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VRReactionGame/Content/VRTemplate/Blueprints
History
karlkade 4bd235c4f0 Deleted CustomBlueprintFunction, some changes
2024-05-15 15:34:59 +03:00
..
B_AssetGuideline_VRTemplate.uasset
Initial commit
2024-04-03 12:58:46 +03:00
Grabbable_SmallCube.uasset
Initial commit
2024-04-03 12:58:46 +03:00
GrabComponent.uasset
Initial commit
2024-04-03 12:58:46 +03:00
GrabType.uasset
Initial commit
2024-04-03 12:58:46 +03:00
Menu.uasset
Initial commit
2024-04-03 12:58:46 +03:00
Pistol.uasset
Initial commit
2024-04-03 12:58:46 +03:00
Projectile.uasset
Initial commit
2024-04-03 12:58:46 +03:00
VRGameMode.uasset
Initial commit
2024-04-03 12:58:46 +03:00
VRPawn.uasset
Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course).
2024-04-18 03:24:39 +03:00
VRTeleportVisualizer.uasset
Initial commit
2024-04-03 12:58:46 +03:00
WidgetMenu.uasset
Deleted CustomBlueprintFunction, some changes
2024-05-15 15:34:59 +03:00
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