1
0
forked from cgvr/DeltaVR
Files
DeltaVR3DModelGeneration/Assets/_PROJECT/Scripts/ModeGeneration/NPCs/NPCTriggerArea.cs

39 lines
751 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCTriggerArea : MonoBehaviour
{
public NPCController npcController;
public bool isEnter;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (isEnter && other.gameObject.tag == "Player Head")
{
npcController.PlayerApproach(other.transform);
}
}
private void OnTriggerExit(Collider other)
{
if (!isEnter && other.gameObject.tag == "Player Head")
{
npcController.PlayerLeave();
}
}
}