Stable version

This commit is contained in:
Kasutaja
2023-04-30 14:23:57 +03:00
parent cdbdbc28c4
commit 294d6117e3
1861 changed files with 1697361 additions and 6747 deletions

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"name": "CFXREditor",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
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"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}

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using System.Collections.Generic;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Rendering;
using UnityEngine.Rendering;
using UnityEngine;
namespace CartoonFX
{
class CFXR_BuildShaderPreprocessor : IPreprocessShaders, IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
static int shaderVariantsRemoved;
static bool isUsingURP;
// --------------------------------------------------------------------------------------------------------------------------------
// IPreprocessBuildWithReport, IPostprocessBuildWithReport
public void OnPreprocessBuild(BuildReport report)
{
// Figure out if we're using built-in or URP
#if UNITY_2019_3_OR_NEWER
var renderPipeline = GraphicsSettings.currentRenderPipeline;
#else
var renderPipeline = GraphicsSettings.renderPipelineAsset;
#endif
isUsingURP = renderPipeline != null && renderPipeline.GetType().Name.Contains("Universal");
shaderVariantsRemoved = 0;
}
public void OnPostprocessBuild(BuildReport report)
{
if (shaderVariantsRemoved > 0)
{
string currentPipeline = isUsingURP ? "Universal" : "Built-in";
Debug.Log(string.Format("<color=#ec7d38>[Cartoon FX Remaster]</color> {0} Render Pipeline detected, {1} Shader variants have been stripped from the build.", currentPipeline, shaderVariantsRemoved));
}
}
// --------------------------------------------------------------------------------------------------------------------------------
// IPreprocessShaders
public int callbackOrder
{
get { return 1000; }
}
public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> shaderCompilerData)
{
if (snippet.passType == PassType.ShadowCaster)
{
return;
}
if (shader.name.Contains("Cartoon FX/Remaster"))
{
// Strip Cartoon FX Remaster Shader variants based on current render pipeline
if ((isUsingURP && snippet.passType != PassType.ScriptableRenderPipeline) ||
(!isUsingURP && snippet.passType == PassType.ScriptableRenderPipeline))
{
shaderVariantsRemoved += shaderCompilerData.Count;
shaderCompilerData.Clear();
}
}
}
}
}

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//--------------------------------------------------------------------------------------------------------------------------------
// Cartoon FX
// (c) 2012-2020 Jean Moreno
//--------------------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using System.IO;
// Parse conditional expressions from CFXR_MaterialInspector to show/hide some parts of the UI easily
namespace CartoonFX
{
public static class ExpressionParser
{
public delegate bool EvaluateFunction(string content);
//--------------------------------------------------------------------------------------------------------------------------------
// Main Function to use
static public bool EvaluateExpression(string expression, EvaluateFunction evalFunction)
{
//Remove white spaces and double && ||
string cleanExpr = "";
for(int i = 0; i < expression.Length; i++)
{
switch(expression[i])
{
case ' ': break;
case '&': cleanExpr += expression[i]; i++; break;
case '|': cleanExpr += expression[i]; i++; break;
default: cleanExpr += expression[i]; break;
}
}
List<Token> tokens = new List<Token>();
StringReader reader = new StringReader(cleanExpr);
Token t = null;
do
{
t = new Token(reader);
tokens.Add(t);
} while(t.type != Token.TokenType.EXPR_END);
List<Token> polishNotation = Token.TransformToPolishNotation(tokens);
var enumerator = polishNotation.GetEnumerator();
enumerator.MoveNext();
Expression root = MakeExpression(ref enumerator, evalFunction);
return root.Evaluate();
}
//--------------------------------------------------------------------------------------------------------------------------------
// Expression Token
public class Token
{
static Dictionary<char, KeyValuePair<TokenType, string>> typesDict = new Dictionary<char, KeyValuePair<TokenType, string>>()
{
{'(', new KeyValuePair<TokenType, string>(TokenType.OPEN_PAREN, "(")},
{')', new KeyValuePair<TokenType, string>(TokenType.CLOSE_PAREN, ")")},
{'!', new KeyValuePair<TokenType, string>(TokenType.UNARY_OP, "NOT")},
{'&', new KeyValuePair<TokenType, string>(TokenType.BINARY_OP, "AND")},
{'|', new KeyValuePair<TokenType, string>(TokenType.BINARY_OP, "OR")}
};
public enum TokenType
{
OPEN_PAREN,
CLOSE_PAREN,
UNARY_OP,
BINARY_OP,
LITERAL,
EXPR_END
}
public TokenType type;
public string value;
public Token(StringReader s)
{
int c = s.Read();
if(c == -1)
{
type = TokenType.EXPR_END;
value = "";
return;
}
char ch = (char)c;
//Special case: solve bug where !COND_FALSE_1 && COND_FALSE_2 would return True
bool embeddedNot = (ch == '!' && s.Peek() != '(');
if(typesDict.ContainsKey(ch) && !embeddedNot)
{
type = typesDict[ch].Key;
value = typesDict[ch].Value;
}
else
{
string str = "";
str += ch;
while(s.Peek() != -1 && !typesDict.ContainsKey((char)s.Peek()))
{
str += (char)s.Read();
}
type = TokenType.LITERAL;
value = str;
}
}
static public List<Token> TransformToPolishNotation(List<Token> infixTokenList)
{
Queue<Token> outputQueue = new Queue<Token>();
Stack<Token> stack = new Stack<Token>();
int index = 0;
while(infixTokenList.Count > index)
{
Token t = infixTokenList[index];
switch(t.type)
{
case Token.TokenType.LITERAL:
outputQueue.Enqueue(t);
break;
case Token.TokenType.BINARY_OP:
case Token.TokenType.UNARY_OP:
case Token.TokenType.OPEN_PAREN:
stack.Push(t);
break;
case Token.TokenType.CLOSE_PAREN:
while(stack.Peek().type != Token.TokenType.OPEN_PAREN)
{
outputQueue.Enqueue(stack.Pop());
}
stack.Pop();
if(stack.Count > 0 && stack.Peek().type == Token.TokenType.UNARY_OP)
{
outputQueue.Enqueue(stack.Pop());
}
break;
default:
break;
}
index++;
}
while(stack.Count > 0)
{
outputQueue.Enqueue(stack.Pop());
}
var list = new List<Token>(outputQueue);
list.Reverse();
return list;
}
}
//--------------------------------------------------------------------------------------------------------------------------------
// Boolean Expression Classes
public abstract class Expression
{
public abstract bool Evaluate();
}
public class ExpressionLeaf : Expression
{
private string content;
private EvaluateFunction evalFunction;
public ExpressionLeaf(EvaluateFunction _evalFunction, string _content)
{
this.evalFunction = _evalFunction;
this.content = _content;
}
override public bool Evaluate()
{
//embedded not, see special case in Token declaration
if(content.StartsWith("!"))
{
return !this.evalFunction(content.Substring(1));
}
return this.evalFunction(content);
}
}
public class ExpressionAnd : Expression
{
private Expression left;
private Expression right;
public ExpressionAnd(Expression _left, Expression _right)
{
this.left = _left;
this.right = _right;
}
override public bool Evaluate()
{
return left.Evaluate() && right.Evaluate();
}
}
public class ExpressionOr : Expression
{
private Expression left;
private Expression right;
public ExpressionOr(Expression _left, Expression _right)
{
this.left = _left;
this.right = _right;
}
override public bool Evaluate()
{
return left.Evaluate() || right.Evaluate();
}
}
public class ExpressionNot : Expression
{
private Expression expr;
public ExpressionNot(Expression _expr)
{
this.expr = _expr;
}
override public bool Evaluate()
{
return !expr.Evaluate();
}
}
static public Expression MakeExpression(ref List<Token>.Enumerator polishNotationTokensEnumerator, EvaluateFunction _evalFunction)
{
if(polishNotationTokensEnumerator.Current.type == Token.TokenType.LITERAL)
{
Expression lit = new ExpressionLeaf(_evalFunction, polishNotationTokensEnumerator.Current.value);
polishNotationTokensEnumerator.MoveNext();
return lit;
}
else
{
if(polishNotationTokensEnumerator.Current.value == "NOT")
{
polishNotationTokensEnumerator.MoveNext();
Expression operand = MakeExpression(ref polishNotationTokensEnumerator, _evalFunction);
return new ExpressionNot(operand);
}
else if(polishNotationTokensEnumerator.Current.value == "AND")
{
polishNotationTokensEnumerator.MoveNext();
Expression left = MakeExpression(ref polishNotationTokensEnumerator, _evalFunction);
Expression right = MakeExpression(ref polishNotationTokensEnumerator, _evalFunction);
return new ExpressionAnd(left, right);
}
else if(polishNotationTokensEnumerator.Current.value == "OR")
{
polishNotationTokensEnumerator.MoveNext();
Expression left = MakeExpression(ref polishNotationTokensEnumerator, _evalFunction);
Expression right = MakeExpression(ref polishNotationTokensEnumerator, _evalFunction);
return new ExpressionOr(left, right);
}
}
return null;
}
}
}

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MonoImporter:
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userData:
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//--------------------------------------------------------------------------------------------------------------------------------
// Cartoon FX
// (c) 2012-2020 Jean Moreno
//--------------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
// Custom material inspector for Stylized FX shaders
// - organize UI using comments in the shader code
// - more flexibility than the material property drawers
// version 2 (dec 2017)
namespace CartoonFX
{
public class MaterialInspector : ShaderGUI
{
//Set by PropertyDrawers to defined if the next properties should be visible
static private Stack<bool> ShowStack = new Stack<bool>();
static public bool ShowNextProperty { get; private set; }
static public void PushShowProperty(bool value)
{
ShowStack.Push(ShowNextProperty);
ShowNextProperty &= value;
}
static public void PopShowProperty()
{
ShowNextProperty = ShowStack.Pop();
}
//--------------------------------------------------------------------------------------------------
const string kGuiCommandPrefix = "//#";
const string kGC_IfKeyword = "IF_KEYWORD";
const string kGC_IfProperty = "IF_PROPERTY";
const string kGC_EndIf = "END_IF";
const string kGC_HelpBox = "HELP_BOX";
const string kGC_Label = "LABEL";
Dictionary<int, List<GUICommand>> guiCommands = new Dictionary<int, List<GUICommand>>();
bool initialized = false;
AssetImporter shaderImporter;
ulong lastTimestamp;
void Initialize(MaterialEditor editor, bool force)
{
if((!initialized || force) && editor != null)
{
initialized = true;
guiCommands.Clear();
//Find the shader and parse the source to find special comments that will organize the GUI
//It's hackish, but at least it allows any character to be used (unlike material property drawers/decorators) and can be used along with property drawers
var materials = new List<Material>();
foreach(var o in editor.targets)
{
var m = o as Material;
if(m != null)
materials.Add(m);
}
if(materials.Count > 0 && materials[0].shader != null)
{
var path = AssetDatabase.GetAssetPath(materials[0].shader);
//get asset importer
shaderImporter = AssetImporter.GetAtPath(path);
if(shaderImporter != null)
{
lastTimestamp = shaderImporter.assetTimeStamp;
}
//remove 'Assets' and replace with OS path
path = Application.dataPath + path.Substring(6);
//convert to cross-platform path
path = path.Replace('/', Path.DirectorySeparatorChar);
//open file for reading
var lines = File.ReadAllLines(path);
bool insideProperties = false;
//regex pattern to find properties, as they need to be counted so that
//special commands can be inserted at the right position when enumerating them
var regex = new Regex(@"[a-zA-Z0-9_]+\s*\([^\)]*\)");
int propertyCount = 0;
bool insideCommentBlock = false;
foreach(var l in lines)
{
var line = l.TrimStart();
if(insideProperties)
{
bool isComment = line.StartsWith("//");
if(line.Contains("/*"))
insideCommentBlock = true;
if(line.Contains("*/"))
insideCommentBlock = false;
//finished properties block?
if(line.StartsWith("}"))
break;
//comment
if(line.StartsWith(kGuiCommandPrefix))
{
string command = line.Substring(kGuiCommandPrefix.Length).TrimStart();
//space
if(string.IsNullOrEmpty(command))
AddGUICommand(propertyCount, new GC_Space());
//separator
else if(command.StartsWith("---"))
AddGUICommand(propertyCount, new GC_Separator());
//separator
else if(command.StartsWith("==="))
AddGUICommand(propertyCount, new GC_SeparatorDouble());
//if keyword
else if(command.StartsWith(kGC_IfKeyword))
{
var expr = command.Substring(command.LastIndexOf(kGC_IfKeyword) + kGC_IfKeyword.Length + 1);
AddGUICommand(propertyCount, new GC_IfKeyword() { expression = expr, materials = materials.ToArray() });
}
//if property
else if(command.StartsWith(kGC_IfProperty))
{
var expr = command.Substring(command.LastIndexOf(kGC_IfProperty) + kGC_IfProperty.Length + 1);
AddGUICommand(propertyCount, new GC_IfProperty() { expression = expr, materials = materials.ToArray() });
}
//end if
else if(command.StartsWith(kGC_EndIf))
{
AddGUICommand(propertyCount, new GC_EndIf());
}
//help box
else if(command.StartsWith(kGC_HelpBox))
{
var messageType = MessageType.Error;
var message = "Invalid format for HELP_BOX:\n" + command;
var cmd = command.Substring(command.LastIndexOf(kGC_HelpBox) + kGC_HelpBox.Length + 1).Split(new string[] { "::" }, System.StringSplitOptions.RemoveEmptyEntries);
if(cmd.Length == 1)
{
message = cmd[0];
messageType = MessageType.None;
}
else if(cmd.Length == 2)
{
try
{
var msgType = (MessageType)System.Enum.Parse(typeof(MessageType), cmd[0], true);
message = cmd[1].Replace(" ", "\n");
messageType = msgType;
}
catch { }
}
AddGUICommand(propertyCount, new GC_HelpBox()
{
message = message,
messageType = messageType
});
}
//label
else if(command.StartsWith(kGC_Label))
{
var label = command.Substring(command.LastIndexOf(kGC_Label) + kGC_Label.Length + 1);
AddGUICommand(propertyCount, new GC_Label() { label = label });
}
//header: plain text after command
else
{
AddGUICommand(propertyCount, new GC_Header() { label = command });
}
}
else
//property
{
if(regex.IsMatch(line) && !insideCommentBlock && !isComment)
propertyCount++;
}
}
//start properties block?
if(line.StartsWith("Properties"))
{
insideProperties = true;
}
}
}
}
}
void AddGUICommand(int propertyIndex, GUICommand command)
{
if(!guiCommands.ContainsKey(propertyIndex))
guiCommands.Add(propertyIndex, new List<GUICommand>());
guiCommands[propertyIndex].Add(command);
}
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
{
initialized = false;
base.AssignNewShaderToMaterial(material, oldShader, newShader);
}
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
//init:
//- read metadata in properties comment to generate ui layout
//- force update if timestamp doesn't match last (= file externally updated)
bool force = (shaderImporter != null && shaderImporter.assetTimeStamp != lastTimestamp);
Initialize(materialEditor, force);
var shader = (materialEditor.target as Material).shader;
materialEditor.SetDefaultGUIWidths();
//show all properties by default
ShowNextProperty = true;
ShowStack.Clear();
for(int i = 0; i < properties.Length; i++)
{
if(guiCommands.ContainsKey(i))
{
for(int j = 0; j < guiCommands[i].Count; j++)
{
guiCommands[i][j].OnGUI();
}
}
//Use custom properties to enable/disable groups based on keywords
if(ShowNextProperty)
{
if((properties[i].flags & (MaterialProperty.PropFlags.HideInInspector | MaterialProperty.PropFlags.PerRendererData)) == MaterialProperty.PropFlags.None)
{
DisplayProperty(properties[i], materialEditor);
}
}
}
//make sure to show gui commands that are after properties
int index = properties.Length;
if(guiCommands.ContainsKey(index))
{
for(int j = 0; j < guiCommands[index].Count; j++)
{
guiCommands[index][j].OnGUI();
}
}
//Special fields
Styles.MaterialDrawSeparatorDouble();
materialEditor.RenderQueueField();
materialEditor.EnableInstancingField();
}
virtual protected void DisplayProperty(MaterialProperty property, MaterialEditor materialEditor)
{
float propertyHeight = materialEditor.GetPropertyHeight(property, property.displayName);
Rect controlRect = EditorGUILayout.GetControlRect(true, propertyHeight, EditorStyles.layerMaskField, new GUILayoutOption[0]);
materialEditor.ShaderProperty(controlRect, property, property.displayName);
}
}
// Same as Toggle drawer, but doesn't set any keyword
// This will avoid adding unnecessary shader keyword to the project
internal class MaterialToggleNoKeywordDrawer : MaterialPropertyDrawer
{
private static bool IsPropertyTypeSuitable(MaterialProperty prop)
{
return prop.type == MaterialProperty.PropType.Float || prop.type == MaterialProperty.PropType.Range;
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
float height;
if (!MaterialToggleNoKeywordDrawer.IsPropertyTypeSuitable(prop))
{
height = 40f;
}
else
{
height = base.GetPropertyHeight(prop, label, editor);
}
return height;
}
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor)
{
if (!MaterialToggleNoKeywordDrawer.IsPropertyTypeSuitable(prop))
{
EditorGUI.HelpBox(position, "Toggle used on a non-float property: " + prop.name, MessageType.Warning);
}
else
{
EditorGUI.BeginChangeCheck();
bool flag = Mathf.Abs(prop.floatValue) > 0.001f;
EditorGUI.showMixedValue = prop.hasMixedValue;
flag = EditorGUI.Toggle(position, label, flag);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck())
{
prop.floatValue = ((!flag) ? 0f : 1f);
}
}
}
}
// Same as KeywordEnum drawer, but uses the keyword supplied as is rather than adding a prefix to them
internal class MaterialKeywordEnumNoPrefixDrawer : MaterialPropertyDrawer
{
private readonly GUIContent[] labels;
private readonly string[] keywords;
public MaterialKeywordEnumNoPrefixDrawer(string lbl1, string kw1) : this(new[] { lbl1 }, new[] { kw1 }) { }
public MaterialKeywordEnumNoPrefixDrawer(string lbl1, string kw1, string lbl2, string kw2) : this(new[] { lbl1, lbl2 }, new[] { kw1, kw2 }) { }
public MaterialKeywordEnumNoPrefixDrawer(string lbl1, string kw1, string lbl2, string kw2, string lbl3, string kw3) : this(new[] { lbl1, lbl2, lbl3 }, new[] { kw1, kw2, kw3 }) { }
public MaterialKeywordEnumNoPrefixDrawer(string lbl1, string kw1, string lbl2, string kw2, string lbl3, string kw3, string lbl4, string kw4) : this(new[] { lbl1, lbl2, lbl3, lbl4 }, new[] { kw1, kw2, kw3, kw4 }) { }
public MaterialKeywordEnumNoPrefixDrawer(string lbl1, string kw1, string lbl2, string kw2, string lbl3, string kw3, string lbl4, string kw4, string lbl5, string kw5) : this(new[] { lbl1, lbl2, lbl3, lbl4, lbl5 }, new[] { kw1, kw2, kw3, kw4, kw5 }) { }
public MaterialKeywordEnumNoPrefixDrawer(string lbl1, string kw1, string lbl2, string kw2, string lbl3, string kw3, string lbl4, string kw4, string lbl5, string kw5, string lbl6, string kw6) : this(new[] { lbl1, lbl2, lbl3, lbl4, lbl5, lbl6 }, new[] { kw1, kw2, kw3, kw4, kw5, kw6 }) { }
public MaterialKeywordEnumNoPrefixDrawer(string[] labels, string[] keywords)
{
this.labels= new GUIContent[keywords.Length];
this.keywords = new string[keywords.Length];
for (int i = 0; i < keywords.Length; ++i)
{
this.labels[i] = new GUIContent(labels[i]);
this.keywords[i] = keywords[i];
}
}
static bool IsPropertyTypeSuitable(MaterialProperty prop)
{
return prop.type == MaterialProperty.PropType.Float || prop.type == MaterialProperty.PropType.Range;
}
void SetKeyword(MaterialProperty prop, int index)
{
for (int i = 0; i < keywords.Length; ++i)
{
string keyword = GetKeywordName(prop.name, keywords[i]);
foreach (Material material in prop.targets)
{
if (index == i)
material.EnableKeyword(keyword);
else
material.DisableKeyword(keyword);
}
}
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
if (!IsPropertyTypeSuitable(prop))
{
return EditorGUIUtility.singleLineHeight * 2.5f;
}
return base.GetPropertyHeight(prop, label, editor);
}
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor)
{
if (!IsPropertyTypeSuitable(prop))
{
EditorGUI.HelpBox(position, "Toggle used on a non-float property: " + prop.name, MessageType.Warning);
return;
}
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = prop.hasMixedValue;
var value = (int)prop.floatValue;
value = EditorGUI.Popup(position, label, value, labels);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck())
{
prop.floatValue = value;
SetKeyword(prop, value);
}
}
public override void Apply(MaterialProperty prop)
{
base.Apply(prop);
if (!IsPropertyTypeSuitable(prop))
return;
if (prop.hasMixedValue)
return;
SetKeyword(prop, (int)prop.floatValue);
}
// Final keyword name: property name + "_" + display name. Uppercased,
// and spaces replaced with underscores.
private static string GetKeywordName(string propName, string name)
{
// Just return the supplied name
return name;
// Original code:
/*
string n = propName + "_" + name;
return n.Replace(' ', '_').ToUpperInvariant();
*/
}
}
//================================================================================================================================================================================================
// GUI Commands System
//
// Workaround to Material Property Drawers limitations:
// - uses shader comments to organize the GUI, and show/hide properties based on conditions
// - can use any character (unlike property drawers)
// - parsed once at material editor initialization
internal class GUICommand
{
public virtual bool Visible() { return true; }
public virtual void OnGUI() { }
}
internal class GC_Separator : GUICommand { public override void OnGUI() { if(MaterialInspector.ShowNextProperty) Styles.MaterialDrawSeparator(); } }
internal class GC_SeparatorDouble : GUICommand { public override void OnGUI() { if(MaterialInspector.ShowNextProperty) Styles.MaterialDrawSeparatorDouble(); } }
internal class GC_Space : GUICommand { public override void OnGUI() { if(MaterialInspector.ShowNextProperty) GUILayout.Space(8); } }
internal class GC_HelpBox : GUICommand
{
public string message { get; set; }
public MessageType messageType { get; set; }
public override void OnGUI()
{
if(MaterialInspector.ShowNextProperty)
Styles.HelpBoxRichText(message, messageType);
}
}
internal class GC_Header : GUICommand
{
public string label { get; set; }
GUIContent guiContent;
public override void OnGUI()
{
if(guiContent == null)
guiContent = new GUIContent(label);
if(MaterialInspector.ShowNextProperty)
Styles.MaterialDrawHeader(guiContent);
}
}
internal class GC_Label : GUICommand
{
public string label { get; set; }
GUIContent guiContent;
public override void OnGUI()
{
if(guiContent == null)
guiContent = new GUIContent(label);
if(MaterialInspector.ShowNextProperty)
GUILayout.Label(guiContent);
}
}
internal class GC_IfKeyword : GUICommand
{
public string expression { get; set; }
public Material[] materials { get; set; }
public override void OnGUI()
{
bool show = ExpressionParser.EvaluateExpression(expression, (string s) =>
{
foreach(var m in materials)
{
if(m.IsKeywordEnabled(s))
return true;
}
return false;
});
MaterialInspector.PushShowProperty(show);
}
}
internal class GC_EndIf : GUICommand { public override void OnGUI() { MaterialInspector.PopShowProperty(); } }
internal class GC_IfProperty : GUICommand
{
string _expression;
public string expression
{
get { return _expression; }
set { _expression = value.Replace("!=", "<>"); }
}
public Material[] materials { get; set; }
public override void OnGUI()
{
bool show = ExpressionParser.EvaluateExpression(expression, EvaluatePropertyExpression);
MaterialInspector.PushShowProperty(show);
}
bool EvaluatePropertyExpression(string expr)
{
//expression is expected to be in the form of: property operator value
var reader = new StringReader(expr);
string property = "";
string op = "";
float value = 0f;
int overflow = 0;
while(true)
{
char c = (char)reader.Read();
//operator
if(c == '=' || c == '>' || c == '<' || c == '!')
{
op += c;
//second operator character, if any
char c2 = (char)reader.Peek();
if(c2 == '=' || c2 == '>')
{
reader.Read();
op += c2;
}
//end of string is the value
var end = reader.ReadToEnd();
if(!float.TryParse(end, out value))
{
Debug.LogError("Couldn't parse float from property expression:\n" + end);
return false;
}
break;
}
//property name
property += c;
overflow++;
if(overflow >= 9999)
{
Debug.LogError("Expression parsing overflow!\n");
return false;
}
}
//evaluate property
bool conditionMet = false;
foreach(var m in materials)
{
float propValue = 0f;
if(property.Contains(".x") || property.Contains(".y") || property.Contains(".z") || property.Contains(".w"))
{
string[] split = property.Split('.');
string component = split[1];
switch(component)
{
case "x": propValue = m.GetVector(split[0]).x; break;
case "y": propValue = m.GetVector(split[0]).y; break;
case "z": propValue = m.GetVector(split[0]).z; break;
case "w": propValue = m.GetVector(split[0]).w; break;
default: Debug.LogError("Invalid component for vector property: '" + property + "'"); break;
}
}
else
propValue = m.GetFloat(property);
switch(op)
{
case ">=": conditionMet = propValue >= value; break;
case "<=": conditionMet = propValue <= value; break;
case ">": conditionMet = propValue > value; break;
case "<": conditionMet = propValue < value; break;
case "<>": conditionMet = propValue != value; break; //not equal, "!=" is replaced by "<>" to prevent bug with leading ! ("not" operator)
case "==": conditionMet = propValue == value; break;
default:
Debug.LogError("Invalid property expression:\n" + expr);
break;
}
if(conditionMet)
return true;
}
return false;
}
}
}

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//--------------------------------------------------------------------------------------------------------------------------------
// Cartoon FX
// (c) 2012-2020 Jean Moreno
//--------------------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEditor;
// GUI Styles and UI methods
namespace CartoonFX
{
public static class Styles
{
//================================================================================================================================
// GUI Styles
//================================================================================================================================
//================================================================================================================================
// (x) close button
static GUIStyle _closeCrossButton;
public static GUIStyle CloseCrossButton
{
get
{
if(_closeCrossButton == null)
{
//Try to load GUISkin according to its GUID
//Assumes that its .meta file should always stick with it!
string guiSkinPath = AssetDatabase.GUIDToAssetPath("02d396fa782e5d7438e231ea9f8be23c");
var gs = AssetDatabase.LoadAssetAtPath<GUISkin>(guiSkinPath);
if(gs != null)
{
_closeCrossButton = System.Array.Find<GUIStyle>(gs.customStyles, x => x.name == "CloseCrossButton");
}
//Else fall back to minibutton
if(_closeCrossButton == null)
_closeCrossButton = EditorStyles.miniButton;
}
return _closeCrossButton;
}
}
//================================================================================================================================
// Shuriken Toggle with label alignment fix
static GUIStyle _shurikenToggle;
public static GUIStyle ShurikenToggle
{
get
{
if(_shurikenToggle == null)
{
_shurikenToggle = new GUIStyle("ShurikenToggle");
_shurikenToggle.fontSize = 9;
_shurikenToggle.contentOffset = new Vector2(16, -1);
if(EditorGUIUtility.isProSkin)
{
var textColor = new Color(.8f, .8f, .8f);
_shurikenToggle.normal.textColor = textColor;
_shurikenToggle.active.textColor = textColor;
_shurikenToggle.focused.textColor = textColor;
_shurikenToggle.hover.textColor = textColor;
_shurikenToggle.onNormal.textColor = textColor;
_shurikenToggle.onActive.textColor = textColor;
_shurikenToggle.onFocused.textColor = textColor;
_shurikenToggle.onHover.textColor = textColor;
}
}
return _shurikenToggle;
}
}
//================================================================================================================================
// Bold mini-label (the one from EditorStyles isn't actually "mini")
static GUIStyle _miniBoldLabel;
public static GUIStyle MiniBoldLabel
{
get
{
if(_miniBoldLabel == null)
{
_miniBoldLabel = new GUIStyle(EditorStyles.boldLabel);
_miniBoldLabel.fontSize = 10;
_miniBoldLabel.margin = new RectOffset(0, 0, 0, 0);
}
return _miniBoldLabel;
}
}
//================================================================================================================================
// Bold mini-foldout
static GUIStyle _miniBoldFoldout;
public static GUIStyle MiniBoldFoldout
{
get
{
if(_miniBoldFoldout == null)
{
_miniBoldFoldout = new GUIStyle(EditorStyles.foldout);
_miniBoldFoldout.fontSize = 10;
_miniBoldFoldout.fontStyle = FontStyle.Bold;
_miniBoldFoldout.margin = new RectOffset(0, 0, 0, 0);
}
return _miniBoldFoldout;
}
}
//================================================================================================================================
// Gray right-aligned label for Orderable List (Material Animator)
static GUIStyle _PropertyTypeLabel;
public static GUIStyle PropertyTypeLabel
{
get
{
if(_PropertyTypeLabel == null)
{
_PropertyTypeLabel = new GUIStyle(EditorStyles.label);
_PropertyTypeLabel.alignment = TextAnchor.MiddleRight;
_PropertyTypeLabel.normal.textColor = Color.gray;
_PropertyTypeLabel.fontSize = 9;
}
return _PropertyTypeLabel;
}
}
// Dark Gray right-aligned label for Orderable List (Material Animator)
static GUIStyle _PropertyTypeLabelFocused;
public static GUIStyle PropertyTypeLabelFocused
{
get
{
if(_PropertyTypeLabelFocused == null)
{
_PropertyTypeLabelFocused = new GUIStyle(EditorStyles.label);
_PropertyTypeLabelFocused.alignment = TextAnchor.MiddleRight;
_PropertyTypeLabelFocused.normal.textColor = new Color(.2f, .2f, .2f);
_PropertyTypeLabelFocused.fontSize = 9;
}
return _PropertyTypeLabelFocused;
}
}
//================================================================================================================================
// Rounded Box
static GUIStyle _roundedBox;
public static GUIStyle RoundedBox
{
get
{
if(_roundedBox == null)
{
_roundedBox = new GUIStyle(EditorStyles.helpBox);
}
return _roundedBox;
}
}
//================================================================================================================================
// Center White Label ("Editing Spline" label in Scene View)
static GUIStyle _CenteredWhiteLabel;
public static GUIStyle CenteredWhiteLabel
{
get
{
if(_CenteredWhiteLabel == null)
{
_CenteredWhiteLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel);
_CenteredWhiteLabel.fontSize = 20;
_CenteredWhiteLabel.normal.textColor = Color.white;
}
return _CenteredWhiteLabel;
}
}
//================================================================================================================================
// Used to draw lines for separators
static public GUIStyle _LineStyle;
static public GUIStyle LineStyle
{
get
{
if(_LineStyle == null)
{
_LineStyle = new GUIStyle();
_LineStyle.normal.background = EditorGUIUtility.whiteTexture;
_LineStyle.stretchWidth = true;
}
return _LineStyle;
}
}
//================================================================================================================================
// HelpBox with rich text formatting support
static GUIStyle _HelpBoxRichTextStyle;
static public GUIStyle HelpBoxRichTextStyle
{
get
{
if(_HelpBoxRichTextStyle == null)
{
_HelpBoxRichTextStyle = new GUIStyle("HelpBox");
_HelpBoxRichTextStyle.richText = true;
}
return _HelpBoxRichTextStyle;
}
}
//================================================================================================================================
// Material Blue Header
static public GUIStyle _MaterialHeaderStyle;
static public GUIStyle MaterialHeaderStyle
{
get
{
if(_MaterialHeaderStyle == null)
{
_MaterialHeaderStyle = new GUIStyle(EditorStyles.label);
_MaterialHeaderStyle.fontStyle = FontStyle.Bold;
_MaterialHeaderStyle.fontSize = 11;
_MaterialHeaderStyle.padding.top = 0;
_MaterialHeaderStyle.padding.bottom = 0;
_MaterialHeaderStyle.normal.textColor = EditorGUIUtility.isProSkin ? new Color32(75, 128, 255, 255) : new Color32(0, 50, 230, 255);
_MaterialHeaderStyle.stretchWidth = true;
}
return _MaterialHeaderStyle;
}
}
//================================================================================================================================
// Material Header emboss effect
static public GUIStyle _MaterialHeaderStyleHighlight;
static public GUIStyle MaterialHeaderStyleHighlight
{
get
{
if(_MaterialHeaderStyleHighlight == null)
{
_MaterialHeaderStyleHighlight = new GUIStyle(MaterialHeaderStyle);
_MaterialHeaderStyleHighlight.contentOffset = new Vector2(1, 1);
_MaterialHeaderStyleHighlight.normal.textColor = EditorGUIUtility.isProSkin ? new Color32(255, 255, 255, 16) : new Color32(255, 255, 255, 32);
}
return _MaterialHeaderStyleHighlight;
}
}
//================================================================================================================================
// Filled rectangle
static private GUIStyle _WhiteRectangleStyle;
static public void DrawRectangle(Rect position, Color color)
{
var col = GUI.color;
GUI.color *= color;
DrawRectangle(position);
GUI.color = col;
}
static public void DrawRectangle(Rect position)
{
if(_WhiteRectangleStyle == null)
{
_WhiteRectangleStyle = new GUIStyle();
_WhiteRectangleStyle.normal.background = EditorGUIUtility.whiteTexture;
}
if(Event.current != null && Event.current.type == EventType.Repaint)
{
_WhiteRectangleStyle.Draw(position, false, false, false, false);
}
}
//================================================================================================================================
// Methods
//================================================================================================================================
static public void DrawLine(float height = 2f)
{
DrawLine(Color.black, height);
}
static public void DrawLine(Color color, float height = 1f)
{
Rect position = GUILayoutUtility.GetRect(0f, float.MaxValue, height, height, LineStyle);
DrawLine(position, color);
}
static public void DrawLine(Rect position, Color color)
{
if(Event.current.type == EventType.Repaint)
{
Color orgColor = GUI.color;
GUI.color = orgColor * color;
LineStyle.Draw(position, false, false, false, false);
GUI.color = orgColor;
}
}
static public void MaterialDrawHeader(GUIContent guiContent)
{
var rect = GUILayoutUtility.GetRect(guiContent, MaterialHeaderStyle);
GUI.Label(rect, guiContent, MaterialHeaderStyleHighlight);
GUI.Label(rect, guiContent, MaterialHeaderStyle);
}
static public void MaterialDrawSeparator()
{
GUILayout.Space(4);
if(EditorGUIUtility.isProSkin)
DrawLine(new Color(.3f, .3f, .3f, 1f), 1);
else
DrawLine(new Color(.6f, .6f, .6f, 1f), 1);
GUILayout.Space(4);
}
static public void MaterialDrawSeparatorDouble()
{
GUILayout.Space(6);
if(EditorGUIUtility.isProSkin)
{
DrawLine(new Color(.1f, .1f, .1f, 1f), 1);
DrawLine(new Color(.4f, .4f, .4f, 1f), 1);
}
else
{
DrawLine(new Color(.3f, .3f, .3f, 1f), 1);
DrawLine(new Color(.9f, .9f, .9f, 1f), 1);
}
GUILayout.Space(6);
}
//built-in console icons, also used in help box
static Texture2D warnIcon;
static Texture2D infoIcon;
static Texture2D errorIcon;
static public void HelpBoxRichText(Rect position, string message, MessageType msgType)
{
Texture2D icon = null;
switch(msgType)
{
case MessageType.Warning: icon = warnIcon ?? (warnIcon = EditorGUIUtility.Load("console.warnicon") as Texture2D); break;
case MessageType.Info: icon = infoIcon ?? (infoIcon = EditorGUIUtility.Load("console.infoicon") as Texture2D); break;
case MessageType.Error: icon = errorIcon ?? (errorIcon = EditorGUIUtility.Load("console.erroricon") as Texture2D); break;
}
EditorGUI.LabelField(position, GUIContent.none, new GUIContent(message, icon), HelpBoxRichTextStyle);
}
static public void HelpBoxRichText(string message, MessageType msgType)
{
Texture2D icon = null;
switch(msgType)
{
case MessageType.Warning: icon = warnIcon ?? (warnIcon = EditorGUIUtility.Load("console.warnicon") as Texture2D); break;
case MessageType.Info: icon = infoIcon ?? (infoIcon = EditorGUIUtility.Load("console.infoicon") as Texture2D); break;
case MessageType.Error: icon = errorIcon ?? (errorIcon = EditorGUIUtility.Load("console.erroricon") as Texture2D); break;
}
EditorGUILayout.LabelField(GUIContent.none, new GUIContent(message, icon), HelpBoxRichTextStyle);
}
}
}

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