-14.18.00:950][767]LogD3D12RHI: This should only happen in the Editor where it doesn't matter as much. If it happens in game you should increase the device global heap size!
[2024.01.21-14.18.34:379][104]LogD3D12RHI: OnlineHeap RollOver Detected. Increase the heap size to prevent creation of additional heaps
[2024.01.21-14.23.34:560][990]BlueprintLog: New page: Compile Player_UI
[2024.01.21-14.23.34:714][990]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.01.21-14.23.42:345][452]BlueprintLog: New page: Compile Player_UI
[2024.01.21-14.23.42:395][452]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.01.21-14.28.16:604][909]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.028252s)
[2024.01.21-14.28.16:620][909]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.01.21-14.28.16:622][909]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.21-14.28.16:654][909]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.21-14.28.16:654][909]LogInit: FAudioDevice initialized with ID 2.
[2024.01.21-14.28.16:654][909]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.21-14.28.16:654][909]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.21-14.28.16:714][909]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.21-14.28.16:715][909]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.21-16.28.16
[2024.01.21-14.28.16:723][909]LogWorld: Bringing up level for play took: 0.009251
[2024.01.21-14.28.16:726][909]LogOnline: OSS: Created online subsystem instance for: :Context_4
[2024.01.21-14.28.17:007][909]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.21-14.28.17:036][909]LogTexture: Display: Waiting for textures to be ready 9/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:041][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:042][909]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.21-14.28.17:322][909]PIE: Server logged in
[2024.01.21-14.28.17:323][909]PIE: Play in editor total start time 1.513 seconds.
[2024.01.21-14.28.34:695][900]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.21-14.28.34:695][900]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.21-14.28.34:695][900]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.21-14.28.34:696][900]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated