LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.01.20-16.50.54:175][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.01.20-16.50.54:176][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.01.20-16.50.54:176][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.01.20-16.50.54:176][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.01.20-16.50.54:178][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.01.20-16.50.54:178][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.01.20-16.50.54:181][ 0]LogRHI: Using Default RHI: D3D12
[2024.01.20-16.50.54:181][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.01.20-16.50.54:346][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.01.20-16.50.54:346][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.01.20-16.50.54:350][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.01.20-16.50.54:350][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.01.20-16.50.54:350][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.01.20-16.51.02:555][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: Bindless resources are supported
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.01.20-16.51.02:655][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.01.20-16.51.02:712][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.01.20-16.51.02:712][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.01.20-16.51.02:713][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.01.20-16.51.02:773][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.01.20-16.51.02:773][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.01.20-16.51.02:774][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.01.20-16.51.02:774][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.01.20-16.51.02:899][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.01.20-16.51.02:907][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.01.20-16.51.02:951][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.01.20-16.51.02:954][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.01.20-16.51.02:954][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.01.20-16.51.02:956][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.01.20-16.51.02:956][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.01.20-16.51.02:956][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.01.20-16.51.02:956][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-16.51.02:956][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.01.20-16.51.03:005][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.01.20-16.51.03:005][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.01.20-16.51.03:005][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.01.20-16.51.03:012][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.01.20-16.51.03:014][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.01.20-16.51.03:014][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.01.20-16.51.03:014][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.01.20-16.51.03:014][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.01.20-16.51.03:014][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.01.20-16.51.03:015][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/Shaders/WorkingDirectory/8496/).
[2024.01.20-16.51.03:015][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/C336415B4E88DC6B4AA30EA3269FA20D/'.
[2024.01.20-16.51.03:015][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.01.20-16.51.03:015][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.01.20-16.51.08:989][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.51.09:684][ 0]LightingResults: New page: Lighting Build
[2024.01.20-16.51.09:686][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.01.20-16.51.09:686][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.51.09:687][ 0]MapCheck: New page: Map Check
[2024.01.20-16.51.09:687][ 0]LightingResults: New page: Lighting Build
[2024.01.20-16.51.09:690][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.01.20-16.51.09:694][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.01.20-16.51.09:765][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.01.20-16.51.09:783][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main_Map'.
[2024.01.20-16.51.09:784][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.51.09:962][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:962][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:962][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:962][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.01.20-16.51.09:976][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.09:987][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.09:997][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.10:007][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-16.51.10:205][ 0]LogSlate: Took 0.000232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.51.10:207][ 0]LogSlate: Took 0.000166 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.51.10:209][ 0]LogSlate: Took 0.000303 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.51.10:210][ 0]LogSlate: Took 0.000208 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.51.10:237][ 0]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-16.51.10:264][ 0]LogSlate: Took 0.000298 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.51.10:383][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.7 MiB to E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Intermediate/CachedAssetRegistry_*.bin
[2024.01.20-16.51.10:988][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/' took 0.20s
[2024.01.20-16.51.11:022][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.01.20-16.51.11:137][ 2]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.52.22:347][157]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-16.52.22:348][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.52.22:360][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-16.52.22:365][157]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2024.01.20-16.52.22:378][157]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.01.20-16.52.23:199][157]LogSlate: Took 0.000206 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.52.23:215][157]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.'
[2024.01.20-16.52.23:215][157]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.53.09:134][232]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3543 files in 5096 folders with total size 274 MiB.
[2024.01.20-16.57.07:379][205]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 15205
[2024.01.20-16.57.07:382][205]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.07:391][206]LogSlate: Took 0.000573 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.07:396][206]LogSlate: Took 0.000431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.07:397][206]LogSlate: Took 0.000414 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.07:399][206]LogSlate: Took 0.000282 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.07:400][206]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.07:402][206]LogSlate: Took 0.000191 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.07:406][206]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.07:435][206]LogSlate: Warning: Setting the threshold to trigger a flush to 2 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:441][206]LogSlate: Warning: Setting the threshold to trigger a flush to 3 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:447][206]LogSlate: Warning: Setting the threshold to trigger a flush to 4 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:453][206]LogSlate: Warning: Setting the threshold to trigger a flush to 5 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:458][206]LogSlate: Warning: Setting the threshold to trigger a flush to 6 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:460][206]LogSlate: Warning: Setting the threshold to trigger a flush to 7 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:466][206]LogSlate: Warning: Setting the threshold to trigger a flush to 8 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:472][206]LogSlate: Warning: Setting the threshold to trigger a flush to 9 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:840][228]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 10/9 Textures; frames since last flush: 23
[2024.01.20-16.57.07:905][228]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.07:932][229]LogSlate: Took 0.000382 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.07:936][229]LogSlate: Took 0.000481 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.07:938][229]LogSlate: Took 0.000369 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.07:940][229]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.07:940][229]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.07:943][229]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.07:947][229]LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.07:981][229]LogSlate: Warning: Setting the threshold to trigger a flush to 2 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.07:991][229]LogSlate: Warning: Setting the threshold to trigger a flush to 3 non-atlased textures as there is a lot of font data being cached.
[2024.01.20-16.57.08:026][230]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 4/3 Textures; frames since last flush: 2
[2024.01.20-16.57.08:038][230]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.08:050][231]LogSlate: Took 0.000359 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:054][231]LogSlate: Took 0.000558 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:056][231]LogSlate: Took 0.000372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:058][231]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:058][231]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:061][231]LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:065][231]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:117][232]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2
[2024.01.20-16.57.08:126][232]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.08:133][233]LogSlate: Took 0.000400 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:138][233]LogSlate: Took 0.000538 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:139][233]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:141][233]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:142][233]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:144][233]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:148][233]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:342][243]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 11
[2024.01.20-16.57.08:352][243]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.08:359][244]LogSlate: Took 0.000372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:364][244]LogSlate: Took 0.000412 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:365][244]LogSlate: Took 0.000309 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:367][244]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:367][244]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:370][244]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:374][244]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:425][245]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2
[2024.01.20-16.57.08:435][245]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.08:441][246]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:446][246]LogSlate: Took 0.000491 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:447][246]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:449][246]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:450][246]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:452][246]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:456][246]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:505][247]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 2
[2024.01.20-16.57.08:513][247]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.08:522][248]LogSlate: Took 0.000307 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:526][248]LogSlate: Took 0.000466 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:527][248]LogSlate: Took 0.000215 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:529][248]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:530][248]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:532][248]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:536][248]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-16.57.08:609][250]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 3
[2024.01.20-16.57.08:610][250]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-16.57.08:618][251]LogSlate: Took 0.000374 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-16.57.08:622][251]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-16.57.08:623][251]LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-16.57.08:625][251]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-16.57.08:626][251]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-16.57.08:628][251]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-16.57.08:632][251]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-17.03.06:837][900]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2024.01.20-17.03.06:839][900]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.030
[2024.01.20-17.03.06:839][900]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-17.03.06:845][900]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-17.03.06:845][900]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-17.03.06:854][900]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.008125 seconds
[2024.01.20-17.03.06:911][900]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1
[2024.01.20-17.03.06:912][900]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto10BDA05D24B8CCFEFA6FC34B0C1B8EC0E.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto1.uasset'
[2024.01.20-17.03.06:918][900]LogFileHelpers: Auto-saving content packages took 0.080
[2024.01.20-17.10.25:749][339]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.10.25:824][339]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2024.01.20-17.10.28:502][542]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009710s)
[2024.01.20-17.10.28:519][542]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.01.20-17.10.28:522][542]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.10.28:551][542]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.01.20-17.10.28:551][542]LogInit: FAudioDevice initialized with ID 2.
[2024.01.20-17.10.28:551][542]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main_Map'.
[2024.01.20-17.10.28:551][542]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.01.20-17.10.28:554][542]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-17.10.28:555][542]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-19.10.28
[2024.01.20-17.10.28:555][542]LogWorld: Bringing up level for play took: 0.000755
[2024.01.20-17.10.28:558][542]LogOnline: OSS: Created online subsystem instance for: :Context_4
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:582][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:583][542]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.10.28:601][542]PIE: Server logged in
[2024.01.20-17.10.28:602][542]PIE: Play in editor total start time 0.453 seconds.
[2024.01.20-17.11.05:762][921]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.11.05:762][921]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.11.05:763][921]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.05:763][921]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-17.11.16:896][994]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/DevelopedContent/BluePrints/CharaModel.CharaModel
[2024.01.20-17.11.16:896][994]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.11.21:473][267]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-17.11.21:478][267]LogSlate: Window 'CharaModel' being destroyed
[2024.01.20-17.11.21:509][267]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.21:509][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-17.11.21:515][267]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.21:515][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-17.11.21:552][267]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.11.21:552][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-17.11.22:841][381]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI
[2024.01.20-17.11.22:842][381]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.11.22:852][381]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.18.31:145][607]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.18.31:206][607]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.01.20-17.19.04:588][337]LogSlate: Took 0.044614 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.01.20-17.23.59:940][908]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.01.20-17.23.59:942][908]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.026
[2024.01.20-17.23.59:943][908]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-17.23.59:948][908]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-17.23.59:948][908]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-17.24.00:011][908]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3
[2024.01.20-17.24.00:012][908]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto3B25900E645DF9A6802E06FAE30DAA6D4.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto3.uasset'
[2024.01.20-17.24.00:013][908]LogFileHelpers: Auto-saving content packages took 0.071
[2024.01.20-17.40.36:316][892]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.40.36:413][892]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.01.20-17.41.08:328][770]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.41.08:400][770]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.01.20-17.43.18:802][368]BlueprintLog: New page: Compile Player_UI
[2024.01.20-17.43.18:945][368]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2024.01.20-17.45.27:198][826]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009623s)
[2024.01.20-17.45.27:221][826]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.01.20-17.45.27:230][826]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.45.27:257][826]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.01.20-17.45.27:257][826]LogInit: FAudioDevice initialized with ID 3.
[2024.01.20-17.45.27:257][826]LogAudio: Display: Audio Device (ID: 3) registered with world 'Main_Map'.
[2024.01.20-17.45.27:257][826]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.01.20-17.45.27:262][826]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-17.45.27:262][826]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-19.45.27
[2024.01.20-17.45.27:263][826]LogWorld: Bringing up level for play took: 0.000862
[2024.01.20-17.45.27:265][826]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:273][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.45.27:274][826]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.45.27:289][826]PIE: Server logged in
[2024.01.20-17.45.27:289][826]PIE: Play in editor total start time 0.206 seconds.
[2024.01.20-17.45.45:009][921]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.45.45:009][921]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.45.45:010][921]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.45.45:010][921]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-17.46.26:541][351]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009445s)
[2024.01.20-17.46.26:564][351]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2024.01.20-17.46.26:569][351]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.46.26:606][351]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2024.01.20-17.46.26:606][351]LogInit: FAudioDevice initialized with ID 4.
[2024.01.20-17.46.26:606][351]LogAudio: Display: Audio Device (ID: 4) registered with world 'Main_Map'.
[2024.01.20-17.46.26:606][351]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2024.01.20-17.46.26:609][351]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-17.46.26:610][351]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-19.46.26
[2024.01.20-17.46.26:610][351]LogWorld: Bringing up level for play took: 0.000741
[2024.01.20-17.46.26:612][351]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-17.46.26:620][351]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-17.46.26:635][351]PIE: Server logged in
[2024.01.20-17.46.26:636][351]PIE: Play in editor total start time 0.238 seconds.
[2024.01.20-17.46.37:275][526]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-17.46.37:275][526]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-17.46.37:276][526]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-17.46.37:276][526]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-17.51.06:738][483]LogViewport: Scene viewport resized to 349x196, mode Windowed.
[2024.01.20-17.51.27:434][759]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.51.27:594][763]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-17.51.54:758][331]LogViewport: Scene viewport resized to 728x309, mode Windowed.
[2024.01.20-17.51.54:804][331]LogSlate: Took 0.005170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-17.51.54:805][331]LogViewport: Scene viewport resized to 727x309, mode Windowed.
[2024.01.20-17.51.54:834][331]LogViewport: Scene viewport resized to 727x309, mode Windowed.
[2024.01.20-17.51.54:861][331]LogViewport: Scene viewport resized to 991x422, mode Windowed.
[2024.01.20-17.51.54:941][332]LogViewport: Scene viewport resized to 728x309, mode Windowed.
[2024.01.20-17.51.55:777][400]LogViewport: Scene viewport resized to 870x370, mode Windowed.
[2024.01.20-17.51.55:797][401]LogViewport: Scene viewport resized to 1083x461, mode Windowed.
[2024.01.20-17.51.55:813][402]LogViewport: Scene viewport resized to 1211x516, mode Windowed.
[2024.01.20-17.51.55:830][403]LogViewport: Scene viewport resized to 1305x557, mode Windowed.
[2024.01.20-17.51.55:851][404]LogViewport: Scene viewport resized to 1397x596, mode Windowed.
[2024.01.20-17.51.55:867][405]LogViewport: Scene viewport resized to 1433x611, mode Windowed.
[2024.01.20-17.51.55:882][406]LogViewport: Scene viewport resized to 1451x619, mode Windowed.
[2024.01.20-17.51.55:898][407]LogViewport: Scene viewport resized to 1458x622, mode Windowed.
[2024.01.20-17.51.55:914][408]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-17.51.56:514][479]LogViewport: Scene viewport resized to 1348x575, mode Windowed.
[2024.01.20-17.51.56:544][480]LogViewport: Scene viewport resized to 1110x473, mode Windowed.
[2024.01.20-17.51.56:560][481]LogViewport: Scene viewport resized to 998x425, mode Windowed.
[2024.01.20-17.51.56:576][482]LogViewport: Scene viewport resized to 920x391, mode Windowed.
[2024.01.20-17.51.56:592][483]LogViewport: Scene viewport resized to 854x363, mode Windowed.
[2024.01.20-17.51.56:607][484]LogViewport: Scene viewport resized to 809x344, mode Windowed.
[2024.01.20-17.51.56:623][485]LogViewport: Scene viewport resized to 776x330, mode Windowed.
[2024.01.20-17.51.56:638][486]LogViewport: Scene viewport resized to 754x320, mode Windowed.
[2024.01.20-17.51.56:653][487]LogViewport: Scene viewport resized to 739x314, mode Windowed.
[2024.01.20-17.51.56:668][488]LogViewport: Scene viewport resized to 732x311, mode Windowed.
[2024.01.20-17.51.56:684][489]LogViewport: Scene viewport resized to 728x309, mode Windowed.
[2024.01.20-17.51.56:699][490]LogViewport: Scene viewport resized to 727x309, mode Windowed.
[2024.01.20-17.51.57:984][604]LogViewport: Scene viewport resized to 889x378, mode Windowed.
[2024.01.20-17.51.58:047][605]LogViewport: Scene viewport resized to 1368x584, mode Windowed.
[2024.01.20-17.51.58:106][606]LogViewport: Scene viewport resized to 1459x623, mode Windowed.
[2024.01.20-17.51.58:138][607]LogViewport: Scene viewport resized to 1460x623, mode Windowed.
[2024.01.20-17.53.02:674][364]LogEditorTransaction: Undo Edit Pivot Part 2 (Visible Geometry)
[2024.01.20-17.53.09:179][791]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.164 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3547 files in 5102 folders with total size 274 MiB.
[2024.01.20-17.54.51:465][970]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.01.20-17.54.51:494][970]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5
[2024.01.20-17.54.51:494][970]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/7AK99FQ2939KDHDRMDS01Q_Auto543BA761E42ACEF2224BA2693DF448764.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/6/O9/7AK99FQ2939KDHDRMDS01Q_Auto5.uasset'
[2024.01.20-17.54.51:497][970]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55_Auto5
[2024.01.20-17.54.51:497][970]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/KHSPYKT444U02I22S1FJ55_Auto521E13B29470471AAD3342897707A07B6.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/__ExternalActors__/DevelopedContent/Main_Map/D/CW/KHSPYKT444U02I22S1FJ55_Auto5.uasset'
[2024.01.20-17.54.51:506][970]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.068
[2024.01.20-17.54.51:506][970]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.068
[2024.01.20-17.54.51:506][970]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/DevelopedContent/Models/cube] ([1] browsable assets)...
[2024.01.20-17.54.51:637][970]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/DevelopedContent/Models/cube.cube]
[2024.01.20-17.54.51:637][970]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/Models/cube]
[2024.01.20-17.54.51:641][970]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/Models/cube_Auto5
[2024.01.20-17.54.51:641][970]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/cube_Auto5C61AA75F4F51CE2E575CF89A36BDB0BC.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/Models/cube_Auto5.uasset'
[2024.01.20-17.54.51:642][970]LogFileHelpers: Auto-saving content packages took 0.136
[2024.01.20-18.53.09:169][ 63]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.154 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3547 files in 5102 folders with total size 274 MiB.
[2024.01.20-19.36.54:949][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF846A00) on the [0x000008FB92A49B00, 3D] queue has not completed after 5.000000 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF849600) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.493985 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF844C00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.492977 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF844600) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.498934 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84D700) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495933 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF846D00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495353 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF843400) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.494876 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84A900) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495456 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF849900) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.495861 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF847C00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.513581 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84AC00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.516817 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84D200) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.516644 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF841000) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.558446 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF849D00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.559357 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF843C00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.566109 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF840B00) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.218743 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF843600) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.218718 seconds.
[2024.01.20-19.37.01:632][237]LogD3D12RHI: Warning: GPU timeout: A payload (0x000008FBAF84B400) on the [0x000008FB92A49B00, 3D] queue has not completed after 11.224560 seconds.
[2024.01.20-19.53.09:615][820]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.497 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3547 files in 5102 folders with total size 274 MiB.
[2024.01.20-19.54.31:140][402]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 511152
[2024.01.20-19.54.31:156][402]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-19.54.31:456][403]LogSlate: Took 0.095015 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-19.54.31:487][403]LogSlate: Took 0.024436 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-19.54.31:547][403]LogSlate: Took 0.036902 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-19.54.31:579][403]LogSlate: Took 0.026987 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-19.54.31:658][403]LogSlate: Took 0.076701 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-19.54.31:680][403]LogSlate: Took 0.018010 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-20.04.00:364][179]LogUObjectHash: Compacting FUObjectHashTables data took 51.03ms
[2024.01.20-20.04.00:528][179]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 1.870
[2024.01.20-20.04.00:594][179]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-20.04.00:612][179]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-20.04.00:612][179]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-20.04.01:201][179]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6
[2024.01.20-20.04.01:201][179]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto6B82A159B48558265A1B5299620C077F3.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto6.uasset'
[2024.01.20-20.04.01:334][179]LogFileHelpers: Auto-saving content packages took 0.792
[2024.01.20-20.14.50:276][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:276][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:309][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:312][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:323][384]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.50:978][384]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Modifications.Button_Texture_Modifications (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:597][384]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Bottom.Button_Texture_Bottom (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:620][385]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Colors.Button_Texture_Colors (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:627][385]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Hair.Button_Texture_Hair (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.51:645][385]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Shoes.Button_Texture_Shoes (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.52:016][386]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.52:048][386]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.14.52:089][386]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Top.Button_Texture_Top (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.14.52:109][386]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Textures.Button_Texture_Textures (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.15.09:110][736]LogSlate: Took 0.005441 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.16.41:940][ 97]BlueprintLog: New page: Compile Player_UI
[2024.01.20-20.16.43:267][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 1.85ms
[2024.01.20-20.16.51:207][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (1.240842s)
[2024.01.20-20.16.51:348][270]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms
[2024.01.20-20.16.51:776][270]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.16.54:908][270]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.16.55:130][270]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.16.55
[2024.01.20-20.16.55:154][270]LogWorld: Bringing up level for play took: 0.222973
[2024.01.20-20.16.55:401][270]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:198][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:224][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.16.56:225][270]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.16.56:893][270]PIE: Server logged in
[2024.01.20-20.16.56:914][270]PIE: Play in editor total start time 9.776 seconds.
[2024.01.20-20.16.57:642][270]LogSlate: Took 0.044884 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-20.17.04:562][906]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.17.04:562][906]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.17.05:088][906]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.17.05:148][906]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.17.13:395][381]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009376s)
[2024.01.20-20.17.13:417][381]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.01.20-20.17.13:419][381]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.17.13:501][381]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2024.01.20-20.17.13:501][381]LogInit: FAudioDevice initialized with ID 6.
[2024.01.20-20.17.13:501][381]LogAudio: Display: Audio Device (ID: 6) registered with world 'Main_Map'.
[2024.01.20-20.17.13:501][381]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2024.01.20-20.17.13:504][381]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.17.13:505][381]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.17.13
[2024.01.20-20.17.13:505][381]LogWorld: Bringing up level for play took: 0.000755
[2024.01.20-20.17.13:515][381]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2024.01.20-20.17.13:641][381]LogTexture: Display: Waiting for textures to be ready 0/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.20-20.17.13:779][381]LogTexture: Display: Waiting for textures to be ready 2/12 (/Memory/UEDPIE_0_6GB5WJKWXFSCZ9F6YEKT9I0AV_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/91/GAWGQ49H9QTN68T1CFELVH) ...
[2024.01.20-20.17.13:796][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:796][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.17.13:797][381]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.17.13:814][381]PIE: Server logged in
[2024.01.20-20.17.13:815][381]PIE: Play in editor total start time 0.536 seconds.
[2024.01.20-20.18.19:919][ 15]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.18.19:919][ 15]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.18.19:920][ 15]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.18.19:920][ 15]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.18.54:300][956]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009719s)
[2024.01.20-20.18.54:320][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms
[2024.01.20-20.18.54:323][956]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.18.54:360][956]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2024.01.20-20.18.54:360][956]LogInit: FAudioDevice initialized with ID 7.
[2024.01.20-20.18.54:360][956]LogAudio: Display: Audio Device (ID: 7) registered with world 'Main_Map'.
[2024.01.20-20.18.54:361][956]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2024.01.20-20.18.54:363][956]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.18.54:364][956]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.18.54
[2024.01.20-20.18.54:364][956]LogWorld: Bringing up level for play took: 0.000777
[2024.01.20-20.18.54:366][956]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:373][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.18.54:374][956]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.18.54:389][956]PIE: Server logged in
[2024.01.20-20.18.54:390][956]PIE: Play in editor total start time 0.252 seconds.
[2024.01.20-20.19.05:071][158]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-20.19.05:072][158]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 1 ms (total: 2.94 sec)
[2024.01.20-20.19.05:073][158]LogWorldPartition: Display: WorldPartition initialize took 60 ms (total: 216 ms)
[2024.01.20-20.19.05:089][158]LogStreaming: Display: UWorld::AddToWorld: begin making visible for /Game/DevelopedContent/UEDPIE_0_Main_Map_LevelInstance_1 took (less than) 60.19 ms
[2024.01.20-20.19.05:127][159]LogStreaming: Display: UWorldPartitionLevelStreamingDynamic::RequestLevel(/Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1) is flushing async loading
[2024.01.20-20.19.05:346][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:346][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:346][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.05:347][159]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1_InstanceOf_/Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.05:501][162]LogStreaming: Display: UWorld::AddToWorld: updating components for /Memory/UEDPIE_0_6NJFS2D97NF507ZDISHLLAB7N_LevelInstance_1 took (less than) 20.11 ms
[2024.01.20-20.19.05:574][164]LogSlate: Took 0.004558 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-20.19.09:502][526]Set new viewmode: Unlit
[2024.01.20-20.19.16:904][397]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.19.16:904][397]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.19.16:924][397]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.19.16:924][397]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.19.18:188][479]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009523s)
[2024.01.20-20.19.18:207][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2024.01.20-20.19.18:210][479]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.19.18:243][479]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2024.01.20-20.19.18:243][479]LogInit: FAudioDevice initialized with ID 8.
[2024.01.20-20.19.18:243][479]LogAudio: Display: Audio Device (ID: 8) registered with world 'Main_Map'.
[2024.01.20-20.19.18:243][479]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2024.01.20-20.19.18:246][479]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.19.18:246][479]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.19.18
[2024.01.20-20.19.18:247][479]LogWorld: Bringing up level for play took: 0.000760
[2024.01.20-20.19.18:249][479]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:256][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.19.18:257][479]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.19.18:273][479]PIE: Server logged in
[2024.01.20-20.19.18:273][479]PIE: Play in editor total start time 0.212 seconds.
[2024.01.20-20.19.19:274][554]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.19.19:274][554]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.19.19:274][554]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.19.19:275][554]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.19.39:742][670]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 22268
[2024.01.20-20.19.39:744][670]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.19.39:753][671]LogSlate: Took 0.000448 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-20.19.39:763][671]LogSlate: Took 0.005394 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-20.19.39:771][671]LogSlate: Took 0.007183 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.19.39:780][671]LogSlate: Took 0.003431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-20.19.39:785][671]LogSlate: Took 0.003247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-20.19.39:792][671]LogSlate: Took 0.002966 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-20.21.50:295][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.01.20-20.21.50:305][953]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/DevelopedContent/Main_Map' took 0.036
[2024.01.20-20.21.50:305][953]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/DevelopedContent/BluePrints/Player_UI] ([2] browsable assets)...
[2024.01.20-20.21.50:318][953]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/DevelopedContent/BluePrints/Player_UI.Player_UI]
[2024.01.20-20.21.50:318][953]OBJ SavePackage: Finished generating thumbnails for package [/Game/DevelopedContent/BluePrints/Player_UI]
[2024.01.20-20.21.50:387][953]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto7
[2024.01.20-20.21.50:387][953]LogSavePackage: Moving 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Player_UI_Auto786C298CC452950F97507949B19460FDE.tmp' to 'E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Saved/Autosaves/Game/DevelopedContent/BluePrints/Player_UI_Auto7.uasset'
[2024.01.20-20.21.50:388][953]LogFileHelpers: Auto-saving content packages took 0.084
[2024.01.20-20.23.22:293][590]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
[2024.01.20-20.23.22:325][591]LogTexture: Display: Building textures: /Game/DevelopedContent/Images/Button_Texture_Arrow.Button_Texture_Arrow (TFO_AutoDXT, 500x500 x1x1x1) (Required Memory Estimate: 44.620799 MB), EncodeSpeed: Fast
[2024.01.20-20.23.37:234][146]LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.23.39:061][239]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 6569
[2024.01.20-20.23.39:062][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.23.39:069][240]LogSlate: Took 0.000502 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-20.23.39:074][240]LogSlate: Took 0.000458 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-20.23.39:075][240]LogSlate: Took 0.000376 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.23.39:081][240]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-20.23.39:084][240]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-20.23.39:088][240]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-20.24.54:316][ 84]BlueprintLog: New page: Compile Player_UI
[2024.01.20-20.24.54:419][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2024.01.20-20.24.57:795][283]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009426s)
[2024.01.20-20.24.57:818][283]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2024.01.20-20.24.57:824][283]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.24.57:853][283]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2024.01.20-20.24.57:853][283]LogInit: FAudioDevice initialized with ID 9.
[2024.01.20-20.24.57:853][283]LogAudio: Display: Audio Device (ID: 9) registered with world 'Main_Map'.
[2024.01.20-20.24.57:853][283]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2024.01.20-20.24.57:856][283]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-20.24.57:856][283]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-22.24.57
[2024.01.20-20.24.57:857][283]LogWorld: Bringing up level for play took: 0.000729
[2024.01.20-20.24.57:859][283]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-20.24.57:867][283]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-20.24.57:889][283]PIE: Server logged in
[2024.01.20-20.24.57:890][283]PIE: Play in editor total start time 0.231 seconds.
[2024.01.20-20.24.57:900][283]LogSlate: Took 0.000361 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-20.25.17:935][451]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.25.18:087][452]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.25.18:314][453]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-20.25.24:607][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-20.25.24:607][ 20]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-20.25.24:608][ 20]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-20.25.24:608][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-20.43.15:524][384]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag
[2024.01.20-20.43.15:524][384]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag
[2024.01.20-20.46.16:425][600]LogSlate: Took 0.015621 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.01.20-20.47.05:633][647]BlueprintLog: New page: Compile Player_UI
[2024.01.20-20.47.05:736][647]LogUObjectHash: Compacting FUObjectHashTables data took 14.67ms
[2024.01.20-20.47.17:997][579]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2024.01.20-20.52.26:159][505]AssetReimport: New page: Outstanding source content changes 00:52:26
[2024.01.20-20.52.26:167][505]LogSlate: Took 0.000366 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-20.52.26:210][506]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/seamless-wood2-900x900.png)
[2024.01.20-20.52.26:382][507]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/Seamless_leather_bump.png)
[2024.01.20-20.52.26:430][508]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.png)
[2024.01.20-20.52.26:438][508]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.png)
[2024.01.20-20.52.26:456][508]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/199-comp-512x512.png)
[2024.01.20-20.52.26:484][508]LogTexture: Display: Building textures: /Game/DevelopedContent/Textures/199-comp-512x512.199-comp-512x512 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.145823 MB), EncodeSpeed: Fast
[2024.01.20-20.52.26:497][509]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.png)
[2024.01.20-20.52.26:513][509]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.png)
[2024.01.20-20.52.26:567][509]LogTexture: Display: Building textures: /Game/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.0e0f43d11306c0e05e85cf0931b772d6 (TFO_AutoDXT, 1600x1600 x1x1x1) (Required Memory Estimate: 168.519515 MB), EncodeSpeed: Fast
[2024.01.20-20.52.26:608][510]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.png)
[2024.01.20-20.52.26:620][510]LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/Textures/0026-x-512x512.png)
[2024.01.20-20.52.26:650][510]LogTexture: Display: Building textures: /Game/DevelopedContent/Textures/0026-x-512x512.0026-x-512x512 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 44.395823 MB), EncodeSpeed: Fast
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/seamless-wood2-900x900.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/Seamless_leather_bump.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/d97a3e8b271db7e87d991bb9c0ff22b9.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/9035acf8522c0420c58d110e747886a8.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/199-comp-512x512.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/wooden-parquet-seamless-pattern-gray-laminate-floor-grayscale-timber-interior-realistic-vector_206049-2718.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/0e0f43d11306c0e05e85cf0931b772d6.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/2d360c035b04d7b735f56c419980a98e.
[2024.01.20-20.52.29:916][718]AssetReimport: Importing new asset /Game/DevelopedContent/Textures/0026-x-512x512.
[2024.01.20-20.53.09:311][246]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.193 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3587 files in 5155 folders with total size 276 MiB.
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Jobs assigned 4, completed 3 (75.00%)
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.25 s
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Job execution time: average 4.33 s, max 4.54 s
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Job life time (pending + execution): average 4.52 s, max 4.59
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Shader code size: average 34.286 KiB, min 31.809 KiB, max 35.664 KiB
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.42 s
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Average processing rate: 0.68 jobs/sec
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Total thread time: 1.751 s
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Total thread preprocess time: 1.172 s
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Percentage time preprocessing: 66.92%
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Effective parallelization: 0.40 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: FLumenCardVS (compiled 1 times, average 0.63 sec, max 0.63 sec, min 0.63 sec)
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.63 sec, max 0.63 sec, min 0.63 sec)
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec)
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: FLumenCardVS - 36.20% of total time (compiled 1 times, average 0.63 sec, max 0.63 sec, min 0.63 sec)
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 35.76% of total time (compiled 1 times, average 0.63 sec, max 0.63 sec, min 0.63 sec)
[2024.01.20-21.03.32:566][497]LogShaderCompilers: Display: FLumenCardPS<false> - 28.04% of total time (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec)
[2024.01.20-21.14.32:487][662]BlueprintLog: New page: Compile Player_UI
[2024.01.20-21.14.32:606][662]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.01.20-21.14.44:416][232]LogSlate: Took 0.076746 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.01.20-21.20.17:336][805]BlueprintLog: New page: Compile Player_UI
[2024.01.20-21.20.17:444][805]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
[2024.01.20-21.21.45:460][268]LogViewport: Scene viewport resized to 970x289, mode Windowed.
[2024.01.20-21.21.46:043][268]LogViewport: Scene viewport resized to 720x461, mode Windowed.
[2024.01.20-21.23.09:218][295]BlueprintLog: New page: Compile Player_UI
[2024.01.20-21.23.09:324][295]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.01.20-21.23.13:282][568]LogEditorTransaction: Undo Create Pin Link
[2024.01.20-21.23.13:932][582]LogEditorTransaction: Undo Create Pin Link
[2024.01.20-21.23.14:404][604]LogEditorTransaction: Undo Create Pin Link
Function /Game/DevelopedContent/BluePrints/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0164
[2024.01.20-21.31.02:964][295]LogSlate: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 117056
[2024.01.20-21.31.02:964][295]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-21.31.02:972][296]LogSlate: Took 0.000548 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.01.20-21.31.02:977][296]LogSlate: Took 0.000641 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.01.20-21.31.02:983][296]LogSlate: Took 0.000302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.01.20-21.31.02:986][296]LogSlate: Took 0.000407 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.01.20-21.31.02:990][296]LogSlate: Took 0.000320 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.01.20-21.31.03:687][328]LogSlate: Took 0.001341 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.01.20-21.31.05:363][414]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:364][414]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:475][415]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:491][415]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:510][416]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:513][416]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:641][418]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:747][419]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:876][421]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:897][422]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:990][423]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.05:992][423]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:027][424]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:030][424]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:122][425]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:139][425]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:160][426]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:254][427]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:256][427]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:273][427]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:293][428]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:296][428]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:298][428]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:389][429]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:427][430]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:519][431]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:520][431]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:537][431]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:557][432]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
[2024.01.20-21.31.06:651][433]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely.
Function /Game/DevelopedContent/BluePrints/Player_UI.Player_UI_C:ExecuteUbergraph_Player_UI:0164
[2024.01.20-21.31.52:577][837]LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-21.39.03:158][712]LogViewport: Scene viewport resized to 1460x464, mode Windowed.
[2024.01.20-21.39.03:165][712]LogSlate: Took 0.000291 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.01.20-21.39.04:870][880]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2024.01.20-21.39.04:877][880]LogContentBundle: [Main_Map(Standalone)] Generating Streaming for 0 Content Bundles.
[2024.01.20-21.39.04:877][880]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' started...
[2024.01.20-21.39.04:997][880]LogWorldPartition: Display: GenerateStreaming for 'Main_Map' took 119 ms (total: 3.30 sec)
[2024.01.20-21.39.05:007][880]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.01.20-21.39.05:007][880]PIE: New page: PIE session: Main_Map (21 Jan 2024, 01:39:05)
[2024.01.20-21.39.05:008][880]LogPlayLevel: Creating play world package: /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-21.39.05:023][880]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.014935s)
[2024.01.20-21.39.05:064][880]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2024.01.20-21.39.05:071][880]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-21.39.05:100][880]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2024.01.20-21.39.05:101][880]LogInit: FAudioDevice initialized with ID 10.
[2024.01.20-21.39.05:101][880]LogAudio: Display: Audio Device (ID: 10) registered with world 'Main_Map'.
[2024.01.20-21.39.05:101][880]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2024.01.20-21.39.05:106][880]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-21.39.05:107][880]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-23.39.05
[2024.01.20-21.39.05:107][880]LogWorld: Bringing up level for play took: 0.000830
[2024.01.20-21.39.05:110][880]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:118][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.05:119][880]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.05:135][880]PIE: Server logged in
[2024.01.20-21.39.05:136][880]PIE: Play in editor total start time 0.258 seconds.
[2024.01.20-21.39.05:147][880]LogSlate: Took 0.000306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.01.20-21.39.15:119][990]Set new viewmode: Wireframe
[2024.01.20-21.39.16:671][140]Set new viewmode: Wireframe
[2024.01.20-21.39.17:857][268]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-21.39.17:857][268]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-21.39.17:857][268]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-21.39.17:858][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-21.39.19:295][376]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009811s)
[2024.01.20-21.39.19:318][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.01.20-21.39.19:320][376]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-21.39.19:356][376]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2024.01.20-21.39.19:356][376]LogInit: FAudioDevice initialized with ID 11.
[2024.01.20-21.39.19:356][376]LogAudio: Display: Audio Device (ID: 11) registered with world 'Main_Map'.
[2024.01.20-21.39.19:356][376]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2024.01.20-21.39.19:358][376]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-21.39.19:359][376]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-23.39.19
[2024.01.20-21.39.19:359][376]LogWorld: Bringing up level for play took: 0.000708
[2024.01.20-21.39.19:361][376]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2024.01.20-21.39.19:368][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:368][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.39.19:369][376]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.39.19:386][376]PIE: Server logged in
[2024.01.20-21.39.19:387][376]PIE: Play in editor total start time 0.278 seconds.
[2024.01.20-21.40.17:010][ 20]Set new viewmode: Wireframe
[2024.01.20-21.40.19:069][265]Set new viewmode: Wireframe
[2024.01.20-21.40.19:546][322]Set new viewmode: Unlit
[2024.01.20-21.40.20:363][420]Set new viewmode: Unlit
[2024.01.20-21.40.20:963][492]Set new viewmode: Wireframe
[2024.01.20-21.40.20:996][496]Set new viewmode: Unlit
[2024.01.20-21.40.21:432][548]Set new viewmode: Unlit
[2024.01.20-21.40.21:898][604]Set new viewmode: Unlit
[2024.01.20-21.40.22:156][635]Set new viewmode: Wireframe
[2024.01.20-21.40.22:490][675]Set new viewmode: Wireframe
[2024.01.20-21.40.22:890][723]Set new viewmode: Unlit
[2024.01.20-21.40.32:923][919]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-21.40.32:923][919]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-21.40.32:924][919]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-21.40.32:924][919]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-21.40.33:747][969]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.009475s)
[2024.01.20-21.40.33:768][969]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.01.20-21.40.33:770][969]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-21.40.33:809][969]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2024.01.20-21.40.33:809][969]LogInit: FAudioDevice initialized with ID 12.
[2024.01.20-21.40.33:809][969]LogAudio: Display: Audio Device (ID: 12) registered with world 'Main_Map'.
[2024.01.20-21.40.33:809][969]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2024.01.20-21.40.33:811][969]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-21.40.33:812][969]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-23.40.33
[2024.01.20-21.40.33:812][969]LogWorld: Bringing up level for play took: 0.000733
[2024.01.20-21.40.33:814][969]LogOnline: OSS: Created online subsystem instance for: :Context_22
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:822][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:823][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:823][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.40.33:823][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.40.33:823][969]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.40.33:842][969]PIE: Server logged in
[2024.01.20-21.40.33:843][969]PIE: Play in editor total start time 0.212 seconds.
[2024.01.20-21.40.52:000][383]LogViewport: Scene viewport resized to 1461x464, mode Windowed.
[2024.01.20-21.40.52:013][384]LogViewport: Scene viewport resized to 1458x464, mode Windowed.
[2024.01.20-21.40.52:048][385]LogViewport: Scene viewport resized to 1456x464, mode Windowed.
[2024.01.20-21.40.52:068][386]LogViewport: Scene viewport resized to 1454x464, mode Windowed.
[2024.01.20-21.40.52:101][389]LogViewport: Scene viewport resized to 1451x464, mode Windowed.
[2024.01.20-21.40.52:113][390]LogViewport: Scene viewport resized to 1450x464, mode Windowed.
[2024.01.20-21.40.52:139][391]LogViewport: Scene viewport resized to 1434x464, mode Windowed.
[2024.01.20-21.40.52:154][392]LogViewport: Scene viewport resized to 1420x464, mode Windowed.
[2024.01.20-21.40.52:170][393]LogViewport: Scene viewport resized to 1402x464, mode Windowed.
[2024.01.20-21.40.52:187][394]LogViewport: Scene viewport resized to 1376x464, mode Windowed.
[2024.01.20-21.40.52:204][395]LogViewport: Scene viewport resized to 1360x464, mode Windowed.
[2024.01.20-21.40.52:221][396]LogViewport: Scene viewport resized to 1348x464, mode Windowed.
[2024.01.20-21.40.52:236][397]LogViewport: Scene viewport resized to 1336x464, mode Windowed.
[2024.01.20-21.40.52:254][398]LogViewport: Scene viewport resized to 1328x464, mode Windowed.
[2024.01.20-21.40.52:270][399]LogViewport: Scene viewport resized to 1320x464, mode Windowed.
[2024.01.20-21.40.52:285][400]LogViewport: Scene viewport resized to 1315x464, mode Windowed.
[2024.01.20-21.40.52:302][401]LogViewport: Scene viewport resized to 1310x464, mode Windowed.
[2024.01.20-21.40.52:317][402]LogViewport: Scene viewport resized to 1306x464, mode Windowed.
[2024.01.20-21.40.52:332][403]LogViewport: Scene viewport resized to 1301x464, mode Windowed.
[2024.01.20-21.40.52:348][404]LogViewport: Scene viewport resized to 1297x464, mode Windowed.
[2024.01.20-21.40.52:364][405]LogViewport: Scene viewport resized to 1290x464, mode Windowed.
[2024.01.20-21.40.52:380][406]LogViewport: Scene viewport resized to 1284x464, mode Windowed.
[2024.01.20-21.40.52:396][407]LogViewport: Scene viewport resized to 1276x464, mode Windowed.
[2024.01.20-21.40.52:413][408]LogViewport: Scene viewport resized to 1269x464, mode Windowed.
[2024.01.20-21.40.52:430][409]LogViewport: Scene viewport resized to 1260x464, mode Windowed.
[2024.01.20-21.40.52:457][410]LogViewport: Scene viewport resized to 1248x464, mode Windowed.
[2024.01.20-21.40.52:473][411]LogViewport: Scene viewport resized to 1237x464, mode Windowed.
[2024.01.20-21.40.52:489][412]LogViewport: Scene viewport resized to 1231x464, mode Windowed.
[2024.01.20-21.40.52:505][413]LogViewport: Scene viewport resized to 1223x464, mode Windowed.
[2024.01.20-21.40.52:521][414]LogViewport: Scene viewport resized to 1217x464, mode Windowed.
[2024.01.20-21.40.52:537][415]LogViewport: Scene viewport resized to 1210x464, mode Windowed.
[2024.01.20-21.40.52:554][416]LogViewport: Scene viewport resized to 1206x464, mode Windowed.
[2024.01.20-21.40.52:568][417]LogViewport: Scene viewport resized to 1201x464, mode Windowed.
[2024.01.20-21.40.52:585][418]LogViewport: Scene viewport resized to 1199x464, mode Windowed.
[2024.01.20-21.40.52:600][419]LogViewport: Scene viewport resized to 1196x464, mode Windowed.
[2024.01.20-21.40.52:617][420]LogViewport: Scene viewport resized to 1195x464, mode Windowed.
[2024.01.20-21.40.52:632][421]LogViewport: Scene viewport resized to 1193x464, mode Windowed.
[2024.01.20-21.40.52:649][422]LogViewport: Scene viewport resized to 1191x464, mode Windowed.
[2024.01.20-21.40.52:665][423]LogViewport: Scene viewport resized to 1184x464, mode Windowed.
[2024.01.20-21.40.52:681][424]LogViewport: Scene viewport resized to 1175x464, mode Windowed.
[2024.01.20-21.40.52:697][425]LogViewport: Scene viewport resized to 1164x464, mode Windowed.
[2024.01.20-21.40.52:713][426]LogViewport: Scene viewport resized to 1151x464, mode Windowed.
[2024.01.20-21.40.52:729][427]LogViewport: Scene viewport resized to 1136x464, mode Windowed.
[2024.01.20-21.40.52:746][428]LogViewport: Scene viewport resized to 1119x464, mode Windowed.
[2024.01.20-21.40.52:762][429]LogViewport: Scene viewport resized to 1101x464, mode Windowed.
[2024.01.20-21.40.52:777][430]LogViewport: Scene viewport resized to 1082x464, mode Windowed.
[2024.01.20-21.40.52:793][431]LogViewport: Scene viewport resized to 1063x464, mode Windowed.
[2024.01.20-21.40.52:810][432]LogViewport: Scene viewport resized to 1051x464, mode Windowed.
[2024.01.20-21.40.52:826][433]LogViewport: Scene viewport resized to 1040x464, mode Windowed.
[2024.01.20-21.40.52:843][434]LogViewport: Scene viewport resized to 1031x464, mode Windowed.
[2024.01.20-21.40.52:860][435]LogViewport: Scene viewport resized to 1026x464, mode Windowed.
[2024.01.20-21.40.52:875][436]LogViewport: Scene viewport resized to 1019x464, mode Windowed.
[2024.01.20-21.40.52:890][437]LogViewport: Scene viewport resized to 1016x464, mode Windowed.
[2024.01.20-21.40.52:906][438]LogViewport: Scene viewport resized to 1006x464, mode Windowed.
[2024.01.20-21.40.52:922][439]LogViewport: Scene viewport resized to 997x464, mode Windowed.
[2024.01.20-21.40.52:937][440]LogViewport: Scene viewport resized to 988x464, mode Windowed.
[2024.01.20-21.40.52:955][441]LogViewport: Scene viewport resized to 977x464, mode Windowed.
[2024.01.20-21.40.52:970][442]LogViewport: Scene viewport resized to 973x464, mode Windowed.
[2024.01.20-21.40.52:986][443]LogViewport: Scene viewport resized to 967x464, mode Windowed.
[2024.01.20-21.40.53:002][444]LogViewport: Scene viewport resized to 959x464, mode Windowed.
[2024.01.20-21.40.53:018][445]LogViewport: Scene viewport resized to 954x464, mode Windowed.
[2024.01.20-21.40.53:034][446]LogViewport: Scene viewport resized to 948x464, mode Windowed.
[2024.01.20-21.40.53:049][447]LogViewport: Scene viewport resized to 946x464, mode Windowed.
[2024.01.20-21.40.53:065][448]LogViewport: Scene viewport resized to 944x464, mode Windowed.
[2024.01.20-21.40.53:090][450]LogViewport: Scene viewport resized to 941x464, mode Windowed.
[2024.01.20-21.40.53:110][452]LogViewport: Scene viewport resized to 939x464, mode Windowed.
[2024.01.20-21.40.53:123][453]LogViewport: Scene viewport resized to 936x464, mode Windowed.
[2024.01.20-21.40.53:138][454]LogViewport: Scene viewport resized to 932x464, mode Windowed.
[2024.01.20-21.40.53:154][455]LogViewport: Scene viewport resized to 926x464, mode Windowed.
[2024.01.20-21.40.53:171][456]LogViewport: Scene viewport resized to 924x464, mode Windowed.
[2024.01.20-21.40.53:186][457]LogViewport: Scene viewport resized to 921x464, mode Windowed.
[2024.01.20-21.40.53:202][458]LogViewport: Scene viewport resized to 920x464, mode Windowed.
[2024.01.20-21.40.53:218][459]LogViewport: Scene viewport resized to 914x464, mode Windowed.
[2024.01.20-21.40.53:235][460]LogViewport: Scene viewport resized to 909x464, mode Windowed.
[2024.01.20-21.40.53:251][461]LogViewport: Scene viewport resized to 907x464, mode Windowed.
[2024.01.20-21.40.53:266][462]LogViewport: Scene viewport resized to 905x464, mode Windowed.
[2024.01.20-21.40.53:282][463]LogViewport: Scene viewport resized to 902x464, mode Windowed.
[2024.01.20-21.40.53:297][464]LogViewport: Scene viewport resized to 899x464, mode Windowed.
[2024.01.20-21.40.53:313][465]LogViewport: Scene viewport resized to 898x464, mode Windowed.
[2024.01.20-21.40.53:329][466]LogViewport: Scene viewport resized to 895x464, mode Windowed.
[2024.01.20-21.40.53:344][467]LogViewport: Scene viewport resized to 894x464, mode Windowed.
[2024.01.20-21.40.53:359][468]LogViewport: Scene viewport resized to 888x464, mode Windowed.
[2024.01.20-21.40.53:375][469]LogViewport: Scene viewport resized to 884x464, mode Windowed.
[2024.01.20-21.40.53:392][470]LogViewport: Scene viewport resized to 876x464, mode Windowed.
[2024.01.20-21.40.53:413][471]LogViewport: Scene viewport resized to 868x464, mode Windowed.
[2024.01.20-21.40.53:427][472]LogViewport: Scene viewport resized to 865x464, mode Windowed.
[2024.01.20-21.40.53:443][473]LogViewport: Scene viewport resized to 864x464, mode Windowed.
[2024.01.20-21.40.53:459][474]LogViewport: Scene viewport resized to 862x464, mode Windowed.
[2024.01.20-21.40.53:565][486]LogViewport: Scene viewport resized to 860x464, mode Windowed.
[2024.01.20-21.40.53:577][487]LogViewport: Scene viewport resized to 859x464, mode Windowed.
[2024.01.20-21.40.53:601][488]LogViewport: Scene viewport resized to 854x464, mode Windowed.
[2024.01.20-21.40.53:617][489]LogViewport: Scene viewport resized to 853x464, mode Windowed.
[2024.01.20-21.40.53:640][491]LogViewport: Scene viewport resized to 851x464, mode Windowed.
[2024.01.20-21.40.53:943][527]LogViewport: Scene viewport resized to 849x464, mode Windowed.
[2024.01.20-21.40.54:154][550]LogViewport: Scene viewport resized to 848x464, mode Windowed.
[2024.01.20-21.40.54:186][552]LogViewport: Scene viewport resized to 850x464, mode Windowed.
[2024.01.20-21.40.54:213][554]LogViewport: Scene viewport resized to 852x464, mode Windowed.
[2024.01.20-21.40.54:267][560]LogViewport: Scene viewport resized to 855x464, mode Windowed.
[2024.01.20-21.40.54:323][566]LogViewport: Scene viewport resized to 859x464, mode Windowed.
[2024.01.20-21.40.54:353][569]LogViewport: Scene viewport resized to 861x464, mode Windowed.
[2024.01.20-21.40.54:365][570]LogViewport: Scene viewport resized to 862x464, mode Windowed.
[2024.01.20-21.40.54:389][571]LogViewport: Scene viewport resized to 867x464, mode Windowed.
[2024.01.20-21.40.54:404][572]LogViewport: Scene viewport resized to 870x464, mode Windowed.
[2024.01.20-21.40.54:420][573]LogViewport: Scene viewport resized to 875x464, mode Windowed.
[2024.01.20-21.40.54:436][574]LogViewport: Scene viewport resized to 877x464, mode Windowed.
[2024.01.20-21.40.54:451][575]LogViewport: Scene viewport resized to 879x464, mode Windowed.
[2024.01.20-21.40.54:467][576]LogViewport: Scene viewport resized to 884x464, mode Windowed.
[2024.01.20-21.40.54:483][577]LogViewport: Scene viewport resized to 885x464, mode Windowed.
[2024.01.20-21.40.54:498][578]LogViewport: Scene viewport resized to 888x464, mode Windowed.
[2024.01.20-21.40.54:514][579]LogViewport: Scene viewport resized to 890x464, mode Windowed.
[2024.01.20-21.40.54:531][580]LogViewport: Scene viewport resized to 898x464, mode Windowed.
[2024.01.20-21.40.54:547][581]LogViewport: Scene viewport resized to 900x464, mode Windowed.
[2024.01.20-21.40.54:563][582]LogViewport: Scene viewport resized to 902x464, mode Windowed.
[2024.01.20-21.40.54:602][586]LogViewport: Scene viewport resized to 906x464, mode Windowed.
[2024.01.20-21.40.54:640][590]LogViewport: Scene viewport resized to 909x464, mode Windowed.
[2024.01.20-21.40.54:652][591]LogViewport: Scene viewport resized to 910x464, mode Windowed.
[2024.01.20-21.40.54:675][592]LogViewport: Scene viewport resized to 914x464, mode Windowed.
[2024.01.20-21.40.54:699][594]LogViewport: Scene viewport resized to 916x464, mode Windowed.
[2024.01.20-21.40.54:727][597]LogViewport: Scene viewport resized to 919x464, mode Windowed.
[2024.01.20-21.40.54:738][598]LogViewport: Scene viewport resized to 920x464, mode Windowed.
[2024.01.20-21.40.54:762][599]LogViewport: Scene viewport resized to 923x464, mode Windowed.
[2024.01.20-21.40.54:845][608]LogViewport: Scene viewport resized to 925x464, mode Windowed.
[2024.01.20-21.40.54:867][610]LogViewport: Scene viewport resized to 930x464, mode Windowed.
[2024.01.20-21.40.54:884][611]LogViewport: Scene viewport resized to 932x464, mode Windowed.
[2024.01.20-21.40.54:900][612]LogViewport: Scene viewport resized to 937x464, mode Windowed.
[2024.01.20-21.40.54:915][613]LogViewport: Scene viewport resized to 941x464, mode Windowed.
[2024.01.20-21.40.54:930][614]LogViewport: Scene viewport resized to 944x464, mode Windowed.
[2024.01.20-21.40.54:946][615]LogViewport: Scene viewport resized to 946x464, mode Windowed.
[2024.01.20-21.40.54:966][616]LogViewport: Scene viewport resized to 949x464, mode Windowed.
[2024.01.20-21.40.54:979][617]LogViewport: Scene viewport resized to 951x464, mode Windowed.
[2024.01.20-21.40.55:169][639]LogViewport: Scene viewport resized to 953x464, mode Windowed.
[2024.01.20-21.40.55:180][640]LogViewport: Scene viewport resized to 955x464, mode Windowed.
[2024.01.20-21.40.55:215][641]LogViewport: Scene viewport resized to 962x464, mode Windowed.
[2024.01.20-21.40.55:232][642]LogViewport: Scene viewport resized to 966x464, mode Windowed.
[2024.01.20-21.40.55:247][643]LogViewport: Scene viewport resized to 972x464, mode Windowed.
[2024.01.20-21.40.55:263][644]LogViewport: Scene viewport resized to 978x464, mode Windowed.
[2024.01.20-21.40.55:279][645]LogViewport: Scene viewport resized to 981x464, mode Windowed.
[2024.01.20-21.42.40:809][117]LogViewport: Scene viewport resized to 982x464, mode Windowed.
[2024.01.20-21.42.40:822][118]LogViewport: Scene viewport resized to 988x464, mode Windowed.
[2024.01.20-21.42.40:847][119]LogViewport: Scene viewport resized to 1018x464, mode Windowed.
[2024.01.20-21.42.40:863][120]LogViewport: Scene viewport resized to 1040x464, mode Windowed.
[2024.01.20-21.42.40:879][121]LogViewport: Scene viewport resized to 1065x464, mode Windowed.
[2024.01.20-21.42.40:896][122]LogViewport: Scene viewport resized to 1082x464, mode Windowed.
[2024.01.20-21.42.40:910][123]LogViewport: Scene viewport resized to 1097x464, mode Windowed.
[2024.01.20-21.42.40:926][124]LogViewport: Scene viewport resized to 1102x464, mode Windowed.
[2024.01.20-21.42.40:943][125]LogViewport: Scene viewport resized to 1106x464, mode Windowed.
[2024.01.20-21.42.40:958][126]LogViewport: Scene viewport resized to 1113x464, mode Windowed.
[2024.01.20-21.42.40:974][127]LogViewport: Scene viewport resized to 1130x464, mode Windowed.
[2024.01.20-21.42.40:990][128]LogViewport: Scene viewport resized to 1155x464, mode Windowed.
[2024.01.20-21.42.41:006][129]LogViewport: Scene viewport resized to 1192x464, mode Windowed.
[2024.01.20-21.42.41:021][130]LogViewport: Scene viewport resized to 1235x464, mode Windowed.
[2024.01.20-21.42.41:037][131]LogViewport: Scene viewport resized to 1285x464, mode Windowed.
[2024.01.20-21.42.41:053][132]LogViewport: Scene viewport resized to 1320x464, mode Windowed.
[2024.01.20-21.42.41:068][133]LogViewport: Scene viewport resized to 1341x464, mode Windowed.
[2024.01.20-21.42.41:083][134]LogViewport: Scene viewport resized to 1349x464, mode Windowed.
[2024.01.20-21.42.41:240][152]LogViewport: Scene viewport resized to 1351x464, mode Windowed.
[2024.01.20-21.42.41:253][153]LogViewport: Scene viewport resized to 1354x464, mode Windowed.
[2024.01.20-21.42.41:287][154]LogViewport: Scene viewport resized to 1375x464, mode Windowed.
[2024.01.20-21.42.41:304][155]LogViewport: Scene viewport resized to 1385x464, mode Windowed.
[2024.01.20-21.42.41:320][156]LogViewport: Scene viewport resized to 1393x464, mode Windowed.
[2024.01.20-21.42.41:336][157]LogViewport: Scene viewport resized to 1394x464, mode Windowed.
[2024.01.20-21.42.41:493][175]LogViewport: Scene viewport resized to 1396x464, mode Windowed.
[2024.01.20-21.42.41:526][177]LogViewport: Scene viewport resized to 1408x464, mode Windowed.
[2024.01.20-21.42.41:545][178]LogViewport: Scene viewport resized to 1422x464, mode Windowed.
[2024.01.20-21.42.41:561][179]LogViewport: Scene viewport resized to 1437x464, mode Windowed.
[2024.01.20-21.42.41:577][180]LogViewport: Scene viewport resized to 1456x464, mode Windowed.
[2024.01.20-21.42.41:593][181]LogViewport: Scene viewport resized to 1465x464, mode Windowed.
[2024.01.20-21.42.41:609][182]LogViewport: Scene viewport resized to 1467x464, mode Windowed.
[2024.01.20-21.42.41:872][212]LogViewport: Scene viewport resized to 1469x464, mode Windowed.
[2024.01.20-21.42.41:904][214]LogViewport: Scene viewport resized to 1472x464, mode Windowed.
[2024.01.20-21.42.41:932][216]LogViewport: Scene viewport resized to 1474x464, mode Windowed.
[2024.01.20-21.42.41:994][218]LogViewport: Scene viewport resized to 1475x464, mode Windowed.
[2024.01.20-21.42.42:012][219]LogViewport: Scene viewport resized to 1477x464, mode Windowed.
[2024.01.20-21.42.42:115][230]LogViewport: Scene viewport resized to 1478x464, mode Windowed.
[2024.01.20-21.42.43:487][390]LogViewport: Scene viewport resized to 1476x464, mode Windowed.
[2024.01.20-21.42.43:499][391]LogViewport: Scene viewport resized to 1475x464, mode Windowed.
[2024.01.20-21.42.43:523][392]LogViewport: Scene viewport resized to 1472x464, mode Windowed.
[2024.01.20-21.42.43:539][393]LogViewport: Scene viewport resized to 1471x464, mode Windowed.
[2024.01.20-21.42.43:562][395]LogViewport: Scene viewport resized to 1468x464, mode Windowed.
[2024.01.20-21.42.43:575][396]LogViewport: Scene viewport resized to 1467x464, mode Windowed.
[2024.01.20-21.42.43:590][397]LogViewport: Scene viewport resized to 1465x464, mode Windowed.
[2024.01.20-21.42.43:623][400]LogViewport: Scene viewport resized to 1463x464, mode Windowed.
[2024.01.20-21.42.43:636][401]LogViewport: Scene viewport resized to 1462x464, mode Windowed.
[2024.01.20-21.42.43:659][402]LogViewport: Scene viewport resized to 1459x464, mode Windowed.
[2024.01.20-21.42.43:683][404]LogViewport: Scene viewport resized to 1456x464, mode Windowed.
[2024.01.20-21.42.43:696][405]LogViewport: Scene viewport resized to 1454x464, mode Windowed.
[2024.01.20-21.42.43:720][407]LogViewport: Scene viewport resized to 1452x464, mode Windowed.
[2024.01.20-21.42.43:741][409]LogViewport: Scene viewport resized to 1450x464, mode Windowed.
[2024.01.20-21.42.43:778][413]LogViewport: Scene viewport resized to 1448x464, mode Windowed.
[2024.01.20-21.42.43:789][414]LogViewport: Scene viewport resized to 1447x464, mode Windowed.
[2024.01.20-21.42.43:814][415]LogViewport: Scene viewport resized to 1443x464, mode Windowed.
[2024.01.20-21.42.43:830][416]LogViewport: Scene viewport resized to 1441x464, mode Windowed.
[2024.01.20-21.42.43:846][417]LogViewport: Scene viewport resized to 1439x464, mode Windowed.
[2024.01.20-21.42.43:861][418]LogViewport: Scene viewport resized to 1438x464, mode Windowed.
[2024.01.20-21.42.43:876][419]LogViewport: Scene viewport resized to 1436x464, mode Windowed.
[2024.01.20-21.42.44:040][438]LogViewport: Scene viewport resized to 1434x464, mode Windowed.
[2024.01.20-21.42.44:273][464]LogViewport: Scene viewport resized to 1431x464, mode Windowed.
[2024.01.20-21.42.44:284][465]LogViewport: Scene viewport resized to 1426x464, mode Windowed.
[2024.01.20-21.42.44:319][466]LogViewport: Scene viewport resized to 1419x464, mode Windowed.
[2024.01.20-21.42.44:385][473]LogViewport: Scene viewport resized to 1417x464, mode Windowed.
[2024.01.20-21.42.44:396][474]LogViewport: Scene viewport resized to 1416x464, mode Windowed.
[2024.01.20-21.42.44:419][475]LogViewport: Scene viewport resized to 1413x464, mode Windowed.
[2024.01.20-21.42.44:533][488]LogViewport: Scene viewport resized to 1411x464, mode Windowed.
[2024.01.20-21.42.45:204][568]LogViewport: Scene viewport resized to 1409x464, mode Windowed.
[2024.01.20-21.42.45:245][570]LogViewport: Scene viewport resized to 1405x464, mode Windowed.
[2024.01.20-21.42.45:284][573]LogViewport: Scene viewport resized to 1403x464, mode Windowed.
[2024.01.20-21.42.45:506][599]LogViewport: Scene viewport resized to 1402x464, mode Windowed.
[2024.01.20-21.42.45:541][601]LogViewport: Scene viewport resized to 1400x464, mode Windowed.
[2024.01.20-21.42.45:631][610]LogViewport: Scene viewport resized to 1398x464, mode Windowed.
[2024.01.20-21.42.46:070][662]LogViewport: Scene viewport resized to 1396x464, mode Windowed.
[2024.01.20-21.42.49:605][ 32]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-21.42.49:605][ 32]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-21.42.49:606][ 32]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-21.42.49:606][ 32]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-21.42.57:220][616]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/DevelopedContent/Main_Map.Main_Map to /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map (0.011532s)
[2024.01.20-21.42.57:243][616]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2024.01.20-21.42.57:245][616]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.01.20-21.42.57:273][616]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
[2024.01.20-21.42.57:273][616]LogInit: FAudioDevice initialized with ID 13.
[2024.01.20-21.42.57:273][616]LogAudio: Display: Audio Device (ID: 13) registered with world 'Main_Map'.
[2024.01.20-21.42.57:273][616]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
[2024.01.20-21.42.57:276][616]LogLoad: Game class is 'NewBlueprint_C'
[2024.01.20-21.42.57:277][616]LogWorld: Bringing World /Game/DevelopedContent/UEDPIE_0_Main_Map.Main_Map up for play (max tick rate 0) at 2024.01.20-23.42.57
[2024.01.20-21.42.57:277][616]LogWorld: Bringing up level for play took: 0.000720
[2024.01.20-21.42.57:289][616]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/T8/TTEI2MMDZFDPE7D138WIPR.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/E/33/CQJMR39RIQGL8RE6X9ZOBO.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/LH/PZ1IUYK7LGXD727TMHKHNM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/D/K6/I0PP23VOZQ2YBZZ884GRLY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/QN/FYVVTOAREDH8YVFFTJ6DCP.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/LE/OBVOHXRKKETMXT75QN74B5.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_7 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_6 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_5 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/GY/WTZLY8HO16QPE4I9SLPJUC.StaticMesh_HLOD0_Instancing_4 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/86/T2FRWYO40HAFLTN901F3QY.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/C/62/XLXGORIM1959F9RIMKCH8A.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/R9/VI5DLH7P8HZU5JHZEMRRI8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/B/MJ/BX6LR68PXHEWTAWCEN0Z1B.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/XU/RP5RH45CGDIZ8V99DG4ZFX.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/R8/HLCZATOI8A18K7M1GLQL1K.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/G4/8OGB9DCFQ944T00L0JKP7X.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/D8/GDB1067YK6NGRFM9XTMWRU.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/7U/ACAT3RH5P7A8H0TLWGTCLQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/A/55/GI3IV57JIOX6FZX5YR9WPL.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/VY/GES2G96K44UXAEPXJ43B4H.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/8K/N9884A0G8L31OWHTUVM07W.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/9/87/TD8V2S5STVUHB6Y27NRUXL.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/UX/XXMMTYN0ADWWE0RKNM1OWI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/P7/Y6L63FG0YNENHCK3XJ7QV0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/LB/I3079ND5R3XWKFZMRT6E1F.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/8/66/S4942IYJAV9FMQ4Y5SEVW0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/RX/3E8XG08ZKKH9809KXIOGCV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/7/7K/XPO0IMBVDO2D98A8MRTCQM.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/X5/P9YO4BMGCZ2L2TUFQUKQJ4.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/WD/2EGDFKJ0R3SB1WLXTWW5TB.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/6/VG/6ZMVL3TUSL0DAJQ5SCSWS0.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/QX/U4ZI5BVVJ92YFBRZAMGSM9.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/KW/5XEOA8UPJ6BFT3SNDDHNER.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/I9/GGBK6RR7H837SH5NOFS76X.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/4I/6TKRBNFQ89VC2TVZOW9QXT.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/3B/X7RKR955TK8PFVW90IDYNQ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/1M/01YMRMJC6RU1KET890EDLA.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/5/0N/QQZIL2GVXIYPN1SE2D511V.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/NP/D9M10XD9GDJE5TTJ59GGH8.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/8P/XYTWQ5SVPRBSNQ9GK81LUS.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/4/3M/E9C8AH5J557KVDVJCZPOHV.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/I6/31W0TQX8S2I168M9EMXQ2W.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/3/CW/JT7HCD4L5NZNYR3INCH1B2.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/YR/QV3XM0RPK8YU00DI9I1X23.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/FA/3XL6BNM4N793WDTDKMHOFJ.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/2/E8/7HDEAC1T9O6GM86KO9Q12H.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/RQ/1ZZALD521OFWQAWXV4XRZI.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/AD/MOCB6B9EZNJFGWI2E602F4.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/1/9R/GL473GALLFB89EFPIDRXM7.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/JM/SWH607N8OG2K6CV47CISWE.StaticMesh_HLOD0_Instancing_1 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_3 being ready before playing
[2024.01.20-21.42.57:293][616]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/__ExternalActors__/DevelopedContent/Main_Map/0/EZ/4Y9HDAFPARTJICMFEA7GUS.StaticMesh_HLOD0_Instancing_2 being ready before playing
[2024.01.20-21.42.57:309][616]PIE: Server logged in
[2024.01.20-21.42.57:309][616]PIE: Play in editor total start time 0.208 seconds.
[2024.01.20-21.42.59:656][799]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.01.20-21.42.59:656][799]LogWorld: BeginTearingDown for /Game/DevelopedContent/UEDPIE_0_Main_Map
[2024.01.20-21.42.59:657][799]LogWorld: UWorld::CleanupWorld for Main_Map, bSessionEnded=true, bCleanupResources=true
[2024.01.20-21.42.59:657][799]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.01.20-21.48.02:069][422]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag
[2024.01.20-21.48.02:069][422]LogAssetRegistry: Error: Package E:/Unreal Projects/cg_characreatorTea/cg_characreator/CharaCreator/Content/DevelopedContent/BluePrints/Player_UI.uasset has malformed tag