more cleanup
This commit is contained in:
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@@ -1,8 +0,0 @@
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{
|
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"SourceFiles": [
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"D:\\R. Samuel\\VR-tasks\\Wizard game\\Wizzard\\HandyMann\\Plugins\\OculusHandTools\\Source\\OculusHandPoseRecognition\\OculusHandPoseRecognition.Build.cs",
|
||||
"D:\\R. Samuel\\VR-tasks\\Wizard game\\Wizzard\\HandyMann\\Plugins\\OculusHandTools\\Source\\OculusInteractable\\OculusInteractable.Build.cs",
|
||||
"D:\\R. Samuel\\VR-tasks\\Wizard game\\Wizzard\\HandyMann\\Plugins\\OculusHandTools\\Source\\OculusUtils\\OculusUtils.Build.cs"
|
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|
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Load Diff
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D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll
|
||||
@@ -1,98 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
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|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
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|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
@@ -1,98 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
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||||
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||||
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||||
#define WITH_TESTS 1
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#define _UNICODE 1
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#define __UNREAL__ 1
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#define IS_MONOLITHIC 0
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#define IS_MERGEDMODULES 0
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#define WITH_ENGINE 1
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#define WITH_UNREAL_DEVELOPER_TOOLS 1
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|
||||
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|
||||
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||||
#define USE_LOGGING_IN_SHIPPING 0
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||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
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||||
#define ALLOW_PROFILEGPU_IN_TEST 0
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||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
#define WITH_LIVE_CODING 1
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||||
#define WITH_CPP_MODULES 0
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
#define RHI_RAYTRACING 1
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||||
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#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
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||||
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||||
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||||
#define UE_IS_ENGINE_MODULE 1
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
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||||
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||||
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@@ -1,2 +0,0 @@
|
||||
// Compiler: 14.38.33135
|
||||
#include "SharedPCH.Core.Cpp20.h"
|
||||
@@ -1,3 +0,0 @@
|
||||
// PCH for Runtime/Core/Public/CoreSharedPCH.h
|
||||
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.Cpp20.h"
|
||||
#include "Runtime/Core/Public/CoreSharedPCH.h"
|
||||
@@ -1,58 +0,0 @@
|
||||
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.cpp"
|
||||
/I "."
|
||||
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||||
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|
||||
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||||
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||||
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
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||||
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||||
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|
||||
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.sarif"
|
||||
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/Z7
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/fp:fast
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/Zo
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@@ -1,2 +0,0 @@
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// Compiler: 14.38.33135
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||||
#include "SharedPCH.Core.RTTI.Cpp20.h"
|
||||
@@ -1,3 +0,0 @@
|
||||
// PCH for Runtime/Core/Public/CoreSharedPCH.h
|
||||
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.RTTI.Cpp20.h"
|
||||
#include "Runtime/Core/Public/CoreSharedPCH.h"
|
||||
@@ -1,58 +0,0 @@
|
||||
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.cpp"
|
||||
/I "."
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||||
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||||
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||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
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||||
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/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.pch"
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
@@ -1,101 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20
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||||
#pragma once
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||||
#define IS_PROGRAM 0
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||||
#define UE_EDITOR 1
|
||||
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|
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||||
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#define USE_XMA2_FOR_STREAMING 1
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#define WITH_DEV_AUTOMATION_TESTS 1
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||||
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|
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|
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|
||||
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|
||||
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||||
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|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
@@ -1,101 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
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||||
#define COREPRECISEFP_API DLLIMPORT
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||||
@@ -1,2 +0,0 @@
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||||
// Compiler: 14.38.33135
|
||||
#include "SharedPCH.CoreUObject.Cpp20.h"
|
||||
@@ -1,3 +0,0 @@
|
||||
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
|
||||
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h"
|
||||
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"
|
||||
@@ -1,64 +0,0 @@
|
||||
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
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||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "Runtime\CorePreciseFP\Public"
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||||
/I "Runtime\CorePreciseFP\Internal"
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||||
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||||
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||||
/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
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||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
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||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
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||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
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||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
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||||
/Yc"SharedPCH.CoreUObject.Cpp20.h"
|
||||
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.pch"
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||||
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.obj"
|
||||
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.sarif"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
/std:c++20
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||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
@@ -1,2 +0,0 @@
|
||||
// Compiler: 14.38.33135
|
||||
#include "SharedPCH.CoreUObject.RTTI.Cpp20.h"
|
||||
@@ -1,3 +0,0 @@
|
||||
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
|
||||
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h"
|
||||
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"
|
||||
@@ -1,64 +0,0 @@
|
||||
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
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|
||||
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|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
|
||||
/Yc"SharedPCH.CoreUObject.RTTI.Cpp20.h"
|
||||
/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.pch"
|
||||
/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.obj"
|
||||
/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.sarif"
|
||||
/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.dep.json"
|
||||
/d2ssa-cfg-question-
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/FC
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
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||||
/wd4819
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||||
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||||
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|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
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||||
/D_WINDLL
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||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
|
||||
/d2ExtendedWarningInfo
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
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||||
/Zo
|
||||
/Zp8
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||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR
|
||||
/W4
|
||||
/std:c++20
|
||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
@@ -1,290 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
@@ -1,292 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Project.ValApi.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
|
||||
#define UE_VALIDATE_INTERNAL_API 1
|
||||
@@ -1,290 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
@@ -1,2 +0,0 @@
|
||||
// Compiler: 14.38.33135
|
||||
#include "SharedPCH.Engine.Cpp20.h"
|
||||
@@ -1,3 +0,0 @@
|
||||
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
|
||||
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
|
||||
#include "Runtime/Engine/Public/EngineSharedPCH.h"
|
||||
@@ -1,345 +0,0 @@
|
||||
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
|
||||
/I "Runtime\Engine\Classes"
|
||||
/I "Runtime\Engine\Public"
|
||||
/I "Runtime\Engine\Internal"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
|
||||
/I "Runtime\CoreOnline\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
|
||||
/I "Runtime\FieldNotification\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
|
||||
/I "Runtime\Net\Core\Classes"
|
||||
/I "Runtime\Net\Core\Public"
|
||||
/I "Runtime\Net\Common\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||
/I "Runtime\ImageCore\Public"
|
||||
/I "Runtime\Json\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
|
||||
/I "Runtime\JsonUtilities\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||
/I "Runtime\SlateCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||
/I "Runtime\DeveloperSettings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||
/I "Runtime\InputCore\Classes"
|
||||
/I "Runtime\InputCore\Public"
|
||||
/I "Runtime\ApplicationCore\Public"
|
||||
/I "Runtime\RHI\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
|
||||
/I "Runtime\Slate\Public"
|
||||
/I "Runtime\ImageWrapper\Public"
|
||||
/I "Runtime\Messaging\Public"
|
||||
/I "Runtime\MessagingCommon\Public"
|
||||
/I "Runtime\RenderCore\Public"
|
||||
/I "Runtime\RenderCore\Internal"
|
||||
/I "Runtime\OpenGLDrv\Public"
|
||||
/I "Runtime\Analytics\AnalyticsET\Public"
|
||||
/I "Runtime\Analytics\Analytics\Public"
|
||||
/I "Runtime\Sockets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
|
||||
/I "Runtime\AssetRegistry\Public"
|
||||
/I "Runtime\AssetRegistry\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
|
||||
/I "Runtime\EngineMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
|
||||
/I "Runtime\EngineSettings\Classes"
|
||||
/I "Runtime\EngineSettings\Public"
|
||||
/I "Runtime\SynthBenchmark\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
|
||||
/I "Runtime\GameplayTags\Classes"
|
||||
/I "Runtime\GameplayTags\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Classes"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Public"
|
||||
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
|
||||
/I "Runtime\AudioPlatformConfiguration\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
|
||||
/I "Runtime\MeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
|
||||
/I "Runtime\StaticMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
|
||||
/I "Runtime\SkeletalMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
|
||||
/I "Runtime\AnimationCore\Public"
|
||||
/I "Runtime\PakFile\Public"
|
||||
/I "Runtime\PakFile\Internal"
|
||||
/I "Runtime\RSA\Public"
|
||||
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
|
||||
/I "Runtime\PhysicsCore\Public"
|
||||
/I "Runtime\Experimental\ChaosCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
|
||||
/I "Runtime\Experimental\Chaos\Public"
|
||||
/I "Runtime\Experimental\Voronoi\Public"
|
||||
/I "Runtime\GeometryCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
|
||||
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
|
||||
/I "Runtime\SignalProcessing\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
|
||||
/I "Runtime\AudioExtensions\Public"
|
||||
/I "Runtime\AudioMixerCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
|
||||
/I "Runtime\AudioMixer\Classes"
|
||||
/I "Runtime\AudioMixer\Public"
|
||||
/I "Developer\TargetPlatform\Public"
|
||||
/I "Developer\TextureFormat\Public"
|
||||
/I "Developer\DesktopPlatform\Public"
|
||||
/I "Developer\DesktopPlatform\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkCore\Public"
|
||||
/I "Runtime\CookOnTheFly\Internal"
|
||||
/I "Runtime\Networking\Public"
|
||||
/I "Developer\TextureBuildUtilities\Public"
|
||||
/I "Developer\Horde\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
|
||||
/I "Runtime\ClothingSystemRuntimeInterface\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
|
||||
/I "Runtime\Experimental\Iris\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
|
||||
/I "Runtime\MovieSceneCapture\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
|
||||
/I "Runtime\Renderer\Public"
|
||||
/I "Runtime\Renderer\Internal"
|
||||
/I "..\Shaders\Public"
|
||||
/I "..\Shaders\Shared"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
|
||||
/I "Runtime\TypedElementFramework\Tests"
|
||||
/I "Runtime\TypedElementFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
|
||||
/I "Runtime\TypedElementRuntime\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
|
||||
/I "Developer\AnimationDataController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
|
||||
/I "Editor\AnimationBlueprintEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
|
||||
/I "Editor\Kismet\Classes"
|
||||
/I "Editor\Kismet\Public"
|
||||
/I "Editor\Kismet\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
|
||||
/I "Editor\Persona\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
|
||||
/I "Editor\SkeletonEditor\Public"
|
||||
/I "Developer\AnimationWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
|
||||
/I "Developer\ToolWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
|
||||
/I "Developer\ToolMenus\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
|
||||
/I "Editor\AnimationEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
|
||||
/I "Editor\AdvancedPreviewScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
|
||||
/I "Editor\PropertyEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
|
||||
/I "Editor\EditorConfig\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
|
||||
/I "Editor\EditorFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
|
||||
/I "Editor\EditorSubsystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
|
||||
/I "Runtime\InteractiveToolsFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
|
||||
/I "Programs\UnrealLightmass\Public"
|
||||
/I "Editor\UnrealEd\Classes"
|
||||
/I "Editor\UnrealEd\Public"
|
||||
/I "Editor\AssetTagsEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
|
||||
/I "Developer\CollectionManager\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
|
||||
/I "Editor\ContentBrowser\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
|
||||
/I "Developer\AssetTools\Public"
|
||||
/I "Developer\AssetTools\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
|
||||
/I "Editor\AssetDefinition\Public"
|
||||
/I "Developer\Merge\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
|
||||
/I "Editor\ContentBrowserData\Public"
|
||||
/I "Runtime\Projects\Public"
|
||||
/I "Runtime\Projects\Internal"
|
||||
/I "Developer\MeshUtilities\Public"
|
||||
/I "Developer\MeshMergeUtilities\Public"
|
||||
/I "Developer\MeshReductionInterface\Public"
|
||||
/I "Runtime\RawMesh\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
|
||||
/I "Developer\MaterialUtilities\Public"
|
||||
/I "Editor\KismetCompiler\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
|
||||
/I "Runtime\GameplayTasks\Classes"
|
||||
/I "Runtime\GameplayTasks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
|
||||
/I "Editor\ClassViewer\Public"
|
||||
/I "Developer\DirectoryWatcher\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
|
||||
/I "Editor\Documentation\Public"
|
||||
/I "Editor\MainFrame\Public"
|
||||
/I "Runtime\SandboxFile\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
|
||||
/I "Developer\SourceControl\Public"
|
||||
/I "Developer\UncontrolledChangelists\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
|
||||
/I "Editor\UnrealEdMessages\Classes"
|
||||
/I "Editor\UnrealEdMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
/I "Runtime\Online\HTTP\Public"
|
||||
/I "Runtime\Online\HTTP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
/I "Developer\FunctionalTesting\Classes"
|
||||
/I "Developer\FunctionalTesting\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
|
||||
/I "Developer\AutomationController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
|
||||
/I "Runtime\AutomationTest\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
|
||||
/I "Developer\Localization\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
|
||||
/I "Editor\AudioEditor\Classes"
|
||||
/I "Editor\AudioEditor\Public"
|
||||
/I "ThirdParty\libSampleRate\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
|
||||
/I "Editor\LevelEditor\Public"
|
||||
/I "Editor\CommonMenuExtensions\Public"
|
||||
/I "Developer\Settings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
|
||||
/I "Editor\VREditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
|
||||
/I "Editor\ViewportInteraction\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
|
||||
/I "Runtime\HeadMountedDisplay\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
|
||||
/I "Runtime\Landscape\Classes"
|
||||
/I "Runtime\Landscape\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
|
||||
/I "Editor\DetailCustomizations\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
|
||||
/I "Editor\GraphEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
|
||||
/I "Editor\StructViewer\Public"
|
||||
/I "Runtime\NetworkFileSystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
|
||||
/I "Runtime\UMG\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
|
||||
/I "Runtime\MovieScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
|
||||
/I "Runtime\TimeManagement\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
|
||||
/I "Runtime\UniversalObjectLocator\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
|
||||
/I "Runtime\MovieSceneTracks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
|
||||
/I "Runtime\Experimental\Animation\Constraints\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
|
||||
/I "Runtime\PropertyPath\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
|
||||
/I "Runtime\NavigationSystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
|
||||
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
|
||||
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
|
||||
/I "Runtime\Experimental\ChaosSolverEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
|
||||
/I "Runtime\Experimental\Dataflow\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
|
||||
/I "Runtime\Experimental\Dataflow\Engine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
|
||||
/I "Runtime\Experimental\Dataflow\Simulation\Public"
|
||||
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#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
@@ -1,292 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Project.ValApi.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
|
||||
#define UE_VALIDATE_INTERNAL_API 1
|
||||
@@ -1,290 +0,0 @@
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
@@ -1,2 +0,0 @@
|
||||
// Compiler: 14.38.33135
|
||||
#include "SharedPCH.UnrealEd.Cpp20.h"
|
||||
@@ -1,3 +0,0 @@
|
||||
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
|
||||
#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
|
||||
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"
|
||||
@@ -1,345 +0,0 @@
|
||||
"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
|
||||
/I "Programs\UnrealLightmass\Public"
|
||||
/I "Editor\UnrealEd\Classes"
|
||||
/I "Editor\UnrealEd\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
|
||||
/I "Editor\AssetDefinition\Public"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
|
||||
/I "Runtime\AssetRegistry\Public"
|
||||
/I "Runtime\AssetRegistry\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
|
||||
/I "Runtime\Engine\Classes"
|
||||
/I "Runtime\Engine\Public"
|
||||
/I "Runtime\Engine\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
|
||||
/I "Runtime\CoreOnline\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
|
||||
/I "Runtime\FieldNotification\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
|
||||
/I "Runtime\Net\Core\Classes"
|
||||
/I "Runtime\Net\Core\Public"
|
||||
/I "Runtime\Net\Common\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||
/I "Runtime\ImageCore\Public"
|
||||
/I "Runtime\Json\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
|
||||
/I "Runtime\JsonUtilities\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||
/I "Runtime\SlateCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||
/I "Runtime\DeveloperSettings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||
/I "Runtime\InputCore\Classes"
|
||||
/I "Runtime\InputCore\Public"
|
||||
/I "Runtime\ApplicationCore\Public"
|
||||
/I "Runtime\RHI\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
|
||||
/I "Runtime\Slate\Public"
|
||||
/I "Runtime\ImageWrapper\Public"
|
||||
/I "Runtime\Messaging\Public"
|
||||
/I "Runtime\MessagingCommon\Public"
|
||||
/I "Runtime\RenderCore\Public"
|
||||
/I "Runtime\RenderCore\Internal"
|
||||
/I "Runtime\OpenGLDrv\Public"
|
||||
/I "Runtime\Analytics\AnalyticsET\Public"
|
||||
/I "Runtime\Analytics\Analytics\Public"
|
||||
/I "Runtime\Sockets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
|
||||
/I "Runtime\EngineMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
|
||||
/I "Runtime\EngineSettings\Classes"
|
||||
/I "Runtime\EngineSettings\Public"
|
||||
/I "Runtime\SynthBenchmark\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
|
||||
/I "Runtime\GameplayTags\Classes"
|
||||
/I "Runtime\GameplayTags\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Classes"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Public"
|
||||
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
|
||||
/I "Runtime\AudioPlatformConfiguration\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
|
||||
/I "Runtime\MeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
|
||||
/I "Runtime\StaticMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
|
||||
/I "Runtime\SkeletalMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
|
||||
/I "Runtime\AnimationCore\Public"
|
||||
/I "Runtime\PakFile\Public"
|
||||
/I "Runtime\PakFile\Internal"
|
||||
/I "Runtime\RSA\Public"
|
||||
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
|
||||
/I "Runtime\PhysicsCore\Public"
|
||||
/I "Runtime\Experimental\ChaosCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
|
||||
/I "Runtime\Experimental\Chaos\Public"
|
||||
/I "Runtime\Experimental\Voronoi\Public"
|
||||
/I "Runtime\GeometryCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
|
||||
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
|
||||
/I "Runtime\SignalProcessing\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
|
||||
/I "Runtime\AudioExtensions\Public"
|
||||
/I "Runtime\AudioMixerCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
|
||||
/I "Runtime\AudioMixer\Classes"
|
||||
/I "Runtime\AudioMixer\Public"
|
||||
/I "Developer\TargetPlatform\Public"
|
||||
/I "Developer\TextureFormat\Public"
|
||||
/I "Developer\DesktopPlatform\Public"
|
||||
/I "Developer\DesktopPlatform\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkCore\Public"
|
||||
/I "Runtime\CookOnTheFly\Internal"
|
||||
/I "Runtime\Networking\Public"
|
||||
/I "Developer\TextureBuildUtilities\Public"
|
||||
/I "Developer\Horde\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
|
||||
/I "Runtime\ClothingSystemRuntimeInterface\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
|
||||
/I "Runtime\Experimental\Iris\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
|
||||
/I "Runtime\MovieSceneCapture\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
|
||||
/I "Runtime\Renderer\Public"
|
||||
/I "Runtime\Renderer\Internal"
|
||||
/I "..\Shaders\Public"
|
||||
/I "..\Shaders\Shared"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
|
||||
/I "Runtime\TypedElementFramework\Tests"
|
||||
/I "Runtime\TypedElementFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
|
||||
/I "Runtime\TypedElementRuntime\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
|
||||
/I "Developer\AnimationDataController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
|
||||
/I "Editor\AnimationBlueprintEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
|
||||
/I "Editor\Kismet\Classes"
|
||||
/I "Editor\Kismet\Public"
|
||||
/I "Editor\Kismet\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
|
||||
/I "Editor\Persona\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
|
||||
/I "Editor\SkeletonEditor\Public"
|
||||
/I "Developer\AnimationWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
|
||||
/I "Developer\ToolWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
|
||||
/I "Developer\ToolMenus\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
|
||||
/I "Editor\AnimationEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
|
||||
/I "Editor\AdvancedPreviewScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
|
||||
/I "Editor\PropertyEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
|
||||
/I "Editor\EditorConfig\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
|
||||
/I "Editor\EditorFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
|
||||
/I "Editor\EditorSubsystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
|
||||
/I "Runtime\InteractiveToolsFramework\Public"
|
||||
/I "Editor\ActorPickerMode\Public"
|
||||
/I "Editor\SceneDepthPickerMode\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
|
||||
/I "Editor\AnimationEditMode\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
|
||||
/I "Runtime\Interchange\Core\Public"
|
||||
/I "Developer\DirectoryWatcher\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
|
||||
/I "Editor\Documentation\Public"
|
||||
/I "Editor\MainFrame\Public"
|
||||
/I "Runtime\Projects\Public"
|
||||
/I "Runtime\Projects\Internal"
|
||||
/I "Runtime\SandboxFile\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
|
||||
/I "Developer\SourceControl\Public"
|
||||
/I "Developer\UncontrolledChangelists\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
|
||||
/I "Editor\UnrealEdMessages\Classes"
|
||||
/I "Editor\UnrealEdMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
/I "Runtime\Online\HTTP\Public"
|
||||
/I "Runtime\Online\HTTP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
/I "Developer\FunctionalTesting\Classes"
|
||||
/I "Developer\FunctionalTesting\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
|
||||
/I "Developer\AutomationController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
|
||||
/I "Runtime\AutomationTest\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
|
||||
/I "Developer\Localization\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
|
||||
/I "Editor\AudioEditor\Classes"
|
||||
/I "Editor\AudioEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
|
||||
/I "Editor\LevelEditor\Public"
|
||||
/I "Editor\CommonMenuExtensions\Public"
|
||||
/I "Developer\Settings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
|
||||
/I "Editor\VREditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
|
||||
/I "Editor\ViewportInteraction\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
|
||||
/I "Runtime\HeadMountedDisplay\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
|
||||
/I "Runtime\Landscape\Classes"
|
||||
/I "Runtime\Landscape\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
|
||||
/I "Editor\DetailCustomizations\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
|
||||
/I "Editor\ClassViewer\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
|
||||
/I "Editor\GraphEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
|
||||
/I "Editor\StructViewer\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
|
||||
/I "Editor\ContentBrowser\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
|
||||
/I "Developer\AssetTools\Public"
|
||||
/I "Developer\AssetTools\Internal"
|
||||
/I "Developer\Merge\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
|
||||
/I "Developer\CollectionManager\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
|
||||
/I "Editor\ContentBrowserData\Public"
|
||||
/I "ThirdParty\libSampleRate\Public"
|
||||
/I "Runtime\NetworkFileSystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
|
||||
/I "Runtime\UMG\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
|
||||
/I "Runtime\MovieScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
|
||||
/I "Runtime\TimeManagement\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
|
||||
/I "Runtime\UniversalObjectLocator\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
|
||||
/I "Runtime\MovieSceneTracks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
|
||||
/I "Runtime\Experimental\Animation\Constraints\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
|
||||
/I "Runtime\PropertyPath\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
|
||||
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@@ -1,345 +0,0 @@
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||||
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||||
D:/UE_5.5/Engine/Plugins/Runtime/USDCore/Content/Python/Lib/Win64/site-packages
|
||||
Binary file not shown.
@@ -1,493 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
|
||||
float SampleDeviceZFromSceneTexturesTempCopy(float2 UV)
|
||||
{
|
||||
return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef GBUFFER_LAYOUT
|
||||
#define GBUFFER_LAYOUT 0
|
||||
#endif
|
||||
|
||||
#if GBUFFER_LAYOUT == 0
|
||||
|
||||
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
|
||||
{
|
||||
float4 MrtFloat1 = 0.0f;
|
||||
float4 MrtFloat2 = 0.0f;
|
||||
uint4 MrtUint2 = 0;
|
||||
float4 MrtFloat3 = 0.0f;
|
||||
float4 MrtFloat4 = 0.0f;
|
||||
float4 MrtFloat5 = 0.0f;
|
||||
|
||||
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
|
||||
|
||||
MrtFloat1.x = WorldNormal_Compressed.x;
|
||||
MrtFloat1.y = WorldNormal_Compressed.y;
|
||||
MrtFloat1.z = WorldNormal_Compressed.z;
|
||||
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
|
||||
MrtFloat2.x = GBuffer.Metallic.x;
|
||||
MrtFloat2.y = GBuffer.Specular.x;
|
||||
MrtFloat2.z = GBuffer.Roughness.x;
|
||||
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
|
||||
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
|
||||
MrtFloat3.x = GBuffer.BaseColor.x;
|
||||
MrtFloat3.y = GBuffer.BaseColor.y;
|
||||
MrtFloat3.z = GBuffer.BaseColor.z;
|
||||
MrtFloat3.w = GBuffer.GenericAO.x;
|
||||
MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x;
|
||||
MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y;
|
||||
MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z;
|
||||
MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w;
|
||||
MrtFloat4.x = GBuffer.CustomData.x;
|
||||
MrtFloat4.y = GBuffer.CustomData.y;
|
||||
MrtFloat4.z = GBuffer.CustomData.z;
|
||||
MrtFloat4.w = GBuffer.CustomData.w;
|
||||
|
||||
Out.MRT[1] = MrtFloat1;
|
||||
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
|
||||
Out.MRT[3] = MrtFloat3;
|
||||
Out.MRT[4] = MrtFloat4;
|
||||
Out.MRT[5] = MrtFloat5;
|
||||
Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
|
||||
float4 InMRT2,
|
||||
float4 InMRT3,
|
||||
float4 InMRT4,
|
||||
float4 InMRT5,
|
||||
|
||||
float CustomNativeDepth,
|
||||
float4 AnisotropicData,
|
||||
uint CustomStencil,
|
||||
float SceneDepth,
|
||||
bool bGetNormalizedNormal,
|
||||
bool bChecker)
|
||||
{
|
||||
FGBufferData Ret = (FGBufferData)0;
|
||||
float3 WorldNormal_Compressed = 0.0f;
|
||||
WorldNormal_Compressed.x = InMRT1.x;
|
||||
WorldNormal_Compressed.y = InMRT1.y;
|
||||
WorldNormal_Compressed.z = InMRT1.z;
|
||||
Ret.PerObjectGBufferData.x = InMRT1.w;
|
||||
Ret.Metallic.x = InMRT2.x;
|
||||
Ret.Specular.x = InMRT2.y;
|
||||
Ret.Roughness.x = InMRT2.z;
|
||||
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
|
||||
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
|
||||
Ret.BaseColor.x = InMRT3.x;
|
||||
Ret.BaseColor.y = InMRT3.y;
|
||||
Ret.BaseColor.z = InMRT3.z;
|
||||
Ret.GenericAO.x = InMRT3.w;
|
||||
Ret.PrecomputedShadowFactors.x = InMRT5.x;
|
||||
Ret.PrecomputedShadowFactors.y = InMRT5.y;
|
||||
Ret.PrecomputedShadowFactors.z = InMRT5.z;
|
||||
Ret.PrecomputedShadowFactors.w = InMRT5.w;
|
||||
Ret.CustomData.x = InMRT4.x;
|
||||
Ret.CustomData.y = InMRT4.y;
|
||||
Ret.CustomData.z = InMRT4.z;
|
||||
Ret.CustomData.w = InMRT4.w;
|
||||
|
||||
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
|
||||
Ret.WorldTangent = AnisotropicData.xyz;
|
||||
Ret.Anisotropy = AnisotropicData.w;
|
||||
|
||||
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
|
||||
|
||||
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
|
||||
Ret.CustomStencil = CustomStencil;
|
||||
Ret.Depth = SceneDepth;
|
||||
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
|
||||
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
|
||||
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
|
||||
float SceneDepth = CalcSceneDepth(UV);
|
||||
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
|
||||
|
||||
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromSceneColorUV(UV));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
|
||||
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
|
||||
float SceneDepth = CalcSceneDepth(PixelPos);
|
||||
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
|
||||
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromPixelPos(PixelPos));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
uint CustomStencil = 0;
|
||||
float CustomNativeDepth = 0;
|
||||
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
|
||||
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
|
||||
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
|
||||
|
||||
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromSceneColorUV(UV));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
uint CustomStencil = 0;
|
||||
float CustomNativeDepth = 0;
|
||||
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
|
||||
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
|
||||
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
|
||||
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromPixelPos(PixelCoord));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if GBUFFER_LAYOUT == 1
|
||||
|
||||
void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias)
|
||||
{
|
||||
float4 MrtFloat1 = 0.0f;
|
||||
float4 MrtFloat2 = 0.0f;
|
||||
uint4 MrtUint2 = 0;
|
||||
float4 MrtFloat3 = 0.0f;
|
||||
float4 MrtFloat4 = 0.0f;
|
||||
float4 MrtFloat5 = 0.0f;
|
||||
float4 MrtFloat6 = 0.0f;
|
||||
|
||||
float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f);
|
||||
|
||||
MrtFloat1.x = WorldNormal_Compressed.x;
|
||||
MrtFloat1.y = WorldNormal_Compressed.y;
|
||||
MrtFloat1.z = WorldNormal_Compressed.z;
|
||||
MrtFloat1.w = GBuffer.PerObjectGBufferData.x;
|
||||
MrtFloat2.x = GBuffer.Metallic.x;
|
||||
MrtFloat2.y = GBuffer.Specular.x;
|
||||
MrtFloat2.z = GBuffer.Roughness.x;
|
||||
MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0);
|
||||
MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4);
|
||||
MrtFloat3.x = GBuffer.BaseColor.x;
|
||||
MrtFloat3.y = GBuffer.BaseColor.y;
|
||||
MrtFloat3.z = GBuffer.BaseColor.z;
|
||||
MrtFloat3.w = GBuffer.GenericAO.x;
|
||||
MrtFloat4.x = GBuffer.Velocity.x;
|
||||
MrtFloat4.y = GBuffer.Velocity.y;
|
||||
MrtFloat4.z = GBuffer.Velocity.z;
|
||||
MrtFloat4.w = GBuffer.Velocity.w;
|
||||
MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x;
|
||||
MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y;
|
||||
MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z;
|
||||
MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w;
|
||||
MrtFloat5.x = GBuffer.CustomData.x;
|
||||
MrtFloat5.y = GBuffer.CustomData.y;
|
||||
MrtFloat5.z = GBuffer.CustomData.z;
|
||||
MrtFloat5.w = GBuffer.CustomData.w;
|
||||
|
||||
Out.MRT[1] = MrtFloat1;
|
||||
Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f);
|
||||
Out.MRT[3] = MrtFloat3;
|
||||
Out.MRT[4] = MrtFloat4;
|
||||
Out.MRT[5] = MrtFloat5;
|
||||
Out.MRT[6] = MrtFloat6;
|
||||
Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
FGBufferData DecodeGBufferDataDirect(float4 InMRT1,
|
||||
float4 InMRT2,
|
||||
float4 InMRT3,
|
||||
float4 InMRT4,
|
||||
float4 InMRT5,
|
||||
float4 InMRT6,
|
||||
|
||||
float CustomNativeDepth,
|
||||
float4 AnisotropicData,
|
||||
uint CustomStencil,
|
||||
float SceneDepth,
|
||||
bool bGetNormalizedNormal,
|
||||
bool bChecker)
|
||||
{
|
||||
FGBufferData Ret = (FGBufferData)0;
|
||||
float3 WorldNormal_Compressed = 0.0f;
|
||||
WorldNormal_Compressed.x = InMRT1.x;
|
||||
WorldNormal_Compressed.y = InMRT1.y;
|
||||
WorldNormal_Compressed.z = InMRT1.z;
|
||||
Ret.PerObjectGBufferData.x = InMRT1.w;
|
||||
Ret.Metallic.x = InMRT2.x;
|
||||
Ret.Specular.x = InMRT2.y;
|
||||
Ret.Roughness.x = InMRT2.z;
|
||||
Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0);
|
||||
Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0);
|
||||
Ret.BaseColor.x = InMRT3.x;
|
||||
Ret.BaseColor.y = InMRT3.y;
|
||||
Ret.BaseColor.z = InMRT3.z;
|
||||
Ret.GenericAO.x = InMRT3.w;
|
||||
Ret.Velocity.x = InMRT4.x;
|
||||
Ret.Velocity.y = InMRT4.y;
|
||||
Ret.Velocity.z = InMRT4.z;
|
||||
Ret.Velocity.w = InMRT4.w;
|
||||
Ret.PrecomputedShadowFactors.x = InMRT6.x;
|
||||
Ret.PrecomputedShadowFactors.y = InMRT6.y;
|
||||
Ret.PrecomputedShadowFactors.z = InMRT6.z;
|
||||
Ret.PrecomputedShadowFactors.w = InMRT6.w;
|
||||
Ret.CustomData.x = InMRT5.x;
|
||||
Ret.CustomData.y = InMRT5.y;
|
||||
Ret.CustomData.z = InMRT5.z;
|
||||
Ret.CustomData.w = InMRT5.w;
|
||||
|
||||
Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed);
|
||||
Ret.WorldTangent = AnisotropicData.xyz;
|
||||
Ret.Anisotropy = AnisotropicData.w;
|
||||
|
||||
GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal);
|
||||
|
||||
Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth);
|
||||
Ret.CustomStencil = CustomStencil;
|
||||
Ret.Depth = SceneDepth;
|
||||
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r;
|
||||
int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy);
|
||||
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE;
|
||||
float SceneDepth = CalcSceneDepth(UV);
|
||||
float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw;
|
||||
|
||||
float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
InMRT6,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromSceneColorUV(UV));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r;
|
||||
uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE;
|
||||
float SceneDepth = CalcSceneDepth(PixelPos);
|
||||
float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
|
||||
float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
InMRT6,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromPixelPos(PixelPos));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
uint CustomStencil = 0;
|
||||
float CustomNativeDepth = 0;
|
||||
float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV);
|
||||
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
|
||||
float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw;
|
||||
|
||||
float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw;
|
||||
float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
InMRT6,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromSceneColorUV(UV));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
// @param PixelPos relative to left top of the rendertarget (not viewport)
|
||||
FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true)
|
||||
{
|
||||
uint CustomStencil = 0;
|
||||
float CustomNativeDepth = 0;
|
||||
float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r;
|
||||
float SceneDepth = ConvertFromDeviceZ(DeviceZ);
|
||||
float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
|
||||
float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw;
|
||||
|
||||
FGBufferData Ret = DecodeGBufferDataDirect(InMRT1,
|
||||
InMRT2,
|
||||
InMRT3,
|
||||
InMRT4,
|
||||
InMRT5,
|
||||
InMRT6,
|
||||
|
||||
CustomNativeDepth,
|
||||
AnisotropicData,
|
||||
CustomStencil,
|
||||
SceneDepth,
|
||||
bGetNormalizedNormal,
|
||||
CheckerFromPixelPos(PixelCoord));
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class HandyMann : ModuleRules
|
||||
{
|
||||
public HandyMann(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PrivateDependencyModuleNames.Add("Core");
|
||||
PrivateDependencyModuleNames.Add("Core");
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class HandyMannTarget : TargetRules
|
||||
{
|
||||
public HandyMannTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
Type = TargetType.Game;
|
||||
ExtraModuleNames.Add("HandyMann");
|
||||
}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
#include "CoreTypes.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, HandyMann, "HandyMann");
|
||||
@@ -1,12 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class HandyMannClientTarget : TargetRules
|
||||
{
|
||||
public HandyMannClientTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
Type = TargetType.Client;
|
||||
ExtraModuleNames.Add("HandyMann");
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class HandyMannEditorTarget : TargetRules
|
||||
{
|
||||
public HandyMannEditorTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
Type = TargetType.Editor;
|
||||
ExtraModuleNames.Add("HandyMann");
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class HandyMannServerTarget : TargetRules
|
||||
{
|
||||
public HandyMannServerTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
Type = TargetType.Server;
|
||||
ExtraModuleNames.Add("HandyMann");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user