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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Lvl2 : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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//if (new collision.gameObject.tag == "player")
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// collision.gameObject.GetComponent<player>().Surm();
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}
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public void OnTriggerEnter(Collider other)
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{
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if (other.tag == "player")
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{
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ViiTeisseLevelisse(other.gameObject);
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}
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}
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public void ViiTeisseLevelisse(GameObject player)
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{
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player.transform.position = new Vector3(-47.32f, 1144.72f, 3644.776f);
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}
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}
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