Changed sizes thanks to testing in VR
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using UnrealBuildTool;
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public class VRWizardProject : ModuleRules
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{
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public VRWizardProject(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("Core");
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}
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}
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using UnrealBuildTool;
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public class VRWizardProjectTarget : TargetRules
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{
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public VRWizardProjectTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.V3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Game;
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ExtraModuleNames.Add("VRWizardProject");
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}
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}
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#include "CoreTypes.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, VRWizardProject, "VRWizardProject");
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@@ -0,0 +1,12 @@
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using UnrealBuildTool;
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public class VRWizardProjectClientTarget : TargetRules
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{
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public VRWizardProjectClientTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.V3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Client;
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ExtraModuleNames.Add("VRWizardProject");
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}
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}
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@@ -0,0 +1,12 @@
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using UnrealBuildTool;
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public class VRWizardProjectEditorTarget : TargetRules
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{
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public VRWizardProjectEditorTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.V3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Editor;
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ExtraModuleNames.Add("VRWizardProject");
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}
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}
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@@ -0,0 +1,12 @@
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using UnrealBuildTool;
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public class VRWizardProjectServerTarget : TargetRules
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{
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public VRWizardProjectServerTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.V3;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Server;
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ExtraModuleNames.Add("VRWizardProject");
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}
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}
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