EgonVM
3133160e6c
Worked on spell effect
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The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM
c829b0bec7
Added Prevention to Inout rune detection
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Now the wand won't detect any runes that are either currently moving or are in the pocket.
Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM
7f753a4318
Added Rune Placement Randomizer
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Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM
402a509d4d
Worked on random rune placement
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Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM
75ddf1fffb
Defined patterns for the runearea.
2024-05-15 16:05:40 +03:00
EgonVM
a5288554a8
Fixed the pointer effects.
2024-05-15 15:35:19 +03:00
EgonVM
a56a1a0a45
Added an ability for the wand to become active and inactive
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Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM
89594c5050
Attemted to get color blending to work...
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I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM
0ce7bea1aa
Added Ray Tracing Detection
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Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM
e953a4f1ec
Changed runearea size
2024-05-08 12:06:02 +03:00
EgonVM
6685e07510
Changed sizes thanks to testing in VR
2024-05-08 11:57:52 +03:00
EgonVM
49375fb205
Started the game
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Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00