Commit Graph

12 Commits

Author SHA1 Message Date
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM e953a4f1ec Changed runearea size 2024-05-08 12:06:02 +03:00
EgonVM 6685e07510 Changed sizes thanks to testing in VR 2024-05-08 11:57:52 +03:00
EgonVM 22e300b044 Added rune blueprint
This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM 49375fb205 Started the game
Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00
EgonVM e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00
EgonVM 372d02a195 Prototype Done 2024-04-16 17:05:14 +00:00
EgonVM dc40a0e5ac Copied LICENCE from Lab 7, just in case 2024-04-10 15:46:58 +00:00
EgonVM 2e1b6da36b Copied .gitattributes from Lab 7 2024-04-10 15:44:40 +00:00
EgonVM b7b871b995 Initial commit 2024-04-10 15:43:40 +00:00