Commit Graph

5 Commits

Author SHA1 Message Date
Mihkel Roomet 52e791213f Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Mihkel Roomet a45cf24853 Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
2024-04-10 05:23:03 +03:00
Karl Arthur 10b631e7a2 Highlighted bubble in random location and when hit changes highlighted ball 2024-04-08 20:50:21 +03:00
Karl Arthur f455edc713 Set Color 2024-04-06 21:57:27 +03:00
Mihkel Roomet 221057d69c Created bubble grid 2024-04-03 22:16:40 +03:00