Commit Graph

7 Commits

Author SHA1 Message Date
Mihkel Roomet b286770a8a Prototype 2: Added a custom sky sphere. Added fresnel to bubbles. 2024-04-18 00:24:56 +03:00
Mihkel Roomet a45cf24853 Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
2024-04-10 05:23:03 +03:00
Karl Arthur 9b8b1e8785 fixes 2024-04-09 22:01:46 +03:00
Karl Arthur 8ece03f6a5 Timer and counter 2024-04-09 21:56:46 +03:00
Karl Arthur 10b631e7a2 Highlighted bubble in random location and when hit changes highlighted ball 2024-04-08 20:50:21 +03:00
Karl Arthur f455edc713 Set Color 2024-04-06 21:57:27 +03:00
Mihkel Roomet 221057d69c Created bubble grid 2024-04-03 22:16:40 +03:00