• Joined on 2025-05-20
jee7 pushed to master at cgvr/DeltaVR 2026-02-07 14:47:08 +00:00
449953b393 Removed unused namespaces from ConfigManager.
jee7 opened issue cgvr/DeltaVR#17 2026-02-07 14:40:31 +00:00
The Vive controller's virtual represantation has an incorrect transform
jee7 opened issue cgvr/DeltaVR#16 2026-02-07 14:32:32 +00:00
Elevator buttons need reworking
jee7 pushed to master at cgvr/DeltaVR 2026-02-07 13:14:44 +00:00
95ea7a2625 Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming).
2f12ef4aff Formatting fix. C# functions start with a uppercase letter.
2ba8b4d1b5 Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder.
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jee7 pushed to master at cgvr/DeltaVR 2026-02-03 21:01:32 +00:00
30c0652453 Project Settings file. I don't know what change is this...
85beb73f51 Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo.
011d9dfdda Restore Defaults button to restore the default settings.
2e7dc403ad Restore Defaults button images.
4bda55baca Locomotion speed default value fix.
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jee7 pushed to master at cgvr/DeltaVR 2026-02-02 20:45:37 +00:00
74c2ca6a98 Managers folder meta file.
f3d0f206af Config manager. Just creating, reading and writing the config file for now.
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jee7 pushed to master at cgvr/DeltaVR 2026-02-02 19:30:52 +00:00
f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors.
jee7 pushed to master at cgvr/DeltaVR 2026-02-02 18:43:53 +00:00
53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps.
91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it.
216e2660df Hide FMOD setup wizard by default.
57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested.
768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now.
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