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henrisel
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2024-03-27
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henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-08 08:31:25 +00:00
9542432701
fix colour in robert main image and moustache
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-07 12:10:21 +00:00
7384a21d58
scale spawned object to match given bounding sphere diameter
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-07 11:27:57 +00:00
9fd4188d55
fix most of FMOD errors in console
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-07 10:54:44 +00:00
32d0686cd2
npcs turn smoothly towards player
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-07 10:43:30 +00:00
2ecda2b9a0
rebuild FishNetworking scene ids to fix build
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-02-07 10:30:12 +00:00
0fbfaed5c3
fix problems from merging with upstream
b1d5b73df4
Merge remote-tracking branch 'upstream/master'
52902b4e0b
convert file to lfs pointer ?
de7e9e96e7
make copy of main scene
30c0652453
Project Settings file. I don't know what change is this...
Compare 25 commits »
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-02-07 09:37:58 +00:00
a682e7245e
add separate sprites for animatable mouths for characters, improve animating params
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-03 10:45:51 +00:00
1a4e932b1e
add archery range and shape detection npc voiceline timelines
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-03 10:26:41 +00:00
3bae534a61
complete animating mouth scale based on amplitude timeline
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-02-02 17:15:45 +00:00
5a3f566541
WIP animate mouth scale based on precalculated voiceline amplitude timelines
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-01-29 17:26:25 +00:00
a0d1ee35cd
fix FirstPersonOcclusion invalid event handle error
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-01-29 16:47:42 +00:00
4c6fbb30bc
cafe waiter generates model and spawns it on top of plate
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-01-29 16:12:50 +00:00
e9df211610
cafe waiter NPC goes and brings food after dialogue
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-01-29 15:40:12 +00:00
ceee57f808
mic stand doesnt show BLANK_AUDIO
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-01-29 15:32:11 +00:00
61a81d2728
NPC doesnt process player speech when its too soon after last processing
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-01-28 14:14:38 +00:00
876306a2af
improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore
e0d68454c7
cafe waiter npc has states, rotates notepad when spoken to
Compare 2 commits »
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-01-28 12:23:29 +00:00
a8e65514f4
refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC
henrisel
pushed to
master
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henrisel/DeltaVR3DModelGeneration
2026-01-27 16:44:42 +00:00
eb8e33bb3d
fix voiceline occlusion
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-01-27 16:38:30 +00:00
af27bb0230
shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated
77fc43bebd
fix bug with player colliding with spawned model when holding it
15b92e92b4
enable continuous movement by default, move config.json to game folder
Compare 3 commits »
henrisel
pushed to
master
at
henrisel/DeltaVR3DModelGeneration
2026-01-25 14:11:18 +00:00
24000ec80c
add some voicelines to archery range minigame
ec45c402af
add sound effects to button, mic stand, model generation, shape scanner
Compare 2 commits »
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