Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:

Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
This commit is contained in:
Mihkel Roomet 2024-04-10 05:23:03 +03:00
parent 9b8b1e8785
commit a45cf24853
11 changed files with 24 additions and 12 deletions

View File

@ -132,7 +132,7 @@ DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap EditorStartupMap=/Game/Maps/Prototype_BubbleGrid2.Prototype_BubbleGrid2
LocalMapOptions= LocalMapOptions=
TransitionMap=None TransitionMap=None
bUseSplitscreen=False bUseSplitscreen=False
@ -141,7 +141,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap GameDefaultMap=/Game/Maps/Prototype_BubbleGrid2.Prototype_BubbleGrid2
ServerDefaultMap=/Engine/Maps/Entry.Entry ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
GlobalDefaultServerGameMode=None GlobalDefaultServerGameMode=None

BIN
Content/Blueprints/BP_Bubble.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Blueprints/BP_Bubble1.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Blueprints/BP_Bubble2.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Blueprints/BP_BubbleGrid.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Blueprints/BP_BubbleGrid1.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Blueprints/BP_BubbleGrid2.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Maps/Prototype_BubbleGrid.umap (Stored with Git LFS)

Binary file not shown.

BIN
Content/Maps/Prototype_BubbleGrid2.umap (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Materials/BubbleDefaultMaterial.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/Materials/BubbleHighlightedMaterial.uasset (Stored with Git LFS) Normal file

Binary file not shown.