VRReactionGame/Content/VRTemplate/Blueprints
Mihkel Roomet 52e791213f Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
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B_AssetGuideline_VRTemplate.uasset Initial commit 2024-04-03 12:58:46 +03:00
GrabComponent.uasset Initial commit 2024-04-03 12:58:46 +03:00
GrabType.uasset Initial commit 2024-04-03 12:58:46 +03:00
Grabbable_SmallCube.uasset Initial commit 2024-04-03 12:58:46 +03:00
Menu.uasset Initial commit 2024-04-03 12:58:46 +03:00
Pistol.uasset Initial commit 2024-04-03 12:58:46 +03:00
Projectile.uasset Initial commit 2024-04-03 12:58:46 +03:00
VRGameMode.uasset Initial commit 2024-04-03 12:58:46 +03:00
VRPawn.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
VRTeleportVisualizer.uasset Initial commit 2024-04-03 12:58:46 +03:00
WidgetMenu.uasset Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00