initial
This commit is contained in:
commit
57f565f760
31
.gitattributes
vendored
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31
.gitattributes
vendored
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@ -0,0 +1,31 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.udk filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.upk filter=lfs diff=lfs merge=lfs -text lockable
|
||||
# Anything in `/RawContent` dir. [You create this directory in your projects root folder]
|
||||
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
|
||||
# Raw Content types
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.duf filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.bin.fbx filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.png filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.mb filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.cubemap filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.tif filter=lfs diff=lfs merge=lfs -text lockable
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text lockable
|
74
.gitignore
vendored
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74
.gitignore
vendored
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@ -0,0 +1,74 @@
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
10
Config/DefaultEditor.ini
Normal file
10
Config/DefaultEditor.ini
Normal file
File diff suppressed because one or more lines are too long
163
Config/DefaultEngine.ini
Normal file
163
Config/DefaultEngine.ini
Normal file
@ -0,0 +1,163 @@
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ForwardShading=True
|
||||
r.MobileHDR=False
|
||||
vr.MobileMultiView=True
|
||||
vr.InstancedStereo=True
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AmbientOcclusion=False
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=False
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.Mobile.UseHWsRGBEncoding=True
|
||||
|
||||
r.Shadow.Virtual.Enable=1
|
||||
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
|
||||
r.GenerateMeshDistanceFields=True
|
||||
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
|
||||
r.ReflectionMethod=1
|
||||
r.Mobile.AntiAliasing=3
|
||||
r.AntiAliasingMethod=3
|
||||
r.AllowStaticLighting=True
|
||||
|
||||
r.SkinCache.CompileShaders=True
|
||||
|
||||
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
bBuildForES31=False
|
||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3" />
|
||||
bPackageForMetaQuest=True
|
||||
MinSDKVersion=32
|
||||
TargetSDKVersion=32
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
bAllowClientSideNavigation=True
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/Hackathon_gaussian")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/Hackathon_gaussian")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=BFE6AA4440A906044C3E68A5391B0A24
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
4
Config/DefaultGame.ini
Normal file
4
Config/DefaultGame.ini
Normal file
@ -0,0 +1,4 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=1016EF724A8FFB1807F67D9BBAFDDF03
|
||||
bStartInVR=True
|
||||
|
116
Config/DefaultInput.ini
Normal file
116
Config/DefaultInput.ini
Normal file
@ -0,0 +1,116 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/VRTemplate/Input/IMC_Default.IMC_Default",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/VRTemplate/Input/IMC_Hands.IMC_Hands",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/VRTemplate/Input/IMC_Menu.IMC_Menu",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/VRTemplate/Input/IMC_Weapon_Left.IMC_Weapon_Left",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
+DefaultMappingContexts=(InputMappingContext="/Game/VRTemplate/Input/IMC_Weapon_Right.IMC_Weapon_Right",Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
|
||||
|
4
Config/Mac/MacEngine.ini
Normal file
4
Config/Mac/MacEngine.ini
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
vr.InstancedStereo=False
|
||||
vr.MobileMultiView=False
|
12
Config/VisionOS/VisionOSEngine.ini
Normal file
12
Config/VisionOS/VisionOSEngine.ini
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
// These settings are currently required for all visionOS projects.
|
||||
vr.InstancedStereo=False
|
||||
vr.MobileMultiView=False
|
||||
xr.OpenXRAcquireMode=1
|
||||
|
||||
//Enable these settings for .mixed immesion mode, aka passthrough, AR.
|
||||
//You will also need to edit UESwift.swift
|
||||
//r.Mobile.PropagateAlpha=1
|
||||
//r.PostProcessing.PropagateAlpha=1
|
||||
//r.AlphaInvertPass=1
|
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/B_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/B_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/MannequinsXR/Meshes/SK_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/SK_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Meshes/SkeletalMeshLODSettings_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Meshes/SkeletalMeshLODSettings_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/CineCameraActor_Blueprint.uasset
(Stored with Git LFS)
Normal file
BIN
Content/CineCameraActor_Blueprint.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_Door.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_Door.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_Door.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_Door.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Corner.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Corner.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Corner.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Corner.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Edge.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Edge.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Strt.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/Assets/Meshes/SM_DoorFrame_Strt.fbx
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Interactable/Door/BP_DoorFrame.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Door/BP_DoorFrame.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/MI_GlowNT.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/MI_GlowNT.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_GradientGlow.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_GradientGlow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_SimpleGlow.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Materials/M_SimpleGlow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularBand.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/Meshes/SM_CircularGlow.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/NS_JumpPad.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/Assets/NS_JumpPad.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/JumpPad/BP_JumpPad.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/JumpPad/BP_JumpPad.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Target/Assets/SM_TargetBaseMesh.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Interactable/Target/BP_WobbleTarget.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Interactable/Target/BP_WobbleTarget.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Materials/MI_DefaultColorway.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/MI_DefaultColorway.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Materials/M_FlatCol.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/M_FlatCol.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_QuarterCylinder.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_QuarterCylinder.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Meshes/SM_SM_ChamferCube.fbx
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_SM_ChamferCube.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/VRSpectator/EVRSpectatorMode.uasset
(Stored with Git LFS)
Normal file
BIN
Content/VRSpectator/EVRSpectatorMode.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV.uasset
(Stored with Git LFS)
Normal file
BIN
Content/VRSpectator/Input/Actions/IA_VRSpectator_FOV.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user