henrisel
  • Joined on 2024-03-27
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-08 08:31:25 +00:00
9542432701 fix colour in robert main image and moustache
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-07 12:10:21 +00:00
7384a21d58 scale spawned object to match given bounding sphere diameter
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-07 11:27:57 +00:00
9fd4188d55 fix most of FMOD errors in console
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-07 10:54:44 +00:00
32d0686cd2 npcs turn smoothly towards player
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-07 10:43:30 +00:00
2ecda2b9a0 rebuild FishNetworking scene ids to fix build
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-07 10:30:12 +00:00
0fbfaed5c3 fix problems from merging with upstream
b1d5b73df4 Merge remote-tracking branch 'upstream/master'
52902b4e0b convert file to lfs pointer ?
de7e9e96e7 make copy of main scene
30c0652453 Project Settings file. I don't know what change is this...
Compare 25 commits »
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-07 09:37:58 +00:00
a682e7245e add separate sprites for animatable mouths for characters, improve animating params
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-03 10:45:51 +00:00
1a4e932b1e add archery range and shape detection npc voiceline timelines
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-03 10:26:41 +00:00
3bae534a61 complete animating mouth scale based on amplitude timeline
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-02-02 17:15:45 +00:00
5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-29 17:26:25 +00:00
a0d1ee35cd fix FirstPersonOcclusion invalid event handle error
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-29 16:47:42 +00:00
4c6fbb30bc cafe waiter generates model and spawns it on top of plate
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-29 16:12:50 +00:00
e9df211610 cafe waiter NPC goes and brings food after dialogue
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-29 15:40:12 +00:00
ceee57f808 mic stand doesnt show BLANK_AUDIO
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-29 15:32:11 +00:00
61a81d2728 NPC doesnt process player speech when its too soon after last processing
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-28 14:14:38 +00:00
876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore
e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to
Compare 2 commits »
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-28 12:23:29 +00:00
a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-27 16:44:42 +00:00
eb8e33bb3d fix voiceline occlusion
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-27 16:38:30 +00:00
af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
77fc43bebd fix bug with player colliding with spawned model when holding it
15b92e92b4 enable continuous movement by default, move config.json to game folder
Compare 3 commits »
henrisel pushed to master at henrisel/DeltaVR3DModelGeneration 2026-01-25 14:11:18 +00:00
24000ec80c add some voicelines to archery range minigame
ec45c402af add sound effects to button, mic stand, model generation, shape scanner
Compare 2 commits »