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a07ac10..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.RTTI.Cpp20.h +++ /dev/null @@ -1,98 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.cpp deleted file mode 100644 index ad49246..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.Core.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h deleted file mode 100644 index e4d10dd..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/Core/Public/CoreSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.Cpp20.h" -#include "Runtime/Core/Public/CoreSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h.obj.rsp deleted file mode 100644 index 15bee4d..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.Cpp20.h.obj.rsp +++ /dev/null @@ -1,58 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.cpp" -/I "." -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.Core.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.cpp deleted file mode 100644 index 511db8e..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.Core.RTTI.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h deleted file mode 100644 index 40ba7d2..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/Core/Public/CoreSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.RTTI.Cpp20.h" -#include "Runtime/Core/Public/CoreSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.obj.rsp deleted file mode 100644 index 27d13cc..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.obj.rsp +++ /dev/null @@ -1,58 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.cpp" -/I "." -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.Core.RTTI.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h deleted file mode 100644 index a1e501b..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h +++ /dev/null @@ -1,101 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h deleted file mode 100644 index 1cffe3a..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h +++ /dev/null @@ -1,101 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.cpp deleted file mode 100644 index 2113992..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.CoreUObject.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h deleted file mode 100644 index 31429e2..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h" -#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.obj.rsp deleted file mode 100644 index df1f2e2..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.obj.rsp +++ /dev/null @@ -1,64 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.CoreUObject.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.cpp deleted file mode 100644 index e687b5c..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.CoreUObject.RTTI.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h deleted file mode 100644 index 1918493..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h" -#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.obj.rsp deleted file mode 100644 index a952226..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.obj.rsp +++ /dev/null @@ -1,64 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.CoreUObject.RTTI.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h deleted file mode 100644 index 8ae00bb..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h +++ /dev/null @@ -1,290 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CHAOS_VISUAL_DEBUGGER 1 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 1 -#define ENGINE_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define FIELDNOTIFICATION_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define OPENGLDRV_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define CHAOSVDRUNTIME_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define DESKTOPPLATFORM_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define HORDE_API DLLIMPORT -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define IRISCORE_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define UE_CONTENTBROWSER_NEW_STYLE 0 -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define ASSETDEFINITION_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define RAWMESH_API DLLIMPORT -#define MATERIALUTILITIES_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 -#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1 -#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 -#define UE_HTTP_SUPPORT_LOCAL_SERVER 1 -#define UE_HTTP_SUPPORT_UNIX_SOCKET 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define VIEWPORTINTERACTION_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define LANDSCAPE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define DATAFLOWSIMULATION_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define WIDGETREGISTRATION_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define ANIMATIONEDITMODE_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h deleted file mode 100644 index 5003bc4..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h +++ /dev/null @@ -1,292 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Project.ValApi.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CHAOS_VISUAL_DEBUGGER 1 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 1 -#define ENGINE_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define FIELDNOTIFICATION_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define OPENGLDRV_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define CHAOSVDRUNTIME_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define DESKTOPPLATFORM_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define HORDE_API DLLIMPORT -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define IRISCORE_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define UE_CONTENTBROWSER_NEW_STYLE 0 -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define ASSETDEFINITION_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define RAWMESH_API DLLIMPORT -#define MATERIALUTILITIES_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 -#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1 -#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 -#define UE_HTTP_SUPPORT_LOCAL_SERVER 1 -#define UE_HTTP_SUPPORT_UNIX_SOCKET 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define VIEWPORTINTERACTION_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define LANDSCAPE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define DATAFLOWSIMULATION_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define WIDGETREGISTRATION_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define ANIMATIONEDITMODE_API DLLIMPORT -#define UE_IS_ENGINE_MODULE 0 -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_DEPRECATED_FORENGINE UE_DEPRECATED -#define UE_VALIDATE_INTERNAL_API 1 diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h deleted file mode 100644 index 87f7439..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h +++ /dev/null @@ -1,290 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.RTTI.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CHAOS_VISUAL_DEBUGGER 1 -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define UE_WITH_IRIS 1 -#define ENGINE_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define FIELDNOTIFICATION_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define OPENGLDRV_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define CHAOSVDRUNTIME_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define DESKTOPPLATFORM_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define HORDE_API DLLIMPORT -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define IRISCORE_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define UE_CONTENTBROWSER_NEW_STYLE 0 -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define ASSETDEFINITION_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define RAWMESH_API DLLIMPORT -#define MATERIALUTILITIES_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 -#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1 -#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 -#define UE_HTTP_SUPPORT_LOCAL_SERVER 1 -#define UE_HTTP_SUPPORT_UNIX_SOCKET 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define VIEWPORTINTERACTION_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define LANDSCAPE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define DATAFLOWSIMULATION_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define WIDGETREGISTRATION_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define ANIMATIONEDITMODE_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.cpp deleted file mode 100644 index 546b869..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.Engine.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h deleted file mode 100644 index 7651125..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/Engine/Public/EngineSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h" -#include "Runtime/Engine/Public/EngineSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.obj.rsp deleted file mode 100644 index fe7f0b6..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.obj.rsp +++ /dev/null @@ -1,345 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT" -/I "Runtime\Engine\Classes" -/I "Runtime\Engine\Public" -/I "Runtime\Engine\Internal" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT" -/I "Runtime\CoreOnline\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT" -/I "Runtime\FieldNotification\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT" -/I "Runtime\Net\Core\Classes" -/I "Runtime\Net\Core\Public" -/I "Runtime\Net\Common\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT" -/I "Runtime\ImageCore\Public" -/I "Runtime\Json\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT" -/I "Runtime\JsonUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT" -/I "Runtime\SlateCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT" -/I "Runtime\DeveloperSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT" -/I "Runtime\InputCore\Classes" -/I "Runtime\InputCore\Public" -/I "Runtime\ApplicationCore\Public" -/I "Runtime\RHI\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT" -/I "Runtime\Slate\Public" -/I "Runtime\ImageWrapper\Public" -/I "Runtime\Messaging\Public" -/I "Runtime\MessagingCommon\Public" -/I "Runtime\RenderCore\Public" -/I "Runtime\RenderCore\Internal" -/I "Runtime\OpenGLDrv\Public" -/I "Runtime\Analytics\AnalyticsET\Public" -/I "Runtime\Analytics\Analytics\Public" -/I "Runtime\Sockets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT" -/I "Runtime\AssetRegistry\Public" -/I "Runtime\AssetRegistry\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT" -/I "Runtime\EngineMessages\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT" -/I "Runtime\EngineSettings\Classes" -/I "Runtime\EngineSettings\Public" -/I "Runtime\SynthBenchmark\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT" -/I "Runtime\GameplayTags\Classes" -/I "Runtime\GameplayTags\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT" -/I "Runtime\PacketHandlers\PacketHandler\Classes" -/I "Runtime\PacketHandlers\PacketHandler\Public" -/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT" -/I "Runtime\AudioPlatformConfiguration\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT" -/I "Runtime\MeshDescription\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT" -/I "Runtime\StaticMeshDescription\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT" -/I "Runtime\SkeletalMeshDescription\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT" -/I "Runtime\AnimationCore\Public" -/I "Runtime\PakFile\Public" -/I "Runtime\PakFile\Internal" -/I "Runtime\RSA\Public" -/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT" -/I "Runtime\PhysicsCore\Public" -/I "Runtime\Experimental\ChaosCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT" -/I "Runtime\Experimental\Chaos\Public" -/I "Runtime\Experimental\Voronoi\Public" -/I "Runtime\GeometryCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT" -/I "Runtime\Experimental\ChaosVisualDebugger\Public" -/I "Runtime\SignalProcessing\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT" -/I "Runtime\AudioExtensions\Public" -/I "Runtime\AudioMixerCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT" -/I "Runtime\AudioMixer\Classes" -/I "Runtime\AudioMixer\Public" -/I "Developer\TargetPlatform\Public" -/I "Developer\TextureFormat\Public" -/I "Developer\DesktopPlatform\Public" -/I "Developer\DesktopPlatform\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT" -/I "Runtime\AudioLink\AudioLinkEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT" -/I "Runtime\AudioLink\AudioLinkCore\Public" -/I "Runtime\CookOnTheFly\Internal" -/I "Runtime\Networking\Public" -/I "Developer\TextureBuildUtilities\Public" -/I "Developer\Horde\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT" -/I "Runtime\ClothingSystemRuntimeInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT" -/I "Runtime\Experimental\Iris\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT" -/I "Runtime\MovieSceneCapture\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT" -/I "Runtime\Renderer\Public" -/I "Runtime\Renderer\Internal" -/I "..\Shaders\Public" -/I "..\Shaders\Shared" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT" -/I "Runtime\TypedElementFramework\Tests" -/I "Runtime\TypedElementFramework\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT" -/I "Runtime\TypedElementRuntime\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT" -/I "Developer\AnimationDataController\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT" -/I "Editor\AnimationBlueprintEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT" -/I "Editor\Kismet\Classes" -/I "Editor\Kismet\Public" -/I "Editor\Kismet\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT" -/I "Editor\Persona\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT" -/I "Editor\SkeletonEditor\Public" -/I "Developer\AnimationWidgets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT" -/I "Developer\ToolWidgets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT" -/I "Developer\ToolMenus\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT" -/I "Editor\AnimationEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT" -/I "Editor\AdvancedPreviewScene\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT" -/I "Editor\PropertyEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT" -/I "Editor\EditorConfig\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT" -/I "Editor\EditorFramework\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT" -/I "Editor\EditorSubsystem\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT" -/I "Runtime\InteractiveToolsFramework\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT" -/I "Programs\UnrealLightmass\Public" -/I "Editor\UnrealEd\Classes" -/I "Editor\UnrealEd\Public" -/I "Editor\AssetTagsEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT" -/I "Developer\CollectionManager\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT" -/I "Editor\ContentBrowser\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT" -/I "Developer\AssetTools\Public" -/I "Developer\AssetTools\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT" -/I "Editor\AssetDefinition\Public" -/I "Developer\Merge\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT" -/I "Editor\ContentBrowserData\Public" -/I "Runtime\Projects\Public" -/I "Runtime\Projects\Internal" -/I "Developer\MeshUtilities\Public" -/I "Developer\MeshMergeUtilities\Public" -/I "Developer\MeshReductionInterface\Public" -/I "Runtime\RawMesh\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT" -/I "Developer\MaterialUtilities\Public" -/I "Editor\KismetCompiler\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT" -/I "Runtime\GameplayTasks\Classes" -/I "Runtime\GameplayTasks\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT" -/I "Editor\ClassViewer\Public" -/I "Developer\DirectoryWatcher\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT" -/I "Editor\Documentation\Public" -/I "Editor\MainFrame\Public" -/I "Runtime\SandboxFile\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT" -/I "Developer\SourceControl\Public" -/I "Developer\UncontrolledChangelists\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT" -/I "Editor\UnrealEdMessages\Classes" -/I "Editor\UnrealEdMessages\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT" -/I "Editor\BlueprintGraph\Classes" -/I "Editor\BlueprintGraph\Public" -/I "Runtime\Online\HTTP\Public" -/I "Runtime\Online\HTTP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT" -/I "Developer\FunctionalTesting\Classes" -/I "Developer\FunctionalTesting\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT" -/I "Developer\AutomationController\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT" -/I "Runtime\AutomationTest\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT" -/I "Developer\Localization\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT" -/I "Editor\AudioEditor\Classes" -/I "Editor\AudioEditor\Public" -/I "ThirdParty\libSampleRate\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT" -/I "Editor\LevelEditor\Public" -/I "Editor\CommonMenuExtensions\Public" -/I "Developer\Settings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT" -/I "Editor\VREditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT" -/I "Editor\ViewportInteraction\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT" -/I "Runtime\HeadMountedDisplay\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT" -/I "Runtime\Landscape\Classes" -/I "Runtime\Landscape\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT" -/I "Editor\DetailCustomizations\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT" -/I "Editor\GraphEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT" -/I "Editor\StructViewer\Public" -/I "Runtime\NetworkFileSystem\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT" -/I "Runtime\UMG\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT" -/I "Runtime\MovieScene\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT" -/I "Runtime\TimeManagement\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT" -/I "Runtime\UniversalObjectLocator\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT" -/I "Runtime\MovieSceneTracks\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT" -/I "Runtime\Experimental\Animation\Constraints\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT" -/I "Runtime\PropertyPath\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT" -/I "Runtime\NavigationSystem\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT" -/I "Runtime\Experimental\GeometryCollectionEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT" -/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT" -/I "Runtime\Experimental\ChaosSolverEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT" -/I "Runtime\Experimental\Dataflow\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT" -/I "Runtime\Experimental\Dataflow\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT" -/I "Runtime\Experimental\Dataflow\Simulation\Public" -/I "Developer\MeshBuilder\Public" -/I "Runtime\MeshUtilitiesCommon\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT" -/I "Runtime\MaterialShaderQualitySettings\Classes" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT" -/I "Editor\ToolMenusEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT" -/I "Editor\StatusBar\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT" -/I "Runtime\Interchange\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT" -/I "Runtime\Interchange\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT" -/I "Developer\DeveloperToolSettings\Classes" -/I "Developer\DeveloperToolSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT" -/I "Editor\SubobjectDataInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT" -/I "Editor\SubobjectEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT" -/I "Developer\PhysicsUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT" -/I "Developer\WidgetRegistration\Public" -/I "Editor\ActorPickerMode\Public" -/I "Editor\SceneDepthPickerMode\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT" -/I "Editor\AnimationEditMode\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "ThirdParty\RapidJSON\1.1.0" -/external:I "ThirdParty\LibTiff\Source\Win64" -/external:I "ThirdParty\LibTiff\Source" -/external:I "ThirdParty\OpenGL" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.Engine.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.cpp deleted file mode 100644 index db27c0f..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.Engine.Project.ValApi.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h deleted file mode 100644 index 660a988..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/Engine/Public/EngineSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Project.ValApi.Cpp20.h" -#include "Runtime/Engine/Public/EngineSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.obj.rsp deleted file mode 100644 index cd6ad58..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.obj.rsp +++ /dev/null @@ -1,345 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT" -/I "Runtime\Engine\Classes" -/I "Runtime\Engine\Public" -/I "Runtime\Engine\Internal" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT" -/I "Runtime\CoreOnline\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT" -/I "Runtime\FieldNotification\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT" -/I "Runtime\Net\Core\Classes" -/I "Runtime\Net\Core\Public" -/I "Runtime\Net\Common\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT" -/I "Runtime\ImageCore\Public" -/I "Runtime\Json\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT" -/I "Runtime\JsonUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT" -/I "Runtime\SlateCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT" -/I "Runtime\DeveloperSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT" -/I "Runtime\InputCore\Classes" -/I "Runtime\InputCore\Public" -/I "Runtime\ApplicationCore\Public" -/I "Runtime\RHI\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT" -/I "Runtime\Slate\Public" -/I "Runtime\ImageWrapper\Public" -/I "Runtime\Messaging\Public" -/I "Runtime\MessagingCommon\Public" -/I "Runtime\RenderCore\Public" -/I "Runtime\RenderCore\Internal" -/I "Runtime\OpenGLDrv\Public" -/I 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"..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT" -/I "Runtime\ClothingSystemRuntimeInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT" -/I "Runtime\Experimental\Iris\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT" -/I "Runtime\MovieSceneCapture\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT" -/I "Runtime\Renderer\Public" -/I "Runtime\Renderer\Internal" -/I "..\Shaders\Public" -/I "..\Shaders\Shared" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT" -/I "Runtime\TypedElementFramework\Tests" -/I "Runtime\TypedElementFramework\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT" -/I "Runtime\TypedElementRuntime\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT" -/I "Developer\AnimationDataController\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT" -/I "Editor\AnimationBlueprintEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT" -/I "Editor\Kismet\Classes" -/I "Editor\Kismet\Public" -/I "Editor\Kismet\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT" -/I "Editor\Persona\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT" -/I "Editor\SkeletonEditor\Public" -/I "Developer\AnimationWidgets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT" -/I "Developer\ToolWidgets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT" -/I "Developer\ToolMenus\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT" -/I "Editor\AnimationEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT" -/I "Editor\AdvancedPreviewScene\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT" -/I 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"Developer\AssetTools\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT" -/I "Editor\AssetDefinition\Public" -/I "Developer\Merge\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT" -/I "Editor\ContentBrowserData\Public" -/I "Runtime\Projects\Public" -/I "Runtime\Projects\Internal" -/I "Developer\MeshUtilities\Public" -/I "Developer\MeshMergeUtilities\Public" -/I "Developer\MeshReductionInterface\Public" -/I "Runtime\RawMesh\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT" -/I "Developer\MaterialUtilities\Public" -/I "Editor\KismetCompiler\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT" -/I "Runtime\GameplayTasks\Classes" -/I "Runtime\GameplayTasks\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT" -/I "Editor\ClassViewer\Public" -/I "Developer\DirectoryWatcher\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT" -/I "Editor\Documentation\Public" -/I "Editor\MainFrame\Public" -/I "Runtime\SandboxFile\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT" -/I "Developer\SourceControl\Public" -/I "Developer\UncontrolledChangelists\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT" -/I "Editor\UnrealEdMessages\Classes" -/I "Editor\UnrealEdMessages\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT" -/I "Editor\BlueprintGraph\Classes" -/I "Editor\BlueprintGraph\Public" -/I "Runtime\Online\HTTP\Public" -/I "Runtime\Online\HTTP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT" -/I "Developer\FunctionalTesting\Classes" -/I "Developer\FunctionalTesting\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT" -/I "Developer\AutomationController\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT" -/I "Runtime\AutomationTest\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT" -/I "Developer\Localization\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT" -/I "Editor\AudioEditor\Classes" -/I "Editor\AudioEditor\Public" -/I "ThirdParty\libSampleRate\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT" -/I "Editor\LevelEditor\Public" -/I "Editor\CommonMenuExtensions\Public" -/I "Developer\Settings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT" -/I "Editor\VREditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT" -/I "Editor\ViewportInteraction\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT" -/I "Runtime\HeadMountedDisplay\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT" -/I "Runtime\Landscape\Classes" -/I "Runtime\Landscape\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT" -/I "Editor\DetailCustomizations\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT" -/I "Editor\GraphEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT" -/I "Editor\StructViewer\Public" -/I "Runtime\NetworkFileSystem\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT" -/I "Runtime\UMG\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT" -/I "Runtime\MovieScene\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT" -/I "Runtime\TimeManagement\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT" -/I "Runtime\UniversalObjectLocator\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT" -/I "Runtime\MovieSceneTracks\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT" -/I "Runtime\Experimental\Animation\Constraints\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT" -/I "Runtime\PropertyPath\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT" -/I "Runtime\NavigationSystem\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT" -/I "Runtime\Experimental\GeometryCollectionEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT" -/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT" -/I "Runtime\Experimental\ChaosSolverEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT" -/I "Runtime\Experimental\Dataflow\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT" -/I "Runtime\Experimental\Dataflow\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT" -/I "Runtime\Experimental\Dataflow\Simulation\Public" -/I "Developer\MeshBuilder\Public" -/I "Runtime\MeshUtilitiesCommon\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT" -/I "Runtime\MaterialShaderQualitySettings\Classes" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT" -/I "Editor\ToolMenusEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT" -/I "Editor\StatusBar\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT" -/I "Runtime\Interchange\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT" -/I "Runtime\Interchange\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT" -/I "Developer\DeveloperToolSettings\Classes" -/I "Developer\DeveloperToolSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT" -/I "Editor\SubobjectDataInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT" -/I "Editor\SubobjectEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT" -/I "Developer\PhysicsUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT" -/I "Developer\WidgetRegistration\Public" -/I "Editor\ActorPickerMode\Public" -/I "Editor\SceneDepthPickerMode\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT" -/I "Editor\AnimationEditMode\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "ThirdParty\RapidJSON\1.1.0" -/external:I "ThirdParty\LibTiff\Source\Win64" -/external:I "ThirdParty\LibTiff\Source" -/external:I "ThirdParty\OpenGL" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.Engine.Project.ValApi.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Project.ValApi.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.cpp deleted file mode 100644 index c3f4d30..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.Engine.RTTI.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h deleted file mode 100644 index a469766..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/Engine/Public/EngineSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h" -#include "Runtime/Engine/Public/EngineSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h.obj.rsp deleted file mode 100644 index 8ca6839..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedPCH.Engine.RTTI.Cpp20.h.obj.rsp +++ /dev/null @@ -1,345 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT" -/I "Runtime\Engine\Classes" -/I "Runtime\Engine\Public" -/I "Runtime\Engine\Internal" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT" -/I "Runtime\CoreOnline\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT" -/I "Runtime\FieldNotification\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT" -/I "Runtime\Net\Core\Classes" -/I "Runtime\Net\Core\Public" -/I "Runtime\Net\Common\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT" -/I "Runtime\ImageCore\Public" -/I "Runtime\Json\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT" -/I "Runtime\JsonUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT" -/I "Runtime\SlateCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT" -/I "Runtime\DeveloperSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT" -/I "Runtime\InputCore\Classes" -/I "Runtime\InputCore\Public" -/I "Runtime\ApplicationCore\Public" -/I "Runtime\RHI\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT" -/I "Runtime\Slate\Public" -/I "Runtime\ImageWrapper\Public" -/I "Runtime\Messaging\Public" -/I "Runtime\MessagingCommon\Public" -/I "Runtime\RenderCore\Public" -/I "Runtime\RenderCore\Internal" -/I "Runtime\OpenGLDrv\Public" -/I "Runtime\Analytics\AnalyticsET\Public" -/I 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Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Makefile.bin b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Makefile.bin deleted file mode 100644 index cd587f1..0000000 Binary files a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Makefile.bin and /dev/null differ diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h deleted file mode 100644 index 7af137f..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h +++ /dev/null @@ -1,121 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Slate.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define SLATE_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define IMAGECORE_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.cpp deleted file mode 100644 index 9f29b7d..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.Slate.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h deleted file mode 100644 index 53d0343..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Runtime/Slate/Public/SlateSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h" -#include "Runtime/Slate/Public/SlateSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.obj.rsp deleted file mode 100644 index 4eaa954..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.obj.rsp +++ /dev/null @@ -1,82 +0,0 @@ -"D:\R. 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-#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CHAOS_VISUAL_DEBUGGER 1 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define ASSETDEFINITION_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define FIELDNOTIFICATION_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define OPENGLDRV_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define CHAOSVDRUNTIME_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define DESKTOPPLATFORM_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define HORDE_API DLLIMPORT -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define IRISCORE_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define ANIMATIONEDITMODE_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 -#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1 -#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 -#define UE_HTTP_SUPPORT_LOCAL_SERVER 1 -#define UE_HTTP_SUPPORT_UNIX_SOCKET 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define VIEWPORTINTERACTION_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define LANDSCAPE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define UE_CONTENTBROWSER_NEW_STYLE 0 -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define DATAFLOWSIMULATION_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define WIDGETREGISTRATION_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define RAWMESH_API DLLIMPORT -#define MATERIALUTILITIES_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h deleted file mode 100644 index c6407c3..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h +++ /dev/null @@ -1,292 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Project.ValApi.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CHAOS_VISUAL_DEBUGGER 1 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define ASSETDEFINITION_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define FIELDNOTIFICATION_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define OPENGLDRV_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define CHAOSVDRUNTIME_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define DESKTOPPLATFORM_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define HORDE_API DLLIMPORT -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define IRISCORE_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define ANIMATIONEDITMODE_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 -#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1 -#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 -#define UE_HTTP_SUPPORT_LOCAL_SERVER 1 -#define UE_HTTP_SUPPORT_UNIX_SOCKET 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define VIEWPORTINTERACTION_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define LANDSCAPE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define UE_CONTENTBROWSER_NEW_STYLE 0 -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define DATAFLOWSIMULATION_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define WIDGETREGISTRATION_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define RAWMESH_API DLLIMPORT -#define MATERIALUTILITIES_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT -#define UE_IS_ENGINE_MODULE 0 -#define UE_DEPRECATED_FORGAME UE_DEPRECATED -#define UE_DEPRECATED_FORENGINE UE_DEPRECATED -#define UE_VALIDATE_INTERNAL_API 1 diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h deleted file mode 100644 index c4f4976..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h +++ /dev/null @@ -1,290 +0,0 @@ -// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.RTTI.Cpp20 -#pragma once -#define IS_PROGRAM 0 -#define UE_EDITOR 1 -#define USE_SHADER_COMPILER_WORKER_TRACE 0 -#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1 -#define WITH_VERSE_VM 0 -#define ENABLE_PGO_PROFILE 0 -#define USE_VORBIS_FOR_STREAMING 1 -#define USE_XMA2_FOR_STREAMING 1 -#define WITH_DEV_AUTOMATION_TESTS 1 -#define WITH_PERF_AUTOMATION_TESTS 1 -#define WITH_LOW_LEVEL_TESTS 0 -#define EXPLICIT_TESTS_TARGET 0 -#define WITH_TESTS 1 -#define UNICODE 1 -#define _UNICODE 1 -#define __UNREAL__ 1 -#define IS_MONOLITHIC 0 -#define IS_MERGEDMODULES 0 -#define WITH_ENGINE 1 -#define WITH_UNREAL_DEVELOPER_TOOLS 1 -#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1 -#define WITH_APPLICATION_CORE 1 -#define WITH_COREUOBJECT 1 -#define UE_TRACE_ENABLED 1 -#define UE_TRACE_FORCE_ENABLED 0 -#define WITH_VERSE 1 -#define UE_USE_VERSE_PATHS 1 -#define WITH_VERSE_BPVM 1 -#define USE_STATS_WITHOUT_ENGINE 0 -#define WITH_PLUGIN_SUPPORT 0 -#define WITH_ACCESSIBILITY 1 -#define WITH_PERFCOUNTERS 1 -#define WITH_FIXED_TIME_STEP_SUPPORT 1 -#define USE_LOGGING_IN_SHIPPING 0 -#define ALLOW_CONSOLE_IN_SHIPPING 0 -#define ALLOW_PROFILEGPU_IN_TEST 0 -#define ALLOW_PROFILEGPU_IN_SHIPPING 0 -#define WITH_LOGGING_TO_MEMORY 0 -#define USE_CACHE_FREED_OS_ALLOCS 1 -#define USE_CHECKS_IN_SHIPPING 0 -#define USE_UTF8_TCHARS 0 -#define USE_ESTIMATED_UTCNOW 0 -#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1 -#define WITH_EDITOR 1 -#define WITH_IOSTORE_IN_EDITOR 1 -#define WITH_CLIENT_CODE 1 -#define WITH_SERVER_CODE 1 -#define UE_FNAME_OUTLINE_NUMBER 0 -#define WITH_PUSH_MODEL 1 -#define WITH_CEF3 1 -#define WITH_LIVE_CODING 1 -#define WITH_CPP_MODULES 0 -#define WITH_CPP_COROUTINES 0 -#define WITH_PROCESS_PRIORITY_CONTROL 0 -#define UBT_MODULE_MANIFEST "UnrealEditor.modules" -#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules" -#define UBT_COMPILED_PLATFORM Win64 -#define UBT_COMPILED_TARGET Editor -#define UE_APP_NAME "UnrealEditor" -#define UE_WARNINGS_AS_ERRORS 0 -#define NDIS_MINIPORT_MAJOR_VERSION 0 -#define WIN32 1 -#define _WIN32_WINNT 0x0601 -#define WINVER 0x0601 -#define PLATFORM_WINDOWS 1 -#define PLATFORM_MICROSOFT 1 -#define OVERRIDE_PLATFORM_HEADER_NAME Windows -#define RHI_RAYTRACING 1 -#define WINDOWS_MAX_NUM_TLS_SLOTS 2048 -#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512 -#define NDEBUG 1 -#define UE_BUILD_DEVELOPMENT 1 -#define UE_IS_ENGINE_MODULE 1 -#define UE_VALIDATE_FORMAT_STRINGS 1 -#define UE_VALIDATE_INTERNAL_API 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 -#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 -#define WITH_CLOTH_COLLISION_DETECTION 1 -#define WITH_CHAOS_VISUAL_DEBUGGER 1 -#define WITH_RECAST 1 -#define WITH_NAVMESH_SEGMENT_LINKS 1 -#define WITH_NAVMESH_CLUSTER_LINKS 1 -#define UNREALED_API DLLIMPORT -#define ASSETDEFINITION_API DLLIMPORT -#define UE_MEMORY_TAGS_TRACE_ENABLED 1 -#define UE_ENABLE_ICU 1 -#define WITH_ADDITIONAL_CRASH_CONTEXTS 1 -#define WITH_VS_PERF_PROFILER 0 -#define WITH_CONCURRENCYVIEWER_PROFILER 0 -#define WITH_DIRECTXMATH 0 -#define UE_WITH_IRIS 1 -#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1 -#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1 -#define UE_MEMORY_TRACE_AVAILABLE 1 -#define WITH_MALLOC_STOMP 1 -#define UE_MERGED_MODULES 0 -#define CORE_API DLLIMPORT -#define GSL_NO_IOSTREAMS 1 -#define TRACELOG_API DLLIMPORT -#define WITH_VERSE_COMPILER 1 -#define COREUOBJECT_API DLLIMPORT -#define COREPRECISEFP_API DLLIMPORT -#define ASSETREGISTRY_API DLLIMPORT -#define GPUPARTICLE_LOCAL_VF_ONLY 0 -#define WITH_ODSC 0 -#define ENGINE_API DLLIMPORT -#define PLATFORM_MAX_LOCAL_PLAYERS 0 -#define COREONLINE_API DLLIMPORT -#define FIELDNOTIFICATION_API DLLIMPORT -#define NETCORE_API DLLIMPORT -#define NETCOMMON_API DLLIMPORT -#define IMAGECORE_API DLLIMPORT -#define JSON_API DLLIMPORT -#define JSONUTILITIES_API DLLIMPORT -#define WITH_FREETYPE 1 -#define SLATECORE_API DLLIMPORT -#define DEVELOPERSETTINGS_API DLLIMPORT -#define INPUTCORE_API DLLIMPORT -#define UE_WINDOWS_USING_UIA 1 -#define APPLICATIONCORE_API DLLIMPORT -#define RHI_NEW_GPU_PROFILER 0 -#define WITH_MGPU 1 -#define RHI_WANT_RESOURCE_INFO 1 -#define RHI_API DLLIMPORT -#define SLATE_API DLLIMPORT -#define WITH_UNREALPNG 1 -#define WITH_UNREALJPEG 1 -#define WITH_LIBJPEGTURBO 1 -#define WITH_UNREALEXR 1 -#define WITH_UNREALEXR_MINIMAL 0 -#define IMAGEWRAPPER_API DLLIMPORT -#define WITH_LIBTIFF 1 -#define MESSAGING_API DLLIMPORT -#define MESSAGINGCOMMON_API DLLIMPORT -#define RENDERCORE_API DLLIMPORT -#define OPENGLDRV_API DLLIMPORT -#define ANALYTICSET_API DLLIMPORT -#define ANALYTICS_API DLLIMPORT -#define SOCKETS_PACKAGE 1 -#define SOCKETS_API DLLIMPORT -#define ENGINEMESSAGES_API DLLIMPORT -#define ENGINESETTINGS_API DLLIMPORT -#define SYNTHBENCHMARK_API DLLIMPORT -#define GAMEPLAYTAGS_API DLLIMPORT -#define PACKETHANDLER_API DLLIMPORT -#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT -#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT -#define MESHDESCRIPTION_API DLLIMPORT -#define STATICMESHDESCRIPTION_API DLLIMPORT -#define SKELETALMESHDESCRIPTION_API DLLIMPORT -#define ANIMATIONCORE_API DLLIMPORT -#define PAKFILE_API DLLIMPORT -#define RSA_API DLLIMPORT -#define NETWORKREPLAYSTREAMING_API DLLIMPORT -#define PHYSICSCORE_API DLLIMPORT -#define COMPILE_WITHOUT_UNREAL_SUPPORT 0 -#define CHAOS_CHECKED 0 -#define CHAOS_DEBUG_NAME 1 -#define CHAOSCORE_API DLLIMPORT -#define INTEL_ISPC 1 -#define CHAOS_MEMORY_TRACKING 0 -#define CHAOS_API DLLIMPORT -#define VORONOI_API DLLIMPORT -#define GEOMETRYCORE_API DLLIMPORT -#define CHAOSVDRUNTIME_API DLLIMPORT -#define SIGNALPROCESSING_API DLLIMPORT -#define AUDIOEXTENSIONS_API DLLIMPORT -#define AUDIOMIXERCORE_API DLLIMPORT -#define AUDIOMIXER_API DLLIMPORT -#define TARGETPLATFORM_API DLLIMPORT -#define TEXTUREFORMAT_API DLLIMPORT -#define DESKTOPPLATFORM_API DLLIMPORT -#define AUDIOLINKENGINE_API DLLIMPORT -#define AUDIOLINKCORE_API DLLIMPORT -#define COOKONTHEFLY_API DLLIMPORT -#define NETWORKING_API DLLIMPORT -#define TEXTUREBUILDUTILITIES_API DLLIMPORT -#define HORDE_API DLLIMPORT -#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT -#define IRISCORE_API DLLIMPORT -#define MOVIESCENECAPTURE_API DLLIMPORT -#define RENDERER_API DLLIMPORT -#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT -#define TYPEDELEMENTRUNTIME_API DLLIMPORT -#define ANIMATIONDATACONTROLLER_API DLLIMPORT -#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT -#define KISMET_API DLLIMPORT -#define PERSONA_API DLLIMPORT -#define SKELETONEDITOR_API DLLIMPORT -#define ANIMATIONWIDGETS_API DLLIMPORT -#define TOOLWIDGETS_API DLLIMPORT -#define TOOLMENUS_API DLLIMPORT -#define ANIMATIONEDITOR_API DLLIMPORT -#define ADVANCEDPREVIEWSCENE_API DLLIMPORT -#define PROPERTYEDITOR_API DLLIMPORT -#define EDITORCONFIG_API DLLIMPORT -#define EDITORFRAMEWORK_API DLLIMPORT -#define EDITORSUBSYSTEM_API DLLIMPORT -#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT -#define ACTORPICKERMODE_API DLLIMPORT -#define SCENEDEPTHPICKERMODE_API DLLIMPORT -#define ANIMATIONEDITMODE_API DLLIMPORT -#define INTERCHANGECORE_API DLLIMPORT -#define DIRECTORYWATCHER_API DLLIMPORT -#define DOCUMENTATION_API DLLIMPORT -#define MAINFRAME_API DLLIMPORT -#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1 -#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1 -#define PROJECTS_API DLLIMPORT -#define SANDBOXFILE_API DLLIMPORT -#define SOURCE_CONTROL_WITH_SLATE 1 -#define SOURCECONTROL_API DLLIMPORT -#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT -#define UNREALEDMESSAGES_API DLLIMPORT -#define BLUEPRINTGRAPH_API DLLIMPORT -#define HTTP_PACKAGE 1 -#define CURL_ENABLE_DEBUG_CALLBACK 1 -#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1 -#define WITH_WINHTTP 1 -#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5 -#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1 -#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0 -#define UE_HTTP_SUPPORT_LOCAL_SERVER 1 -#define UE_HTTP_SUPPORT_UNIX_SOCKET 1 -#define HTTP_API DLLIMPORT -#define FUNCTIONALTESTING_API DLLIMPORT -#define AUTOMATIONCONTROLLER_API DLLIMPORT -#define AUTOMATIONTEST_API DLLIMPORT -#define LOCALIZATION_API DLLIMPORT -#define WITH_SNDFILE_IO 1 -#define AUDIOEDITOR_API DLLIMPORT -#define LEVELEDITOR_API DLLIMPORT -#define COMMONMENUEXTENSIONS_API DLLIMPORT -#define SETTINGS_API DLLIMPORT -#define VREDITOR_API DLLIMPORT -#define VIEWPORTINTERACTION_API DLLIMPORT -#define HEADMOUNTEDDISPLAY_API DLLIMPORT -#define LANDSCAPE_API DLLIMPORT -#define DETAILCUSTOMIZATIONS_API DLLIMPORT -#define CLASSVIEWER_API DLLIMPORT -#define GRAPHEDITOR_API DLLIMPORT -#define STRUCTVIEWER_API DLLIMPORT -#define UE_CONTENTBROWSER_NEW_STYLE 0 -#define CONTENTBROWSER_API DLLIMPORT -#define ASSETTOOLS_API DLLIMPORT -#define MERGE_API DLLIMPORT -#define COLLECTIONMANAGER_API DLLIMPORT -#define CONTENTBROWSERDATA_API DLLIMPORT -#define UELIBSAMPLERATE_API DLLIMPORT -#define NETWORKFILESYSTEM_API DLLIMPORT -#define UMG_API DLLIMPORT -#define MOVIESCENE_API DLLIMPORT -#define TIMEMANAGEMENT_API DLLIMPORT -#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT -#define MOVIESCENETRACKS_API DLLIMPORT -#define CONSTRAINTS_API DLLIMPORT -#define PROPERTYPATH_API DLLIMPORT -#define NAVIGATIONSYSTEM_API DLLIMPORT -#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT -#define FIELDSYSTEMENGINE_API DLLIMPORT -#define CHAOSSOLVERENGINE_API DLLIMPORT -#define DATAFLOWCORE_API DLLIMPORT -#define DATAFLOWENGINE_API DLLIMPORT -#define DATAFLOWSIMULATION_API DLLIMPORT -#define MESHBUILDER_API DLLIMPORT -#define MESHUTILITIESCOMMON_API DLLIMPORT -#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT -#define TOOLMENUSEDITOR_API DLLIMPORT -#define STATUSBAR_API DLLIMPORT -#define INTERCHANGEENGINE_API DLLIMPORT -#define DEVELOPERTOOLSETTINGS_API DLLIMPORT -#define SUBOBJECTDATAINTERFACE_API DLLIMPORT -#define SUBOBJECTEDITOR_API DLLIMPORT -#define PHYSICSUTILITIES_API DLLIMPORT -#define WIDGETREGISTRATION_API DLLIMPORT -#define GAMEPLAYTASKS_API DLLIMPORT -#define AUDIOMIXERXAUDIO2_API DLLIMPORT -#define ASSETTAGSEDITOR_API DLLIMPORT -#define MESHUTILITIES_API DLLIMPORT -#define MESHMERGEUTILITIES_API DLLIMPORT -#define MESHREDUCTIONINTERFACE_API DLLIMPORT -#define RAWMESH_API DLLIMPORT -#define MATERIALUTILITIES_API DLLIMPORT -#define KISMETCOMPILER_API DLLIMPORT diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.cpp deleted file mode 100644 index 169f9ca..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.UnrealEd.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h deleted file mode 100644 index 454c61a..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h" -#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj.rsp deleted file mode 100644 index 56341ea..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj.rsp +++ /dev/null @@ -1,345 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT" -/I "Programs\UnrealLightmass\Public" -/I "Editor\UnrealEd\Classes" -/I "Editor\UnrealEd\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT" -/I "Editor\AssetDefinition\Public" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT" -/I "Runtime\AssetRegistry\Public" -/I "Runtime\AssetRegistry\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT" -/I "Runtime\Engine\Classes" -/I "Runtime\Engine\Public" -/I "Runtime\Engine\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT" -/I "Runtime\CoreOnline\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT" -/I "Runtime\FieldNotification\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT" -/I "Runtime\Net\Core\Classes" -/I "Runtime\Net\Core\Public" -/I "Runtime\Net\Common\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT" -/I "Runtime\ImageCore\Public" -/I "Runtime\Json\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT" -/I "Runtime\JsonUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT" -/I "Runtime\SlateCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT" -/I "Runtime\DeveloperSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT" -/I "Runtime\InputCore\Classes" -/I "Runtime\InputCore\Public" -/I "Runtime\ApplicationCore\Public" -/I "Runtime\RHI\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT" -/I "Runtime\Slate\Public" -/I "Runtime\ImageWrapper\Public" -/I "Runtime\Messaging\Public" -/I "Runtime\MessagingCommon\Public" -/I "Runtime\RenderCore\Public" -/I "Runtime\RenderCore\Internal" -/I "Runtime\OpenGLDrv\Public" -/I "Runtime\Analytics\AnalyticsET\Public" -/I "Runtime\Analytics\Analytics\Public" -/I "Runtime\Sockets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT" -/I "Runtime\EngineMessages\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT" -/I "Runtime\EngineSettings\Classes" -/I "Runtime\EngineSettings\Public" -/I "Runtime\SynthBenchmark\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT" -/I "Runtime\GameplayTags\Classes" -/I "Runtime\GameplayTags\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT" -/I "Runtime\PacketHandlers\PacketHandler\Classes" -/I "Runtime\PacketHandlers\PacketHandler\Public" -/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT" -/I "Runtime\AudioPlatformConfiguration\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT" -/I "Runtime\MeshDescription\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT" -/I "Runtime\StaticMeshDescription\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT" -/I "Runtime\SkeletalMeshDescription\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT" -/I "Runtime\AnimationCore\Public" -/I "Runtime\PakFile\Public" -/I "Runtime\PakFile\Internal" -/I "Runtime\RSA\Public" -/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT" -/I "Runtime\PhysicsCore\Public" -/I "Runtime\Experimental\ChaosCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT" -/I "Runtime\Experimental\Chaos\Public" -/I "Runtime\Experimental\Voronoi\Public" -/I "Runtime\GeometryCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT" -/I "Runtime\Experimental\ChaosVisualDebugger\Public" -/I "Runtime\SignalProcessing\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT" -/I "Runtime\AudioExtensions\Public" -/I "Runtime\AudioMixerCore\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT" -/I "Runtime\AudioMixer\Classes" -/I "Runtime\AudioMixer\Public" -/I "Developer\TargetPlatform\Public" -/I "Developer\TextureFormat\Public" -/I "Developer\DesktopPlatform\Public" -/I "Developer\DesktopPlatform\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT" -/I "Runtime\AudioLink\AudioLinkEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT" -/I "Runtime\AudioLink\AudioLinkCore\Public" -/I "Runtime\CookOnTheFly\Internal" -/I "Runtime\Networking\Public" -/I "Developer\TextureBuildUtilities\Public" -/I "Developer\Horde\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT" -/I "Runtime\ClothingSystemRuntimeInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT" -/I "Runtime\Experimental\Iris\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT" -/I "Runtime\MovieSceneCapture\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT" -/I "Runtime\Renderer\Public" -/I "Runtime\Renderer\Internal" -/I "..\Shaders\Public" -/I "..\Shaders\Shared" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT" -/I "Runtime\TypedElementFramework\Tests" -/I "Runtime\TypedElementFramework\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT" -/I "Runtime\TypedElementRuntime\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT" -/I "Developer\AnimationDataController\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT" -/I "Editor\AnimationBlueprintEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT" -/I "Editor\Kismet\Classes" -/I "Editor\Kismet\Public" -/I "Editor\Kismet\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT" -/I "Editor\Persona\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT" -/I "Editor\SkeletonEditor\Public" -/I "Developer\AnimationWidgets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT" -/I "Developer\ToolWidgets\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT" -/I "Developer\ToolMenus\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT" -/I "Editor\AnimationEditor\Public" -/I 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-/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT" -/I "Editor\Documentation\Public" -/I "Editor\MainFrame\Public" -/I "Runtime\Projects\Public" -/I "Runtime\Projects\Internal" -/I "Runtime\SandboxFile\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT" -/I "Developer\SourceControl\Public" -/I "Developer\UncontrolledChangelists\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT" -/I "Editor\UnrealEdMessages\Classes" -/I "Editor\UnrealEdMessages\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT" -/I "Editor\BlueprintGraph\Classes" -/I "Editor\BlueprintGraph\Public" -/I "Runtime\Online\HTTP\Public" -/I "Runtime\Online\HTTP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT" -/I "Developer\FunctionalTesting\Classes" -/I "Developer\FunctionalTesting\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT" -/I 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"Runtime\Experimental\GeometryCollectionEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT" -/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT" -/I "Runtime\Experimental\ChaosSolverEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT" -/I "Runtime\Experimental\Dataflow\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT" -/I "Runtime\Experimental\Dataflow\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT" -/I "Runtime\Experimental\Dataflow\Simulation\Public" -/I "Developer\MeshBuilder\Public" -/I "Runtime\MeshUtilitiesCommon\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT" -/I "Runtime\MaterialShaderQualitySettings\Classes" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT" -/I "Editor\ToolMenusEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT" -/I "Editor\StatusBar\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT" -/I "Runtime\Interchange\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT" -/I "Developer\DeveloperToolSettings\Classes" -/I "Developer\DeveloperToolSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT" -/I "Editor\SubobjectDataInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT" -/I "Editor\SubobjectEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT" -/I "Developer\PhysicsUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT" -/I "Developer\WidgetRegistration\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT" -/I "Runtime\GameplayTasks\Classes" -/I "Runtime\GameplayTasks\Public" -/I "Editor\AssetTagsEditor\Public" -/I "Developer\MeshUtilities\Public" -/I "Developer\MeshMergeUtilities\Public" -/I "Developer\MeshReductionInterface\Public" -/I "Runtime\RawMesh\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT" -/I "Developer\MaterialUtilities\Public" -/I "Editor\KismetCompiler\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "ThirdParty\RapidJSON\1.1.0" -/external:I "ThirdParty\LibTiff\Source\Win64" -/external:I "ThirdParty\LibTiff\Source" -/external:I "ThirdParty\OpenGL" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.UnrealEd.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp deleted file mode 100644 index cd2aece..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.UnrealEd.Project.ValApi.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h deleted file mode 100644 index f6ac620..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Project.ValApi.Cpp20.h" -#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj.rsp deleted file mode 100644 index f03c64c..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj.rsp +++ /dev/null @@ -1,345 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT" -/I "Programs\UnrealLightmass\Public" -/I "Editor\UnrealEd\Classes" -/I "Editor\UnrealEd\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT" -/I "Editor\AssetDefinition\Public" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT" -/I "Runtime\AssetRegistry\Public" -/I "Runtime\AssetRegistry\Internal" -/I 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"..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT" -/I "Runtime\Experimental\GeometryCollectionEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT" -/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT" -/I "Runtime\Experimental\ChaosSolverEngine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT" -/I "Runtime\Experimental\Dataflow\Core\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT" -/I "Runtime\Experimental\Dataflow\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT" -/I "Runtime\Experimental\Dataflow\Simulation\Public" -/I "Developer\MeshBuilder\Public" -/I "Runtime\MeshUtilitiesCommon\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT" -/I "Runtime\MaterialShaderQualitySettings\Classes" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT" -/I "Editor\ToolMenusEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT" -/I "Editor\StatusBar\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT" -/I "Runtime\Interchange\Engine\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT" -/I "Developer\DeveloperToolSettings\Classes" -/I "Developer\DeveloperToolSettings\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT" -/I "Editor\SubobjectDataInterface\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT" -/I "Editor\SubobjectEditor\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT" -/I "Developer\PhysicsUtilities\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT" -/I "Developer\WidgetRegistration\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT" -/I "Runtime\GameplayTasks\Classes" -/I "Runtime\GameplayTasks\Public" -/I "Editor\AssetTagsEditor\Public" -/I "Developer\MeshUtilities\Public" -/I "Developer\MeshMergeUtilities\Public" -/I "Developer\MeshReductionInterface\Public" -/I "Runtime\RawMesh\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT" -/I "Developer\MaterialUtilities\Public" -/I "Editor\KismetCompiler\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "ThirdParty\RapidJSON\1.1.0" -/external:I "ThirdParty\LibTiff\Source\Win64" -/external:I "ThirdParty\LibTiff\Source" -/external:I "ThirdParty\OpenGL" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.UnrealEd.Project.ValApi.Cpp20.h" -/Fp"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.pch" -/Fo"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj" -/experimental:log "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.sarif" -/sourceDependencies "D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR- -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.cpp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.cpp deleted file mode 100644 index bff7f26..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.cpp +++ /dev/null @@ -1,2 +0,0 @@ -// Compiler: 14.38.33135 -#include "SharedPCH.UnrealEd.RTTI.Cpp20.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h deleted file mode 100644 index 75878ad..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h +++ /dev/null @@ -1,3 +0,0 @@ -// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h -#include "D:/R. Samuel/VR-tasks/Wizard game/Wizzard/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h" -#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h" diff --git a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.obj.rsp b/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.obj.rsp deleted file mode 100644 index 18a801a..0000000 --- a/HandyMann/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.obj.rsp +++ /dev/null @@ -1,345 +0,0 @@ -"D:\R. Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.cpp" -/I "." -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT" -/I "Programs\UnrealLightmass\Public" -/I "Editor\UnrealEd\Classes" -/I "Editor\UnrealEd\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT" -/I "Editor\AssetDefinition\Public" -/I "Runtime\Core\Public" -/I "Runtime\Core\Internal" -/I "Runtime\TraceLog\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode" -/I "Runtime\CoreUObject\Public" -/I "Runtime\CoreUObject\Internal" -/I "Runtime\CorePreciseFP\Public" -/I "Runtime\CorePreciseFP\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT" -/I "Runtime\AssetRegistry\Public" -/I "Runtime\AssetRegistry\Internal" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT" -/I 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"Editor\AssetTagsEditor\Public" -/I "Developer\MeshUtilities\Public" -/I "Developer\MeshMergeUtilities\Public" -/I "Developer\MeshReductionInterface\Public" -/I "Runtime\RawMesh\Public" -/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT" -/I "Developer\MaterialUtilities\Public" -/I "Editor\KismetCompiler\Public" -/external:W0 -/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include" -/external:I "ThirdParty\RapidJSON\1.1.0" -/external:I "ThirdParty\LibTiff\Source\Win64" -/external:I "ThirdParty\LibTiff\Source" -/external:I "ThirdParty\OpenGL" -/external:I "D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um" -/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt" -/Yc"SharedPCH.UnrealEd.RTTI.Cpp20.h" -/Fp"D:\R. 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Samuel\VR-tasks\Wizard game\Wizzard\HandyMann\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.h.dep.json" -/d2ssa-cfg-question- -/Zc:inline -/nologo -/Oi -/FC -/c -/Gw -/Gy -/utf-8 -/wd4819 -/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 -/permissive- -/Zc:strictStrings- -/Zc:__cplusplus -/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 -/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 -/D_WINDLL -/D_DISABLE_EXTENDED_ALIGNED_STORAGE -/Ob2 -/d2ExtendedWarningInfo -/Ox -/Ot -/GF -/errorReport:prompt -/EHsc -/DPLATFORM_EXCEPTIONS_DISABLED=0 -/Z7 -/MD -/bigobj -/fp:fast -/Zo -/Zp8 -/we4668 -/wd4244 -/wd4838 -/TP -/GR -/W4 -/std:c++20 -/Zc:preprocessor -/wd5054 \ No newline at end of file diff --git a/HandyMann/Intermediate/CachedAssetRegistry_0.bin b/HandyMann/Intermediate/CachedAssetRegistry_0.bin deleted file mode 100644 index c630c43..0000000 Binary files a/HandyMann/Intermediate/CachedAssetRegistry_0.bin and /dev/null differ diff --git a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini b/HandyMann/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini deleted file mode 100644 index 596cf1b..0000000 --- a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini +++ /dev/null @@ -1,7 +0,0 @@ -[SectionsToSave] -bCanSaveAllSections=false -Section=CurrentIniVersion - -[Internationalization] -ShouldUseLocalizedNumericInput=True - diff --git a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini b/HandyMann/Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini deleted file mode 100644 index e431639..0000000 --- a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini +++ /dev/null @@ -1,253 +0,0 @@ -[SectionsToSave] -bCanSaveAllSections=false -Section=CurrentIniVersion - -[DevOptions.StaticLighting] -bAllowMultiThreadedStaticLighting=True -ViewSingleBounceNumber=-1 -bUseBilinearFilterLightmaps=True -bCompressLightmaps=True -bUseConservativeTexelRasterization=True -bAccountForTexelSize=True -bUseMaxWeight=True -MaxTriangleLightingSamples=8 -MaxTriangleIrradiancePhotonCacheSamples=4 -bAllow64bitProcess=True -DefaultStaticMeshLightingRes=32 -bAllowCropping=False -bGarbageCollectAfterExport=True -bRebuildDirtyGeometryForLighting=True -bUseEmbree=true -bVerifyEmbree=false -bUseEmbreePacketTracing=false -bUseFastVoxelization=false -bUseEmbreeInstancing=false -bUseFilteredCubemapForSkylight=true -MappingSurfaceCacheDownsampleFactor=2 - -[DevOptions.StaticLightingSceneConstants] -StaticLightingLevelScale=1 -VisibilityRayOffsetDistance=.1 -VisibilityNormalOffsetDistance=3 -VisibilityNormalOffsetSampleRadiusScale=.5 -VisibilityTangentOffsetSampleRadiusScale=.8 -SmallestTexelRadius=.1 -LightGridSize=100 -AutomaticImportanceVolumeExpandBy=500 -MinimumImportanceVolumeExtentWithoutWarning=10000.0 - -[DevOptions.StaticLightingMaterial] -bUseDebugMaterial=False -ShowMaterialAttribute=None -EmissiveSampleSize=128 -DiffuseSampleSize=128 -SpecularSampleSize=128 -TransmissionSampleSize=256 -NormalSampleSize=256 -TerrainSampleScalar=4 -DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000) -EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000) - -[DevOptions.MeshAreaLights] -bVisualizeMeshAreaLightPrimitives=False -EmissiveIntensityThreshold=.01 -MeshAreaLightGridSize=100 -MeshAreaLightSimplifyNormalAngleThreshold=25 -MeshAreaLightSimplifyCornerDistanceThreshold=.5 -MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1 -MeshAreaLightGeneratedDynamicLightSurfaceOffset=30 - -[DevOptions.PrecomputedDynamicObjectLighting] -bVisualizeVolumeLightSamples=False -bVisualizeVolumeLightInterpolation=False -NumHemisphereSamplesScale=2 -SurfaceLightSampleSpacing=300 -FirstSurfaceSampleLayerHeight=50 -SurfaceSampleLayerHeightSpacing=250 -NumSurfaceSampleLayers=2 -DetailVolumeSampleSpacing=300 -VolumeLightSampleSpacing=3000 -MaxVolumeSamples=250000 -bUseMaxSurfaceSampleNum=True -MaxSurfaceLightSamples=500000 - -[DevOptions.VolumetricLightmaps] -BrickSize=4 -MaxRefinementLevels=3 -VoxelizationCellExpansionForSurfaceGeometry=.1 -VoxelizationCellExpansionForVolumeGeometry=.25 -VoxelizationCellExpansionForLights=.1 -TargetNumVolumetricLightmapTasks=800 -MinBrickError=.01 -SurfaceLightmapMinTexelsPerVoxelAxis=1.0 -bCullBricksBelowLandscape=true -LightBrightnessSubdivideThreshold=.3 - -[DevOptions.PrecomputedVisibility] -bVisualizePrecomputedVisibility=False -bCompressVisibilityData=True -bPlaceCellsOnOpaqueOnly=True -NumCellDistributionBuckets=800 -CellRenderingBucketSize=5 -NumCellRenderingBuckets=5 -PlayAreaHeight=220 -MeshBoundsScale=1.2 -VisibilitySpreadingIterations=1 -MinMeshSamples=14 -MaxMeshSamples=40 -NumCellSamples=24 -NumImportanceSamples=40 - -[DevOptions.PrecomputedVisibilityModeratelyAggressive] -MeshBoundsScale=1 -VisibilitySpreadingIterations=1 - -[DevOptions.PrecomputedVisibilityMostAggressive] -MeshBoundsScale=1 -VisibilitySpreadingIterations=0 - -[DevOptions.VolumeDistanceField] -VoxelSize=75 -VolumeMaxDistance=900 -NumVoxelDistanceSamples=800 -MaxVoxels=3992160 - -[DevOptions.StaticShadows] -bUseZeroAreaLightmapSpaceFilteredLights=False -NumShadowRays=8 -NumPenumbraShadowRays=8 -NumBounceShadowRays=1 -bFilterShadowFactor=True -ShadowFactorGradientTolerance=0.5 -bAllowSignedDistanceFieldShadows=True -MaxTransitionDistanceWorldSpace=50 -ApproximateHighResTexelsPerMaxTransitionDistance=50 -MinDistanceFieldUpsampleFactor=3 -MinUnoccludedFraction=.0005 -StaticShadowDepthMapTransitionSampleDistanceX=100 -StaticShadowDepthMapTransitionSampleDistanceY=100 -StaticShadowDepthMapSuperSampleFactor=2 -StaticShadowDepthMapMaxSamples=4194304 - -[DevOptions.ImportanceTracing] -bUseStratifiedSampling=True -NumHemisphereSamples=16 -MaxHemisphereRayAngle=89 -NumAdaptiveRefinementLevels=2 -AdaptiveBrightnessThreshold=1 -AdaptiveFirstBouncePhotonConeAngle=4 -AdaptiveSkyVarianceThreshold=.5 -bUseRadiositySolverForSkylightMultibounce=True -bCacheFinalGatherHitPointsForRadiosity=False -bUseRadiositySolverForLightMultibounce=False - -[DevOptions.PhotonMapping] -bUsePhotonMapping=True -bUseFinalGathering=True -bUsePhotonDirectLightingInFinalGather=False -bVisualizeCachedApproximateDirectLighting=False -bUseIrradiancePhotons=True -bCacheIrradiancePhotonsOnSurfaces=True -bVisualizePhotonPaths=False -bVisualizePhotonGathers=True -bVisualizePhotonImportanceSamples=False -bVisualizeIrradiancePhotonCalculation=False -bEmitPhotonsOutsideImportanceVolume=False -ConeFilterConstant=1 -NumIrradianceCalculationPhotons=400 -FinalGatherImportanceSampleFraction=.6 -FinalGatherImportanceSampleConeAngle=10 -IndirectPhotonEmitDiskRadius=200 -IndirectPhotonEmitConeAngle=30 -MaxImportancePhotonSearchDistance=2000 -MinImportancePhotonSearchDistance=20 -NumImportanceSearchPhotons=10 -OutsideImportanceVolumeDensityScale=.0005 -DirectPhotonDensity=350 -DirectIrradiancePhotonDensity=350 -DirectPhotonSearchDistance=200 -IndirectPhotonPathDensity=5 -IndirectPhotonDensity=600 -IndirectIrradiancePhotonDensity=300 -IndirectPhotonSearchDistance=200 -PhotonSearchAngleThreshold=.5 -IrradiancePhotonSearchConeAngle=10 -bUsePhotonSegmentsForVolumeLighting=true -PhotonSegmentMaxLength=1000 -GeneratePhotonSegmentChance=.01 - -[DevOptions.IrradianceCache] -bAllowIrradianceCaching=True -bUseIrradianceGradients=False -bShowGradientsOnly=False -bVisualizeIrradianceSamples=True -RecordRadiusScale=.8 -InterpolationMaxAngle=20 -PointBehindRecordMaxAngle=10 -DistanceSmoothFactor=4 -AngleSmoothFactor=4 -SkyOcclusionSmoothnessReduction=.5 -MaxRecordRadius=1024 -CacheTaskSize=64 -InterpolateTaskSize=64 - -[DevOptions.StaticLightingMediumQuality] -NumShadowRaysScale=2 -NumPenumbraShadowRaysScale=4 -ApproximateHighResTexelsPerMaxTransitionDistanceScale=3 -MinDistanceFieldUpsampleFactor=3 -NumHemisphereSamplesScale=2 -NumImportanceSearchPhotonsScale=1 -NumDirectPhotonsScale=2 -DirectPhotonSearchDistanceScale=.5 -NumIndirectPhotonPathsScale=1 -NumIndirectPhotonsScale=2 -NumIndirectIrradiancePhotonsScale=2 -RecordRadiusScaleScale=.75 -InterpolationMaxAngleScale=1 -IrradianceCacheSmoothFactor=.75 -NumAdaptiveRefinementLevels=3 -AdaptiveBrightnessThresholdScale=.5 -AdaptiveFirstBouncePhotonConeAngleScale=1 -AdaptiveSkyVarianceThresholdScale=1 - -[DevOptions.StaticLightingHighQuality] -NumShadowRaysScale=4 -NumPenumbraShadowRaysScale=8 -ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 -MinDistanceFieldUpsampleFactor=5 -NumHemisphereSamplesScale=4 -NumImportanceSearchPhotonsScale=2 -NumDirectPhotonsScale=2 -DirectPhotonSearchDistanceScale=.5 -NumIndirectPhotonPathsScale=2 -NumIndirectPhotonsScale=4 -NumIndirectIrradiancePhotonsScale=2 -RecordRadiusScaleScale=.75 -InterpolationMaxAngleScale=.75 -IrradianceCacheSmoothFactor=.75 -NumAdaptiveRefinementLevels=3 -AdaptiveBrightnessThresholdScale=.25 -AdaptiveFirstBouncePhotonConeAngleScale=2 -AdaptiveSkyVarianceThresholdScale=.5 - -[DevOptions.StaticLightingProductionQuality] -NumShadowRaysScale=8 -NumPenumbraShadowRaysScale=32 -ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 -MinDistanceFieldUpsampleFactor=5 -NumHemisphereSamplesScale=8 -NumImportanceSearchPhotonsScale=3 -NumDirectPhotonsScale=4 -DirectPhotonSearchDistanceScale=.5 -NumIndirectPhotonPathsScale=2 -NumIndirectPhotonsScale=8 -NumIndirectIrradiancePhotonsScale=2 -RecordRadiusScaleScale=.5625 -InterpolationMaxAngleScale=.75 -IrradianceCacheSmoothFactor=.75 -NumAdaptiveRefinementLevels=3 -AdaptiveBrightnessThresholdScale=.25 -AdaptiveFirstBouncePhotonConeAngleScale=2.5 -AdaptiveSkyVarianceThresholdScale=.5 - diff --git a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini b/HandyMann/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini deleted file mode 100644 index a9722af..0000000 --- a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini +++ /dev/null @@ -1,4 +0,0 @@ -[SectionsToSave] -bCanSaveAllSections=false -Section=CurrentIniVersion - diff --git a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini b/HandyMann/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini deleted file mode 100644 index a9722af..0000000 --- a/HandyMann/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini +++ /dev/null @@ -1,4 +0,0 @@ -[SectionsToSave] -bCanSaveAllSections=false -Section=CurrentIniVersion - diff --git a/HandyMann/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth b/HandyMann/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth deleted file mode 100644 index a1ceb3e..0000000 --- a/HandyMann/Intermediate/PipInstall/Lib/site-packages/plugin_site_package.pth +++ /dev/null @@ -1 +0,0 @@ -D:/UE_5.5/Engine/Plugins/Runtime/USDCore/Content/Python/Lib/Win64/site-packages diff --git a/HandyMann/Intermediate/PipInstall/extra_urls.txt b/HandyMann/Intermediate/PipInstall/extra_urls.txt deleted file mode 100644 index e69de29..0000000 diff --git a/HandyMann/Intermediate/PipInstall/merged_requirements.in b/HandyMann/Intermediate/PipInstall/merged_requirements.in deleted file mode 100644 index e69de29..0000000 diff --git a/HandyMann/Intermediate/PipInstall/pyreqs_plugins.list b/HandyMann/Intermediate/PipInstall/pyreqs_plugins.list deleted file mode 100644 index e69de29..0000000 diff --git a/HandyMann/Intermediate/ReimportCache/3688439234.bin b/HandyMann/Intermediate/ReimportCache/3688439234.bin deleted file mode 100644 index 2759c18..0000000 Binary files a/HandyMann/Intermediate/ReimportCache/3688439234.bin and /dev/null differ diff --git a/HandyMann/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/HandyMann/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush deleted file mode 100644 index 8512835..0000000 --- a/HandyMann/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +++ /dev/null @@ -1,493 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. - -#pragma once - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 -float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) -{ - return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; -} -#endif - -#ifndef GBUFFER_LAYOUT -#define GBUFFER_LAYOUT 0 -#endif - -#if GBUFFER_LAYOUT == 0 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat4.x = GBuffer.CustomData.x; - MrtFloat4.y = GBuffer.CustomData.y; - MrtFloat4.z = GBuffer.CustomData.z; - MrtFloat4.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f); - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.PrecomputedShadowFactors.x = InMRT5.x; - Ret.PrecomputedShadowFactors.y = InMRT5.y; - Ret.PrecomputedShadowFactors.z = InMRT5.z; - Ret.PrecomputedShadowFactors.w = InMRT5.w; - Ret.CustomData.x = InMRT4.x; - Ret.CustomData.y = InMRT4.y; - Ret.CustomData.z = InMRT4.z; - Ret.CustomData.w = InMRT4.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - -#if GBUFFER_LAYOUT == 1 - -void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) -{ - float4 MrtFloat1 = 0.0f; - float4 MrtFloat2 = 0.0f; - uint4 MrtUint2 = 0; - float4 MrtFloat3 = 0.0f; - float4 MrtFloat4 = 0.0f; - float4 MrtFloat5 = 0.0f; - float4 MrtFloat6 = 0.0f; - - float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); - - MrtFloat1.x = WorldNormal_Compressed.x; - MrtFloat1.y = WorldNormal_Compressed.y; - MrtFloat1.z = WorldNormal_Compressed.z; - MrtFloat1.w = GBuffer.PerObjectGBufferData.x; - MrtFloat2.x = GBuffer.Metallic.x; - MrtFloat2.y = GBuffer.Specular.x; - MrtFloat2.z = GBuffer.Roughness.x; - MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); - MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); - MrtFloat3.x = GBuffer.BaseColor.x; - MrtFloat3.y = GBuffer.BaseColor.y; - MrtFloat3.z = GBuffer.BaseColor.z; - MrtFloat3.w = GBuffer.GenericAO.x; - MrtFloat4.x = GBuffer.Velocity.x; - MrtFloat4.y = GBuffer.Velocity.y; - MrtFloat4.z = GBuffer.Velocity.z; - MrtFloat4.w = GBuffer.Velocity.w; - MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; - MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; - MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; - MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; - MrtFloat5.x = GBuffer.CustomData.x; - MrtFloat5.y = GBuffer.CustomData.y; - MrtFloat5.z = GBuffer.CustomData.z; - MrtFloat5.w = GBuffer.CustomData.w; - - Out.MRT[1] = MrtFloat1; - Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, float(MrtUint2.w) / 255.0f); - Out.MRT[3] = MrtFloat3; - Out.MRT[4] = MrtFloat4; - Out.MRT[5] = MrtFloat5; - Out.MRT[6] = MrtFloat6; - Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); -} - - -FGBufferData DecodeGBufferDataDirect(float4 InMRT1, - float4 InMRT2, - float4 InMRT3, - float4 InMRT4, - float4 InMRT5, - float4 InMRT6, - - float CustomNativeDepth, - float4 AnisotropicData, - uint CustomStencil, - float SceneDepth, - bool bGetNormalizedNormal, - bool bChecker) -{ - FGBufferData Ret = (FGBufferData)0; - float3 WorldNormal_Compressed = 0.0f; - WorldNormal_Compressed.x = InMRT1.x; - WorldNormal_Compressed.y = InMRT1.y; - WorldNormal_Compressed.z = InMRT1.z; - Ret.PerObjectGBufferData.x = InMRT1.w; - Ret.Metallic.x = InMRT2.x; - Ret.Specular.x = InMRT2.y; - Ret.Roughness.x = InMRT2.z; - Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); - Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); - Ret.BaseColor.x = InMRT3.x; - Ret.BaseColor.y = InMRT3.y; - Ret.BaseColor.z = InMRT3.z; - Ret.GenericAO.x = InMRT3.w; - Ret.Velocity.x = InMRT4.x; - Ret.Velocity.y = InMRT4.y; - Ret.Velocity.z = InMRT4.z; - Ret.Velocity.w = InMRT4.w; - Ret.PrecomputedShadowFactors.x = InMRT6.x; - Ret.PrecomputedShadowFactors.y = InMRT6.y; - Ret.PrecomputedShadowFactors.z = InMRT6.z; - Ret.PrecomputedShadowFactors.w = InMRT6.w; - Ret.CustomData.x = InMRT5.x; - Ret.CustomData.y = InMRT5.y; - Ret.CustomData.z = InMRT5.z; - Ret.CustomData.w = InMRT5.w; - - Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); - Ret.WorldTangent = AnisotropicData.xyz; - Ret.Anisotropy = AnisotropicData.w; - - GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); - - Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); - Ret.CustomStencil = CustomStencil; - Ret.Depth = SceneDepth; - - - return Ret; -} - - -#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; - int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(UV); - float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) -{ - float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; - uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; - float SceneDepth = CalcSceneDepth(PixelPos); - float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; - - float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; - float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelPos)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; - - float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; - float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; - float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; - float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; - float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; - float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromSceneColorUV(UV)); - - return Ret; -} - - -// @param PixelPos relative to left top of the rendertarget (not viewport) -FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) -{ - uint CustomStencil = 0; - float CustomNativeDepth = 0; - float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; - float SceneDepth = ConvertFromDeviceZ(DeviceZ); - float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; - - float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; - float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; - - FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, - InMRT2, - InMRT3, - InMRT4, - InMRT5, - InMRT6, - - CustomNativeDepth, - AnisotropicData, - CustomStencil, - SceneDepth, - bGetNormalizedNormal, - CheckerFromPixelPos(PixelCoord)); - - return Ret; -} - - -#endif - -#endif - diff --git a/HandyMann/Intermediate/Source/HandyMann.Build.cs b/HandyMann/Intermediate/Source/HandyMann.Build.cs deleted file mode 100644 index 21ebc85..0000000 --- a/HandyMann/Intermediate/Source/HandyMann.Build.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnrealBuildTool; - -public class HandyMann : ModuleRules -{ - public HandyMann(ReadOnlyTargetRules Target) : base(Target) - { - PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - - PrivateDependencyModuleNames.Add("Core"); - PrivateDependencyModuleNames.Add("Core"); - } -} diff --git a/HandyMann/Intermediate/Source/HandyMann.Target.cs b/HandyMann/Intermediate/Source/HandyMann.Target.cs deleted file mode 100644 index b5e1bd0..0000000 --- a/HandyMann/Intermediate/Source/HandyMann.Target.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnrealBuildTool; - -public class HandyMannTarget : TargetRules -{ - public HandyMannTarget(TargetInfo Target) : base(Target) - { - DefaultBuildSettings = BuildSettingsVersion.Latest; - IncludeOrderVersion = EngineIncludeOrderVersion.Latest; - Type = TargetType.Game; - ExtraModuleNames.Add("HandyMann"); - } -} diff --git a/HandyMann/Intermediate/Source/HandyMann.cpp b/HandyMann/Intermediate/Source/HandyMann.cpp deleted file mode 100644 index 61b2e63..0000000 --- a/HandyMann/Intermediate/Source/HandyMann.cpp +++ /dev/null @@ -1,4 +0,0 @@ -#include "CoreTypes.h" -#include "Modules/ModuleManager.h" - -IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultModuleImpl, HandyMann, "HandyMann"); diff --git a/HandyMann/Intermediate/Source/HandyMannClient.Target.cs b/HandyMann/Intermediate/Source/HandyMannClient.Target.cs deleted file mode 100644 index 9f35f01..0000000 --- a/HandyMann/Intermediate/Source/HandyMannClient.Target.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnrealBuildTool; - -public class HandyMannClientTarget : TargetRules -{ - public HandyMannClientTarget(TargetInfo Target) : base(Target) - { - DefaultBuildSettings = BuildSettingsVersion.Latest; - IncludeOrderVersion = EngineIncludeOrderVersion.Latest; - Type = TargetType.Client; - ExtraModuleNames.Add("HandyMann"); - } -} diff --git a/HandyMann/Intermediate/Source/HandyMannEditor.Target.cs b/HandyMann/Intermediate/Source/HandyMannEditor.Target.cs deleted file mode 100644 index 98091f4..0000000 --- a/HandyMann/Intermediate/Source/HandyMannEditor.Target.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnrealBuildTool; - -public class HandyMannEditorTarget : TargetRules -{ - public HandyMannEditorTarget(TargetInfo Target) : base(Target) - { - DefaultBuildSettings = BuildSettingsVersion.Latest; - IncludeOrderVersion = EngineIncludeOrderVersion.Latest; - Type = TargetType.Editor; - ExtraModuleNames.Add("HandyMann"); - } -} diff --git a/HandyMann/Intermediate/Source/HandyMannServer.Target.cs b/HandyMann/Intermediate/Source/HandyMannServer.Target.cs deleted file mode 100644 index 59d2d58..0000000 --- a/HandyMann/Intermediate/Source/HandyMannServer.Target.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnrealBuildTool; - -public class HandyMannServerTarget : TargetRules -{ - public HandyMannServerTarget(TargetInfo Target) : base(Target) - { - DefaultBuildSettings = BuildSettingsVersion.Latest; - IncludeOrderVersion = EngineIncludeOrderVersion.Latest; - Type = TargetType.Server; - ExtraModuleNames.Add("HandyMann"); - } -}